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Metaverse - Global Strategic Business Report

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    Report

  • 475 Pages
  • July 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5548465
The global market for Metaverse is estimated at US$97.2 Billion in 2023 and is projected to reach US$1.1 Trillion by 2030, growing at a CAGR of 40.9% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

The growth in the Metaverse market is driven by several factors. Firstly, advancements in VR and AR technologies are enhancing the quality and realism of virtual experiences, attracting more users to the Metaverse. Secondly, the integration of blockchain technology is enabling secure digital transactions and the creation of unique virtual assets, fostering the development of virtual economies. Thirdly, the increasing investment from tech giants and the entry of new startups are driving innovation and expanding the Metaverse`s capabilities. Lastly, the ongoing shift towards digital interactions, accelerated by the pandemic, is increasing demand for immersive virtual environments for socializing, working, and entertainment. These factors collectively contribute to the dynamic expansion of the Metaverse market.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Metaverse Software segment, which is expected to reach US$646.8 Billion by 2030 with a CAGR of a 39.9%. The Metaverse Hardware segment is also set to grow at 44.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $38.5 Billion in 2023, and China, forecasted to grow at an impressive 45.1% CAGR to reach $128.3 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Metaverse Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Metaverse Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Metaverse Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Accenture PLC, Adobe Inc., Capgemini SE, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 90 Featured):

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
  • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity’s Tryst With Digital
  • “Phygital” is the New Era
  • A Peek Into All Things “Phygital”
  • What is Metaverse & Why is it Important?
  • Who’s Eyeing the Metaverse?
  • Signs that the Metaverse is Catching Up
  • The Metaverse Value Chain
  • Main Constituents of Metaverse Value Chain
  • Global Market Prospects & Outlook
  • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
  • Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
  • Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
  • North America Remains at the Heart of Metaverse Market
  • Competition
  • Metaverse - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • Companies Contribute to Building Future of Metaverse
  • Recent Market Activity
  • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS - WHAT’S BUZZING IN THE MARKET
  • From Sci-Fi to Reality! What Are the Technologies “Under the Hood” That Are Powering the Metaverse?
  • AR/VR/MR/XR in the Spotlight
  • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
  • AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In ‘000 Units) for the Year 2021, 2023, 2025 and 2027
  • Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
  • Role of AI in the Metaverse
  • Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Digital Twins Also Features in the Metaverse Technology Mix
  • Role of Digital Twins in the Metaverse
  • Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
  • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
  • Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
  • Metaverse: The Latest Tech Trend Poised to Transform Businesses
  • Top Trends That Will Impact Metaverse in 2022 and Beyond
  • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
  • Venture Capital Funding Craze Settles Down on Metaverse
  • Venture Capitalists Focus on Metaverse Industry
  • Facebook’s Decision to Change Name to “Meta” Marks the Beginning of Metaverse as a New Revolution in Social Technology
  • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
  • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here’s Why Businesses Should Care About Metaverse
  • Scale of Impact Too Unprecedented to Ignore!
  • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
  • Microsoft Right on Track to Build the Future Metaverse
  • Immersive Digital Twins to Offer Increased Business Value to Enterprises
  • Metaverse, What Does it Mean for Future of Work
  • The Future of Work Isn’t What It Used to Be! Here’s How It Has Come to Pass
  • How Has the Workforce Changed?
  • Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
  • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
  • Make Way! Here Comes Metaverse Gaming
  • Video Games: The Earliest Known Experience of Living in a Simulation
  • With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
  • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
  • Will “Crypto” Become the Currency of the Metaverse?
  • What is Cryptocurrency & How Is it Used Today?
  • Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
  • A New Role for Crypto as the Trading Currency in the Metaverse
  • Here’s Why Cryptocurrencies Lie at Heart of Metaverse
  • Blockchain & Crypto are Perfect Fit for Metaverse
  • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
  • Metaverse is Poised to Emerge Into the Future of Social Media
  • Here’s How Social Media Has Become an Integral Part of Our Lives?
  • What Will Be the Impact of Metaverse On Social Media?
  • NFTs Emerge as the New Revenue Model for Metaverse
  • Brands Scramble to Create Their Own NFTs - Here’s Why
  • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
  • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
  • Metaverse Without Blockchain. Is It Even Possible?
  • It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
  • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
  • Direct Marketing & Its Benefits as We Know It Today
  • How Will Metaverse Change this Status Quo?
  • How Should Retailers/Brands Adopt?
  • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
  • The Spectacular Rise of eCommerce and mCommerce: A Review
  • Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
  • Will Metaverse Take e-Commerce to the Next Level?
  • Here’s How Metaverse Will Transform E-Commerce & Retail
  • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
  • Meta Provides an All-Inclusive Study for Students
  • Metaverse is Changing the Consumer Goods and Retail industry
  • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
  • Systemic Threats Could Debilitate Metaverse
  • Sprucing up Metaverse to Overcome Privacy Blockers
  • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
  • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
  • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
  • Environmental Benefits of Metaverse
  • Spatial Computing to Mitigate Climate Change
  • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What’s the Real Truth? What is the Carbon Footprint of the Metaverse?
  • NFTs Mired under Climate Controversy
  • The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
  • Major Challenges Facing Metaverse
  • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
  • Why Metaverse Should be Open Source?
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 3: World 7-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 5: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 7: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 9: World 7-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 11: World 7-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 13: World 7-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 15: World 7-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 17: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
  • Table 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 19: World 7-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 21: USA 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 23: USA 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
CANADA
  • Table 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 25: Canada 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 27: Canada 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
JAPAN
  • Table 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 29: Japan 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 31: Japan 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
CHINA
  • Table 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: China 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 35: China 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
EUROPE
  • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 37: Europe 7-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
  • Table 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: Europe 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 41: Europe 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
FRANCE
  • Table 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 43: France 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: France 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
GERMANY
  • Table 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 47: Germany 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 49: Germany 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
ITALY
  • Table 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 51: Italy 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 53: Italy 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
UNITED KINGDOM
  • Table 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 55: UK 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 57: UK 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
REST OF EUROPE
  • Table 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 59: Rest of Europe 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 61: Rest of Europe 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
ASIA-PACIFIC
  • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 63: Asia-Pacific 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 65: Asia-Pacific 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
REST OF WORLD
  • Table 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 67: Rest of World 7-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2024 & 2030
  • Table 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 69: Rest of World 7-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2024 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

Table Information