+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Virtual Reality (VR) Global Market Insights 2023, Analysis and Forecast to 2028, by Market Participants, Regions, Technology, Application, Product Type

  • PDF Icon

    Report

  • 109 Pages
  • July 2023
  • Region: Global
  • Prof Research
  • ID: 5559268

Quick Summary:

In the ever-evolving sphere of digital technology, one domain that has emerged with immense potential is the global Virtual Reality (VR) market. With an exceptional growth pattern, the VR market has seen substantial expansion, which our comprehensive report addresses thoroughly, while predicting future trends up to 2028.

Our report provides an in-depth exploration of the dynamic VR market, segmented into key geographical regions that include North America, South America, Asia & Pacific, Europe, and MEA. Not only will you understand the supply and demand scenario across these regions, but also gain insights into specific key countries and their representation in the VR space.

Important market players, covering both heavyweight contenders and emerging entities are discussed in detail. Incorporated data includes company profiles, all-encompassing business information, insightful SWOT analysis, revenue streams, gross margins, and market shares. Furthermore, the report delves into application and type segments, covering private and commerce applications, and hardware and software segments respectively. This report serves as an invaluable tool for those looking to understand the competitive landscape and future prospects of the global Virtual Reality market.

This report describes the global market size of Virtual Reality (VR) from 2018 to 2022 and its CAGR from 2018 to 2022, and also forecasts its market size to the end of 2028 and its CAGR from 2023 to 2028.

For the geography segment, regional supply, demand, major players, price is presented from 2018 to 2028.

This report covers the following regions:

  • North America
  • South America
  • Asia & Pacific
  • Europe
  • MEA
The key countries for each region are also included such as the United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

For the competitor segment, the report includes global key players of Virtual Reality (VR) as well as some small players.

The information for each competitor includes:

  • Company Profile
  • Business Information
  • SWOT Analysis
  • Revenue, Gross Margin and Market Share

Applications Segment:

  • Private
  • Commerce

Types Segment:

  • Hardware Segment
  • Software Segment

Companies Covered:

  • Sony Corp.
  • Nintendo Co. Ltd
  • Linden Labs
  • Electronic Arts
  • Facebook/ Oculus
  • Samsung Electronics Co. Ltd.
  • Google Inc.
  • HTC Corporation
  • Virtuix
  • Leap Motion Inc
  • Telsa Studios
  • Qualcomm Inc
  • VirZoom
Base Year: 2023
Historical Data: from 2018 to 2022
Forecast Data: from 2023 to 2028


This product will be delivered within 1-3 business days.

