Amusements Global Market Report 2022 provides the strategists, marketers and senior management with the critical information they need to assess the global amusements market as it emerges from the Covid 19 shut down.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider amusements market, and compares it with other markets.
Markets Covered:
1) By Type: Amusement Parks; Gambling
2) By Age Group: Below 25 Years; 26 to 39 Years; 40 to 59 Years; 60 to 74 Years
3) By Visitors' Gender: Male; Female
Subsegments Covered: Theme Parks; Water Parks; Amusement Arcades; Casino; Lotteries; Sports Betting; Other Gambling
Companies Mentioned: China Sports Lottery; China Welfare Lottery; The Walt Disney Company; Sociedad Estatal Loterías y Apuestas del Estado S.A.; Maruhan
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, amusements indicators comparison.
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
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Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:
Where is the largest and fastest growing market for the amusements? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Amusements market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider amusements market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The amusements market section of the report gives context. It compares the amusements market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, amusements indicators comparison.
Scope
Markets Covered:
1) By Type: Amusement Parks; Gambling
2) By Age Group: Below 25 Years; 26 to 39 Years; 40 to 59 Years; 60 to 74 Years
3) By Visitors' Gender: Male; Female
Subsegments Covered: Theme Parks; Water Parks; Amusement Arcades; Casino; Lotteries; Sports Betting; Other Gambling
Companies Mentioned: China Sports Lottery; China Welfare Lottery; The Walt Disney Company; Sociedad Estatal Loterías y Apuestas del Estado S.A.; Maruhan
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, amusements indicators comparison.
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
This product will be delivered within 1-3 business days.
Frequently Asked Questions about the Global Amusements Market
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Report Attribute | Details |
---|---|
No. of Pages | 400 |
Published | February 2022 |
Forecast Period | 2022 - 2026 |
Estimated Market Value ( USD | $ 528.99 billion |
Forecasted Market Value ( USD | $ 1053.91 billion |
Compound Annual Growth Rate | 18.8% |
Regions Covered | Global |
Table of Contents
1. Executive Summary2. Report Structure7. Amusements Market Trends And Strategies8. Impact Of COVID-19 On Amusements22. Key Mergers And Acquisitions In The Amusements Market26. Copyright And Disclaimer
3. Amusements Market Characteristics
4. Amusements Market Product Analysis
5. Amusements Market Supply Chain
6. Amusements Market Customer Information
9. Amusements Market Size And Growth
10. Amusements Market Regional Analysis
11. Amusements Market Segmentation
12. Amusements Market Segments
13. Amusements Market Metrics
14. Asia-Pacific Amusements Market
15. Western Europe Amusements Market
16. Eastern Europe Amusements Market
17. North America Amusements Market
18. South America Amusements Market
19. Middle East Amusements Market
20. Africa Amusements Market
21. Amusements Market Competitive Landscape
23. Market Background: Recreation Market
24. Recommendations
25. Appendix
Executive Summary
Major companies in the amusements market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd. and Penn National Gaming, Inc.The global amusements market is expected to grow from $330.12 billion in 2021 to $528.99 billion in 2022 at a compound annual growth rate (CAGR) of 60.2%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $1053.91 billion in 2026 at a CAGR of 18.8%.
The amusements market consists of sales of amusements services such as amusement parks entertainments and gambling services and related goods by entities (organizations, sole traders and partnerships) that operate amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities.
The main types of amusements are amusement parks and gambling. Amusement parks are commercial enterprises that provides rides, games, and other sorts of entertainment. The several age groups include below 25 years, 26 to 39 years, 40 to 59 years, 60 to 74 years and involves different visitor genders such as male and female.
Asia Pacific was the largest region in the amusements market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
Increasing use of social media and access to mass media is positively influencing the amusements market. Visitors in amusements facilities such as amusement parks like sharing their experiences, photographs and videos on social media platforms which helps other people know the experiences offered by the amusement parks. According to a study conducted by Visa, a cards and payments company, 73% of Asians check-in online while on a holiday and as many as 71% people share their experiences on social media sites. Social media is the most effective marketing tool for amusements facilities such as casinos and amusement parks to acquire new customers. Extensive use of social media is expected to drive the amusements market going forward.
The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the amusements market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People’s Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as amusement parks, museums and casinos with countries entering a state of 'lock down' and the outbreak is had a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the amusements market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
The countries covered in the amusements market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, UAE, UK, USA, Venezuela and Vietnam.
Companies Mentioned
A selection of companies mentioned in this report includes:
- China Sports Lottery
- China Welfare Lottery
- The Walt Disney Company
- Sociedad Estatal Loterías y Apuestas del Estado S.A.
- Maruhan
- Flutter Entertainment plc.
- The Hong Kong Jockey Club
- Tabcorp Holdings Ltd.
- Oriental Land Company Ltd., Penn National Gaming, Inc.
Methodology
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