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Global Learning & Educational Toys Market By Age Group, By Distribution Channel, By Product Type, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

  • ID: 5514561
  • Report
  • November 2021
  • Region: Global
  • 228 Pages
  • Marqual IT Solutions Pvt. Ltd (KBV Research)

FEATURED COMPANIES

  • Atlas Games
  • Clementoni Spa
  • Goliath Games
  • Hasbro, Inc.
  • LEGO Group (KIRKBI A/S)
  • Ravensburger AG

The Global Learning and Educational Toys Market size is expected to reach $64.5 billion by 2027, rising at a market growth of 4.3% CAGR during the forecast period.


A category of toys that are used to promote mental growth and development of children is known as learning and educational toys. The high popularity of games among children as well as adults is paving the way for the growth of market. In the last few years, the demand for games in bars and cafes has increased to attract more customers to these facilities. Along with that, this increased adoption of games in cafes is motivating people of all ages to learn the latest games to improve their skills, which is expected to propel the growth of the learning & educational tools market.


The increasing pace of digitalization across the world and the rising inclination of the consumers towards shopping through online platforms is expected to open lucrative opportunities for the key market players to sell their new and prevailing product line via online shopping platforms. This is expected to further accelerate the growth of the learning & educational tools market as online platform increases the reach of these products. In addition, increasing awareness about the learning & educational toys is expected to also expand their customer base and fuel their sales. This is expected to lead to the surging growth of the learning & educational toys market around the world.





COVID-19 Impact Analysis

There is a negative impact of the COVID-19 pandemic on the learning & educational toys market. The imposition of stringent regulation due to the pandemic like complete or partial lockdown compelled manufacturers to reduce their production. Along with that, disruption in the supply chain of various non-essential commodities has negatively impacted the growth of the learning & educational toys market. Though, the learning & educational toys market is swiftly getting back on its recovery path, which is likely to surge the demand for learning & educational toys across different sectors.


During the initial phase of the COVID-19 pandemic, the online retail segment surged the sales of toys and games. The high penetration of the internet and the fast pace of digitalization across the globe have created more demand for these toys through online platforms.



Market Growth Factors:

These toys improve problem-solving skills & develop different skills among children

The development of specific skills is directly linked to the numerous types of learning & educational toys. Many toddlers develop a sense of sight, hearing, and touch by playing with these learning & educational toys. For instance, the sense of sight can be enhanced by using bright toys with various colors. Similarly, toys producing different sounds may help in enhancing the sense of hearing. Consequently, kids are able to develop their personalities and improve their communication skills while playing with these toys.



The growing popularity of gaming and toys among children and adults

There has been an increase in the popularity of various games and toys among adults and children as they entertain them and develop various skills in them. Several restaurants, cafes, and other hospitality facilities are increasingly adopting various toys and games to attract children as well as adults people towards them, which is majorly contributing to the growth of the learning & educational toys market. To reduce obesity and other health problems among kids, parents are highly spending on buying outdoor and sports games that can motivate their children to become more active.



Marketing Restraining Factor:

Over usage of these toys can hamper the concentration level of children

Children prefer to spend their leisure time playing games of a different type. Playing with toys and games helps children reduce their stress and boredom. But, spending too much time on games and toys may hamper their studies and decline the concentration level. This can also become a major barrier between kids and their life skills, social interactions, mental health, team spirit, and creativity. In addition, kids nowadays like to play online games on electronic gadgets & devices, and spending more time on them can affect their eyesight.





Age Group Outlook

Based on age group, the learning & educational toys market is classified into up to 5 years, 5 to 10 years, and above 10 years. The 5 to 10 years segment garnered the maximum share of the market in 2020. It is due to the growing adoption of learning and educational toys within this age group.



Distribution Channel Outlook

On the basis of distribution channel, the learning & educational toys market is fragmented into specialty stores, hypermarkets/supermarkets, online channels, departmental stores, and others. The specialty stores segment dominated the market with the highest market share in 2020. This growth is attributed to the huge discounts provided by stores to consumers that is expected to support the growth of the overall market.



