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LAMEA Cloud Gaming Market Size, Share & Industry Analysis Report By Type (Video Streaming and File Streaming), By Gamer Type (Casual Gamers, Avid Gamers, and Lifestyle Gamers), By Device, By Country and Growth Forecast, 2025-2032

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    Report

  • 142 Pages
  • May 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5522285
The Latin America, Middle East and Africa Cloud Gaming Market is expected to witness market growth of 47.2% CAGR during the forecast period (2025-2032).

The Brazil market dominated the LAMEA Cloud Gaming Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of $643.9 million by 2032. The Argentina market is showcasing a CAGR of 48% during 2025-2032. Additionally, the UAE market would register a CAGR of 45.4% during 2025-2032.



The adoption of this gaming has accelerated in recent years, driven by advancements in internet infrastructure, the proliferation of smart devices, and changing consumer preferences. One of the primary factors contributing to its widespread adoption is the increasing availability of high-speed internet, including 5G networks and fiber-optic connections. These technologies provide the low-latency, high-bandwidth connections necessary for seamless game streaming, making this gaming a practical option for millions of users.

The rise of subscription-based models has also played a pivotal role in driving adoption. These gaming offers a cost-effective alternative, unlike traditional gaming, which often requires significant upfront investments in hardware and software. Users can subscribe to platforms that provide access to hundreds of games for a monthly fee, appealing to budget-conscious consumers and those hesitant to commit to expensive consoles. This model has resonated particularly well with younger demographics, who value flexibility and instant access to content.

Saudi Arabia’s robust gaming ecosystem is rapidly expanding, driven by heavy government investment and a large, tech-savvy population. According to the International Trade Administration (ITA), 67% of Saudi Arabians - about 23.5 million people - are gaming enthusiasts, creating a ready consumer base for these gaming services. The country’s gaming expenditure is expected to grow from $959 million in 2020 to $6.8 billion by 2030. This surge is reinforced by the Public Investment Fund’s acquisition of over $3 billion shares of major American video game companies, signalling strong institutional support. As cloud gaming minimizes hardware dependency, it is well-positioned to flourish in a nation with high digital adoption and ambitious goals to become a global gaming hub under Vision 2030.

List of Key Companies Profiled

  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon Web Services, Inc.
  • IBM Corporation
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
  • Apple, Inc.
  • Google LLC

Market Report Segmentation

By Type

  • Video Streaming
  • File Streaming

By Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

By Device

  • Smartphones
  • Gaming Consoles
  • PCs & Laptops
  • Tablets
  • Smart TVs
  • Head-Mounted Displays & Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Cloud Gaming Market, by Type
1.4.2 LAMEA Cloud Gaming Market, by Gamer Type
1.4.3 LAMEA Cloud Gaming Market, by Device
1.4.4 LAMEA Cloud Gaming Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2024
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2021-2025)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Oct - 2025, March) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA Cloud Gaming Market by Type
5.1 LAMEA Video Streaming Market by Country
5.2 LAMEA File Streaming Market by Country
Chapter 6. LAMEA Cloud Gaming Market by Gamer Type
6.1 LAMEA Casual Gamers Market by Country
6.2 LAMEA Avid Gamers Market by Country
6.3 LAMEA Lifestyle Gamers Market by Country
Chapter 7. LAMEA Cloud Gaming Market by Device
7.1 LAMEA Smartphones Market by Country
7.2 LAMEA Gaming Consoles Market by Country
7.3 LAMEA PCs & Laptops Market by Country
7.4 LAMEA Tablets Market by Country
7.5 LAMEA Smart TVs Market by Country
7.6 LAMEA Head-Mounted Displays & Others Market by Country
Chapter 8. LAMEA Cloud Gaming Market by Country
8.1 Brazil Cloud Gaming Market
8.1.1 Brazil Cloud Gaming Market by Type
8.1.2 Brazil Cloud Gaming Market by Gamer Type
8.1.3 Brazil Cloud Gaming Market by Device
8.2 Argentina Cloud Gaming Market
8.2.1 Argentina Cloud Gaming Market by Type
8.2.2 Argentina Cloud Gaming Market by Gamer Type
8.2.3 Argentina Cloud Gaming Market by Device
8.3 UAE Cloud Gaming Market
8.3.1 UAE Cloud Gaming Market by Type
8.3.2 UAE Cloud Gaming Market by Gamer Type
8.3.3 UAE Cloud Gaming Market by Device
8.4 Saudi Arabia Cloud Gaming Market
8.4.1 Saudi Arabia Cloud Gaming Market by Type
8.4.2 Saudi Arabia Cloud Gaming Market by Gamer Type
8.4.3 Saudi Arabia Cloud Gaming Market by Device
8.5 South Africa Cloud Gaming Market
8.5.1 South Africa Cloud Gaming Market by Type
8.5.2 South Africa Cloud Gaming Market by Gamer Type
8.5.3 South Africa Cloud Gaming Market by Device
8.6 Nigeria Cloud Gaming Market
8.6.1 Nigeria Cloud Gaming Market by Type
8.6.2 Nigeria Cloud Gaming Market by Gamer Type
8.6.3 Nigeria Cloud Gaming Market by Device
8.7 Rest of LAMEA Cloud Gaming Market
8.7.1 Rest of LAMEA Cloud Gaming Market by Type
8.7.2 Rest of LAMEA Cloud Gaming Market by Gamer Type
8.7.3 Rest of LAMEA Cloud Gaming Market by Device
Chapter 9. Company Profiles
9.1 Advanced Micro Devices, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Product Launches and Product Expansions
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent Strategies and Developments
9.2.5.1 Partnerships, Collaborations, and Agreements
9.2.5.2 Acquisition and Mergers
9.2.6 SWOT Analysis
9.3 Amazon Web Services, Inc. (Amazon.com, Inc.)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Recent Strategies and Developments
9.3.4.1 Partnerships, Collaborations, and Agreements
9.3.4.2 Product Launches and Product Expansions
9.3.5 SWOT Analysis
9.4 IBM Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Regional & Segmental Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Intel Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent Strategies and Developments
9.5.5.1 Product Launches and Product Expansions
9.5.5.2 Acquisition and Mergers
9.5.6 SWOT Analysis
9.6 Meta Platforms, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segment and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent Strategies and Developments
9.6.5.1 Product Launches and Product Expansions
9.6.6 SWOT Analysis
9.7 NVIDIA Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent Strategies and Developments
9.7.5.1 Product Launches and Product Expansions
9.7.6 SWOT Analysis
9.8 Sony Corporation
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent Strategies and Developments
9.8.5.1 Product Launches and Product Expansions
9.8.5.2 Acquisition and Mergers
9.8.6 SWOT Analysis
9.9 Tencent Holdings Ltd.
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expenses
9.9.5 Recent Strategies and Developments
9.9.5.1 Partnerships, Collaborations, and Agreements
9.10. Apple, Inc.
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent Strategies and Developments
9.10.5.1 Product Launches and Product Expansions
9.10.6 SWOT Analysis
9.11 Google LLC (Youtube, LLC)
9.11.1 Company Overview
9.11.2 Financial Analysis
9.11.3 Segmental and Regional Analysis
9.11.4 Research & Development Expenses
9.11.5 SWOT Analysis

Companies Mentioned

  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon Web Services, Inc.
  • IBM Corporation
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
  • Apple, Inc.
  • Google LLC