Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery provides the strategists; marketers and senior management with the critical information they need to assess the global gambling market as it emerges from the COVID 19 shut down.
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Description:
Where is the largest and fastest growing market for gambling? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The gambling market global report answers all these questions and many more.
The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider gambling market; and compares it with other markets.
The report covers the following chapters
- Executive Summary - The executive summary section of the report gives a brief overview and summary of the report.
- Report Structure - This section gives the structure of the report and the information covered in the various sections.
- Market Characteristics - The market characteristics section of the report defines and explains the gambling market. This chapter also defines and describes the services and related goods covered in the report.
- Product Analysis - The product analysis section of the report describes the leading products in the gambling market along with key features and differentiators for those products.
- Supply Chain - The supply chain section of the report defines and explains the key players in the gambling industry supply chain.
- Customer Information - This chapters covers recent customers’ trends/preferences in the global gambling market.
- Trends And Strategies - This chapter describes the major trends shaping the global gambling market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
- PESTEL Analysis - This chapter describes the market opportunity assessment through the PESTEL analysis.
- Regulatory Landscape- This section describes the regulatory landscape of gambling in major countries globally.
- Emergence Of Augmented Reality And Virtual Reality - This section describes the emergence of augmented reality and virtual reality in the gambling market.
- Illegal Gambling Market - This section provides information about illegal gambling such as underground casinos, sports betting and other illegal online gambling statistics in some major countries.
- Impact of COVID-19- This section describes the impact of COVID-19 on the gambling market.
- Global Market Size And Growth - This section contains the global historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values, and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional Analysis - This section contains the historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values and growth and market share comparison by region.
- Segmentation - This section contains the market values (2015-2030) and analysis for different segments.
- Global Macro Comparison -The global gambling market comparison with macro-economic factors gives the gambling market size, percentage of GDP, and average gambling market expenditure.
- Regional Market Size and Growth - This section contains the region’s market size (2020), historic (2015-2020) and forecast (2020-2025), and (2025-2030) market values, and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region. The market overview sections of the report describe the current size of the market, background information, government initiatives, regulations, regulatory bodies, associations, corporate tax structure, investments, and major companies.
- Competitive Landscape - This section covers details on the competitive landscape of the global gambling market, estimated market shares and company profiles for the leading players.
- Key Mergers And Acquisitions - This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
- Market Background - This section describes the amusements market of which the gambling market is a segment. This chapter includes the global amusements market 2015-2020 and 2020-2025 values, and regional and country analyses for the amusements market.
- Market Opportunities And Strategies - This section includes market opportunities and strategies based on findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
- Conclusions And Recommendations - This section includes conclusions and recommendations based on findings of the research. This section also gives recommendations for gambling in terms of product offerings, geographic expansion, marketing strategies and target groups.
- Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Scope
Markets Covered:
- By Type: Casino; Lotteries; Sports Betting; Others
- By Channel Type: Offline; Online; Virtual Reality(VR)
Companies Mentioned: China Welfare Lottery; The Hong Kong Jockey Club; MGM Resorts International; Crown Resorts
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; gambling indicators comparison.
Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
What is the estimated value of the Global Gambling Market?
What is the growth rate of the Global Gambling Market?
What is the forecasted size of the Global Gambling Market?
Who are the key companies in the Global Gambling Market?
Report Attribute | Details |
---|---|
No. of Pages | 374 |
Published | February 2022 |
Forecast Period | 2015 - 2030 |
Estimated Market Value ( USD
| USD 420737.1 million |
Forecasted Market Value ( USD
| USD 895720.3 million |
Compound Annual Growth Rate | 5.2% |
Regions Covered | Global |
Table of Contents
Executive Summary
This report describes and explains the global gambling market and covers 2015 to 2020, termed the historic period, and 2020 to 2025 termed the forecast period, along with further forecasts for 2025-2030. The report evaluates the market across each region and for the major economies within each region.The gambling market consists of sales of gambling services and related goods by entities (organizations, sole traders and partnerships) that operate gambling facilities, such as casinos, bingo halls, video gaming terminals, lotteries, and off-track sports betting. Gambling is the act of wagering money or something of value on an event with an uncertain outcome that is not under gambler control, with an intent of winning money.
The global gambling market reached a value of nearly $465,763.9 million in 2020, having increased at a compound annual growth rate (CAGR) of 2.1% since 2015. The market is expected to grow from $465,763.9 million in 2020 to $674,703.9 million in 2025 at a CAGR of 7.7%. The market is expected to grow from $674,703.9 million in 2025 to $895,720.3 million in 2030 at a CAGR of 5.8%.
