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Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.Speak directly to the analyst to clarify any post sales queries you may have.
Key Highlights
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
- The Asia-Pacific games software market had total revenues of $15,327.7m in 2020, representing a compound annual growth rate (CAGR) of 7.4% between 2016 and 2020.
- Online Specialists account for the largest proportion of sales in the Asia-Pacific games software market in 2020, sales through this channel generated $5,801.1m, equivalent to 37.8% of the market's overall value.
- Recent growth in the market can largely be attributed to the COVID-19 pandemic, which restricted outdoor leisure activities, limiting consumers to indoor entertainment.
Scope
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software retail market in Asia-Pacific
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Asia-Pacific
- Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software retail market with five year forecasts
Reasons to Buy
- What was the size of the Asia-Pacific games software retail market by value in 2020?
- What will be the size of the Asia-Pacific games software retail market in 2025?
- What factors are affecting the strength of competition in the Asia-Pacific games software retail market?
- How has the market performed over the last five years?
- How large is Asia-Pacific’s games software retail market in relation to its regional counterparts?
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Macroeconomic Indicators
10 Appendix
List of Tables
List of Figures
Companies Mentioned
A selection of companies mentioned in this report includes:
- Tencent Holdings Limited
- Yamada Holdings Co Ltd
- Rakuten Group Inc
- NetEase Inc