Product Type Outlook

On the basis of product type, the learning & educational toys market is segmented into building sets, games and puzzles, sports & outdoor toys, and others. Among these, the sports & outdoor toys segment acquired the largest share of the market in 2020. It is owing to the growing popularity of sports toys among children and adults.



Regional Outlook

By region, the learning & educational toys market is evaluated across North America, Europe, Asia Pacific, and LAMEA. Among all, the Asia Pacific emerged as the prominent region in the learning & educational toys market in 2020 and is estimated to display the fastest growth rate over the forecast period.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include VTech Holdings Limited, LEGO Group (KIRKBI A/S), Hasbro, Inc., Tomy Company, Ltd., Goliath Games, Atlas Games, Clementoni Spa, Ravensburger AG, and Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)



Recent Strategies Deployed in Learning & Educational Toys Market

Partnerships, Collaborations and Agreements:

  • Aug-2021: Hasbro extended its partnership with PlayMonster through its subsidiary Playskool. Together, the companies aimed to expand and widen the iconic Playskool brand, while bringing new ways to learn and play under the Playskool portfolio and also reimagining Playskool's most famous, nostalgic brands to engage millennial parents and a new generation of kids.
  • Apr-2021: Hasbro came into a partnership with Roblox Corporation, an American video game developer. This partnership aimed to launch a variety of Roblox-inspired NERF blasters representing some of the most popular experiences on the Roblox platform.
  • Mar-2021: Ravensburger collaborated with Kenco Logistics, a leading third-party logistics (3PL) provider. Under this collaboration, Ravensburger selected Kenco Logistics to offer supply chain services supporting their North American business.
  • Feb-2021: The LEGO Group formed a partnership with DQ Institute, a world-leading think tank on digital citizenship and online child safety. This partnership aimed to assist children to make the skills they require to thrive in the digital world.
  • May-2020: The LEGO Group joined hands with NITI Aayog and the NGO ‘Save The Children’. This collaboration aimed to support kids impacted by Covid-19 in India. Under this collaboration, the company released targeted initiatives in the country to promote ‘Learning Through Play’, which is expected to help the company to focus on ensuring that children of all ages become more creative, have fun, and develop the social, emotional, and physical skills they require to thrive in the future.
  • Jan-2020: The LEGO Foundation entered into a partnership with the Aga Khan Foundation, BRAC, Right To Play, UNICEF, VVOB - education for development, and RTI International. These partnerships aimed to develop an environment, which supports and sustains the usage of play-based pedagogies in getting enhanced learning for millions of primary school learners.

Acquisitions and Mergers:

  • Oct-2021: Goliath completed the acquisition of Endless Games, provider of card games, dice games, party games, and word games. This acquisition is expected to help Goliath to add an ‘endless’ catalogue of great games and puzzles to its portfolio.
  • Jun-2021: Goliath took over Fun Promotion from Toi-Toys International. This acquisition aimed to introduce a variety of new products within the Fun Promotion portfolio and is expected to further support its excellent in-store marketing strategy and relations with retailers and distributors.
  • Oct-2020: TOMY International acquired Fat Brain Toys, a privately held developer, marketer, and seller of children’s toys, games, and gifts. This acquisition aimed to develop wonderful toys and games that is expected to complement the TOMY mission to “Make the World Smile".

Product Launches and Product Expansions:

  • Jul-2021: LeapFrog Enterprises, a subsidiary of Vtech holdings introduced its latest collection of learning toys. This range introduces curriculum-based content and important foundational skills at an early age. The toys included in this collection are LeapStart Learning Success Bundle, LeapLand Adventures, Count-Along Basket & Scanner, On-the-Go Story Pal, and LeapReader Learn-to-Read 10-Book Mega Pack.
  • Mar-2021: Hasbro introduced a Hindi variant of its popular card game, Monopoly Deal. This expansion of the company's portfolio is expected to be a landmark initiative in India and is expected to also expand the company's presence in the country.
  • Aug-2020: The LEGO Foundation and the LEGO Group introduced LEGO Braille Bricks in seven countries that include Denmark, Brazil, France, Norway, Germany, the UK, and the USA. This game introduces a fun and engaging way to assist children with vision impairment develop tactile skills & learning the braille system.
  • Mar-2020: Hasbro unveiled Bring Home the Fun, a global initiative. This initiative is developed to support the company's objective to make the world a better place for children and their families. In addition, this initiative offers parents and caregivers resources to help keep kids occupied and engaged during the extended time at home and indoors.

