+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Sports Technology Market Research Report by Technology, by Sports Types, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19

  • ID: 5456885
  • Report
  • October 2021
  • Region: Global
  • 182 Pages
  • 360iResearch™
UP TO OFF
until Dec 31st 2021
The Global Sports Technology Market Will Grow to USD 31.21 Billion by 2026, at a CAGR of 17.75%

FEATURED COMPANIES

  • Apple Inc.
  • ChyronHego Corporation
  • Fujitsu Limited
  • IBM Corporation
  • Modern Times Group MTG
  • Panasonic Corporation
The Global Sports Technology Market size was estimated at USD 11.70 billion in 2020 and expected to reach USD 13.74 billion in 2021, at a CAGR 17.75% to reach USD 31.21 billion by 2026.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Sports Technology to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Technology, the market was studied across Device, eSports, Smart Stadium, and Sports Analytics. The Device is further studied across Camera, Digital Signage, and Wearables. The eSports is further studied across Sponsorship & Advertisement and Tickets & Merchandise. The Smart Stadium is further studied across Software. The Software is further studied across Building Automation, Event Management, and Stadium & Public Security.
  • Based on Sports Types, the market was studied across American Football/Rugby, Baseball, Basketball, Cricket, Esports, Golf, Ice Hockey, Soccer, and Tennis.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. The ongoing research amplifies The research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Sports Technology Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Sports Technology Market, including Apple Inc., Catapult Sports, ChyronHego Corporation, Cisco Systems, Inc., Fujitsu Limited, HCL Technologies Limited, IBM Corporation, Infosys Limited, Modern Times Group MTG, Oracle Corporation, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, and Telefonaktiebolaget LM Ericsson.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Sports Technology Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Sports Technology Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Sports Technology Market?
4. What is the competitive strategic window for opportunities in the Global Sports Technology Market?
5. What are the technology trends and regulatory frameworks in the Global Sports Technology Market?
6. What is the market share of the leading vendors in the Global Sports Technology Market?
7. What modes and strategic moves are considered suitable for entering the Global Sports Technology Market?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Apple Inc.
  • ChyronHego Corporation
  • Fujitsu Limited
  • IBM Corporation
  • Modern Times Group MTG
  • Panasonic Corporation
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Introduction
2.2. Define: Research Objective
2.3. Determine: Research Design
2.4. Prepare: Research Instrument
2.5. Collect: Data Source
2.6. Analyze: Data Interpretation
2.7. Formulate: Data Verification
2.8. Publish: Research Report
2.9. Repeat: Report Update

3. Executive Summary
3.1. Introduction

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Dynamics
5.1. Introduction
5.2. Drivers
5.2.1. Increasing number of sports leagues and prize pool events
5.2.2. Rising demand for audience engagement
5.2.3. Growing penetration of eSports
5.3. Restraints
5.3.1. Ethical and security issues
5.4. Opportunities
5.4.1. Advancements and innovations in sports technology to enhance the sports experience and training
5.4.2. Adoption of IoT technologies for the management of stadium infrastructure
5.4.3. Integration of virtual and augmented reality in sports
5.5. Challenges
5.5.1. Influence of domestic tariffs and trade routes

6. Sports Technology Market, by Technology
6.1. Introduction
6.2. Device
6.2.1. Camera
6.2.2. Digital Signage
6.2.3. Wearables
6.3. eSports
6.3.1. Sponsorship & Advertisement
6.3.2. Tickets & Merchandise
6.4. Smart Stadium
6.4.1. Software
6.4.1.1. Building Automation
6.4.1.2. Event Management
6.4.1.3. Stadium & Public Security
6.5. Sports Analytics

7. Sports Technology Market, by Sports Types
7.1. Introduction
7.2. American Football/Rugby
7.3. Baseball
7.4. Basketball
7.5. Cricket
7.6. Esports
7.7. Golf
7.8. Ice Hockey
7.9. Soccer
7.10. Tennis

8. Americas Sports Technology Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States

9. Asia-Pacific Sports Technology Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand

10. Europe, Middle East & Africa Sports Technology Market
10.1. Introduction
10.2. France
10.3. Germany
10.4. Italy
10.5. Netherlands
10.6. Qatar
10.7. Russia
10.8. Saudi Arabia
10.9. South Africa
10.10. Spain
10.11. United Arab Emirates
10.12. United Kingdom

11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.1.1. Quadrants
11.1.2. Business Strategy
11.1.3. Product Satisfaction
11.2. Market Ranking Analysis
11.3. Market Share Analysis, By Key Player
11.4. Competitive Scenario
11.4.1. Merger & Acquisition
11.4.2. Agreement, Collaboration, & Partnership
11.4.3. New Product Launch & Enhancement
11.4.4. Investment & Funding
11.4.5. Award, Recognition, & Expansion

