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Esports Market Research Report by Revenue Stream (Media Rights, Publisher Fees, and Sponsorships & Direct Advertisements), Platform, Region - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

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    Report

  • 253 Pages
  • January 2023
  • Region: Global
  • 360iResearch™
  • ID: 5437843
UP TO OFF until Mar 31st 2023
The Global Esports Market size was estimated at USD 1,146.86 million in 2022, USD 1,220.66 million in 2023, and is projected to grow at a CAGR of 6.57% to reach USD 1,908.29 million by 2030.

Cumulative Impact of COVID-19:

COVID-19 is an unprecedented global public health emergency that affected almost every industry, and the long-term impacts are projected to reflect on the growth of various end-use industries during the forecast period. This ongoing research amplifies the research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19, considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The dedicated section in the report uncovers a detailed analysis of the impact of COVID-19 and its subsequent variant outbreaks on demand, supply, price, and vendor uptake and provides recommendations for sustainable outcomes. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the Global Esports Market.

Cumulative Impact of Russia-Ukraine Conflict:

The publisher continuously monitors and update reports considering unceasing political and economic uncertainty due to the Russia-Ukraine Conflict. Negative impacts are globally foreseen, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected people’s lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on Ukraine and reverberate harsh long-term effects on Russia. The report uncovers the implications for demand-supply balances, pressure on pricing variants, impact on import/export and trading, and short-term recommendations to the Global Esports Market considering the current update on the conflict and its global responses.

Cumulative Impact of High Inflation:

The high inflation in developed economies globally has resulted in an overall price surge over the past two years. The cumulatively eroding overall purchasing power is expected to impact developing economies significantly and is considered helpful in numerous ways. The report uncovers the effect of high inflation on the long-term performance of the global economy and provides details on fiscal policies measuring and reducing its short-term impacts on demand/supply, cash flow, and currency exchange. The Global Esports Market report delivers the high inflation expectation considering the related impact from cost-push and demand-pull inflation.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make better decisions. In this report, the years 2018 and 2021 are considered as historical years, 2022 as the base year, 2023 as the estimated year, and years from 2024 to 2030 are considered as the forecast period.

Market Segmentation & Coverage:

The report on the Global Esports Market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the potential customer group's economies and geographies can help gain business acumen for better strategic decision-making. The market coverage across different industry verticals reveals the hidden truth about the players' strategies in different verticals and helps the organization decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for the market plan. This research report categorizes the Global Esports Market in order to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Revenue Stream, the market is studied across Media Rights, Publisher Fees, Sponsorships & Direct Advertisements, and Tickets & Merchandise. The Media Rights is further studied across Online Advertisements and Subscriptions.
  • Based on Platform, the market is studied across Offline and Online.
  • Based on Region, the market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes vendors in the Global Esports Market. based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) and placed into four quadrants (F: Forefront, P: Pathfinder, N: Niche, and V: Vital). The Global Esports Market FPNV Positioning Matrix representation/visualization further aids businesses in better decision-making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market, providing the idea of revenue generation into the overall market compared to other vendors in the space. This provides insights on vendors performance in terms of revenue generation and customer base compared to others. The Global Esports Market Share Analysis offers an idea of the size and competitiveness of the vendors for the base year. The outcome reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various strategies for business growth adopted by the vendors. The news in this section covers valuable insights at various stages while keeping up with the business and engaging stakeholders in the economic debate. The Global Esports Market Competitive Scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected helps vendors understand the gaps in the marketplace and competitor’s strengths and weaknesses, providing insights to enhance products and services.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Esports Market, including Activision Blizzard, Inc., Beyond the Summit (BTS), Electronic Arts Inc., Faceit by Savvy Games Group, Gameloft SE, Gfinity PLC, Hi Rez Studios, HTC Corporation by Google, Intel Corporation, Kabum, Modern Times Group, Nintendo, NVIDIA Corporation, Turner Broadcasting System, and Wargaming.net.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation
5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Esports Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Esports Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Esports Market?
4. What is the competitive strategic window for opportunities in the Global Esports Market?
5. What are the technology trends and regulatory frameworks in the Global Esports Market?
6. What is the market share of the leading vendors in the Global Esports Market?
7. What modes and strategic moves are considered suitable for entering the Global Esports Market?
Frequently Asked Questions about the Global Esports Market

What is the estimated value of the Global Esports Market?

The Global Esports Market was estimated to be valued at $1146.86 Million in 2022.

What is the growth rate of the Global Esports Market?

The growth rate of the Global Esports Market is 6.5%, with an estimated value of $1908.29 Million by 2030.

What is the forecasted size of the Global Esports Market?

The Global Esports Market is estimated to be worth $1908.29 Million by 2030.

Who are the key companies in the Global Esports Market?

