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Metaverse Market Size, Share & Trends Analysis Report by Product, by Platform, by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), by Offering, by Application, by End Use, by Region, and Segment Forecasts, 2022-2030

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    Report

  • 100 Pages
  • March 2022
  • Region: Global
  • Grand View Research
  • ID: 5561852

FEATURED COMPANIES

  • Active Theory
  • Decentraland
  • Lilith Games
  • Microsoft Corporation
  • Nextech AR Solution Corp.
  • Roblox Corporation
The global metaverse market size is predicted to attain USD 678.8 billion by 2030. The market is expected to witness a CAGR of 39.4% over the forecast period, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the forecast period. The metaverse market is also growing due to the steady adoption of XR technologies to enhance user experience on various platforms. The growing demand for metaverse to purchase digital assets using cryptocurrencies is expected to drive the market significantly. The development and distribution of Augmented reality (AR), Virtual Reality (VR), and Mixed Reality (MR) devices are anticipated to spur market growth in years to come.



The prefix "meta" is commonly used in Greek to denote "after" or "beyond." The metaverse is a three-dimensional interactive and immersive environment where several people can interact through avatars. The usage of the metaverse to purchase digital assets using bitcoin is becoming more popular around the world. Gaming websites, messaging applications, and social media platforms such as Facebook are being used to communicate with one another online. The metaverse is the advent of new online environments in which people's interactions are more multidimensional and they can engage more deeply with digital content rather than merely reading it.

The metaverse is widely used as a real-time virtual world to build and leverage vast opportunities for brand connection. It would also set the stage for the next phase of post-COVID-19 digital activity, namely the emergence of digital social experiences. On Metaverse platforms that allow blockchain technology to be utilized, users can create, own, and trade autonomous digital assets and virtual regions using cryptocurrencies like Bitcoin and Ethereum, as well as nonfungible tokens (NFTs). During the forecast period, rising demand for blockchain-based metaverse networks and platforms for trading digital assets is expected to drive considerable market revenue growth. One of the major factors driving the future expansion of the metaverse business is the rise of the gaming industry.

Recent Developments:
  • In January 2022, The Sandbox has announced a partnership with Warner Music Group to launch the first music-themed world in The Sandbox metaverse. Warner Music Group (WMG) would be taking its initial steps into the metaverse and NFT sector with this alliance
  • In November 2021, Tencent has announced that it has partnered with The Asian Institute of Digital Finance. The companies will collaborate in the areas of education, research, and entrepreneurship to support Asia’s fintech industry
  • In November 2021, Epic Games, Inc acquired Harmonix Music Systems, Inc. While continuing to support existing products such as Rock Band 4, the Harmonix team will work closely with Epic Games, Inc to develop musical adventures and gameplay for Fortnite
  • In October 2021, Facebook Reality Labs was estimated to spend at least USD 10 billion on the development of Augmented Reality (AR) and Virtual Reality (VR) hardware, software, and content. Facebook Reality Labs is the division of Meta Platform, Inc, which was formerly known as Facebook, Inc.
  • In July 2021, Epic Games, Inc. acquired Sketchfab, Inc. Sketchfab is a 3D asset marketplace where users can publish, download, view, share, sell, and buy 3D models
  • In June 2021, Tencent's game division, TiMi Studios had announced a new agreement with SNK CORPORATION to produce a new, unnamed mobile game based on the famous arcade franchise Metal Slug
  • In March 2021, NetEase, Inc’s NetEase Cloud Music, and Merlin Network have expanded their strategic alliance in China to embrace a broader range of collaboration. The original partnership between Merlin Network and NetEase Cloud Music was signed in 2018
  • In December 2017, ByteDance Ltd. and EQUALS formed a partnership. EQUALS is a global network of CEOs, governments, non-profit organizations, communities, and individuals working to close the digital gender gap. The formal agreement was revealed at a ceremony hosted by Bytedance in Beijing during the Global Festival of AI, which included representatives from both organizations