Geographical Expansions:

  • Feb-2020: Ravensburger expanded its geographical footprints in Canada by launching Ravensburger Canada. This expansion is expected to expand the company's robust and surging market for puzzles, toys, and games in Canada.

Scope of the Study

Market Segments Covered in the Report:


By Age Group


  • 5 to 10 years
  • Upto 5 years and
  • Above 10 years

By Distribution Channel


  • Specialty Stores
  • Supermarket/ Hypermarket
  • Departmental Stores
  • Online Channels and
  • Others

By Product Type


  • Sports and outdoor types
  • Games and Puzzles
  • Building Sets and
  • Others

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:


  • VTech Holdings Limited
  • LEGO Group (KIRKBI A/S)
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • Goliath Games
  • Atlas Games
  • Clementoni Spa
  • Ravensburger AG
  • Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Atlas Games
  • Clementoni Spa
  • Goliath Games
  • Hasbro, Inc.
  • LEGO Group (KIRKBI A/S)
  • Ravensburger AG

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Learning and Educational Toys Market, by Age Group
1.4.2 Global Learning and Educational Toys Market, by Distribution Channel
1.4.3 Global Learning and Educational Toys Market, by Product Type
1.4.4 Global Learning and Educational Toys Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Industry Wide Strategic Developments - Global
3.1 Partnerships, Collaborations and Agreements
3.2 Product Launches and Product Expansions
3.3 Acquisition and Mergers
3.4 Geographical Expansions
3.5 Top Winning Strategies
3.5.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.5.2 Key Strategic Move: (Acquisitions and Mergers : 2017, Sep - 2021, Oct) Leading Players
Chapter 4. Global Learning and Educational Toys Market by Age Group
4.1 Global 5 to 10 years Market by Region
4.2 Global Upto 5 years Market by Region
4.3 Global Above 10 years Market by Region
Chapter 5. Global Learning and Educational Toys Market by Distribution Channel
5.1 Global Specialty Stores Market by Region
5.2 Global Supermarket/ Hypermarket Market by Region
5.3 Global Departmental Stores Market by Region
5.4 Global Online Channels Market by Region
5.5 Global Other Distribution Channel Market by Region
Chapter 6. Global Learning and Educational Toys Market by Product Type
6.1 Global Sports and outdoor types Market by Region
6.2 Global Games and Puzzles Market by Region
6.3 Global Building Sets Market by Region
6.4 Global Others Market by Region
Chapter 7. Global Learning and Educational Toys Market by Region
7.1 North America Learning and Educational Toys Market
7.1.1 North America Learning and Educational Toys Market by Age Group
7.1.1.1 North America 5 to 10 years Market by Country
7.1.1.2 North America Upto 5 years Market by Country
7.1.1.3 North America Above 10 years Market by Country
7.1.2 North America Learning and Educational Toys Market by Distribution Channel
7.1.2.1 North America Specialty Stores Market by Country
7.1.2.2 North America Supermarket/ Hypermarket Market by Country
7.1.2.3 North America Departmental Stores Market by Country
7.1.2.4 North America Online Channels Market by Country
7.1.2.5 North America Other Distribution Channel Market by Country
7.1.3 North America Learning and Educational Toys Market by Product Type
7.1.3.1 North America Sports and outdoor types Market by Country
7.1.3.2 North America Games and Puzzles Market by Country
7.1.3.3 North America Building Sets Market by Country
7.1.3.4 North America Others Market by Country
7.1.4 North America Learning and Educational Toys Market by Country
7.1.5 US Learning and Educational Toys Market
7.1.5.1.1 US Learning and Educational Toys Market by Age Group