12. Company Usability Profiles
12.1. Apple Inc.
12.2. Catapult Sports
12.3. ChyronHego Corporation
12.4. Cisco Systems, Inc.
12.5. Fujitsu Limited
12.6. HCL Technologies Limited
12.7. IBM Corporation
12.8. Infosys Limited
12.9. Modern Times Group MTG
12.10. Oracle Corporation
12.11. Panasonic Corporation
12.12. SAP SE
12.13. Sony Corporation
12.14. Stats LLC
12.15. Telefonaktiebolaget LM Ericsson

13. Appendix
13.1. Discussion Guide
13.2. License & Pricing

List of Figures
Figure 1. Global Sports Technology Market: Research Process
Figure 2. Global Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 3. Global Sports Technology Market: Market Dynamics
Figure 4. Global Sports Technology Market Size, by Technology, 2020 Vs 2026 (%)
Figure 5. Global Sports Technology Market Size, by Technology, 2020 Vs 2026 (USD Billion)
Figure 6. Competitive Strategic Window for Global Sports Technology Market Size, by Technology, 2026
Figure 7. Global Sports Technology Market Size, by Device, 2018-2026 (USD Billion)
Figure 8. Global Sports Technology Market Size, by Device, by Region, 2020 Vs 2026 (USD Billion)
Figure 9. Global Sports Technology Market Size, by Camera, 2018-2026 (USD Billion)
Figure 10. Global Sports Technology Market Size, by Camera, by Region, 2020 Vs 2026 (USD Billion)
Figure 11. Global Sports Technology Market Size, by Digital Signage, 2018-2026 (USD Billion)
Figure 12. Global Sports Technology Market Size, by Digital Signage, by Region, 2020 Vs 2026 (USD Billion)
Figure 13. Global Sports Technology Market Size, by Wearables, 2018-2026 (USD Billion)
Figure 14. Global Sports Technology Market Size, by Wearables, by Region, 2020 Vs 2026 (USD Billion)
Figure 15. Global Sports Technology Market Size, by Esports, 2018-2026 (USD Billion)
Figure 16. Global Sports Technology Market Size, by Esports, by Region, 2020 Vs 2026 (USD Billion)
Figure 17. Global Sports Technology Market Size, by Sponsorship & Advertisement, 2018-2026 (USD Billion)
Figure 18. Global Sports Technology Market Size, by Sponsorship & Advertisement, by Region, 2020 Vs 2026 (USD Billion)
Figure 19. Global Sports Technology Market Size, by Tickets & Merchandise, 2018-2026 (USD Billion)
Figure 20. Global Sports Technology Market Size, by Tickets & Merchandise, by Region, 2020 Vs 2026 (USD Billion)
Figure 21. Global Sports Technology Market Size, by Smart Stadium, 2018-2026 (USD Billion)
Figure 22. Global Sports Technology Market Size, by Smart Stadium, by Region, 2020 Vs 2026 (USD Billion)
Figure 23. Global Sports Technology Market Size, by Software, 2018-2026 (USD Billion)
Figure 24. Global Sports Technology Market Size, by Software, by Region, 2020 Vs 2026 (USD Billion)
Figure 25. Global Sports Technology Market Size, by Building Automation, 2018-2026 (USD Billion)
Figure 26. Global Sports Technology Market Size, by Building Automation, by Region, 2020 Vs 2026 (USD Billion)
Figure 27. Global Sports Technology Market Size, by Event Management, 2018-2026 (USD Billion)
Figure 28. Global Sports Technology Market Size, by Event Management, by Region, 2020 Vs 2026 (USD Billion)
Figure 29. Global Sports Technology Market Size, by Stadium & Public Security, 2018-2026 (USD Billion)
Figure 30. Global Sports Technology Market Size, by Stadium & Public Security, by Region, 2020 Vs 2026 (USD Billion)
Figure 31. Global Sports Technology Market Size, by Sports Analytics, 2018-2026 (USD Billion)
Figure 32. Global Sports Technology Market Size, by Sports Analytics, by Region, 2020 Vs 2026 (USD Billion)
Figure 33. Global Sports Technology Market Size, by Sports Types, 2020 Vs 2026 (%)
Figure 34. Global Sports Technology Market Size, by Sports Types, 2020 Vs 2026 (USD Billion)
Figure 35. Competitive Strategic Window for Global Sports Technology Market Size, by Sports Types, 2026
Figure 36. Global Sports Technology Market Size, by American Football/Rugby, 2018-2026 (USD Billion)
