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Metaverse - Global Market Trajectory & Analytics

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    Report

  • 475 Pages
  • August 2022
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5548465

Global Metaverse Market to Reach $344.7 Billion by 2027

In the changed post COVID-19 business landscape, the global market for Metaverse estimated at US$32.4 Billion in the year 2020, is projected to reach a revised size of US$344.7 Billion by 2027, growing at a CAGR of 40.2% over the analysis period 2020-2027. Software, one of the segments analyzed in the report, is projected to record a 39.3% CAGR and reach US$212.6 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Hardware segment is readjusted to a revised 43.8% CAGR for the next 7-year period.

The U.S. Market is Estimated at $13 Billion, While China is Forecast to Grow at 45.7% CAGR

The Metaverse market in the U.S. is estimated at US$13 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$40.9 Billion by the year 2027 trailing a CAGR of 45.7% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 34.8% and 36.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 39.8% CAGR.

Professional Services Segment to Record 34.9% CAGR

In the global Professional Services segment, USA, Canada, Japan, China and Europe will drive the 34.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$2.9 Billion in the year 2020 will reach a projected size of US$23.3 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets.

Select Competitors (Total 90 Featured) -

  • 3i Inc.
  • Apple Inc.
  • Atari, Inc.
  • Autodesk Inc.
  • Dapper Labs
  • Decentraland
  • Epic Games, Inc.
  • Fastly
  • Google LLC
  • IBM Corporation
  • Infor
  • Madeium
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Nextech AR Solutions Inc.
  • NVIDIA Corporation
  • Oracle Corporation
  • PTC Inc.
  • Roblox Corporation
  • SAP SE
  • Synthesis AI
  • Systems Engineering & Assessment Ltd.
  • Unity Technologies, Inc.

What's New for 2022?

  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies - Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to a digital archives and Research Platform
  • Complimentary updates for one year

