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Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025

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    Report

  • 193 Pages
  • October 2021
  • Region: Global
  • MarketLine
  • ID: 5463668
Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025

Summary


Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights


  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
  • The global games software market had total revenues of $56,897.8m in 2020, representing a compound annual growth rate (CAGR) of 5.4% between 2016 and 2020.
  • Online Specialists account for the largest proportion of sales in the global games software market in 2020, sales through this channel generated $20,886.9m, equivalent to 36.7% of the market's overall value.
  • Growth in this market will primarily be drawn by an increase in mobile gaming owing to the ubiquity of the smartphone. Further growth will be recorded due to an increase in cloud gaming.

Scope


  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts.

Reasons to Buy


  • What was the size of the global games software market by value in 2020?
  • What will be the size of the global games software market in 2025?
  • What factors are affecting the strength of competition in the global games software market?
  • How has the market performed over the last five years?
  • How large is the global games software market in relation to its regional counterparts?

Table of Contents

1 EXECUTIVE SUMMARY
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Competitive Landscape
2 Introduction
2.1. What is this report about?
2.2. Who is the target reader?
2.3. How to use this report
2.4. Definitions
3 Global Games Software Retail
3.1. Market Overview
3.2. Market Data
3.3. Market Segmentation
3.4. Market outlook
3.5. Five forces analysis
3.6. Macroeconomic Indicators
4 Games Software Retail in Asia-Pacific
4.1. Market Overview
4.2. Market Data
4.3. Market Segmentation
4.4. Market outlook
4.5. Five forces analysis
5 Games Software Retail in Europe
5.1. Market Overview
5.2. Market Data
5.3. Market Segmentation
5.4. Market outlook
5.5. Five forces analysis
5.6. Macroeconomic Indicators
6 Games Software Retail in Japan
6.1. Market Overview
6.2. Market Data
6.3. Market Segmentation
6.4. Market outlook
6.5. Five forces analysis
6.6. Macroeconomic Indicators
7 Games Software Retail in The United Kingdom
7.1. Market Overview
7.2. Market Data
7.3. Market Segmentation
7.4. Market outlook
7.5. Five forces analysis
7.6. Macroeconomic Indicators
8 Games Software Retail in The United States
8.1. Market Overview
8.2. Market Data
8.3. Market Segmentation
8.4. Market outlook
8.5. Five forces analysis
8.6. Macroeconomic Indicators
9 Games Software Retail in France
9.1. Market Overview
9.2. Market Data
9.3. Market Segmentation
9.4. Market outlook
9.5. Five forces analysis
9.6. Macroeconomic Indicators
10 Games Software Retail in Germany
10.1. Market Overview
10.2. Market Data
10.3. Market Segmentation
10.4. Market outlook
10.5. Five forces analysis
10.6. Macroeconomic Indicators
11 Company Profiles
11.1. Tencent Holdings Limited
11.2. GameStop Corp
11.3. NetEase Inc
11.4. Carrefour SA
11.5. Yamada Holdings Co Ltd
11.6. Rakuten Group Inc
11.7. Bic Camera Inc.
11.8. J Sainsbury plc
11.9. GAME Digital plc
11.10. Walmart Inc
11.11. Target Corp
11.12. Amazon.com, Inc.
11.13. MediaMarktSaturn Retail Group
12 Appendix
12.1. Methodology
12.2. About the Publisher
List of Tables
Table 1: Global games software retail market value: $ billion, 2016-20
Table 2: Global games software retail market geography segmentation: $ billion, 2020
Table 3: Global games software retail market distribution: % share, by value, 2020
Table 4: Global games software retail market value forecast: $ billion, 2020-25
Table 5: Global size of population (million), 2016-20
Table 6: Global gdp (constant 2005 prices, $ billion), 2016-20
Table 7: Global gdp (current prices, $ billion), 2016-20
Table 8: Global inflation, 2016-20
Table 9: Global consumer price index (absolute), 2016-20
Table 10: Global exchange rate, 2016-20
Table 11: Asia-Pacific games software retail market value: $ billion, 2016-20
Table 12: Asia-Pacific games software retail market geography segmentation: $ billion, 2020
Table 13: Asia-Pacific games software retail market distribution: % share, by value, 2020
Table 14: Asia-Pacific games software retail market value forecast: $ billion, 2020-25
Table 15: Europe games software retail market value: $ billion, 2016-20
Table 16: Europe games software retail market geography segmentation: $ billion, 2020
Table 17: Europe games software retail market distribution: % share, by value, 2020
Table 18: Europe games software retail market value forecast: $ billion, 2020-25
Table 19: Europe size of population (million), 2016-20
Table 20: Europe gdp (constant 2005 prices, $ billion), 2016-20
Table 21: Europe gdp (current prices, $ billion), 2016-20