Metaverse Market Report Highlights

  • The hardware sub-segment in the product segment dominated the global metaverse market in 2021 and accounted for the largest market share, owing to the increased adoption of AR, VR, and MR devices
  • Displays captured the highest revenue share in the hardware sub-segment in 2021 whereas, programming engines dominated the software sub-segment with the largest market share
  • Desktop and headsets dominated the market with 42.2% and 34.9% of the total revenue shares in 2021, respectively, and are projected to remain the highest revenue-generating segments during the forecast period
  • The VR and AR technology sector held the largest revenue share in 2021 as multiple industries such as gaming, healthcare, education, and entertainment have increasingly incorporated VR and AR technology for numerous purposes. Human resource domains are also incorporating the use of VR and AR devices for employee training
  • In terms of offerings, the virtual platform segment accounted for the largest market share in 2021 and is anticipated to exhibit significant growth, owing to the increased adoption of these platforms for multiple uses such as adverting, branding, and academics. Many key players have also realized that virtual platforms help reduce capital expenditures and operating expenses
  • The gaming segment is projected to dominate the application segment. The content and social media segment is anticipated to witness considerable growth over the forecast period owing to the increased demand for social media applications
  • The North American region accounted for the largest market share in 2021, owing to the high adoption of metaverse platforms
  • The Asia Pacific region is likely to witness a robust growth rate over the forecast period, owing to factors such as demand for a better viewing experience, an increasing number of start-ups like OneRare, LOKA, and Bolly Heroes


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Frequently Asked Questions about the Global Metaverse Market

What is the estimated value of the Global Metaverse Market?

The Global Metaverse Market was estimated to be valued at $47.5 Billion in 2022.

What is the growth rate of the Global Metaverse Market?

The growth rate of the Global Metaverse Market is 39.4%, with an estimated value of $678.8 Billion by 2030.

What is the forecasted size of the Global Metaverse Market?

The Global Metaverse Market is estimated to be worth $678.8 Billion by 2030.

Who are the key companies in the Global Metaverse Market?

Key companies in the Global Metaverse Market include Meta Platforms, Inc, Tencent Holdings Ltd., ByteDance, Ltd., NetEase, Inc, Nvidia Corporation, Epic Games, Inc, Roblox Corporation, Unity Technologies, Inc. and Nextech AR Solution Corp..

FEATURED COMPANIES

  • Active Theory
  • Decentraland
  • Lilith Games
  • Microsoft Corporation
  • Nextech AR Solution Corp.
  • Roblox Corporation

Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Purchased Database
1.3.2. Internal Database
1.3.3. Secondary Sources & Third-Party Perspectives
1.3.4. Primary Research
1.4. Information Analysis
1.4.1. Data Analysis Models
1.5. Market Formulation & Data Visualization
1.6. Data Validation & Publishing
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segmental Outlook
Chapter 3. Market Variable, Trends & Scope
3.1. Metaverse Market Dynamics
3.1.1. Market Driver Analysis
3.1.2. Market Opportunity Analysis
3.1.3. Market Challenge Analysis
3.2. Penetration & Growth Prospect Mapping
3.3. Metaverse Market - Value Chain Analysis
3.4. Metaverse Market Industry Analysis - Porter’s
3.4.1. Supplier Power
3.4.2. Buyer Power
3.4.3. Substitution Threat
3.4.4. Threat of New Entrants
3.4.5. Competitive Rivalry
3.5. Metaverse Market Industry Analysis - PEST
3.5.1. Political & Legal Landscape
3.5.2. Environmental Landscape
3.5.3. Social Landscape
3.5.4. Technology Landscape
3.6. Major Deals & Strategic Alliances Analysis
3.6.1. Joint Ventures
3.6.2. Mergers & Acquisitions
3.6.3. Licensing & Partnership
3.6.4. Technology Collaborations
3.7. Key Market Trends
Chapter 4. Metaverse Market: Product Estimates & Trend Analysis
4.1. Metaverse Market: Product Analysis
4.1.1. Hardware
4.1.1.1. Displays
4.1.1.2. eXtended reality (XR) hardware
4.1.1.2.1. Haptic Sensors & devices
4.1.1.2.2. Omni Treadmills
4.1.1.2.3. Smart Glasses
4.1.1.3. AR/VR Headsets
4.1.2. Software
4.1.2.1. Asset Creation Tool
4.1.2.2. Programming Engines
4.1.3. Services
Chapter 5. Metaverse Market: Platform Estimates & Trend Analysis
5.1. Metaverse Market: Platform Analysis
5.1.1. Desktop
5.1.2. Mobile
5.1.3. Headsets
Chapter 6. Metaverse Market: Technology Estimates & Trend Analysis
6.1. Metaverse Market: Technology Analysis
6.1.1. Blockchain
6.1.2. Virtual Reality (VR) & Augmented Reality (AR)
6.1.3. Mixed Reality (MR)
6.1.4. Others
Chapter 7. Metaverse Market: Offering Estimates & Trend Analysis
7.1. Metaverse Market: Offering Analysis
7.1.1. Virtual Platforms
7.1.2. Asset Marketplaces
7.1.3. Avatars
7.1.4. Financial Services
Chapter 8. Metaverse Market: Application Estimates & Trend Analysis
8.1. Metaverse Market: Application Analysis
8.1.1. Gaming
8.1.2. Online Shopping
8.1.3. Content Creation & Social Media
8.1.4. Events & Conference
8.1.5. Digital Marketing (Advertising)
8.1.6. Testing and Inspection
8.1.7. Others
Chapter 9. Metaverse Market: End-Use Estimates & Trend Analysis
9.1. Metaverse Market: End-Use Analysis
9.1.1. BFSI
9.1.2. Retail
9.1.3. Media & Entertainment
9.1.4. Education
9.1.5. Aerospace and Defense
9.1.6. Automotive
9.1.7. Others
Chapter 10. Metaverse Market: Regional Estimates & Trend Analysis
10.1. Metaverse Market Share By Region, 2021 & 2030
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.3. Europe
10.3.1. U.K.
10.3.2. Germany
10.3.3. France
10.4. Asia Pacific
10.4.1. China
10.4.2. India
10.4.3. Japan
10.4.4. South Korea
10.5. South America
10.5.1. Brazil
10.5.2. Mexico
10.6. Middle East & Africa
Chapter 11. Competitive Analysis
11.1. Recent Developments & Impact Analysis, by Key Market Participants
11.2. Company/ Competition Categorization (Key Innovators, Market Leaders, Emerging Players)
11.3. Vendor Landscape
11.3.1. Key Company Analysis, 2021
11.4. Company Analysis
11.4.1. Company Market Position Analysis
11.4.2. Competitive Dashboard Analysis
Chapter 12. Competitive Landscape
12.1. Meta Platforms, Inc
12.1.1. Company Overview
12.1.2. Financial Performance
12.1.3. Product Benchmarking
12.1.4. Recent Developments
12.2. Tencent Holdings Ltd.
12.2.1. Company Overview
12.2.2. Financial Performance
12.2.3. Product Benchmarking
12.2.4. Recent Developments
12.3. ByteDance, Ltd.
12.3.1. Company Overview
12.3.2. Financial Performance
12.3.3. Product Benchmarking
12.3.4. Recent Developments
12.4. NetEase, Inc
12.4.1. Company Overview
12.4.2. Financial Performance
