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Home Entertainment Devices Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027

  • Report
  • 100 Pages
  • February 2022
  • Region: Global
  • Infinium Global Research
  • ID: 5557619
UP TO OFF until Dec 31st 2022
The report on the global home entertainment devices market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global home entertainment devices market to grow with a CAGR of 6.43% over the forecast period from 2021-2027. The study on home entertainment devices market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.



The report on home entertainment devices market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global home entertainment devices market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global home entertainment devices market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings


1) Drivers

  • Growing number of households and increased spending on home entertainment devices.
  • Increase in disposable income.
  • Increasing levels of standard of living.

2) Restraints

  • Many consumers are shifting to alternate platforms.

3) Opportunities

  • Smart connected products are expected to offer exponential growth opportunities.

Research Methodology


A) Primary Research


Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include

1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/country managers
5. Vice President level executives.

B) Secondary Research


Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include

1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered

The global home entertainment devices market is segmented on the basis of type, mode of connectivity, and distribution channel.

The Global Home Entertainment Devices Market by Type

  • Audio Equipment
  • Video Devices
  • Gaming Consoles

The Global Home Entertainment Devices Market by Mode of Connectivity

  • Wired Devices
  • Wireless Devices

The Global Home Entertainment Devices Market by Distribution Channel

  • Offline
  • Online

Company Profiles


The companies covered in the report include
  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics Inc.
  • Samsung
  • Bose Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Microsoft
  • Koninklijke Philips N.V.
  • Mitsubishi Electric Corporation

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the home entertainment devices market.
2. Complete coverage of all the segments in the home entertainment devices market to analyze the trends, developments in the global market and forecast of market size up to 2027.
3. Comprehensive analysis of the companies operating in the global home entertainment devices market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Frequently Asked Questions about the Global Home Entertainment Devices Market

What is the estimated value of the Global Home Entertainment Devices Market?

The Global Home Entertainment Devices Market was estimated to be valued at $285.22 Billion in 2021.

What is the growth rate of the Global Home Entertainment Devices Market?

The growth rate of the Global Home Entertainment Devices Market is 6.4%, with an estimated value of $414.61 Billion by 2027.

What is the forecasted size of the Global Home Entertainment Devices Market?

The Global Home Entertainment Devices Market is estimated to be worth $414.61 Billion by 2027.

Who are the key companies in the Global Home Entertainment Devices Market?

Key companies in the Global Home Entertainment Devices Market include Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics Inc., Samsung, Bose Corporation, Sennheiser Electronic GmbH & Co. KG, Microsoft and Mitsubishi Electric Corporation.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Home Entertainment Devices Market Highlights
2.2. Home Entertainment Devices Market Projection
2.3. Home Entertainment Devices Market Regional Highlights
3. Global Home Entertainment Devices Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Home Entertainment Devices Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Type
3.5.2. Growth Matrix Analysis by Mode of Connectivity
3.5.3. Growth Matrix Analysis by Distribution Channel
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Home Entertainment Devices Market
4. Home Entertainment Devices Market Macro Indicator Analysis
5. Global Home Entertainment Devices Market by Type
5.1. Audio Equipment
5.2. Video Devices
5.3. Gaming Consoles
6. Global Home Entertainment Devices Market by Mode of Connectivity
6.1. Wired Devices
6.2. Wireless Devices
7. Global Home Entertainment Devices Market by Distribution Channel
7.1. Offline
7.2. Online
8. Global Home Entertainment Devices Market by Region 2021-2027
8.1. North America
8.1.1. North America Home Entertainment Devices Market by Type
8.1.2. North America Home Entertainment Devices Market by Mode of Connectivity
8.1.3. North America Home Entertainment Devices Market by Distribution Channel
8.1.4. North America Home Entertainment Devices Market by Country
8.2. Europe
8.2.1. Europe Home Entertainment Devices Market by Type
8.2.2. Europe Home Entertainment Devices Market by Mode of Connectivity
8.2.3. Europe Home Entertainment Devices Market by Distribution Channel
8.2.4. Europe Home Entertainment Devices Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Home Entertainment Devices Market by Type
8.3.2. Asia-Pacific Home Entertainment Devices Market by Mode of Connectivity
8.3.3. Asia-Pacific Home Entertainment Devices Market by Distribution Channel
8.3.4. Asia-Pacific Home Entertainment Devices Market by Country
8.4. RoW
8.4.1. RoW Home Entertainment Devices Market by Type
8.4.2. RoW Home Entertainment Devices Market by Mode of Connectivity
8.4.3. RoW Home Entertainment Devices Market by Distribution Channel
8.4.4. RoW Home Entertainment Devices Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Home Entertainment Devices Market
9.2. Companies Profiled
9.2.1. Sony Corporation
9.2.2. Apple Inc.
9.2.3. Panasonic Corporation
9.2.4. LG Electronics Inc.
9.2.5. Samsung
9.2.6. Bose Corporation
9.2.7. Sennheiser Electronic GmbH & Co. KG
9.2.8. Microsoft
9.2.9. Koninklijke Philips N.V.
9.2.10. Mitsubishi Electric Corporation

Companies Mentioned

  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics Inc.
  • Samsung
  • Bose Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Microsoft
  • Koninklijke Philips N.V.
  • Mitsubishi Electric Corporation