Table of Contents

Chapter 1 Executive SummaryChapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter Four Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
5.6 Covid-19 Impact
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Virtual Reality (Vr) Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Virtual Reality (Vr) Market in North America (2018-2028)
8.1 Virtual Reality (Vr) Market Size
8.2 Virtual Reality (Vr) Market by End Use
8.3 Competition by Players/Suppliers
8.4 Virtual Reality (Vr) Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Virtual Reality (Vr) Market in South America (2018-2028)
9.1 Virtual Reality (Vr) Market Size
9.2 Virtual Reality (Vr) Market by End Use
9.3 Competition by Players/Suppliers
9.4 Virtual Reality (Vr) Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Virtual Reality (Vr) Market in Asia & Pacific (2018-2028)
10.1 Virtual Reality (Vr) Market Size
10.2 Virtual Reality (Vr) Market by End Use
10.3 Competition by Players/Suppliers
10.4 Virtual Reality (Vr) Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southeast Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Virtual Reality (Vr) Market in Europe (2018-2028)
11.1 Virtual Reality (Vr) Market Size
11.2 Virtual Reality (Vr) Market by End Use
11.3 Competition by Players/Suppliers
11.4 Virtual Reality (Vr) Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Virtual Reality (Vr) Market in MEA (2018-2028)
12.1 Virtual Reality (Vr) Market Size
12.2 Virtual Reality (Vr) Market by End Use
12.3 Competition by Players/Suppliers
12.4 Virtual Reality (Vr) Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Virtual Reality (Vr) Market (2018-2023)
13.1 Virtual Reality (Vr) Market Size
13.2 Virtual Reality (Vr) Market by End Use
13.3 Competition by Players/Suppliers
13.4 Virtual Reality (Vr) Market Size by Type
Chapter 14 Global Virtual Reality (Vr) Market Forecast (2023-2028)
14.1 Virtual Reality (Vr) Market Size Forecast
14.2 Virtual Reality (Vr) Application Forecast
14.3 Competition by Players/Suppliers
14.4 Virtual Reality (Vr) Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 Sony Corp.
15.1.1 Company Profile
15.1.2 Main Business and Virtual Reality (VR) Information
15.1.3 SWOT Analysis of Sony Corp.
15.1.4 Sony Corp. Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.2 Nintendo Co. Ltd
15.2.1 Company Profile
15.2.2 Main Business and Virtual Reality (VR) Information
15.2.3 SWOT Analysis of Nintendo Co. Ltd
15.2.4 Nintendo Co. Ltd Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.3 Linden Labs
15.3.1 Company Profile
15.3.2 Main Business and Virtual Reality (VR) Information
15.3.3 SWOT Analysis of Linden Labs
15.3.4 Linden Labs Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.4 Electronic Arts
15.4.1 Company Profile
15.4.2 Main Business and Virtual Reality (VR) Information
15.4.3 SWOT Analysis of Electronic Arts
15.4.4 Electronic Arts Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.5 Facebook/ Oculus
15.5.1 Company Profile
15.5.2 Main Business and Virtual Reality (VR) Information
15.5.3 SWOT Analysis of Facebook/ Oculus
15.5.4 Facebook/ Oculus Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.6 Samsung Electronics Co. Ltd.
15.6.1 Company Profile
15.6.2 Main Business and Virtual Reality (VR) Information
15.6.3 SWOT Analysis of Samsung Electronics Co. Ltd.
15.6.4 Samsung Electronics Co. Ltd. Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.7 Google Inc.
15.7.1 Company Profile
15.7.2 Main Business and Virtual Reality (VR) Information
15.7.3 SWOT Analysis of Google Inc.
15.7.4 Google Inc. Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.8 HTC Corporation
15.8.1 Company Profile
15.8.2 Main Business and Virtual Reality (VR) Information
15.8.3 SWOT Analysis of HTC Corporation
15.8.4 HTC Corporation Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.9 Virtuix
15.9.1 Company Profile
15.9.2 Main Business and Virtual Reality (VR) Information
15.9.3 SWOT Analysis of Virtuix
15.9.4 Virtuix Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.10 Leap Motion Inc
15.10.1 Company Profile
15.10.2 Main Business and Virtual Reality (VR) Information
15.10.3 SWOT Analysis of Leap Motion Inc
15.10.4 Leap Motion Inc Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.11 Telsa Studios
15.11.1 Company Profile
15.11.2 Main Business and Virtual Reality (VR) Information
15.11.3 SWOT Analysis of Telsa Studios
15.11.4 Telsa Studios Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.12 Qualcomm Inc
15.12.1 Company Profile
15.12.2 Main Business and Virtual Reality (VR) Information
15.12.3 SWOT Analysis of Qualcomm Inc
15.12.4 Qualcomm Inc Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
15.13 VirZoom
15.13.1 Company Profile
15.13.2 Main Business and Virtual Reality (VR) Information
15.13.3 SWOT Analysis of VirZoom
15.13.4 VirZoom Virtual Reality (VR) Revenue, Gross Margin and Market Share (2018-2023)
Tables and Figures
Table Abbreviation and Acronyms
Table Research Scope of Virtual Reality (Vr) Report
Table Data Sources of Virtual Reality (Vr) Report
Table Major Assumptions of Virtual Reality (Vr) Report
Figure Market Size Estimated Method
Figure Major Forecasting Factors
Figure Virtual Reality (Vr) Picture
Table Virtual Reality (Vr) Classification
Table Virtual Reality (Vr) Applications
Table Drivers of Virtual Reality (Vr) Market
Table Restraints of Virtual Reality (Vr) Market
Table Opportunities of Virtual Reality (Vr) Market
Table Threats of Virtual Reality (Vr) Market
Table Covid-19 Impact For Virtual Reality (Vr) Market
Table Raw Materials Suppliers