12.4.3. Product Benchmarking
12.4.4. Recent Developments
12.5. Nvidia Corporation
12.5.1. Company Overview
12.5.2. Financial Performance
12.5.3. Product Benchmarking
12.5.4. Recent Developments
12.6. Epic Games, Inc
12.6.1. Company Overview
12.6.2. Financial Performance
12.6.3. Product Benchmarking
12.6.4. Recent Developments
12.7. Roblox Corporation
12.7.1. Company Overview
12.7.2. Financial Performance
12.7.3. Product Benchmarking
12.7.4. Recent Developments
12.8. Unity Technologies, Inc.
12.8.1. Company Overview
12.8.2. Financial Performance
12.8.3. Product Benchmarking
12.8.4. Recent Developments
12.9. Lilith Games
12.9.1. Company Overview
12.9.2. Financial Performance
12.9.3. Product Benchmarking
12.9.4. Recent Developments
12.10. Nextech AR Solution Corp.
12.10.1. Company Overview
12.10.2. Financial Performance
12.10.3. Product Benchmarking
12.10.4. Recent Developments
12.11. The Sandbox
12.11.1. Company Overview
12.11.2. Financial Performance
12.11.3. Product Benchmarking
12.11.4. Recent Developments
12.12. Active Theory
12.12.1. Company Overview
12.12.2. Financial Performance
12.12.3. Product Benchmarking
12.12.4. Recent Developments
12.13. Decentraland
12.13.1. Company Overview
12.13.2. Financial Performance
12.13.3. Product Benchmarking
12.13.4. Recent Developments
12.14. Microsoft Corporation
12.14.1. Company Overview
12.14.2. Financial Performance
12.14.3. Product Benchmarking
12.14.4. Recent Developments
List of Tables
Table 1 Metaverse market, 2017-2030 (USD Million)
Table 2 Metaverse market by region, 2017-2030 (USD Million)
Table 3 North America Metaverse market by country, 2017-2030 (USD Million)
Table 4 Asia Pacific Metaverse market by country, 2017-2030 (USD Million)
Table 5 South America Metaverse market by country, 2017-2030 (USD Million)
Table 6 Global Metaverse market by product, 2017-2030 (USD Million)
Table 7 Global Metaverse market by hardware, 2017-2030 (USD Million)
Table 8 Global Metaverse market by eXtended reality (XR) components, 2017-2030 (USD Million)
Table 9 Global Metaverse market by software, 2017-2030 (USD Million)
Table 10 Global Metaverse market by technology, 2017-2030 (USD Million)
Table 11 Global Metaverse market by offering, 2017-2030 (USD Million)
Table 12 Global Metaverse market by application, 2017-2030 (USD Million)
Table 13 Global Metaverse market by end use, 2017-2030 (USD Million)
Table 14 Global Metaverse market revenue, by region, 2017-2030 (USD Million)
Table 15 North America Metaverse market, 2017-2030 (USD Million)
Table 16 North America Metaverse market by country, 2017-2030 (USD Million)
Table 17 North America Metaverse market by product, 2017-2030 (USD Million)
Table 18 North America Metaverse market by hardware, 2017-2030 (USD Million)
Table 19 North America Metaverse market by software, 2017-2030 (USD Million)
Table 20 North America Metaverse market by platform, 2017-2030 (USD Million)
Table 21 North America Metaverse market by technology, 2017-2030 (USD Million)
Table 22 North America Metaverse market by offering, 2017-2030 (USD Million)
Table 23 North America Metaverse market by application, 2017-2030 (USD Million)
Table 24 North America Metaverse market by end use, 2017-2030 (USD Million)
Table 25 US Metaverse market by product, 2017-2030 (USD Million)
Table 26 US Metaverse market by platform, 2017-2030 (USD Million)
Table 27 US Metaverse market by technology, 2017-2030 (USD Million)
Table 28 US Metaverse market by application, 2017-2030 (USD Million)
Table 29 U.S. Metaverse market by end use, 2017-2030 (USD Million)
Table 30 Canada Metaverse market by product, 2017-2030 (USD Million)
Table 31 Canada Metaverse market by platform, 2017-2030 (USD Million)
Table 32 Canada Metaverse market by technology, 2017-2030 (USD Million)
Table 33 Canada Metaverse market by application, 2017-2030 (USD Million)
Table 34 Canada Metaverse market by end use, 2017-2030 (USD Million)