7.1.5.1.2 US Learning and Educational Toys Market by Distribution Channel
7.1.5.1.3 US Learning and Educational Toys Market by Product Type
7.1.5.2 Canada Learning and Educational Toys Market
7.1.5.2.1 Canada Learning and Educational Toys Market by Age Group
7.1.5.2.2 Canada Learning and Educational Toys Market by Distribution Channel
7.1.5.2.3 Canada Learning and Educational Toys Market by Product Type
7.1.5.3 Mexico Learning and Educational Toys Market
7.1.5.3.1 Mexico Learning and Educational Toys Market by Age Group
7.1.5.3.2 Mexico Learning and Educational Toys Market by Distribution Channel
7.1.5.3.3 Mexico Learning and Educational Toys Market by Product Type
7.1.5.4 Rest of North America Learning and Educational Toys Market
7.1.5.4.1 Rest of North America Learning and Educational Toys Market by Age Group
7.1.5.4.2 Rest of North America Learning and Educational Toys Market by Distribution Channel
7.1.5.4.3 Rest of North America Learning and Educational Toys Market by Product Type
7.2 Europe Learning and Educational Toys Market
7.2.1 Europe Learning and Educational Toys Market by Age Group
7.2.1.1 Europe 5 to 10 years Market by Country
7.2.1.2 Europe Upto 5 years Market by Country
7.2.1.3 Europe Above 10 years Market by Country
7.2.2 Europe Learning and Educational Toys Market by Distribution Channel
7.2.2.1 Europe Specialty Stores Market by Country
7.2.2.2 Europe Supermarket/ Hypermarket Market by Country
7.2.2.3 Europe Departmental Stores Market by Country
7.2.2.4 Europe Online Channels Market by Country
7.2.2.5 Europe Other Distribution Channel Market by Country
7.2.3 Europe Learning and Educational Toys Market by Product Type
7.2.3.1 Europe Sports and outdoor types Market by Country
7.2.3.2 Europe Games and Puzzles Market by Country
7.2.3.3 Europe Building Sets Market by Country
7.2.3.4 Europe Others Market by Country
7.2.4 Europe Learning and Educational Toys Market by Country
7.2.4.1 Germany Learning and Educational Toys Market
7.2.4.1.1 Germany Learning and Educational Toys Market by Age Group
7.2.4.1.2 Germany Learning and Educational Toys Market by Distribution Channel
7.2.4.1.3 Germany Learning and Educational Toys Market by Product Type
7.2.4.2 UK Learning and Educational Toys Market
7.2.4.2.1 UK Learning and Educational Toys Market by Age Group
7.2.4.2.2 UK Learning and Educational Toys Market by Distribution Channel
7.2.4.2.3 UK Learning and Educational Toys Market by Product Type
7.2.4.3 France Learning and Educational Toys Market
7.2.4.3.1 France Learning and Educational Toys Market by Age Group
7.2.4.3.2 France Learning and Educational Toys Market by Distribution Channel
7.2.4.3.3 France Learning and Educational Toys Market by Product Type
7.2.4.4 Russia Learning and Educational Toys Market
7.2.4.4.1 Russia Learning and Educational Toys Market by Age Group
7.2.4.4.2 Russia Learning and Educational Toys Market by Distribution Channel
7.2.4.4.3 Russia Learning and Educational Toys Market by Product Type
7.2.4.5 Spain Learning and Educational Toys Market
7.2.4.5.1 Spain Learning and Educational Toys Market by Age Group
7.2.4.5.2 Spain Learning and Educational Toys Market by Distribution Channel
7.2.4.5.3 Spain Learning and Educational Toys Market by Product Type
7.2.4.6 Italy Learning and Educational Toys Market
7.2.4.6.1 Italy Learning and Educational Toys Market by Age Group
7.2.4.6.2 Italy Learning and Educational Toys Market by Distribution Channel
7.2.4.6.3 Italy Learning and Educational Toys Market by Product Type
7.2.4.7 Rest of Europe Learning and Educational Toys Market
7.2.4.7.1 Rest of Europe Learning and Educational Toys Market by Age Group
7.2.4.7.2 Rest of Europe Learning and Educational Toys Market by Distribution Channel