Table Different Production Methods of Virtual Reality (Vr)
Table Cost Structure Analysis of Virtual Reality (Vr)
Table Key End Users
Table Latest News of Virtual Reality (Vr) Market
Table Merger and Acquisition
Table Planned/Future Project of Virtual Reality (Vr) Market
Table Policy of Virtual Reality (Vr) Market
Table 2018-2028 North America Virtual Reality (Vr) Market Size
Figure 2018-2028 North America Virtual Reality (Vr) Market Size and CAGR
Table 2018-2028 North America Virtual Reality (Vr) Market Size by Application
Table 2018-2023 North America Virtual Reality (Vr) Key Players Revenue
Table 2018-2023 North America Virtual Reality (Vr) Key Players Market Share
Table 2018-2028 North America Virtual Reality (Vr) Market Size by Type
Table 2018-2028 United States Virtual Reality (Vr) Market Size
Table 2018-2028 Canada Virtual Reality (Vr) Market Size
Table 2018-2028 Mexico Virtual Reality (Vr) Market Size
Table 2018-2028 South America Virtual Reality (Vr) Market Size
Figure 2018-2028 South America Virtual Reality (Vr) Market Size and CAGR
Table 2018-2028 South America Virtual Reality (Vr) Market Size by Application
Table 2018-2023 South America Virtual Reality (Vr) Key Players Revenue
Table 2018-2023 South America Virtual Reality (Vr) Key Players Market Share
Table 2018-2028 South America Virtual Reality (Vr) Market Size by Type
Table 2018-2028 Brazil Virtual Reality (Vr) Market Size
Table 2018-2028 Argentina Virtual Reality (Vr) Market Size
Table 2018-2028 Chile Virtual Reality (Vr) Market Size
Table 2018-2028 Peru Virtual Reality (Vr) Market Size
Table 2018-2028 Asia & Pacific Virtual Reality (Vr) Market Size
Figure 2018-2028 Asia & Pacific Virtual Reality (Vr) Market Size and CAGR
Table 2018-2028 Asia & Pacific Virtual Reality (Vr) Market Size by Application
Table 2018-2023 Asia & Pacific Virtual Reality (Vr) Key Players Revenue
Table 2018-2023 Asia & Pacific Virtual Reality (Vr) Key Players Market Share
Table 2018-2028 Asia & Pacific Virtual Reality (Vr) Market Size by Type
Table 2018-2028 China Virtual Reality (Vr) Market Size
Table 2018-2028 India Virtual Reality (Vr) Market Size
Table 2018-2028 Japan Virtual Reality (Vr) Market Size
Table 2018-2028 South Korea Virtual Reality (Vr) Market Size
Table 2018-2028 Southeast Asia Virtual Reality (Vr) Market Size
Table 2018-2028 Australia Virtual Reality (Vr) Market Size
Table 2018-2028 Europe Virtual Reality (Vr) Market Size
Figure 2018-2028 Europe Virtual Reality (Vr) Market Size and CAGR
Table 2018-2028 Europe Virtual Reality (Vr) Market Size by Application
Table 2018-2023 Europe Virtual Reality (Vr) Key Players Revenue
Table 2018-2023 Europe Virtual Reality (Vr) Key Players Market Share
Table 2018-2028 Europe Virtual Reality (Vr) Market Size by Type
Table 2018-2028 Germany Virtual Reality (Vr) Market Size
Table 2018-2028 France Virtual Reality (Vr) Market Size
Table 2018-2028 United Kingdom Virtual Reality (Vr) Market Size
Table 2018-2028 Italy Virtual Reality (Vr) Market Size
Table 2018-2028 Spain Virtual Reality (Vr) Market Size
Table 2018-2028 Belgium Virtual Reality (Vr) Market Size
Table 2018-2028 Netherlands Virtual Reality (Vr) Market Size
Table 2018-2028 Austria Virtual Reality (Vr) Market Size
Table 2018-2028 Poland Virtual Reality (Vr) Market Size
Table 2018-2028 Russia Virtual Reality (Vr) Market Size
Table 2018-2028 MEA Virtual Reality (Vr) Market Size
Figure 2018-2028 MEA Virtual Reality (Vr) Market Size and CAGR
Table 2018-2028 MEA Virtual Reality (Vr) Market Size by Application
Table 2018-2023 MEA Virtual Reality (Vr) Key Players Revenue
Table 2018-2023 MEA Virtual Reality (Vr) Key Players Market Share
Table 2018-2028 MEA Virtual Reality (Vr) Market Size by Type
Table 2018-2028 Egypt Virtual Reality (Vr) Market Size
Table 2018-2028 Israel Virtual Reality (Vr) Market Size
Table 2018-2028 South Africa Virtual Reality (Vr) Market Size
Table 2018-2028 Gulf Cooperation Council Countries Virtual Reality (Vr) Market Size
Table 2018-2028 Turkey Virtual Reality (Vr) Market Size
Table 2018-2023 Global Virtual Reality (Vr) Market Size by Region
Table 2018-2023 Global Virtual Reality (Vr) Market Size Share by Region
Table 2018-2023 Global Virtual Reality (Vr) Market Size by Application
Table 2018-2023 Global Virtual Reality (Vr) Market Share by Application
Table 2018-2023 Global Virtual Reality (Vr) Key Vendors Revenue
Figure 2018-2023 Global Virtual Reality (Vr) Market Size and Growth Rate
Table 2018-2023 Global Virtual Reality (Vr) Key Vendors Market Share
Table 2018-2023 Global Virtual Reality (Vr) Market Size by Type
Table 2018-2023 Global Virtual Reality (Vr) Market Share by Type
Table 2023-2028 Global Virtual Reality (Vr) Market Size by Region
Table 2023-2028 Global Virtual Reality (Vr) Market Size Share by Region
Table 2023-2028 Global Virtual Reality (Vr) Market Size by Application
Table 2023-2028 Global Virtual Reality (Vr) Market Share by Application
Table 2023-2028 Global Virtual Reality (Vr) Key Vendors Revenue
Figure 2023-2028 Global Virtual Reality (Vr) Market Size and Growth Rate
Table 2023-2028 Global Virtual Reality (Vr) Key Vendors Market Share
Table 2023-2028 Global Virtual Reality (Vr) Market Size by Type
Table 2023-2028 Virtual Reality (Vr) Global Market Share by Type

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Sony Corp.
  • Nintendo Co. Ltd
  • Linden Labs
  • Electronic Arts
  • Facebook/ Oculus
  • Samsung Electronics Co. Ltd.
  • Google Inc.
  • HTC Corporation
  • Virtuix
  • Leap Motion Inc
  • Telsa Studios
  • Qualcomm Inc
  • VirZoom

Methodology

Loading
LOADING...