+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Global Virtual Reality Market 2021-2025

  • PDF Icon

    Report

  • 120 Pages
  • December 2021
  • Region: Global
  • TechNavio
  • ID: 5509293
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

This publisher has monitored the virtual reality market and according to this report it is poised to grow by $75.57 Billion during 2021-2025, progressing at a CAGR of 55.34% during the forecast period. The report the virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the penetration of HMDs in the gaming and entertainment sector and the rising demand for virtual training across industries.

The virtual reality market analysis includes the End-User segment and geographic landscape.

The virtual reality market is segmented as below:


By End-User


  • Enterprise
  • Consumer

By Geographical Landscape


  • North America
  • APAC
  • Europe
  • MEA

This study identifies the rising investments in advanced hardware offerings as one of the prime reasons driving the virtual reality market growth during the next few years.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

The report virtual reality market covers the following areas:


  • Virtual reality market sizing
  • Virtual reality market forecast

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual reality market vendors that include Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. Also, the virtual reality market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

Executive Summary
  • Market Overview

Market Landscape
  • Market ecosystem
  • Value chain analysis

Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user
  • Market segments
  • Comparison by End-user
  • Enterprise - Market size and forecast 2020-2025
  • Consumer - Market size and forecast 2020-2025
  • Market opportunity by End-user

Customer landscape
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape
Vendor Landscape
  • Landscape disruption

Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Alphabet Inc.
  • Facebook Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Magic Leap Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Unity Technologies Inc.
  • Wevr
  • WorldViz Inc.

Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)

Five Forces Analysis
2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • End-user - Market share 2020-2025 (%)
  • Comparison by End-user
  • Enterprise - Market size and forecast 2020-2025 ($ million)
  • Enterprise - Year-over-year growth 2020-2025 (%)
  • Consumer - Market size and forecast 2020-2025 ($ million)
  • Consumer - Year-over-year growth 2020-2025 (%)
  • Market opportunity by End-user

Customer landscape
  • Market share By Geographical Landscape 2020-2025 (%)
  • Geographic comparison
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity By Geographical Landscape ($ million)
  • Impact of drivers and challenges

Vendor Landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Alphabet Inc. - Overview
  • Alphabet Inc. - Business segments
  • Alphabet Inc. - Key offerings
  • Alphabet Inc. - Key customers
  • Alphabet Inc. - Segment focus
  • Facebook Inc. - Overview
  • Facebook Inc. - Business segments
  • Facebook Inc. - Key offerings
  • Facebook Inc. - Key customers
  • Facebook Inc. - Segment focus
  • Firsthand Technology Inc. - Overview
  • Firsthand Technology Inc. - Product and service
  • Firsthand Technology Inc. - Key offerings
  • Firsthand Technology Inc. - Key customers
  • Firsthand Technology Inc. - Segment focus
  • HTC Corp. - Overview
  • HTC Corp. - Business segments
  • HTC Corp. - Key offerings
  • HTC Corp. - Key customers
  • HTC Corp. - Segment focus
  • Magic Leap Inc. - Overview
  • Magic Leap Inc. - Product and service
  • Magic Leap Inc. - Key offerings
  • Magic Leap Inc. - Key customers
  • Magic Leap Inc. - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • NVIDIA Corp. - Overview
  • NVIDIA Corp. - Business segments
  • NVIDIA Corp. - Key offerings
  • NVIDIA Corp. - Key customers
  • NVIDIA Corp. - Segment focus
  • Unity Technologies Inc. - Overview
  • Unity Technologies Inc. - Product and service
  • Unity Technologies Inc. - Key offerings
  • Unity Technologies Inc. - Key customers
  • Unity Technologies Inc. - Segment focus
  • Wevr - Overview
  • Wevr - Product and service
  • Wevr - Key offerings
  • Wevr - Key customers
  • Wevr - Segment focus
  • WorldViz Inc. - Overview
  • WorldViz Inc. - Product and service
  • WorldViz Inc. - Key offerings
  • WorldViz Inc. - Key customers
  • WorldViz Inc. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

Executive Summary

The publisher has identified the following companies as the key players in the global virtual reality market: Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc.

Commenting on the report, an analyst from the publisher said 'The latest trend gaining momentum in the market is rising investments in advanced hardware offerings.'

According to the report, one of the major drivers for this market is the penetration of HMDs in the gaming and entertainment sector.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Alphabet Inc.
  • Facebook Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Magic Leap Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Unity Technologies Inc.
  • Wevr
  • WorldViz Inc.