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
  • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
  • “Phygital” is the New Era
  • A Peek Into All Things “Phygital”
  • Exhibit 1: With 63% of Population Actively Using the Internet, World is Optimally Positioned to Embrace a Universe Parallel to Physical World: Global Digital Population as of the Year 2021 (In Billion)
  • What is Metaverse & Why is it Important?
  • Who's Eyeing the Metaverse?
  • Exhibit 2: Top 5 Big Tech Companies Have Their Fingers in the Metaverse Pie: Revenues (In US$) Generated by GAFAM (Google, Amazon, Meta (Facebook), Apple, Microsoft) Per Minute in the Year 2021
  • Signs that the Metaverse is Catching Up
  • Exhibit 3: Roblox, an Online Gaming Company that Offers Metaverse-like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020 and 2021
  • Exhibit 4: Metaverse Job Openings on the Rise as Companies Begin to Warm Up to the Concept & Its Promised Potential: Global Actives Jobs Related to Metaverse From May Through November 2021
  • The Metaverse Value Chain
  • Main Constituents of Metaverse Value Chain
  • Global Market Prospects & Outlook
  • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
  • Exhibit 5: Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
  • Exhibit 6: Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
  • North America Remains at the Heart of Metaverse Market
  • COVID-19 Pandemic Catalyzes Race towards Metaverse
  • Competition
  • Exhibit 7: Metaverse - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche for Players Worldwide in 2022 (E)
  • Companies Contribute to Building Future of Metaverse
  • Recent Market Activity
  • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
  • From Sci-Fi to Reality! What Are the Technologies “Under the Hood” That Are Powering the Metaverse?
  • AR/VR/MR/XR in the Spotlight
  • Exhibit 8: Meta's Occulus Makes a Disruptive Leap Forward, Overtaking its Competitors by a Wide Margin: Market Share Breakdown (In %) by Device Shipments for the Year 2022 (E)
  • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
  • Exhibit 9: AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In ‘000 Units) for the Year 2021, 2023, 2025 and 2027
  • Exhibit 10: Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
  • Role of AI in the Metaverse
  • Exhibit 11: Rapid Advancements in Artificial intelligence (AI) Measured by Deep Learning Transformers Reveals a Metaverse Enabled, Populated & Supported with AI: Deep Learning Transformers (In Billions of Parameters) for the Years 2018 to 2021
  • Exhibit 12: Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Digital Twins Also Features in the Metaverse Technology Mix
  • Role of Digital Twins in the Metaverse
  • Exhibit 13: Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
  • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
  • Exhibit 14: Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
  • Metaverse: The Latest Tech Trend Poised to Transform Businesses
  • Top Trends That Will Impact Metaverse in 2022 and Beyond
  • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
  • Venture Capital Funding Craze Settles Down on Metaverse
  • Venture Capitalists Focus on Metaverse Industry
  • Exhibit 15: Leading Stocks in Metaverse Exchange-Traded Funds (ETFs) & Their Weightage as of November 2021
  • Facebook's Decision to Change Name to “Meta” Marks the Beginning of Metaverse as a New Revolution in Social Technology
  • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
  • Exhibit 16: Riding on the Promised Potential of Metaverse, Meta Plans to Boost Long Term Growth: Meta (Facebook) Revenues (In US$ Billion) By Quarter for Years 2020 & Q1 2022
  • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
  • Scale of Impact Too Unprecedented to Ignore!
  • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
  • Microsoft Right on Track to Build the Future Metaverse
  • Immersive Digital Twins to Offer Increased Business Value to Enterprises
  • Metaverse, What Does it Mean for Future of Work
  • The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
  • Exhibit 17: Living in Times of Persistent Disruption Means Millions Are Transitioned to Remote Working: WFH Employees as a % of the Total Workforce for Years 2019, 2020 and 2021
  • How Has the Workforce Changed?
  • Exhibit 18: Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
  • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
  • Make Way! Here Comes Metaverse Gaming
  • Video Games: The Earliest Known Experience of Living in a Simulation
  • Exhibit 19: With Visualization in Games Being Key to Motivate Players to Keep Playing, the Metaverse is Optimally Positioned to Take Over the Current Base of Video Gamers: Global Number of Video Gamers (In Million) in 2021
  • Exhibit 20: With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
  • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
  • Will “Crypto” Become the Currency of the Metaverse?
  • What is Cryptocurrency & How Is it Used Today?
  • Exhibit 21: Number of Cryptocurrencies Worldwide: 2013 to 2022E
  • Exhibit 22: Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
  • Exhibit 23: Global Cryptocurrency Market by End-Use (in %) for 2022E
  • A New Role for Crypto as the Trading Currency in the Metaverse
  • Exhibit 24: Top Metaverse Coins by Market Capitalization ($ Million) as of July 2022
  • Here's Why Cryptocurrencies Lie at Heart of Metaverse
  • Blockchain & Crypto are Perfect Fit for Metaverse
  • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
  • Exhibit 25: Growing Use of Crypto Marks the Metaverse Concept for Success: Global Number of Crypto Users (In Million) for Years 2016 Through 2021
  • Metaverse is Poised to Emerge Into the Future of Social Media
  • Here's How Social Media Has Become an Integral Part of Our Lives?
  • Exhibit 26: With People Spending More Time on Social Media, It is One Less Challenge for Metaverse in Virtually Taking Over Social Interactions & Hangouts: Average Time Spent on Social Media by People Consuming Digital Content (In Minutes Per day) for Years 2012, 2014, 2016, 2018, 2020 and 2022
  • What Will Be the Impact of Metaverse On Social Media?
  • NFTs Emerge as the New Revenue Model for Metaverse
  • Exhibit 27: Non-Fungible Token (NFT) Emerge as Keys for Monetizing the Metaverse: Global Market Capitalization of NFT Transactions (In US$ Million) for Years 2018 Through 2022
