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Programmable Robots for STEAM Learning Tools Market - Global Forecast 2026-2032

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  • 188 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5533192
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The Programmable Robots for STEAM Learning Tools Market grew from USD 886.01 million in 2025 to USD 1.02 billion in 2026. It is expected to continue growing at a CAGR of 16.95%, reaching USD 2.65 billion by 2032.

Introduction to programmable robotics for STEAM learning and why pragmatic product, curricular, and operational considerations determine successful adoption outcomes

Programmable robots are rapidly transitioning from niche classroom curiosities to foundational instruments for experiential STEAM education, where coding, engineering, and design converge in hands-on learning. Educators and curriculum designers increasingly seek tools that scaffold computational thinking while remaining adaptable to varied learning environments. At the same time, manufacturers are refining hardware and software integration to lower entry barriers for younger learners and to extend functionality for advanced projects.

Consequently, buyers and implementers must weigh device durability, software openness, curricular alignment, and total cost of ownership when selecting platforms. Interoperability with existing learning management systems and compatibility with standard peripherals are growing expectations. As adoption broadens, long-term considerations such as support ecosystems, teacher training resources, and community-driven content repositories become as important as initial feature sets. Transitioning from pilot deployments to scaled programs therefore requires clear success metrics and an operational plan for teacher enablement, asset maintenance, and learning assessment.

How innovations in modular hardware, embedded AI, and cloud-enabled learning are shifting pedagogy, procurement, and partnership models across educational robotics

The landscape for programmable educational robots is being reshaped by several converging shifts that are transforming procurement, design, and classroom practice. Advances in low-cost sensing, embedded AI, and modular hardware enable richer interactions and differentiated learning pathways, allowing single platforms to serve both introductory coding lessons and complex engineering challenges. Parallel to technological gains, pedagogical approaches are moving away from isolated skill drills toward project-based, interdisciplinary modules that integrate robotics into broader STEAM narratives.

Supply chains and vendor ecosystems are also evolving; stronger partnerships between platform providers and curriculum developers are accelerating the availability of classroom-ready content and assessment tools. Furthermore, the rise of hybrid and remote learning models has amplified demand for cloud-enabled robots and virtual emulation tools that enable consistent learning experiences regardless of location. Taken together, these shifts are creating new opportunities for providers that can combine robust hardware, flexible software, and teacher-centric services into cohesive learning solutions.

Assessing the cumulative effects of 2025 tariff changes on procurement, supply-chain resilience, and supplier strategies within educational robotics ecosystems

Tariff policy changes introduced in 2025 have added a new variable to procurement and supply-chain decisions for programmable robotic learning tools. Increased import duties on certain electronic components and finished educational devices have directly affected unit economics, prompting buyers and suppliers to re-evaluate sourcing strategies and inventory policies. In reaction, some manufacturers prioritized regionalized component sourcing and increased inventory buffers to reduce exposure to transit-led cost volatility, while others accelerated design-for-manufacturing revisions that reduce dependence on tariff-affected parts.

As a result, procurement teams have begun to emphasize total landed cost assessments and supplier diversification more rigorously than before. Meanwhile, educational institutions and resellers have explored longer-term service agreements and bulk procurement to mitigate short-term price fluctuations. Policy clarity remains critical: transparent customs classifications, predictable implementation timelines, and cooperative dialogue between industry groups and regulators are helping some stakeholders adapt. Ultimately, the cumulative impact has been to elevate supply-chain resilience, local assembly, and supplier collaboration as strategic priorities for sustainable program deployment.

Key segmentation dynamics linking product categories, channel models, distinct end-user needs, and application-specific requirements that determine adoption and retention

A nuanced approach to segmentation reveals how product attributes, channel dynamics, user needs, and application contexts interact to shape purchasing and deployment decisions. Based on Product Type, offerings range from entry-level coding robots that prioritize block-based programming for early learners to drone robots that emphasize aerial control and spatial reasoning, educational kits that foreground hands-on assembly, modular robots that enable scalable complexity, and robotic arms that introduce precision control and automation concepts. These product distinctions drive differing expectations for durability, curriculum fit, and teacher training.