Key companies in the Global Esports Market include Activision Blizzard, Inc., Beyond the Summit (BTS), Electronic Arts Inc., Faceit by Savvy Games Group, Gameloft SE, Gfinity PLC, Hi Rez Studios, HTC Corporation by Google and Kabum.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing popularity of video games
5.1.1.2. Increasing awareness of Esports among children
5.1.1.3. Increasing smartphone penetration coupled with better internet connectivity have spurred the number of gamers
5.1.2. Restraints
5.1.2.1. Budget constraints and lack of skilled professionals in esports
5.1.3. Opportunities
5.1.3.1. Large scale investments and adoption of advanced gaming technologies large-scale investments in Esports
5.1.3.2. Adoption of advanced gaming technologies, and positively propel market growth.
5.1.4. Challenges
5.1.4.1. Threat from betting and gambling leading to piracy of games
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of Russia-Ukraine Conflict
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Threat of Substitutes
5.5.4. Threat of Substitutes
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
5.8. Client Customization

6. Esports Market, by Revenue Stream
6.1. Introduction
6.2. Media Rights
6.3.1. Online Advertisements
6.3.2. Subscriptions
6.3. Publisher Fees
6.4. Sponsorships & Direct Advertisements
6.5. Tickets & Merchandise

7. Esports Market, by Platform
7.1. Introduction
7.2. Offline
7.3. Online

8. Americas Esports Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States

9. Asia-Pacific Esports Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam

10. Europe, Middle East & Africa Esports Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom

11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.1.1. Quadrants
11.1.2. Business Strategy
11.1.3. Product Satisfaction
11.2. Market Ranking Analysis, By Key Player
11.3. Market Share Analysis, By Key Player
11.4. Product Portfolio Analysis, By Key Player
11.5. Competitive Scenario
11.5.1. Merger & Acquisition
11.5.2. Agreement, Collaboration, & Partnership
11.5.3. New Product Launch & Enhancement
11.5.4. Investment & Funding
11.5.5. Award, Recognition, & Expansion

12. Company Usability Profiles
12.1. Activision Blizzard, Inc.
12.2. Beyond the Summit (BTS)
12.3. Electronic Arts Inc.
12.4. Faceit by Savvy Games Group
12.5. Gameloft SE
12.6. Gfinity PLC
12.7. Hi Rez Studios
12.8. HTC Corporation by Google
12.9. Intel Corporation
12.10. Kabum
12.11. Modern Times Group
12.12. Nintendo
12.13. NVIDIA Corporation
12.14. Turner Broadcasting System
12.15. Wargaming.net

13. Appendix
13.1. Discussion Guide
13.2. License & Pricing

List of Figures
FIGURE 1. GLOBAL ESPORTS MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL ESPORTS MARKET SIZE, 2022 VS 2030
FIGURE 3. GLOBAL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY REGION, 2030
FIGURE 7. GLOBAL ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 8. GLOBAL ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 10. GLOBAL ESPORTS MARKET DYNAMICS
FIGURE 11. GLOBAL ESPORTS MARKET PORTER’S FIVE FORCES ANALYSIS
FIGURE 12. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2030 (%)
FIGURE 13. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY REVENUE STREAM, 2030
FIGURE 15. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
FIGURE 16. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, 2018-2030 (USD MILLION)
FIGURE 17. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
FIGURE 18. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, 2018-2030 (USD MILLION)
FIGURE 19. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, 2018-2030 (USD MILLION)
FIGURE 20. GLOBAL ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, 2018-2030 (USD MILLION)
FIGURE 21. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
FIGURE 22. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 23. GLOBAL ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY PLATFORM, 2030
FIGURE 24. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
FIGURE 25. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
FIGURE 26. AMERICAS ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 27. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 28. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 29. AMERICAS ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 30. ARGENTINA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 31. BRAZIL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 32. CANADA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 33. MEXICO ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 34. UNITED STATES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 35. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 36. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 37. UNITED STATES ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY STATE, 2030
FIGURE 38. ASIA-PACIFIC ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 39. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 40. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 41. ASIA-PACIFIC ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 42. AUSTRALIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 43. CHINA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 44. INDIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 45. INDONESIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 46. JAPAN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 47. MALAYSIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 48. PHILIPPINES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 49. SINGAPORE ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 50. SOUTH KOREA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 51. TAIWAN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 52. THAILAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 53. VIETNAM ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 54. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 55. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 56. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 57. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 58. DENMARK ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 59. EGYPT ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 60. FINLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 61. FRANCE ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 62. GERMANY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 63. ISRAEL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 64. ITALY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 65. NETHERLANDS ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 66. NIGERIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 67. NORWAY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 68. POLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 69. QATAR ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 70. RUSSIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 71. SAUDI ARABIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 72. SOUTH AFRICA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 73. SPAIN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 74. SWEDEN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 75. SWITZERLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 76. TURKEY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 77. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 78. UNITED KINGDOM ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 79. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX, 2022
FIGURE 80. GLOBAL ESPORTS MARKET SHARE, BY KEY PLAYER, 2022
FIGURE 81. GLOBAL ESPORTS MARKET COMPETITIVE SCENARIO, BY KEY TYPE, 2022