  • Exhibit 28: What Kind of NFTs are Popular & in What Categories? Global Number of NFTs Sold by Category in 1H 2021
  • Brands Scramble to Create Their Own NFTs - Here's Why
  • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
  • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
  • Metaverse Without Blockchain. Is It Even Possible?
  • Exhibit 29: It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
  • Direct Marketing & Its Benefits as We Know It Today
  • How Will Metaverse Change this Status Quo?
  • How Should Retailers/Brands Adopt?
  • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
  • The Spectacular Rise of eCommerce and mCommerce: A Review
  • Exhibit 30: Global B2C E-Commerce Sales in US$ Trillion for the Years 2019, 2020, 2021, 2022, 2023, 2024, and 2025
  • Will Metaverse Take e-Commerce to the Next Level?
  • Here's How Metaverse Will Transform E-Commerce & Retail
  • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
  • Meta Provides an All-Inclusive Study for Students
  • Metaverse is Changing the Consumer Goods and Retail industry
  • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
  • Systemic Threats Could Debilitate Metaverse
  • Sprucing up Metaverse to Overcome Privacy Blockers
  • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
  • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
  • COVID-19 Pandemic Catapults Sustainability to the Top of the Global Agenda
  • Exhibit 31: Global CO2 Emissions (In Billion Metric Tons) for Years 1930, 1940, 1950, 1960, 1970, 1980, 1990, 2000, 2010, & 2020
  • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
  • Environmental Benefits of Metaverse
  • Spatial Computing to Mitigate Climate Change
  • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
  • NFTs Mired under Climate Controversy
  • Exhibit 32: The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
  • Major Challenges Facing Metaverse
  • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
  • Why Metaverse Should be Open Source?
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2027
  • Table 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 3: World 7-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2021 & 2027
  • Table 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 5: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 7: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 9: World 7-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 11: World 7-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 13: World 7-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 15: World 7-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 17: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
  • Table 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 19: World 7-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021 & 2027
III. MARKET ANALYSIS
UNITED STATES
  • Metaverse Market Presence - Strong/Active/Niche - Key Competitors in the United States for 2022 (E)
  • Market Analytics
  • Table 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 21: USA 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 23: USA 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
CANADA
  • Table 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 25: Canada 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 27: Canada 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
JAPAN
  • Table 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 29: Japan 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 31: Japan 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
CHINA
  • Table 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 33: China 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 35: China 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
EUROPE
  • Metaverse Market Presence - Strong/Active/Niche - Key Competitors in Europe for 2022 (E)
  • Market Analytics
  • Table 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 37: Europe 7-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2021 & 2027
  • Table 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 39: Europe 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 41: Europe 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
FRANCE
  • Table 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 43: France 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 45: France 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
GERMANY
  • Table 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 47: Germany 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 49: Germany 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
ITALY
  • Table 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 51: Italy 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 53: Italy 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
UNITED KINGDOM
  • Table 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 55: UK 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 57: UK 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
REST OF EUROPE
  • Table 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 59: Rest of Europe 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 61: Rest of Europe 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
ASIA-PACIFIC
  • Metaverse Market Presence - Strong/Active/Niche - Key Competitors in Asia-Pacific for 2022 (E)
  • Market Analytics
  • Table 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 63: Asia-Pacific 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 65: Asia-Pacific 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
REST OF WORLD
  • Table 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 67: Rest of World 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2021 & 2027
  • Table 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 69: Rest of World 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2021 & 2027
IV. COMPETITION
  • Total Companies Profiled: 90

Companies Mentioned

A selection of companies mentioned in this report includes:

  • 3i Inc.
  • Apple Inc.
  • Atari, Inc.
  • Autodesk Inc.
  • Dapper Labs
  • Decentraland
  • Epic Games, Inc.
  • Fastly
  • Google LLC
  • IBM Corporation
  • Infor
  • Madeium
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Nextech AR Solutions Inc.
  • NVIDIA Corporation
  • Oracle Corporation
  • PTC Inc.
  • Roblox Corporation
  • SAP SE
  • Synthesis AI
  • Systems Engineering & Assessment Ltd.
  • Unity Technologies, Inc.