Table 35 Mexico Metaverse market by product, 2017-2030 (USD Million)
Table 36 Mexico Metaverse market by platform, 2017-2030 (USD Million)
Table 37 Mexico Metaverse market by technology, 2017-2030 (USD Million)
Table 38 Mexico Metaverse market by application, 2017-2030 (USD Million)
Table 39 Mexico Metaverse market by end use, 2017-2030 (USD Million)
Table 40 Europe Metaverse market, 2017-2030 (USD Million)
Table 41 Europe Metaverse market by country, 2017-2030 (USD Million)
Table 42 Europe Metaverse market by product, 2017-2030 (USD Million)
Table 43 Europe Metaverse market by hardware, 2017-2030 (USD Million)
Table 44 Europe Metaverse market by software, 2017-2030 (USD Million)
Table 45 Europe Metaverse market by platform, 2017-2030 (USD Million)
Table 46 Europe Metaverse market by technology, 2017-2030 (USD Million)
Table 47 Europe Metaverse market by offering, 2017-2030 (USD Million)
Table 48 Europe Metaverse market by application, 2017-2030 (USD Million)
Table 49 Europe Metaverse market by end use, 2017-2030 (USD Million)
Table 50 U.K. Metaverse market by product, 2017-2030 (USD Million)
Table 51 U.K. Metaverse market by platform, 2017-2030 (USD Million)
Table 52 U.K. Metaverse market by technology, 2017-2030 (USD Million)
Table 53 U.K. Metaverse market by application, 2017-2030 (USD Million)
Table 54 U.K. Metaverse market by end use, 2017-2030 (USD Million)
Table 55 Germany Metaverse market by product, 2017-2030 (USD Million)
Table 56 Germany Metaverse market by platform, 2017-2030 (USD Million)
Table 57 Germany Metaverse market by technology, 2017-2030 (USD Million)
Table 58 Germany Metaverse market by application, 2017-2030 (USD Million)
Table 59 Germany Metaverse market by end use, 2017-2030 (USD Million)
Table 60 France Metaverse market by product, 2017-2030 (USD Million)
Table 61 France Metaverse market by platform, 2017-2030 (USD Million)
Table 62 France Metaverse market by technology, 2017-2030 (USD Million)
Table 63 France Metaverse market by application, 2017-2030 (USD Million)
Table 64 France Metaverse market by end use, 2017-2030 (USD Million)
Table 65 Asia Pacific Metaverse market, 2017-2030 (USD Million)
Table 66 Asia Pacific Metaverse market by country, 2017-2030 (USD Million)
Table 67 Asia Pacific Metaverse market by product, 2017-2030 (USD Million)
Table 68 Asia Pacific Metaverse market by hardware, 2017-2030 (USD Million)
Table 69 Asia Pacific Metaverse market by software, 2017-2030 (USD Million)
Table 70 Asia Pacific Metaverse market by platform, 2017-2030 (USD Million)
Table 71 Asia Pacific Metaverse market by technology, 2017-2030 (USD Million)
Table 72 Asia Pacific Metaverse market by offering, 2017-2030 (USD Million)
Table 73 Asia Pacific Metaverse market by application, 2017-2030 (USD Million)
Table 74 Asia Pacific Metaverse market by end use, 2017-2030 (USD Million)
Table 75 China Metaverse market by product, 2017-2030 (USD Million)
Table 76 China Metaverse market by platform, 2017-2030 (USD Million)
Table 77 China Metaverse market by technology, 2017-2030 (USD Million)
Table 78 China Metaverse market by application, 2017-2030 (USD Million)
Table 79 China Metaverse market by end use, 2017-2030 (USD Million)
Table 80 Japan Metaverse market by product, 2017-2030 (USD Million)
Table 81 Japan Metaverse market by platform, 2017-2030 (USD Million)
Table 82 Japan Metaverse market by technology, 2017-2030 (USD Million)
Table 83 Japan Metaverse market by application, 2017-2030 (USD Million)
Table 84 Japan Metaverse market by end use, 2017-2030 (USD Million)
Table 85 India Metaverse market by product, 2017-2030 (USD Million)
Table 86 India Metaverse market by platform, 2017-2030 (USD Million)
Table 87 India Metaverse market by technology, 2017-2030 (USD Million)
Table 88 India Metaverse market by application, 2017-2030 (USD Million)
Table 89 India Metaverse market by end use, 2017-2030 (USD Million)