Figure 37. Global Sports Technology Market Size, by American Football/Rugby, by Region, 2020 Vs 2026 (USD Billion)
Figure 38. Global Sports Technology Market Size, by Baseball, 2018-2026 (USD Billion)
Figure 39. Global Sports Technology Market Size, by Baseball, by Region, 2020 Vs 2026 (USD Billion)
Figure 40. Global Sports Technology Market Size, by Basketball, 2018-2026 (USD Billion)
Figure 41. Global Sports Technology Market Size, by Basketball, by Region, 2020 Vs 2026 (USD Billion)
Figure 42. Global Sports Technology Market Size, by Cricket, 2018-2026 (USD Billion)
Figure 43. Global Sports Technology Market Size, by Cricket, by Region, 2020 Vs 2026 (USD Billion)
Figure 44. Global Sports Technology Market Size, by Esports, 2018-2026 (USD Billion)
Figure 45. Global Sports Technology Market Size, by Esports, by Region, 2020 Vs 2026 (USD Billion)
Figure 46. Global Sports Technology Market Size, by Golf, 2018-2026 (USD Billion)
Figure 47. Global Sports Technology Market Size, by Golf, by Region, 2020 Vs 2026 (USD Billion)
Figure 48. Global Sports Technology Market Size, by Ice Hockey, 2018-2026 (USD Billion)
Figure 49. Global Sports Technology Market Size, by Ice Hockey, by Region, 2020 Vs 2026 (USD Billion)
Figure 50. Global Sports Technology Market Size, by Soccer, 2018-2026 (USD Billion)
Figure 51. Global Sports Technology Market Size, by Soccer, by Region, 2020 Vs 2026 (USD Billion)
Figure 52. Global Sports Technology Market Size, by Tennis, 2018-2026 (USD Billion)
Figure 53. Global Sports Technology Market Size, by Tennis, by Region, 2020 Vs 2026 (USD Billion)
Figure 54. Americas Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 55. Argentina Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 56. Brazil Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 57. Canada Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 58. Mexico Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 59. United States Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 60. Asia-Pacific Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 61. Australia Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 62. China Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 63. India Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 64. Indonesia Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 65. Japan Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 66. Malaysia Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 67. Philippines Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 68. Singapore Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 69. South Korea Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 70. Taiwan Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 71. Thailand Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 72. Europe, Middle East & Africa Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 73. France Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 74. Germany Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 75. Italy Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 76. Netherlands Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 77. Qatar Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 78. Russia Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 79. Saudi Arabia Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 80. South Africa Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 81. Spain Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 82. United Arab Emirates Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 83. United Kingdom Sports Technology Market Size, 2018-2026 (USD Billion)
Figure 84. Global Sports Technology Market: Fpnv Positioning Matrix
Figure 85. Global Sports Technology Market: Share, by Key Player, 2020
Figure 86. Competitive Scenario Analysis in Global Sports Technology Market, by Type

