+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026

  • PDF Icon

    Report

  • 191 Pages
  • October 2021
  • Region: Global
  • Expert Market Research
  • ID: 5480446
According to this latest report, ‘Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026’, the global visualisation and 3D rendering market reached a value of nearly USD 1,924.3 million in 2020. Aided by increasing adoption of 3D modelling by real estate businesses, the market is projected to grow at a CAGR of 22.3% during the forecast period of 2021-2026 and is expected to reach a value of USD 6,486.4 million by 2026.



3D rendering and visualisation tools are used to create graphical interfaces and displays for software solutions and to turn 3D models into 2D images or films. With the help of software editors, visualisation software contains graphical elements and components that are utilised for applications and displays. This programme is used in businesses to create graphical user interfaces that effectively present essential information. 3D rendering software is used to convert a scene into a 2D image or animation with 3D effects. Social media being a powerful channel has made a visual presentation the most effective type of marketing nowadays. 3D rendering helps in presenting promotional photos and videos in an attractive way. Due to the rising usage of 3D modelling by real estate companies, the visualisation and 3D rendering industry are experiencing strong growth. Customers and stakeholders can visualise the interior and external characteristics of a construction project using 3D modelling. Architects and design engineers can use 3D rendering to present their ideas about a construction project in a more lifelike way. As a result, the real estate business is predicted to present enormous growth potential for the market.

The industry's demand has also been fuelled by the rising popularity of online gaming and increased consumption of digital media in the wake of the COVID-19 outbreak. Rendering engines (software development environments) are widely utilised in the creation of video games and animated films, and television shows. Advancements in 3D modelling and emerging virtual reality/augmented reality technologies are driving the demand for efficient 3D rendering solutions. Increasing industry competition has pushed businesses to use 3D models to better visualise their products, thereby giving them a competitive advantage in a fast-paced market. A surge in urbanisation in emerging countries such as China, South Korea, and India are expected to boost the visualisation and 3D rendering market during the forecast period.

Market Segmentation


The market report analyses the market based on segmentations such as component, type, applications, end use and major regions.  

Market Breakup by Component

  • Software
  • On-Premises
  • Cloud
  • Services

Market Breakup by Type

  • Plug-In
  • Stand-Alone

Market Breakup by Application 

  • Marketing and Advertising
  • Research and Training
  • Gaming
  • Architectural and Visualisation
  • Videography
  • Cartoon
  • Others

Market Breakup by End Use

  • Real Estate
  • Utilities
  • Media and Entertainment
  • Academics
  • Healthcare and Life Science
  • Others

Market Breakup by Region 

  • North America 
  • Europe 
  • Asia Pacific 
  • Latin America 
  • Middle East and Africa 

Competitive Landscape 


The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the key players in the industry.

Some of the major players in the market explored in the report are:

  • Adobe Inc.
  • Autodesk Inc.
  • Blender Institute B.V.
  • Chaos Group
  • Christie Digital Systems USA Inc.
  • Others
Frequently Asked Questions about the Global Visualisation and 3D Rendering Market

What is the estimated value of the Global Visualisation and 3D Rendering Market?

The Global Visualisation and 3D Rendering Market was estimated to be valued at $815.3 Million in 2016.

What is the growth rate of the Global Visualisation and 3D Rendering Market?

The growth rate of the Global Visualisation and 3D Rendering Market is 23.0%, with an estimated value of $6486.4 Million by 2026.

What is the forecasted size of the Global Visualisation and 3D Rendering Market?

The Global Visualisation and 3D Rendering Market is estimated to be worth $6486.4 Million by 2026.

Who are the key companies in the Global Visualisation and 3D Rendering Market?

Key companies in the Global Visualisation and 3D Rendering Market include Adobe Inc., Autodesk Inc., Blender Institute B.V. and Christie Digital Systems USA Inc..

Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Industry Opportunities and Challenges
8 Global Visualisation and 3D Rendering Market Analysis
8.1 Key Industry Highlights
8.2 Global 3D Rendering Historical Market (2016-2020)
8.3 Global Visualisation and 3D Rendering Market Forecast (2021-2026)
8.4 Global Visualisation and 3D Rendering Market by Component
8.4.1 Software
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2016-2020)
8.4.1.3 Forecast Trend (2021-2026)
8.4.1.4 Market by Type
8.4.1.4.1 On-Premises
8.4.1.4.2 Cloud
8.4.2 Services
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2016-2020)
8.4.2.3 Forecast Trend (2021-2026)
8.5 Global Visualisation and 3D Rendering Market by Type
8.5.1 Plug-In
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2016-2020)
8.5.1.3 Forecast Trend (2021-2026)
8.5.2 Stand-Alone
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2016-2020)
8.5.2.3 Forecast Trend (2021-2026)
8.6 Global Visualisation and 3D Rendering Market by Application
8.6.1 Marketing and Advertising
8.6.1.1 Market Share
8.6.1.2 Historical Trend (2016-2020)
8.6.1.3 Forecast Trend (2021-2026)
8.6.2 Research and Training
8.6.2.1 Market Share
8.6.2.2 Historical Trend (2016-2020)
8.6.2.3 Forecast Trend (2021-2026)
8.6.3 Gaming
8.6.3.1 Market Share
8.6.3.2 Historical Trend (2016-2020)
8.6.3.3 Forecast Trend (2021-2026)
8.6.4 Videography
8.6.4.1 Market Share
8.6.4.2 Historical Trend (2016-2020)
8.6.4.3 Forecast Trend (2021-2026)
8.6.5 Cartoon
8.6.5.1 Market Share
8.6.5.2 Historical Trend (2016-2020)
8.6.5.3 Forecast Trend (2021-2026)
8.6.6 Architectural and Visualisation
8.6.6.1 Market Share
8.6.6.2 Historical Trend (2016-2020)
8.6.6.3 Forecast Trend (2021-2026)
8.6.7 Others
8.7 Global Visualisation and 3D Rendering Market by End Use
8.7.1 Real Estate
8.7.1.1 Market Share
8.7.1.2 Historical Trend (2016-2020)
8.7.1.3 Forecast Trend (2021-2026)
8.7.2 Utilities
8.7.2.1 Market Share
8.7.2.2 Historical Trend (2016-2020)
8.7.2.3 Forecast Trend (2021-2026)
8.7.3 Media and Entertainment
8.7.3.1 Market Share
8.7.3.2 Historical Trend (2016-2020)
8.7.3.3 Forecast Trend (2021-2026)
8.7.4 Academics
8.7.4.1 Market Share
8.7.4.2 Historical Trend (2016-2020)
8.7.4.3 Forecast Trend (2021-2026)
8.7.5 Healthcare and Life Science
8.7.5.1 Market Share
8.7.5.2 Historical Trend (2016-2020)
8.7.5.3 Forecast Trend (2021-2026)
8.7.6 Others
8.8 Global Visualisation and 3D Rendering Market by Region
8.8.1 Market Share
8.8.1.1 North America
8.8.1.2 Europe
8.8.1.3 Asia Pacific
8.8.1.4 Latin America
8.8.1.5 Middle East and Africa
9 Regional Analysis
9.1 North America
9.1.1 Historical Trend (2016-2020)
9.1.2 Forecast Trend (2021-2026)
9.1.3 Breakup by Country
9.1.3.1 United States of America
9.1.3.2 Canada
9.2 Europe
9.2.1 Historical Trend (2016-2020)
9.2.2 Forecast Trend (2021-2026)
9.2.3 Breakup by Country
9.2.3.1 United Kingdom
9.2.3.2 Germany
9.2.3.3 France
9.2.3.4 Italy
9.2.3.5 Others
9.3 Asia Pacific
9.3.1 Historical Trend (2016-2020)
9.3.2 Forecast Trend (2021-2026)
9.3.3 Breakup by Country
9.3.3.1 China
9.3.3.2 Japan
9.3.3.3 India
9.3.3.4 ASEAN
9.3.3.5 Australia
9.3.3.6 Others
9.4 Latin America
9.4.1 Historical Trend (2016-2020)
9.4.2 Forecast Trend (2021-2026)
9.4.3 Breakup by Country
9.4.3.1 Brazil
9.4.3.2 Argentina
9.4.3.3 Mexico
9.4.3.4 Others
9.5 Middle East and Africa
9.5.1 Historical Trend (2016-2020)
9.5.2 Forecast Trend (2021-2026)
9.5.3 Breakup by Country
9.5.3.1 Saudi Arabia
9.5.3.2 United Arab Emirates
9.5.3.3 Nigeria
9.5.3.4 South Africa
9.5.3.5 Others
10 Market Dynamics
10.1 SWOT Analysis
10.1.1 Strengths
10.1.2 Weaknesses
10.1.3 Opportunities
10.1.4 Threats
10.2 Porter’s Five Forces Analysis
10.2.1 Supplier’s Power
10.2.2 Buyer’s Power
10.2.3 Threat of New Entrants
10.2.4 Degree of Rivalry
10.2.5 Threat of Substitutes
10.3 Key Indicators for Demand
10.4 Key Indicators for Price
11 Value Chain Analysis
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 Adobe Inc.
12.2.1.1 Company Overview
12.2.1.2 Product Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Autodesk, Inc.
12.2.2.1 Company Overview
12.2.2.2 Product Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Blender Institute B.V.
12.2.3.1 Company Overview
12.2.3.2 Product Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 Chaos Group
12.2.4.1 Company Overview
12.2.4.2 Product Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Christie Digital Systems USA, Inc.
12.2.5.1 Company Overview
12.2.5.2 Product Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 Others
13 Industry Events and Developments

Companies Mentioned

  • Adobe Inc.
  • Autodesk Inc.
  • Blender Institute B.V.
  • Chaos Group
  • Christie Digital Systems USA Inc.

Methodology

Loading
LOADING...