Table 22: Europe inflation, 2016-20
Table 23: Europe consumer price index (absolute), 2016-20
Table 24: Europe exchange rate, 2016-20
Table 25: Japan games software retail market value: $ million, 2016-20
Table 26: Japan games software retail market geography segmentation: $ million, 2020
Table 27: Japan games software retail market distribution: % share, by value, 2020
Table 28: Japan games software retail market value forecast: $ million, 2020-25
Table 29: Japan size of population (million), 2016-20
Table 30: Japan gdp (constant 2005 prices, $ billion), 2016-20
Table 31: Japan gdp (current prices, $ billion), 2016-20
Table 32: Japan inflation, 2016-20
Table 33: Japan consumer price index (absolute), 2016-20
Table 34: Japan exchange rate, 2016-20
Table 35: United Kingdom games software retail market value: $ million, 2016-20
Table 36: United Kingdom games software retail market geography segmentation: $ million, 2020
Table 37: United Kingdom games software retail market distribution: % share, by value, 2020
Table 38: United Kingdom games software retail market value forecast: $ million, 2020-25
Table 39: United Kingdom size of population (million), 2016-20
Table 40: United Kingdom gdp (constant 2005 prices, $ billion), 2016-20
Table 41: United Kingdom gdp (current prices, $ billion), 2016-20
Table 42: United Kingdom inflation, 2016-20
Table 43: United Kingdom consumer price index (absolute), 2016-20
Table 44: United Kingdom exchange rate, 2016-20
Table 45: United States games software retail market value: $ billion, 2016-20
Table 46: United States games software retail market geography segmentation: $ billion, 2020
Table 47: United States games software retail market distribution: % share, by value, 2020
Table 48: United States games software retail market value forecast: $ billion, 2020-25
Table 49: United States size of population (million), 2016-20
Table 50: United States gdp (constant 2005 prices, $ billion), 2016-20
Table 51: United States gdp (current prices, $ billion), 2016-20
Table 52: United States inflation, 2016-20
Table 53: United States consumer price index (absolute), 2016-20
Table 54: United States exchange rate, 2016-20
Table 55: France games software retail market value: $ million, 2016-20
Table 56: France games software retail market geography segmentation: $ million, 2020
Table 57: France games software retail market distribution: % share, by value, 2020
Table 58: France games software retail market value forecast: $ million, 2020-25
Table 59: France size of population (million), 2016-20
Table 60: France gdp (constant 2005 prices, $ billion), 2016-20
Table 61: France gdp (current prices, $ billion), 2016-20
Table 62: France inflation, 2016-20
Table 63: France consumer price index (absolute), 2016-20
Table 64: France exchange rate, 2016-20
Table 65: Germany games software retail market value: $ million, 2016-20
Table 66: Germany games software retail market geography segmentation: $ million, 2020
Table 67: Germany games software retail market distribution: % share, by value, 2020
Table 68: Germany games software retail market value forecast: $ million, 2020-25
Table 69: Germany size of population (million), 2016-20
Table 70: Germany gdp (constant 2005 prices, $ billion), 2016-20
List of Figures
Figure 1: Global games software retail market value: $ billion, 2016-20
Figure 2: Global games software retail market geography segmentation: % share, by value, 2020
Figure 3: Global games software retail market distribution: % share, by value, 2020
Figure 4: Global games software retail market value forecast: $ billion, 2020-25
Figure 5: Forces driving competition in the global games software retail market, 2020
Figure 6: Drivers of buyer power in the global games software retail market, 2020
Figure 7: Drivers of supplier power in the global games software retail market, 2020
Figure 8: Factors influencing the likelihood of new entrants in the global games software retail market, 2020
Figure 9: Factors influencing the threat of substitutes in the global games software retail market, 2020
Figure 10: Drivers of degree of rivalry in the global games software retail market, 2020
Figure 11: Asia-Pacific games software retail market value: $ billion, 2016-20
Figure 12: Asia-Pacific games software retail market geography segmentation: % share, by value, 2020
Figure 13: Asia-Pacific games software retail market distribution: % share, by value, 2020
Figure 14: Asia-Pacific games software retail market value forecast: $ billion, 2020-25
Figure 15: Forces driving competition in the games software retail market in Asia-Pacific, 2020
Figure 16: Drivers of buyer power in the games software retail market in Asia-Pacific, 2020
Figure 17: Drivers of supplier power in the games software retail market in Asia-Pacific, 2020
Figure 18: Factors influencing the likelihood of new entrants in the games software retail market in Asia-Pacific, 2020