List of Tables
Table 1. Global Sports Technology Market: Market Segmentation & Coverage
Table 2. United States Dollar Exchange Rate, 2016-2020
Table 3. Global Sports Technology Market Size, 2018-2026 (USD Billion)
Table 4. Global Sports Technology Market Size, by Technology, 2018-2026 (USD Billion)
Table 5. Global Sports Technology Market Size, by Device, by Region, 2018-2026 (USD Billion)
Table 6. Global Sports Technology Market Size, by Camera, by Region, 2018-2026 (USD Billion)
Table 7. Global Sports Technology Market Size, by Digital Signage, by Region, 2018-2026 (USD Billion)
Table 8. Global Sports Technology Market Size, by Wearables, by Region, 2018-2026 (USD Billion)
Table 9. Global Sports Technology Market Size, by Esports, by Region, 2018-2026 (USD Billion)
Table 10. Global Sports Technology Market Size, by Sponsorship & Advertisement, by Region, 2018-2026 (USD Billion)
Table 11. Global Sports Technology Market Size, by Tickets & Merchandise, by Region, 2018-2026 (USD Billion)
Table 12. Global Sports Technology Market Size, by Smart Stadium, by Region, 2018-2026 (USD Billion)
Table 13. Global Sports Technology Market Size, by Software, by Region, 2018-2026 (USD Billion)
Table 14. Global Sports Technology Market Size, by Building Automation, by Region, 2018-2026 (USD Billion)
Table 15. Global Sports Technology Market Size, by Event Management, by Region, 2018-2026 (USD Billion)
Table 16. Global Sports Technology Market Size, by Stadium & Public Security, by Region, 2018-2026 (USD Billion)
Table 17. Global Sports Technology Market Size, by Sports Analytics, by Region, 2018-2026 (USD Billion)
Table 18. Global Sports Technology Market Size, by Sports Types, 2018-2026 (USD Billion)
Table 19. Global Sports Technology Market Size, by American Football/Rugby, by Region, 2018-2026 (USD Billion)
Table 20. Global Sports Technology Market Size, by Baseball, by Region, 2018-2026 (USD Billion)
Table 21. Global Sports Technology Market Size, by Basketball, by Region, 2018-2026 (USD Billion)
Table 22. Global Sports Technology Market Size, by Cricket, by Region, 2018-2026 (USD Billion)
Table 23. Global Sports Technology Market Size, by Esports, by Region, 2018-2026 (USD Billion)
Table 24. Global Sports Technology Market Size, by Golf, by Region, 2018-2026 (USD Billion)
Table 25. Global Sports Technology Market Size, by Ice Hockey, by Region, 2018-2026 (USD Billion)
Table 26. Global Sports Technology Market Size, by Soccer, by Region, 2018-2026 (USD Billion)
Table 27. Global Sports Technology Market Size, by Tennis, by Region, 2018-2026 (USD Billion)
Table 28. Americas Sports Technology Market Size, 2018-2026 (USD Billion)
Table 29. Argentina Sports Technology Market Size, 2018-2026 (USD Billion)
Table 30. Brazil Sports Technology Market Size, 2018-2026 (USD Billion)
Table 31. Canada Sports Technology Market Size, 2018-2026 (USD Billion)
Table 32. Mexico Sports Technology Market Size, 2018-2026 (USD Billion)
Table 33. United States Sports Technology Market Size, 2018-2026 (USD Billion)
Table 34. Asia-Pacific Sports Technology Market Size, 2018-2026 (USD Billion)
Table 35. Australia Sports Technology Market Size, 2018-2026 (USD Billion)
Table 36. China Sports Technology Market Size, 2018-2026 (USD Billion)
Table 37. India Sports Technology Market Size, 2018-2026 (USD Billion)
Table 38. Indonesia Sports Technology Market Size, 2018-2026 (USD Billion)
Table 39. Japan Sports Technology Market Size, 2018-2026 (USD Billion)
Table 40. Malaysia Sports Technology Market Size, 2018-2026 (USD Billion)
Table 41. Philippines Sports Technology Market Size, 2018-2026 (USD Billion)
Table 42. Singapore Sports Technology Market Size, 2018-2026 (USD Billion)
Table 43. South Korea Sports Technology Market Size, 2018-2026 (USD Billion)
Table 44. Taiwan Sports Technology Market Size, 2018-2026 (USD Billion)
Table 45. Thailand Sports Technology Market Size, 2018-2026 (USD Billion)
Table 46. Europe, Middle East & Africa Sports Technology Market Size, 2018-2026 (USD Billion)
Table 47. France Sports Technology Market Size, 2018-2026 (USD Billion)
Table 48. Germany Sports Technology Market Size, 2018-2026 (USD Billion)
Table 49. Italy Sports Technology Market Size, 2018-2026 (USD Billion)
Table 50. Netherlands Sports Technology Market Size, 2018-2026 (USD Billion)
Table 51. Qatar Sports Technology Market Size, 2018-2026 (USD Billion)
Table 52. Russia Sports Technology Market Size, 2018-2026 (USD Billion)
Table 53. Saudi Arabia Sports Technology Market Size, 2018-2026 (USD Billion)
Table 54. South Africa Sports Technology Market Size, 2018-2026 (USD Billion)
Table 55. Spain Sports Technology Market Size, 2018-2026 (USD Billion)
Table 56. United Arab Emirates Sports Technology Market Size, 2018-2026 (USD Billion)
Table 57. United Kingdom Sports Technology Market Size, 2018-2026 (USD Billion)
Table 58. Global Sports Technology Market: Scores
Table 59. Global Sports Technology Market: Business Strategy
Table 60. Global Sports Technology Market: Product Satisfaction
Table 61. Global Sports Technology Market: Ranking
Table 62. Global Sports Technology Market: Share, by Key Player, 2020
Table 63. Global Sports Technology Market: Merger & Acquisition
Table 64. Global Sports Technology Market: Agreement, Collaboration, & Partnership
Table 65. Global Sports Technology Market: New Product Launch & Enhancement
Table 66. Global Sports Technology Market: Investment & Funding
Table 67. Global Sports Technology Market: Award, Recognition, & Expansion
Table 68. Global Sports Technology Market: License & Pricing
Note: Product cover images may vary from those shown
  • Apple Inc.
  • Catapult Sports
  • ChyronHego Corporation
  • Cisco Systems, Inc.
  • Fujitsu Limited
  • HCL Technologies Limited
  • IBM Corporation
  • Infosys Limited
  • Modern Times Group MTG
  • Oracle Corporation
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Stats LLC
  • Telefonaktiebolaget LM Ericsson
Note: Product cover images may vary from those shown

Loading
LOADING...

Adroll
adroll