Based on Distribution Channel, the choice between Offline retail, with its tactile evaluation and teacher-facing demo opportunities, and Online fulfillment, which offers broader reach and digital bundling capabilities, influences how providers structure warranties, training, and content delivery. Based on End User, deployments are tailored to After School Centers that require flexible, session-based kits; Corporate Training programs that demand upskilling and rapid onboarding; Individual Learners seeking self-paced pathways; and Schools that need curriculum alignment, assessment tools, and long-term support. Finally, Based on Application, solutions optimized for Coding Education prioritize progressive coding curricula, Remote Learning setups demand robust remote access and troubleshooting, Robotics Clubs emphasize modular expandability for projects, and STEM Labs require interoperability with lab infrastructure and assessment workflows. Integrative strategies that map product configurations and support models to specific channels, end users, and applications are therefore essential for sustained adoption.

How regional procurement patterns, curriculum standards, and supply-chain strategies differ across the Americas, Europe, Middle East & Africa, and Asia-Pacific and what that implies for expansion

Regional dynamics are shaping demand patterns, supply-chain configurations, and partnership models in distinct ways across the globe. In the Americas, strong institutional procurement cycles, a well-established after-school ecosystem, and significant private-sector training initiatives drive diverse use cases, while local manufacturing and distribution partnerships help offset import-related pressures. Conversely, Europe, Middle East & Africa features a mosaic of regulatory regimes and curricular standards, which encourages providers to adopt modular content libraries and multi-language support to meet heterogeneous classroom requirements.

In the Asia-Pacific region, rapid adoption is being fueled by national STEM initiatives, high technology penetration in schools, and an active startup ecosystem that accelerates product innovation. Each region presents particular expectations for service levels, certification, and teacher professional development, requiring vendors to adapt commercial models accordingly. Cross-regional expansion strategies that respect local procurement cycles, compliance frameworks, and curricular nuances tend to be more successful than one-size-fits-all approaches.

Competitive landscape insights showing how incumbents, specialist hardware makers, software platform providers, and agile startups each craft differentiated value propositions and partnerships

Competitive dynamics in the programmable robotics sector are defined by a mix of established educational technology companies, specialist robotics manufacturers, software platform providers, and nimble startups. Market incumbents leverage brand recognition, distribution networks, and expansive content libraries to secure institutional contracts, while specialist manufacturers differentiate through hardware innovation, robustness, and tailored teacher support. Software ecosystems that offer open APIs and third-party integrations create defensible value by enabling richer classroom workflows and community-contributed learning modules.

Startups and smaller suppliers frequently excel at rapid iteration, niche curricula alignment, and cost-optimized design, challenging larger players to adapt. Partnerships between content creators, hardware vendors, and academic institutions are increasingly common, allowing companies to bundle devices with validated curricula and assessment frameworks. To sustain competitive advantage, firms are investing in teacher training programs, certification pathways, and analytics that demonstrate learning outcomes, thereby shifting conversations from features to measurable educational impact.

Actionable recommendations for leaders to strengthen educator enablement, product modularity, supply-chain resilience, interoperability, and outcome-focused analytics

Industry leaders should prioritize practical strategies that strengthen product-market fit while reducing operational risk and enhancing educator experience. First, invest in teacher enablement programs that combine live training, on-demand tutorials, and classroom-ready lesson plans tied to learning objectives; such investments reduce friction in adoption and increase perceived value among procurement committees. Second, design modular product lines and firmware that support progressive learning tracks, enabling the same hardware to serve multiple age groups and curricular depths, thereby extending asset utility and lowering long-term costs for institutions.

