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Global K-12 Makerspace Materials Market 2021-2025

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    Report

  • 120 Pages
  • August 2021
  • Region: Global
  • TechNavio
  • ID: 5454740
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The publisher has been monitoring the K-12 makerspace materials market and it is poised to grow by $ 323.17 mn during 2021-2025, decelerating at a CAGR of almost 10% during the forecast period. This report on the K-12 makerspace materials market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the advent of advanced makerspace materials and increasing emphasis on makerspace-aligned curriculum. In addition, the advent of advanced makerspace materials is anticipated to boost the growth of the market as well.

The K-12 makerspace materials market analysis includes product and school level segments and geographic landscape.

The publisher's K-12 makerspace materials market is segmented as below:


By Product

  • Robotic toolkits
  • Construction materials
  • Arts and crafts materials
  • Other materials

By Market Landscape

  • Middle school
  • Elementary school
  • High school

By Geographical Landscape

  • North America
  • Europe
  • APAC
  • South America
  • MEA
This study identifies the increased funding from private organizations as one of the prime reasons driving the K-12 makerspace materials market growth during the next few years.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. This report on K-12 makerspace materials market covers the following areas:
  • K-12 makerspace materials market sizing
  • K-12 makerspace materials market forecast
  • K-12 makerspace materials market industry analysis
The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading K-12 makerspace materials market vendors that include BASIC FUN Inc., Elenco Electronics Inc., Engino.net Ltd., Follett Corp., GoldieBlox Inc., LEGO System AS, Makeblock Co. Ltd., SparkFun Electronics Inc., Sphero Inc., and Stratasys Ltd. Also, the K-12 makerspace materials market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The publisher's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

