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North America Cloud Gaming Market By Offering, By Device Type, By Solution, By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

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    Report

  • 107 Pages
  • December 2021
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5522271

The North America Cloud Gaming Market is expected to witness market growth of 63.5% CAGR during the forecast period (2021-2027).

The arrival of cloud gaming services in the market has completely eliminated the need for hardware upgrades to allow the players to enjoy a peerless gaming experience in their devices. Moreover, the majorly targeted community for the game developers across the gaming industry is the mobile phone gamers. In the modern era, most of the people own smartphones which are comparatively cheaper than other gaming platforms. Introducing more smartphone-based cloud games is expected to allow the developers to capture a large number of gamers.

A key component in the execution of cloud gaming services is latency which is the time duration of the user's input and the response of that input on the stream by the server. Minimum or no latency is considered ideal for better game experience.

North America is a region with numerous well-developed countries which allows them to fulfill the rising demand for cloud gaming infrastructures across the region with expanded bandwidth and enhanced cloud-to-device connectivity.

Moreover, Boosteroid, a cloud gaming platform, has now expanded its services in the US. With the advent of such a large scale cloud gaming platform in the region, the gamers is expected to get to enjoy expanded library of cloud games. With a high demand for advanced could solutions, the operation of key market players such as lightspeed and LeoNovus in the cloud gaming and computing market of Canada is expected to also play a major role in the development of the cloud gaming market across North America.

The US market dominated the North America Cloud Gaming Market by Country 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $3,952.9 million by 2027. The Canada market is poised to grow at a CAGR of 67.2% during (2021 - 2027). Additionally, The Mexico market is expected to experience a CAGR of 65.7% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.



The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.


Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Cloud Gaming Market, by Offering
1.4.2 North America Cloud Gaming Market, by Device Type
1.4.3 North America Cloud Gaming Market, by Solution
1.4.4 North America Cloud Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May - 2021, Oct) Leading Players
Chapter 4. North America Cloud Gaming Market by Offering
4.1 North America Infrastructure Market by Country
4.2 North America Gaming Platform Services Market by Country
Chapter 5. North America Cloud Gaming Market by Device Type
5.1 North America Cloud Gaming Smartphones Market by Country
5.2 North America Cloud Gaming PCs & Laptops Market by Country
5.3 North America Gaming Consoles Market by Country
5.4 North America Tablets Market by Country
5.5 North America Smart TVs Market by Country
5.6 North America Other Device Type Market by Country
Chapter 6. North America Cloud Gaming Market by Solution
6.1 North America Video Streaming Market by Country
6.2 North America File Streaming Market by Country
Chapter 7. North America Cloud Gaming Market by Country
7.1 US Cloud Gaming Market
7.1.1 US Cloud Gaming Market by Offering
7.1.2 US Cloud Gaming Market by Device Type
7.1.3 US Cloud Gaming Market by Solution
7.2 Canada Cloud Gaming Market
7.2.1 Canada Cloud Gaming Market by Offering
7.2.2 Canada Cloud Gaming Market by Device Type
7.2.3 Canada Cloud Gaming Market by Solution
7.3 Mexico Cloud Gaming Market
7.3.1 Mexico Cloud Gaming Market by Offering
7.3.2 Mexico Cloud Gaming Market by Device Type
7.3.3 Mexico Cloud Gaming Market by Solution
7.4 Rest of North America Cloud Gaming Market
7.4.1 Rest of North America Cloud Gaming Market by Offering
7.4.2 Rest of North America Cloud Gaming Market by Device Type
7.4.3 Rest of North America Cloud Gaming Market by Solution
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:

Companies Mentioned

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.

Methodology

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