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Asia Pacific User Generated Content Platform Market By Product Type, By End User, By Country, Growth Potential, COVID-19 Impact Analysis Report and Forecast, 2021 - 2027

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    Report

  • 83 Pages
  • August 2021
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5448230

The Asia Pacific User Generated Content Platform Market is expected to witness market growth of 26.3% CAGR during the forecast period (2021-2027).

One of the means by which a brand can obtain consumer content is by holding competitions on various social media sites, making innovative hashtags, and encouraging the followers of the brands to contribute to that hashtag. Using a UGC hashtag competition, brands motivate followers for sharing images/videos on social media platforms and utilize a specific hashtag. By sharing social media posts, customers can win various sorts of prizes. By massively sharing and using these particular hashtags, their followers can spread the hashtag so that it can become a trend. It helps to establish and extend the engagement with the target audience, create brand awareness, and eventually drive sales. Additionally, it is essential to utilize hashtags that help the brand in getting a competitive edge over its competitors.

The introduction of digital commerce and a surge in the consumer’s distaste for intrusive marketing strategies have encouraged many brands and advertisers to adopt user-generated content with an aim to communicate, engage, and connect with them. Innovative methods like augmented reality (AR) filters and lenses and live streaming have offered consumers with latest methods to develop content. They have provided marketing firms latest tactics to harness user-generated content for marketing and advertising purposes.

Moreover, the massive growth of digital music has boosted the demand & growth of user-generated content, like virtual concerts on Twitch or Fortnite, and music as a viral meme of Triller and TikTok. These factors are expected to open new growth avenues for the regional user-generated content platforms market over the forthcoming years.

The Enterprises market dominated the Malaysia User Generated Content Platform Market by End-user 2020, thereby, achieving a market value of $163.5 million by 2027. The Individual market is expected to witness a CAGR of 32.9% during (2021 - 2027).

Based on Product Type, the market is segmented into Audio and Video (including live streaming), Social Media, Advertising & Promotions, Websites, Blogs and Others. Based on End User, the market is segmented into Enterprises and Individual. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include CrowdRiff, Yotpo Ltd., Walls.io, Stackla Pty. Ltd. (Nosto Solutions Oy), TINT (Filestack), Social Native (Olapic), Pixlee, Bazaarvoice (Curalate, Inc.), Monotype Imaging Holdings, Inc. (HGGC), and PowerReviews



Scope of the Study

Market Segments Covered in the Report:


By Product Type

  • Audio and Video (including live streaming)
  • Social Media
  • Advertising & Promotions
  • Websites
  • Blogs
  • Others

By End User

  • Enterprises
  • Individual

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:


  • CrowdRiff
  • Yotpo Ltd.
  • Walls.io
  • Stackla Pty. Ltd. (Nosto Solutions Oy)
  • TINT (Filestack)
  • Social Native (Olapic)
  • Pixlee
  • Bazaarvoice (Curalate, Inc.)
  • Monotype Imaging Holdings, Inc. (HGGC)
  • PowerReviews

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific User Generated Content Platform Market, by Product Type
1.4.2 Asia Pacific User Generated Content Platform Market, by End User
1.4.3 Asia Pacific User Generated Content Platform Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Recent Industry Wide Strategic Developments
3.1.1 Partnerships, Collaborations and Agreements
3.1.2 Product Launches and Product Expansions
3.1.3 Acquisition and Mergers
3.2 Top Winning Strategies
3.2.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.2.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements: 2017, Jun - 2021, May) Leading Players
Chapter 4. Asia Pacific User Generated Content Platform Market by End-user
4.1 Asia Pacific User Generated Content Platform Enterprises Market by Country
4.2 Asia Pacific User Generated Content Platform Individual Market by Country
Chapter 5. Asia Pacific User Generated Content Platform Market by Product Type
5.1 Asia Pacific Audio and Video (including live streaming) User Generated Content Platform Market by Country
5.2 Asia Pacific Social Media User Generated Content Platform Market by Country
5.3 Asia Pacific Advertising & Promotions User Generated Content Platform Market by Country
5.4 Asia Pacific Websites User Generated Content Platform Market by Country
5.5 Asia Pacific Blogs User Generated Content Platform Market by Country
5.6 Asia Pacific Other Product Type User Generated Content Platform Market by Country
Chapter 6. Asia Pacific User Generated Content Platform Market by Country
6.1 China User Generated Content Platform Market
6.1.1 China User Generated Content Platform Market by End-user
6.1.2 China User Generated Content Platform Market by Product Type
6.2 Japan User Generated Content Platform Market
6.2.1 Japan User Generated Content Platform Market by End-user
6.2.2 Japan User Generated Content Platform Market by Product Type
6.3 India User Generated Content Platform Market
6.3.1 India User Generated Content Platform Market by End-user
6.3.2 India User Generated Content Platform Market by Product Type
6.4 South Korea User Generated Content Platform Market
6.4.1 South Korea User Generated Content Platform Market by End-user
6.4.2 South Korea User Generated Content Platform Market by Product Type
6.5 Singapore User Generated Content Platform Market
6.5.1 Singapore User Generated Content Platform Market by End-user
6.5.2 Singapore User Generated Content Platform Market by Product Type
6.6 Malaysia User Generated Content Platform Market
6.6.1 Malaysia User Generated Content Platform Market by End-user
6.6.2 Malaysia User Generated Content Platform Market by Product Type
6.7 Rest of Asia Pacific User Generated Content Platform Market
6.7.1 Rest of Asia Pacific User Generated Content Platform Market by End-user
6.7.2 Rest of Asia Pacific User Generated Content Platform Market by Product Type
Chapter 7. Company Profiles
7.1 CrowdRiff
7.1.1 Company Overview
7.1.2 Recent strategies and developments:
7.1.2.1 Partnerships, Collaborations, and Agreements:
7.2 Yotpo Ltd.
7.2.1 Company Overview
7.2.2 Recent strategies and developments:
7.2.2.1 Partnerships, Collaborations, and Agreements:
7.2.2.2 Product Launches and Product Expansions:
7.2.2.3 Acquisition and Mergers:
7.3 Walls.io
7.3.1 Company Overview
7.3.2 Recent strategies and developments:
7.3.2.1 Partnerships, Collaborations, and Agreements:
7.4 Stackla Pty. Ltd. (Nosto Solutions Oy)
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.2.2 Product Launches and Product Expansions:
7.5 TINT (Filestack)
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Partnerships, Collaborations, and Agreements:
7.5.2.2 Product Launches and Product Expansions:
7.6 Social Native (Olapic)
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.6.2.2 Product Launches and Product Expansions:
7.7 Pixlee
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 Bazaarvoice (Curalate, Inc.)
7.8.1 Company Overview
7.8.2 Recent strategies and developments:
7.8.2.1 Partnerships, Collaborations, and Agreements:
7.8.2.2 Product Launches and Product Expansions:
7.8.2.3 Acquisition and Mergers:
7.9 Monotype Imaging Holdings, Inc. (HGGC)
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Product Launches and Product Expansions:
7.9.2.2 Acquisition and Mergers:
7.10. PowerReviews
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.2.2 Product Launches and Product Expansions:
7.10.2.3 Acquisition and Mergers:

Companies Mentioned

  • CrowdRiff
  • Yotpo Ltd.
  • Walls.io
  • Stackla Pty. Ltd. (Nosto Solutions Oy)
  • TINT (Filestack)
  • Social Native (Olapic)
  • Pixlee
  • Bazaarvoice (Curalate, Inc.)
  • Monotype Imaging Holdings, Inc. (HGGC)
  • PowerReviews

Methodology

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