List of Tables
TABLE 1. GLOBAL ESPORTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
TABLE 3. GLOBAL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. AMERICAS ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 33. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 34. AMERICAS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 35. AMERICAS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 36. ARGENTINA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 37. ARGENTINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 38. ARGENTINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 39. BRAZIL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 40. BRAZIL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 41. BRAZIL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 42. CANADA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 43. CANADA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 44. CANADA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 45. MEXICO ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 46. MEXICO ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 47. MEXICO ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 48. UNITED STATES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 49. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 50. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 51. UNITED STATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 52. ASIA-PACIFIC ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 53. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 54. ASIA-PACIFIC ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 55. ASIA-PACIFIC ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 56. AUSTRALIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 57. AUSTRALIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 58. AUSTRALIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 59. CHINA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 60. CHINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 61. CHINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 62. INDIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 63. INDIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 64. INDIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 65. INDONESIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 66. INDONESIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 67. INDONESIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 68. JAPAN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 69. JAPAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 70. JAPAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 71. MALAYSIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 72. MALAYSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 73. MALAYSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 74. PHILIPPINES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 75. PHILIPPINES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 76. PHILIPPINES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 77. SINGAPORE ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 78. SINGAPORE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 79. SINGAPORE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 80. SOUTH KOREA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 81. SOUTH KOREA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 82. SOUTH KOREA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 83. TAIWAN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 84. TAIWAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 85. TAIWAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 86. THAILAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 87. THAILAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 88. THAILAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 89. VIETNAM ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 90. VIETNAM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 91. VIETNAM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 92. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 93. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 94. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 95. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 96. DENMARK ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 97. DENMARK ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 98. DENMARK ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 99. EGYPT ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 100. EGYPT ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 101. EGYPT ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 102. FINLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 103. FINLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 104. FINLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 105. FRANCE ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 106. FRANCE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 107. FRANCE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 108. GERMANY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 109. GERMANY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 110. GERMANY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 111. ISRAEL ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 112. ISRAEL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 113. ISRAEL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 114. ITALY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 115. ITALY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 116. ITALY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 117. NETHERLANDS ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 118. NETHERLANDS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 119. NETHERLANDS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 120. NIGERIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 121. NIGERIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 122. NIGERIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 123. NORWAY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 124. NORWAY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 125. NORWAY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 126. POLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 127. POLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 128. POLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 129. QATAR ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 130. QATAR ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 131. QATAR ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 132. RUSSIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 133. RUSSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 134. RUSSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 135. SAUDI ARABIA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 136. SAUDI ARABIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 137. SAUDI ARABIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 138. SOUTH AFRICA ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 139. SOUTH AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 140. SOUTH AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 141. SPAIN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 142. SPAIN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 143. SPAIN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 144. SWEDEN ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 145. SWEDEN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 146. SWEDEN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 147. SWITZERLAND ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 148. SWITZERLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 149. SWITZERLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 150. TURKEY ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 151. TURKEY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 152. TURKEY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 153. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 154. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 155. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 156. UNITED KINGDOM ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 157. UNITED KINGDOM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 158. UNITED KINGDOM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 159. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - SCORES, 2022
TABLE 160. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2022
TABLE 161. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2022
TABLE 162. GLOBAL ESPORTS MARKET RANKING, BY KEY PLAYER, 2022
TABLE 163. GLOBAL ESPORTS MARKET SHARE, BY KEY PLAYER, 2022
TABLE 164. GLOBAL ESPORTS MARKET PRODUCT PORTFOLIO ANALYSIS, BY KEY PLAYER, 2022
TABLE 165. GLOBAL ESPORTS MARKET MERGER & ACQUISITION
TABLE 166. GLOBAL ESPORTS MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 167. GLOBAL ESPORTS MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 168. GLOBAL ESPORTS MARKET INVESTMENT & FUNDING
TABLE 169. GLOBAL ESPORTS MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 170. GLOBAL ESPORTS MARKET: LICENSE & PRICING

Companies Mentioned

  • Activision Blizzard, Inc.
  • Beyond the Summit (BTS)
  • Electronic Arts Inc.
  • Faceit by Savvy Games Group
  • Gameloft SE
  • Gfinity PLC
  • Hi Rez Studios
  • HTC Corporation by Google
  • Intel Corporation
  • Kabum
  • Modern Times Group
  • Nintendo
  • NVIDIA Corporation
  • Turner Broadcasting System
  • Wargaming.net

Methodology

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