7.2.4.7.3 Rest of Europe Learning and Educational Toys Market by Product Type
7.3 Asia Pacific Learning and Educational Toys Market
7.3.1 Asia Pacific Learning and Educational Toys Market by Age Group
7.3.1.1 Asia Pacific 5 to 10 years Market by Country
7.3.1.2 Asia Pacific Upto 5 years Market by Country
7.3.1.3 Asia Pacific Above 10 years Market by Country
7.3.2 Asia Pacific Learning and Educational Toys Market by Distribution Channel
7.3.2.1 Asia Pacific Specialty Stores Market by Country
7.3.2.2 Asia Pacific Supermarket/ Hypermarket Market by Country
7.3.2.3 Asia Pacific Departmental Stores Market by Country
7.3.2.4 Asia Pacific Online Channels Market by Country
7.3.2.5 Asia Pacific Other Distribution Channel Market by Country
7.3.3 Asia Pacific Learning and Educational Toys Market by Product Type
7.3.3.1 Asia Pacific Sports and outdoor types Market by Country
7.3.3.2 Asia Pacific Games and Puzzles Market by Country
7.3.3.3 Asia Pacific Building Sets Market by Country
7.3.3.4 Asia Pacific Others Market by Country
7.3.4 Asia Pacific Learning and Educational Toys Market by Country
7.3.4.1 China Learning and Educational Toys Market
7.3.4.1.1 China Learning and Educational Toys Market by Age Group
7.3.4.1.2 China Learning and Educational Toys Market by Distribution Channel
7.3.4.1.3 China Learning and Educational Toys Market by Product Type
7.3.4.2 Japan Learning and Educational Toys Market
7.3.4.2.1 Japan Learning and Educational Toys Market by Age Group
7.3.4.2.2 Japan Learning and Educational Toys Market by Distribution Channel
7.3.4.2.3 Japan Learning and Educational Toys Market by Product Type
7.3.4.3 India Learning and Educational Toys Market
7.3.4.3.1 India Learning and Educational Toys Market by Age Group
7.3.4.3.2 India Learning and Educational Toys Market by Distribution Channel
7.3.4.3.3 India Learning and Educational Toys Market by Product Type
7.3.4.4 South Korea Learning and Educational Toys Market
7.3.4.4.1 South Korea Learning and Educational Toys Market by Age Group
7.3.4.4.2 South Korea Learning and Educational Toys Market by Distribution Channel
7.3.4.4.3 South Korea Learning and Educational Toys Market by Product Type
7.3.4.5 Singapore Learning and Educational Toys Market
7.3.4.5.1 Singapore Learning and Educational Toys Market by Age Group
7.3.4.5.2 Singapore Learning and Educational Toys Market by Distribution Channel
7.3.4.5.3 Singapore Learning and Educational Toys Market by Product Type
7.3.4.6 Malaysia Learning and Educational Toys Market
7.3.4.6.1 Malaysia Learning and Educational Toys Market by Age Group
7.3.4.6.2 Malaysia Learning and Educational Toys Market by Distribution Channel
7.3.4.6.3 Malaysia Learning and Educational Toys Market by Product Type
7.3.4.7 Rest of Asia Pacific Learning and Educational Toys Market
7.3.4.7.1 Rest of Asia Pacific Learning and Educational Toys Market by Age Group
7.3.4.7.2 Rest of Asia Pacific Learning and Educational Toys Market by Distribution Channel
7.3.4.7.3 Rest of Asia Pacific Learning and Educational Toys Market by Product Type
7.4 LAMEA Learning and Educational Toys Market
7.4.1 LAMEA Learning and Educational Toys Market by Age Group
7.4.1.1 LAMEA 5 to 10 years Market by Country
7.4.1.2 LAMEA Upto 5 years Market by Country
7.4.1.3 LAMEA Above 10 years Market by Country
7.4.2 LAMEA Learning and Educational Toys Market by Distribution Channel
7.4.2.1 LAMEA Specialty Stores Market by Country
7.4.2.2 LAMEA Supermarket/ Hypermarket Market by Country
7.4.2.3 LAMEA Departmental Stores Market by Country
7.4.2.4 LAMEA Online Channels Market by Country
7.4.2.5 LAMEA Other Distribution Channel Market by Country
7.4.3 LAMEA Learning and Educational Toys Market by Product Type
7.4.3.1 LAMEA Sports and outdoor types Market by Country