Table 90 South Korea Metaverse market by product, 2017-2030 (USD Million)
Table 91 South Korea Metaverse market by platform, 2017-2030 (USD Million)
Table 92 South Korea Metaverse market by technology, 2017-2030 (USD Million)
Table 93 South Korea Metaverse market by application, 2017-2030 (USD Million)
Table 94 South Korea Metaverse market by end use, 2017-2030 (USD Million)
Table 95 South America Metaverse market, 2017-2030 (USD Million)
Table 96 South America Metaverse market by country, 2017-2030 (USD Million)
Table 97 South America Metaverse market by product, 2017-2030 (USD Million)
Table 98 South America Metaverse market by hardware, 2017-2030 (USD Million)
Table 99 South America Metaverse market by software, 2017-2030 (USD Million)
Table 100 South America Metaverse market by platform, 2017-2030 (USD Million)
Table 101 South America Metaverse market by technology, 2017-2030 (USD Million)
Table 102 South America Metaverse market by offering, 2017-2030 (USD Million)
Table 103 South America Metaverse market by application, 2017-2030 (USD Million)
Table 104 South America Metaverse market by end use, 2017-2030 (USD Million)
Table 105 Brazil Metaverse market by Product, 2017-2030 (USD Million)
Table 106 Brazil Metaverse market by platform, 2017-2030 (USD Million)
Table 107 Brazil Metaverse market by technology, 2017-2030 (USD Million)
Table 108 Brazil Metaverse market by application, 2017-2030 (USD Million)
Table 109 Brazil Metaverse market by end use, 2017-2030 (USD Million)
Table 110 Middle East & Africa Metaverse market, 2017-2030 (USD Million)
Table 111 Middle East & Africa Metaverse market by country, 2017-2030 (USD Million)
Table 112 Middle East & Africa Metaverse market by product, 2017-2030 (USD Million)
Table 113 Middle East & Africa Metaverse market by hardware, 2017-2030 (USD Million)
Table 114 Middle East & Africa Metaverse market by software, 2017-2030 (USD Million)
Table 115 Middle East & Africa Metaverse market by platform, 2017-2030 (USD Million)
Table 116 Middle East & Africa Metaverse market by technology, 2017-2030 (USD Million)
Table 117 Middle East & Africa Metaverse market by offering, 2017-2030 (USD Million)
Table 118 Middle East & Africa Metaverse market by application, 2017-2030 (USD Million)
Table 119 Middle East & Africa Metaverse market by end use, 2017-2030 (USD Million)
Table 120 Company categorization
List of Figures
Fig. 1 Metaverse Market Segmentation
Fig. 2 Metaverse Market Report Scope
Fig. 3 Metaverse Market Size (Revenue in USD Million) 2017-2030
Fig. 4 Metaverse Market Analysis-Market Dynamics
Fig. 5 Metaverse Market Size and Growth Prospects (Revenue in USD Million) 2017-2030
Fig. 6 Metaverse Market-Value Chain Analysis
Fig. 7 Metaverse Market Analysis-Porter’s
Fig. 8 Metaverse Market Analysis-PEST
Fig. 9 Metaverse Market-Component Movement Analysis
Fig. 10 Metaverse Market-Platform Movement Analysis
Fig. 11 Metaverse Market-Offering Movement Analysis
Fig. 12 Metaverse Market-Application Movement Analysis
Fig. 13 Metaverse Market-Technology Movement Analysis
Fig. 14 Metaverse Market-End-Use Movement Analysis
Fig. 15 Regional Marketplace: Key Takeaways
Fig. 16 Metaverse Market-Regional Movement Analysis
Fig. 17 North America-Key Takeaways
Fig. 18 Europe-Key Takeaways
Fig. 19 Asia Pacific-Key Takeaways
Fig. 20 South America-Key Takeaways
Fig. 21 South America-Key Takeaways
Fig. 22 Metaverse Market-Key Company Market Share Analysis, 2021
Fig. 23 Metaverse Market-Market Position Analysis
Fig. 24 Metaverse Market-Competitive Dashboard Analysis
  • Meta Platforms, Inc
  • Tencent Holdings Ltd.
  • ByteDance, Ltd.
  • NetEase, Inc
  • Nvidia Corporation
  • Epic Games, Inc
  • Roblox Corporation
  • Unity Technologies, Inc.
  • Lilith Games
  • Nextech AR Solution Corp.
  • The Sandbox
  • Active Theory
  • Decentraland
  • Microsoft Corporation

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