Third, pursue supply-chain resilience through multi-sourcing, regional assembly, and inventory strategies that mitigate exposure to tariff fluctuations and shipping disruptions. Fourth, expand software interoperability and open API access to foster third-party content development and community engagement, which in turn amplifies the platform’s utility without linear increases in internal content production. Finally, collaborate with curriculum designers and assessment specialists to develop outcome-focused analytics that demonstrate learning progress; evidence of impact will be decisive in procurement cycles and renewals. Taken together, these measures build a defensible proposition grounded in educator support, product adaptability, operational stability, and demonstrable learning outcomes.

Research approach combining primary interviews, hands-on device evaluation, and rigorous triangulation of supplier claims with educator feedback to ensure actionable validity

The research underlying this analysis combined qualitative and quantitative approaches to ensure robust, triangulated findings. Primary research included structured interviews with educators, procurement officers, product managers, and training coordinators, complemented by test labs where representative devices were evaluated against durability, usability, and curricular fit criteria. Secondary research drew on publicly available technical specifications, policy documents, academic literature on experiential learning, and trade publications to contextualize observed trends and validate vendor claims.

Data synthesis employed cross-validation techniques that compared supplier-reported capabilities with educator feedback and independent lab results, helping to surface gaps between marketing claims and classroom realities. Segment definitions were iteratively refined to reflect product form factors, distribution models, end-user profiles, and application use cases, ensuring that insights are actionable for product, sales, and curriculum teams. Wherever possible, findings prioritize evidence-based observations and documented practices over anecdotal impressions, and traceable methodology notes accompany the primary analysis to support reproducibility and client queries.

Conclusion framing integrated hardware-software-support strategies, supply-chain resilience, and demonstrable educational impact as decisive factors for sustained adoption

Programmable robots for STEAM learning have entered a maturation phase where technological capability, pedagogical expectation, and procurement rigor intersect. Successful adoption increasingly depends less on isolated product features and more on integrated propositions that combine adaptable hardware, extensible software, teacher support, and demonstrable learning outcomes. Meanwhile, supply-chain and policy dynamics, including tariff-driven cost pressures, are incentivizing regionalization and supplier diversification, which affects how providers structure pricing and service models.