Figure 19: Factors influencing the threat of substitutes in the games software retail market in Asia-Pacific, 2020
Figure 20: Drivers of degree of rivalry in the games software retail market in Asia-Pacific, 2020
Figure 21: Europe games software retail market value: $ billion, 2016-20
Figure 22: Europe games software retail market geography segmentation: % share, by value, 2020
Figure 23: Europe games software retail market distribution: % share, by value, 2020
Figure 24: Europe games software retail market value forecast: $ billion, 2020-25
Figure 25: Forces driving competition in the games software retail market in Europe, 2020
Figure 26: Drivers of buyer power in the games software retail market in Europe, 2020
Figure 27: Drivers of supplier power in the games software retail market in Europe, 2020
Figure 28: Factors influencing the likelihood of new entrants in the games software retail market in Europe, 2020
Figure 29: Factors influencing the threat of substitutes in the games software retail market in Europe, 2020
Figure 30: Drivers of degree of rivalry in the games software retail market in Europe, 2020
Figure 31: Japan games software retail market value: $ million, 2016-20
Figure 32: Japan games software retail market geography segmentation: % share, by value, 2020
Figure 33: Japan games software retail market distribution: % share, by value, 2020
Figure 34: Japan games software retail market value forecast: $ million, 2020-25
Figure 35: Forces driving competition in the games software retail market in Japan, 2020
Figure 36: Drivers of buyer power in the games software retail market in Japan, 2020
Figure 37: Drivers of supplier power in the games software retail market in Japan, 2020
Figure 38: Factors influencing the likelihood of new entrants in the games software retail market in Japan, 2020
Figure 39: Factors influencing the threat of substitutes in the games software retail market in Japan, 2020
Figure 40: Drivers of degree of rivalry in the games software retail market in Japan, 2020
Figure 41: United Kingdom games software retail market value: $ million, 2016-20
Figure 42: United Kingdom games software retail market geography segmentation: % share, by value, 2020
Figure 43: United Kingdom games software retail market distribution: % share, by value, 2020
Figure 44: United Kingdom games software retail market value forecast: $ million, 2020-25
Figure 45: Forces driving competition in the games software retail market in the United Kingdom, 2020
Figure 46: Drivers of buyer power in the games software retail market in the United Kingdom, 2020
Figure 47: Drivers of supplier power in the games software retail market in the United Kingdom, 2020
Figure 48: Factors influencing the likelihood of new entrants in the games software retail market in the United Kingdom, 2020
Figure 49: Factors influencing the threat of substitutes in the games software retail market in the United Kingdom, 2020
Figure 50: Drivers of degree of rivalry in the games software retail market in the United Kingdom, 2020
Figure 51: United States games software retail market value: $ billion, 2016-20
Figure 52: United States games software retail market geography segmentation: % share, by value, 2020
Figure 53: United States games software retail market distribution: % share, by value, 2020
Figure 54: United States games software retail market value forecast: $ billion, 2020-25
Figure 55: Forces driving competition in the games software retail market in the United States, 2020
Figure 56: Drivers of buyer power in the games software retail market in the United States, 2020
Figure 57: Drivers of supplier power in the games software retail market in the United States, 2020
Figure 58: Factors influencing the likelihood of new entrants in the games software retail market in the United States, 2020
Figure 59: Factors influencing the threat of substitutes in the games software retail market in the United States, 2020
Figure 60: Drivers of degree of rivalry in the games software retail market in the United States, 2020
Figure 61: France games software retail market value: $ million, 2016-20
Figure 62: France games software retail market geography segmentation: % share, by value, 2020
Figure 63: France games software retail market distribution: % share, by value, 2020
Figure 64: France games software retail market value forecast: $ million, 2020-25
Figure 65: Forces driving competition in the games software retail market in France, 2020
Figure 66: Drivers of buyer power in the games software retail market in France, 2020
Figure 67: Drivers of supplier power in the games software retail market in France, 2020

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Tencent Holdings Limited
  • GameStop Corp
  • NetEase Inc
  • Carrefour SA
  • Yamada Holdings Co Ltd
  • Rakuten Group Inc
  • Bic Camera Inc.
  • J Sainsbury plc
  • GAME Digital plc
  • Walmart Inc
  • Target Corp
  • Amazon.com, Inc.
  • MediaMarktSaturn Retail Group