7.4.3.2 LAMEA Games and Puzzles Market by Country
7.4.3.3 LAMEA Building Sets Market by Country
7.4.3.4 LAMEA Others Market by Country
7.4.4 LAMEA Learning and Educational Toys Market by Country
7.4.4.1 Brazil Learning and Educational Toys Market
7.4.4.1.1 Brazil Learning and Educational Toys Market by Age Group
7.4.4.1.2 Brazil Learning and Educational Toys Market by Distribution Channel
7.4.4.1.3 Brazil Learning and Educational Toys Market by Product Type
7.4.4.2 Argentina Learning and Educational Toys Market
7.4.4.2.1 Argentina Learning and Educational Toys Market by Age Group
7.4.4.2.2 Argentina Learning and Educational Toys Market by Distribution Channel
7.4.4.2.3 Argentina Learning and Educational Toys Market by Product Type
7.4.4.3 UAE Learning and Educational Toys Market
7.4.4.3.1 UAE Learning and Educational Toys Market by Age Group
7.4.4.3.2 UAE Learning and Educational Toys Market by Distribution Channel
7.4.4.3.3 UAE Learning and Educational Toys Market by Product Type
7.4.4.4 Saudi Arabia Learning and Educational Toys Market
7.4.4.4.1 Saudi Arabia Learning and Educational Toys Market by Age Group
7.4.4.4.2 Saudi Arabia Learning and Educational Toys Market by Distribution Channel
7.4.4.4.3 Saudi Arabia Learning and Educational Toys Market by Product Type
7.4.4.5 South Africa Learning and Educational Toys Market
7.4.4.5.1 South Africa Learning and Educational Toys Market by Age Group
7.4.4.5.2 South Africa Learning and Educational Toys Market by Distribution Channel
7.4.4.5.3 South Africa Learning and Educational Toys Market by Product Type
7.4.4.6 Nigeria Learning and Educational Toys Market
7.4.4.6.1 Nigeria Learning and Educational Toys Market by Age Group
7.4.4.6.2 Nigeria Learning and Educational Toys Market by Distribution Channel
7.4.4.6.3 Nigeria Learning and Educational Toys Market by Product Type
7.4.4.7 Rest of LAMEA Learning and Educational Toys Market
7.4.4.7.1 Rest of LAMEA Learning and Educational Toys Market by Age Group
7.4.4.7.2 Rest of LAMEA Learning and Educational Toys Market by Distribution Channel
7.4.4.7.3 Rest of LAMEA Learning and Educational Toys Market by Product Type
Chapter 8. Company Profiles
8.1 VTech Holdings Limited
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.1 Recent strategies and developments:
8.1.1.1 Product Launches and Product Expansions:
8.2 LEGO Group (KIRKBI A/S)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Research & Development Expenses
8.2.4 Recent strategies and developments:
8.2.4.1 Partnerships, Collaborations, and Agreements:
8.2.4.2 Acquisitions and Mergers:
8.2.4.3 Product Launches and Product Expansions:
8.3 Hasbro, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.4.2 Acquisitions and Mergers:
8.3.4.3 Product Launches and Product Expansions:
8.4 Tomy Company, Ltd.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent strategies and developments:
8.4.4.1 Acquisitions and Mergers:
8.5 Goliath Games
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Acquisitions and Mergers:
8.6 Atlas Games
8.6.1 Company Overview
8.7 Clementoni Spa
8.7.1 Company Overview
8.8 Ravensburger AG
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Partnerships, Collaborations, and Agreements:
8.8.2.2 Acquisitions and Mergers:
8.8.2.3 Geographical Expansions:
8.9 Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)
8.9.1 Company Overview
Note: Product cover images may vary from those shown
  • VTech Holdings Limited
  • LEGO Group (KIRKBI A/S)
  • Hasbro, Inc.
  • Tomy Company, Ltd.
  • Goliath Games
  • Atlas Games
  • Clementoni Spa
  • Ravensburger AG
  • Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)
Note: Product cover images may vary from those shown

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