Executive Summary
  • Market overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Product
  • Market segments
  • Comparison by Product
  • Robotic toolkits - Market size and forecast 2020-2025
  • Construction materials - Market size and forecast 2020-2025
  • Arts and crafts materials - Market size and forecast 2020-2025
  • Other materials - Market size and forecast 2020-2025
  • Market opportunity by Product
Market Segmentation by School level
  • Market segments
  • Comparison by School level
  • Middle school - Market size and forecast 2020-2025
  • Elementary school - Market size and forecast 2020-2025
  • High school - Market size and forecast 2020-2025
  • Market opportunity by School level
Customer landscape
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Vendor landscape
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • BASIC FUN Inc.
  • Elenco Electronics Inc.
  • Engino.net Ltd.
  • Follett Corp.
  • GoldieBlox Inc.
  • LEGO System AS
  • Makeblock Co. Ltd.
  • SparkFun Electronics Inc.
  • Sphero Inc.
  • Stratasys Ltd.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibits
1: Key Finding 1
2: Key Finding 2
3: Key Finding 3
4: Key Finding 5
5: Key Finding 6
6: Key Finding 7
7: Key Finding 8
8: Key Finding 9
9: Parent market
10: Market characteristics
11: Offerings of vendors included in the market definition
12: Market segments
13: Global - Market size and forecast 2020 - 2025 ($ million)
14: Global market: Year-over-year growth 2020 - 2025 (%)
15: Five forces analysis 2020 & 2025
16: Bargaining power of buyers
17: Bargaining power of suppliers
18: Threat of new entrants
19: Threat of substitutes
20: Threat of rivalry
21: Market condition - Five forces 2020
22: Product - Market share 2020-2025 (%)
23: Comparison by Product
24: Robotic toolkits - Market size and forecast 2020-2025 ($ million)
25: Robotic toolkits - Year-over-year growth 2020-2025 (%)
26: Construction materials - Market size and forecast 2020-2025 ($ million)
27: Construction materials - Year-over-year growth 2020-2025 (%)
28: Arts and crafts materials - Market size and forecast 2020-2025 ($ million)
29: Arts and crafts materials - Year-over-year growth 2020-2025 (%)
30: Other materials - Market size and forecast 2020-2025 ($ million)
31: Other materials - Year-over-year growth 2020-2025 (%)
32: Market opportunity by Product
33: School level - Market share 2020-2025 (%)
34: Comparison by School level
35: Middle school - Market size and forecast 2020-2025 ($ million)
36: Middle school - Year-over-year growth 2020-2025 (%)
37: Elementary school - Market size and forecast 2020-2025 ($ million)
38: Elementary school - Year-over-year growth 2020-2025 (%)
39: High school - Market size and forecast 2020-2025 ($ million)
40: High school - Year-over-year growth 2020-2025 (%)
41: Market opportunity by School level
42: Customer landscape
43: Market share By Geographical Landscape 2020-2025 (%)
44: Geographic comparison
45: North America - Market size and forecast 2020-2025 ($ million)
46: North America - Year-over-year growth 2020-2025 (%)
47: Europe - Market size and forecast 2020-2025 ($ million)
48: Europe - Year-over-year growth 2020-2025 (%)
49: APAC - Market size and forecast 2020-2025 ($ million)
50: APAC - Year-over-year growth 2020-2025 (%)
51: South America - Market size and forecast 2020-2025 ($ million)
52: South America - Year-over-year growth 2020-2025 (%)
53: MEA - Market size and forecast 2020-2025 ($ million)
54: MEA - Year-over-year growth 2020-2025 (%)
55: Key leading countries
56: Market opportunity By Geographical Landscape ($ million)
57: Impact of drivers and challenges
58: Vendor landscape
59: Landscape disruption
60: Industry risks
61: Vendors covered
62: Market positioning of vendors
63: BASIC FUN Inc. - Overview
64: BASIC FUN Inc. - Product and service
65: BASIC FUN Inc. - Key offerings
66: BASIC FUN Inc. - Key customers
67: BASIC FUN Inc. - Segment focus
68: Elenco Electronics Inc. - Overview
69: Elenco Electronics Inc. - Product and service
70: Elenco Electronics Inc. - Key offerings
71: Elenco Electronics Inc. - Key customers
72: Elenco Electronics Inc. - Segment focus
73: Engino.net Ltd. - Overview
74: Engino.net Ltd. - Product and service
75: Engino.net Ltd. - Key offerings
76: Engino.net Ltd. - Key customers
77: Engino.net Ltd. - Segment focus
78: Follett Corp. - Overview
79: Follett Corp. - Product and service
80: Follett Corp. - Key offerings
81: Follett Corp. - Key customers
82: Follett Corp. - Segment focus
83: GoldieBlox Inc. - Overview
84: GoldieBlox Inc. - Product and service
85: GoldieBlox Inc. - Key offerings
86: GoldieBlox Inc. - Key customers
87: GoldieBlox Inc. - Segment focus
88: LEGO System AS - Overview
89: LEGO System AS - Product and service
90: LEGO System AS - Key offerings
91: LEGO System AS - Key customers
92: LEGO System AS - Segment focus
93: Makeblock Co. Ltd. - Overview
94: Makeblock Co. Ltd. - Product and service
95: Makeblock Co. Ltd. - Key offerings
96: Makeblock Co. Ltd. - Key customers
97: Makeblock Co. Ltd. - Segment focus
98: SparkFun Electronics Inc. - Overview
99: SparkFun Electronics Inc. - Product and service
100: SparkFun Electronics Inc. - Key offerings
101: SparkFun Electronics Inc. - Key customers
102: SparkFun Electronics Inc. - Segment focus
103: Sphero Inc. - Overview
104: Sphero Inc. - Product and service
105: Sphero Inc. - Key offerings
106: Sphero Inc. - Key customers
107: Sphero Inc. - Segment focus
108: Stratasys Ltd. - Overview
109: Stratasys Ltd. - Business segments
110: Stratasys Ltd. - Key offerings
111: Stratasys Ltd. - Key customers
112: Stratasys Ltd. - Segment focus
113: Currency conversion rates for US$
114: Research Methodology
115: Validation techniques employed for market sizing
116: Information sources
117: List of abbreviations

Executive Summary

The publisher Announces the Publication of its Research Report - Global K-12 Makerspace Materials Market 2021-2025

The publisher recognizes the following companies as the key players in the global K-12 makerspace materials market: BASIC FUN Inc., Elenco Electronics Inc., Engino.net Ltd., Follett Corp., GoldieBlox Inc., LEGO System AS, Makeblock Co. Ltd., SparkFun Electronics Inc., Sphero Inc., and Stratasys Ltd.

Commenting on the report, an analyst from the publisher said: 'The latest trend gaining momentum in the market is increased funding from private organizations.'

According to the report, one of the major drivers for this market is the advent of advanced makerspace materials.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • BASIC FUN Inc.
  • Elenco Electronics Inc.
  • Engino.net Ltd.
  • Follett Corp.
  • GoldieBlox Inc.
  • LEGO System AS
  • Makeblock Co. Ltd.
  • SparkFun Electronics Inc.
  • Sphero Inc.
  • Stratasys Ltd.