Looking ahead, stakeholders that invest in teacher enablement, curriculum partnerships, interoperability, and resilient supply strategies will be better positioned to convert pilot programs into sustained initiatives. Thoughtful alignment between product roadmaps and classroom needs, coupled with transparent evidence of impact, will be decisive in procurement decisions. Ultimately, the sector’s evolution will reward organizations that treat educational outcomes and operational reliability as twin pillars of their value proposition.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Programmable Robots for STEAM Learning Tools Market, by Product Type
8.1. Coding Robots
8.2. Drone Robots
8.3. Educational Kits
8.4. Modular Robots
8.5. Robot Arms
9. Programmable Robots for STEAM Learning Tools Market, by Distribution Channel
9.1. Offline
9.2. Online
10. Programmable Robots for STEAM Learning Tools Market, by End User
10.1. After School Centers
10.2. Corporate Training
10.3. Individual Learners
10.4. Schools
11. Programmable Robots for STEAM Learning Tools Market, by Application
11.1. Coding Education
11.2. Remote Learning
11.3. Robotics Clubs
11.4. STEM Labs
12. Programmable Robots for STEAM Learning Tools Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Programmable Robots for STEAM Learning Tools Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Programmable Robots for STEAM Learning Tools Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States Programmable Robots for STEAM Learning Tools Market
16. China Programmable Robots for STEAM Learning Tools Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. Arduino AG
17.6. BirdBrain Technologies LLC
17.7. Cytron Technologies Sdn. Bhd.
17.8. DJI Technology Co. Ltd.
17.9. Elecfreaks Ltd.
17.10. EZ-Robot Inc.
17.11. Innovation First International Inc.
17.12. Kinderlab Robotics Inc.
17.13. Makeblock Co. Ltd.
17.14. Modular Robotics Inc.
17.15. Ozobot & Evollve Inc.
17.16. Parallax Inc.
17.17. Pitsco Education
17.18. Raspberry Pi Foundation
17.19. Robo Wunderkind GmbH
17.20. RoboBuilder Co. Ltd.
17.21. Robolink Inc.
17.22. RoboTerra Inc.
17.23. Sphero Inc.
17.24. UBTECH Robotics Corp.
17.25. Wonder Workshop Inc.
17.26. Yahboom Technology Co. Ltd.
List of Figures
FIGURE 1. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING ROBOTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING ROBOTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING ROBOTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DRONE ROBOTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DRONE ROBOTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DRONE ROBOTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY EDUCATIONAL KITS, BY REGION, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY EDUCATIONAL KITS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY EDUCATIONAL KITS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY MODULAR ROBOTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY MODULAR ROBOTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY MODULAR ROBOTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOT ARMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOT ARMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOT ARMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY AFTER SCHOOL CENTERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY AFTER SCHOOL CENTERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY AFTER SCHOOL CENTERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CORPORATE TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CORPORATE TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY INDIVIDUAL LEARNERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY INDIVIDUAL LEARNERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY INDIVIDUAL LEARNERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SCHOOLS, BY REGION, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SCHOOLS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SCHOOLS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING EDUCATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING EDUCATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY CODING EDUCATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REMOTE LEARNING, BY REGION, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REMOTE LEARNING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REMOTE LEARNING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOTICS CLUBS, BY REGION, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOTICS CLUBS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ROBOTICS CLUBS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STEM LABS, BY REGION, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STEM LABS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STEM LABS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 52. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 53. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 54. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 55. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 56. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 57. NORTH AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 58. NORTH AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 59. NORTH AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 60. NORTH AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 61. NORTH AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 62. LATIN AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 63. LATIN AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 64. LATIN AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 65. LATIN AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 66. LATIN AMERICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 67. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 68. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 69. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 70. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 71. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 72. EUROPE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 73. EUROPE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 74. EUROPE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 75. EUROPE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 76. EUROPE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 77. MIDDLE EAST PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 78. MIDDLE EAST PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 79. MIDDLE EAST PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 80. MIDDLE EAST PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 81. MIDDLE EAST PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 82. AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 84. AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 85. AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 86. AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 87. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 88. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 89. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 90. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 91. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 93. ASEAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 94. ASEAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 95. ASEAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 96. ASEAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 97. ASEAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 98. GCC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. GCC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 100. GCC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 101. GCC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 102. GCC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 103. EUROPEAN UNION PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 104. EUROPEAN UNION PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 105. EUROPEAN UNION PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 106. EUROPEAN UNION PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 107. EUROPEAN UNION PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 108. BRICS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. BRICS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 110. BRICS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 111. BRICS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 112. BRICS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 113. G7 PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 114. G7 PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 115. G7 PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 116. G7 PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 117. G7 PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 118. NATO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 119. NATO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 120. NATO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 121. NATO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 122. NATO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 124. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 125. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 126. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 127. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 128. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 129. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 130. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRODUCT TYPE, 2018-2032 (USD MILLION)
TABLE 131. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 132. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 133. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Programmable Robots for STEAM Learning Tools market report include:
  • Arduino AG
  • BirdBrain Technologies LLC
  • Cytron Technologies Sdn. Bhd.
  • DJI Technology Co. Ltd.
  • Elecfreaks Ltd.
  • EZ-Robot Inc.
  • Innovation First International Inc.
  • Kinderlab Robotics Inc.
  • Makeblock Co. Ltd.
  • Modular Robotics Inc.
  • Ozobot & Evollve Inc.
  • Parallax Inc.
  • Pitsco Education
  • Raspberry Pi Foundation
  • Robo Wunderkind GmbH
  • RoboBuilder Co. Ltd.
  • Robolink Inc.
  • RoboTerra Inc.
  • Sphero Inc.
  • UBTECH Robotics Corp.
  • Wonder Workshop Inc.
  • Yahboom Technology Co. Ltd.

Table Information