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Global Augmented Reality Headsets Market (2021-2026) by Type, Application, Geography, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis

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    Report

  • 160 Pages
  • May 2021
  • Region: Global
  • Infogence Global Research
  • ID: 5397323
The Global Augmented Reality Headsets Market is estimated to be USD 4.86 Bn in 2021 and is expected to reach USD 15.65 Bn by 2026, growing at a CAGR of 26.35%.



Market Dynamics

The major factor driving the growth of the global augmented reality headsets market is the growing usage of augmented reality apps by smartphone users, as well as other technological developments. The rapid use of smartphones and augmented reality apps are expected to drive demand in the future years. Furthermore, the requirement for a larger view field and the inclusion of highly precise sensors at a reduced cost propel market growth. In addition, an increase in funding and investments in augmented reality companies from big technology organizations, venture capitalists, and VR firms is expected to create more opportunities for market growth.

The major restraining factor in this industry is security and privacy concerns. These difficulties have arisen because of discrepancies in AR programming. In addition, the high initial cost to build new technology and its labor-intensive nature are expected to challenge the market growth.

Market Segmentation

The Global Augmented Reality Headsets Market is segmented further based on Type, Application, and Geography.

By Type, the market is classified into Standalone, Tethered, Smartphone-Enabled Headsets. Amongst all, the Standalone segment is estimated to hold the highest market share during the forecast period.

By Application, the market is classified Enterprise and Consumer. Amongst the two, the Enterprise segment is estimated to hold the highest market share during the forecast period.

By Geography, North America is projected to lead the market.

Recent Developments

1. Lenovo Introduces the Think Reality A3 the most versatile smart glasses ever designed for the Enterprise. - 10th January 2021.
2. Google Inc purchased North, a Canada-based augmented reality glasses maker. - 30th January 2020.

Company Profiles

Some of the companies covered in this report Acer Inc, Apple Inc, Avegant Corporation, Carl Zeiss AG, Dynabook Europe GmbH, Facebook Technologies, LLC, Google LLC, HMD-TECH etc.

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Augmented Reality Headsets Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter’s 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst’s positioning tool.

Report Highlights:
  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market
Frequently Asked Questions about the Global Augmented Reality Headsets Market

What is the estimated value of the Global Augmented Reality Headsets Market?

The Global Augmented Reality Headsets Market was estimated to be valued at $4860 Million in 2021.

What is the growth rate of the Global Augmented Reality Headsets Market?

The growth rate of the Global Augmented Reality Headsets Market is 26.3%, with an estimated value of $15650 Million by 2026.

What is the forecasted size of the Global Augmented Reality Headsets Market?

The Global Augmented Reality Headsets Market is estimated to be worth $15650 Million by 2026.

Who are the key companies in the Global Augmented Reality Headsets Market?

Key companies in the Global Augmented Reality Headsets Market include Acer Inc, Apple Inc, Avegant Corporation, Carl Zeiss AG, Dynabook Europe GmbH, Facebook Technologies, LLC, Google LLC, HMD and HP Development Company, L.P.

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Shareholders
2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study
3 Executive Summary
3.1 Introduction
3.2 Market Size and Segmentation
3.3 Market Outlook
4 Market Influencers
4.1 Drivers
4.1.1 Increasing Investments in AR
4.1.2 Rising awareness on Applications of Smart Wearables and HMD
4.2 Restraints
4.2.1 Privacy and Security Concerned related to AR
4.3 Opportunities
4.3.1 Rise in demand from architecture, travel, and tourism sector
4.4 Challenges
4.4.1 Health Impact on Excessive Use of AR
4.4.2 Complexity in Reconfiguration of Applications for Different Platforms
4.5 Trends
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter’s Five Forces Analysis
5.3 Impact of COVID-19
5.4 Ansoff Matrix Analysis
6 Global Augmented Reality Headsets Market, By Type
6.1 Introduction
6.2 Standalone
6.3 Tethered
6.4 Smartphone-enabled headsets
7 Global Augmented Reality Headsets Market, By Application
7.1 Introduction
7.2 Enterprise
7.3 Consumer
8 Global Augmented Reality Headsets Market, By Geography
8.1 Introduction
8.2 North America
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 South America
8.3.1 Brazil
8.3.2 Argentina
8.3.3 Chile
8.3.4 Colombia
8.4 Europe
8.4.1 UK
8.4.2 France
8.4.3 Germany
8.4.4 Italy
8.4.5 Spain
8.4.6 Netherlands
8.4.7 Sweden
8.4.8 Russia
8.4.9 Rest of Europe
8.5 Asia-Pacific
8.5.1 China
8.5.2 Japan
8.5.3 India
8.5.4 Indonesia
8.5.5 Malaysia
8.5.6 South Korea
8.5.7 Australia
8.5.8 Sri Lanka
8.5.9 Thailand
8.5.10 Rest of APAC
8.6 Middle-East and Africa
8.6.1 Qatar
8.6.2 Saudi Arabia
8.6.3 South Africa
8.6.4 United Arab Emirates
9 Competitive Landscape
9.1 Competitive Quadrant
9.2 Market Share Analysis
9.3 Strategic Initiatives
9.3.1 M&A and Investments
9.3.2 Partnerships and Collaborations
9.3.3 Product Developments and Improvements
10 Company Profiles
10.1 Acer Inc
10.2 Apple Inc
10.3 Avegant Corporation
10.4 Carl Zeiss AG
10.5 Dynabook Europe GmbH
10.6 Facebook Technologies, LLC
10.7 Google LLC
10.8 HMD-TECH
10.9 HP Development Company, L.P
10.10 HTC Corporation
10.11 Kopin Corporation
10.12 Lenovo Group Limited
10.13 LG Electronics
10.14 Magic Leap, Inc
10.15 Microsoft Corporation
10.16 Mira Labs, Inc
10.17 NXP Semiconductors N.V
10.18 Pico Interactive, Inc
10.19 Razer Inc
10.20 RealWear, Inc
10.21 Samsung Group
10.22 Seiko Epson Corporation
10.23 Sony Corporation
10.24 VUZIX
11 Appendix
11.1 Questionnaire

Companies Mentioned

  • Acer Inc
  • Apple Inc
  • Avegant Corporation
  • Carl Zeiss AG
  • Dynabook Europe GmbH
  • Facebook Technologies, LLC
  • Google LLC
  • HMD-TECH
  • HP Development Company, L.P
  • HTC Corporation
  • Kopin Corporation
  • Lenovo Group Limited
  • LG Electronics
  • Magic Leap, Inc
  • Microsoft Corporation
  • Mira Labs, Inc
  • NXP Semiconductors N.V
  • Pico Interactive, Inc
  • Razer Inc
  • RealWear, Inc
  • Samsung Group
  • Seiko Epson Corporation
  • Sony Corporation
  • VUZIX