Growth in the historic period resulted from growth of the experience economy, favorable visa policies and new initiatives, emerging markets growth, growth in female gamblers, rapid urbanization, legalization of gambling and rise in mobile gambling.
Going forward, legalization of gambling, changing consumer gambling habits and use of social media are expected to drive the market. Stringent government regulations on gambling, demographic changes and problem gambling are major factors that could hinder the growth of the gambling market in the future.
The gambling market is segmented by type into casino, lotteries, sports betting and others. The lotteries market was the largest segment of the gambling market by type, accounting for 52.5% of the total market in 2020. Going forward, sports betting segment is expected to be the fastest growing segment in the gambling market, at a CAGR of 8.4%.
The gambling market is also segmented by channel type into offline, online and virtual reality (VR). The offline market was the largest segment of the gambling market by channel type, accounting for 88.0% of the total market in 2020. Going forward, the virtual reality (VR) segment is expected to be the fastest growing segment in the gambling market, at a CAGR of 17.7%.
Asia Pacific was the largest region in the global gambling market, accounting for 38.2% of the total in 2020. It was followed by North America, Western Europe and then the other regions. Going forward, the fastest-growing regions in the gambling market will be Middle East and Eastern Europe, where growth will be at CAGRs of 12.0% and 10.8% respectively. These will be followed by Africa and South America, where the markets are expected to register CAGRs of 10.1% and 9.9% respectively.
The gambling market is relatively fragmented, with a large number of players. The top ten competitors in the market made up to 20.10% of the total market in 2020. This can be due to the existence of number of local players in the market serving customers in particular geographies. China Welfare Lottery was the largest competitor with 10.85% of the market, followed by The Hong Kong Jockey Club with 6.01%, MGM Resorts International with 0.62%, Crown resorts with 0.51%, Caesars Entertainment Corporation with 0.50%, Las Vegas Sands Corporation with 0.49%, Melco International Development Ltd. with 0.31%, Genting Group with 0.30%, Wynn Resorts Ltd. with 0.27%, and Galaxy Entertainment Group Limited with 0.23%.
Coronavirus has had a ripple effect on the gambling industry. Professional sports were postponed, land casinos were closed, and social distancing has shut home games down. Land casinos all around the world have encountered a huge drop in revenue because of social distancing and travel bans. For instance, casino resorts in Las Vegas are experiencing considerable declines in visitors, and they are set to drop further as coronavirus continues to spread. Relieving measures might reduce the danger of virus to some degree with checking fever before allowing guests to enter the venue. There are expanded cleaning schedules and a restriction on food buffets. With the increase in fear of virus, more gamblers are embracing the idea of staying at home which may affect casino resorts, but will uplift online casinos and betting sites.
The top opportunities in the gambling market segmented by type will arise in the lotteries segment, which will gain $113,324.9 million of global annual sales by 2025. The top opportunities in the gambling market segmented by channel type will arise in the offline segment, which will gain $155,521.3 million of global annual sales by 2025. The gambling market size will gain the most in China at $29,826.3 million.
Market-trend-based strategies for the gambling market includes investing in gambling games that use AR and VR technology, adopt advanced technologies to introduce live casinos, introduce hybrid games to drive engagement, adopt advanced security measures to prevent fraud, adopt cryptocurrencies to improve transparency in transactions, provide large-format slot machines, integrate robots with artificial intelligence, invest in providing mobile gambling services, offering offshore betting services, employ big data analytics, invest in branded slot games and gambling services through smart watch applications.
Player-adopted strategies in the gambling market include generating welfare funds through introducing new lottery products, developing racing and racecourse entertainment, expanding business for steady growth and using big data to grow customer equity and to expand digital footprints businesses.
To take advantage of these opportunities, the publisher recommends the gambling companies to adopt augmented and virtual reality in casinos, focus on security in online gambling, large format slot machines, mobile and online casinos, and big data in sports betting, expand in markets legalizing gambling, expand in internet gambling, scale up through merger and acquisition activity, offer market based pricing, and flexible pricing, leverage social media to maximize reach, increase visibility through high performance websites, sponsoring sports teams, increase involvement of celebrities, and focus on millennials.
Companies Mentioned
A selection of companies mentioned in this report includes:
- China Welfare Lottery
- The Hong Kong Jockey Club
- MGM Resorts International
- Crown Resorts
- Caesars Entertainment Corporation
- Las Vegas Sands Corporation
- Melco International Development Ltd.
- Genting Group
- Wynn Resorts Ltd.
- Galaxy Entertainment Group Limited
Methodology
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