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Extended Reality Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services), By Type, By Delivery Model, By End User, By Application, and By Region

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    Report

  • 116 Pages
  • February 2023
  • Region: Global
  • TechSci Research
  • ID: 5575268
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The global extended reality market is expected to grow at a steady CAGR in the forecast period, 2023-2027. High-end investments in R&D activities, increasing adoption of cloud platforms by enterprises, and the advent of smart eyewear technology and lightweight hardware are the primary factors driving the demand for the global extended reality market in the next five years.

Extended reality is a type of immersive technology that includes the application of virtual reality, augmented reality, mixed reality, and other future realities that may be discovered in the future. It combines 5G technology, edge cloud processing technologies, and on-device processing capability to provide enriching photorealistic visuals and enhanced digital experiences to users. The combination of augmented reality and virtual reality technology enables users to interact with digitalized content using headsets effectively.

The Advent of Smart Eyewear Technology Drives the Market Growth

Earlier, hardware components used in extended reality were bulky and less ergonomic. Market players were investing in R&D activities to make the AR & VR components light in weight, compact, and enhanced mobility flexibility. Headsets and controllers are becoming more compact with time to integrate them with mobile devices easily. Market players introduce wireless headsets for longer battery lives and higher aesthetic appeal. AR & VR hardware components are designed keeping in mind end-users comfort and requirements. Intense competition among the market players fuels the adoption of cutting-edge technology to launch compact devices. Smart eyewear offers a high-quality visual display and efficiently utilizes power. The proliferation of IoT-based devices and advancements in virtual reality technology and hardware is playing a major role in developing smart eyewear technology.

A rise in Applications of Virtual Reality Technology Boosts the market growth

Virtual reality technology creates a computer-generated environment making the user experience and interacting with immersive surroundings. It simulates multiple senses of the user, such as vision, hearing, touch, and smell, which enriches the experience for users. The gaming industry is rapidly adopting virtual reality technology to revolutionize the gaming interface for gamers. The new gaming generation is a promising sector as it offers players an immersive gaming environment that takes the gaming experience to a higher level. With the help of virtual reality technology, digital images can be projected, which creates a 3-D view of players. Educational institutes and centers are using virtual reality to improve the standard of training. In the Aerospace and defense sector, virtual reality aids in enhancing the user experience, especially for simulation and training purposes. Learning in a simulated environment increases user knowledge retention and ensures the accurate transfer of skills to users. The growing applications of virtual reality technology and high-end investments for R&D activities to find innovative virtual reality applications are expected to accelerate the global extended reality market growth.

Market Segmentation

The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on the component, the market is divided into hardware and software, and services. Based on the type, the market is divided into mobile XR and PC-tethered XR. Based on the delivery model, the market is divided into consumer-based and business-based. Based on the end user, the market is divided into healthcare, media and entertainment, manufacturing and industrial, retail and e-commerce, transportation, and others. Based on the application, the market is divided into virtual reality, augmented reality, and mixed reality. Also, the market analysis studies the regional segmentation, divided among the Asia-Pacific region, North American region, European region, South American region, and Middle East & African region.

Market Players

Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc. are the market players operating in the global extended reality market.

Report Scope:

In this report, the global extended reality market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Extended Reality Market, By Component:

  • Hardware
  • Sensors
  • Cameras
  • Transducers
  • Speakers
  • Software
  • Services
  • Professional Services
  • Managed Services

Extended Reality Market, By Type:

  • Mobile XR
  • PC-tethered XR

Extended Reality Market, By Delivery Model:

  • Consumer-Based
  • Business-Based

Extended Reality Market, By End User:

  • Healthcare
  • Media and Entertainment
  • Manufacturing and Industrial
  • Retail and E-Commerce
  • Transportation
  • Others

Extended Reality Market, By Application:

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Extended Reality Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Australia
  • Singapore
  • Malaysia
  • Europe
  • Germany
  • United Kingdom
  • France
  • Italy
  • Spain
  • Poland
  • Denmark
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Peru
  • Chile
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • UAE
  • Iraq
  • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global extended reality market.

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Table of Contents

1. Product Overview2. Research Methodology3. Impact of COVID-19 on Global Extended Reality Market4. Executive Summary
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Extended Reality Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services Managed Services])
6.2.2. By Type (Mobile XR and PC-tethered XR)
6.2.3. By Delivery Model (Consumer-Based and Business-Based)
6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
6.2.6. By Region
6.2.7. By Company (2021)
6.3. Product Market Map
7. North America Extended Reality Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Type
7.2.3. By Delivery Model
7.2.4. By End User
7.2.5. By Application
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Extended Reality Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Type
7.3.1.2.3. By Delivery Model
7.3.1.2.4. By End User
7.3.1.2.5. By Application
7.3.2. Canada Extended Reality Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Type
7.3.2.2.3. By Delivery Model
7.3.2.2.4. By End User
7.3.2.2.5. By Application
7.3.3. Mexico Extended Reality Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Type
7.3.3.2.3. By Delivery Model
7.3.3.2.4. By End User
7.3.3.2.5. By Application
8. Asia-Pacific Extended Reality Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Type
8.2.3. By Delivery Model
8.2.4. By End User
8.2.5. By Application
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Extended Reality Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Type
8.3.1.2.3. By Delivery Model
8.3.1.2.4. By End User
8.3.1.2.5. By Application
8.3.2. India Extended Reality Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Type
8.3.2.2.3. By Delivery Model
8.3.2.2.4. By End User
8.3.2.2.5. By Application
8.3.3. Japan Extended Reality Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Type
8.3.3.2.3. By Delivery Model
8.3.3.2.4. By End User
8.3.3.2.5. By Application
8.3.4. South Korea Extended Reality Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Type
8.3.4.2.3. By Delivery Model
8.3.4.2.4. By End User
8.3.4.2.5. By Application
8.3.5. Australia Extended Reality Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Type
8.3.5.2.3. By Delivery Model
8.3.5.2.4. By End User
8.3.5.2.5. By Application
8.3.6. Singapore Extended Reality Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Type
8.3.6.2.3. By Delivery Model
8.3.6.2.4. By End User
8.3.6.2.5. By Application
8.3.7. Malaysia Extended Reality Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Type
8.3.7.2.3. By Delivery Model
8.3.7.2.4. By End User
8.3.7.2.5. By Application
9. Europe Extended Reality Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Type
9.2.3. By Delivery Model
9.2.4. By End User
9.2.5. By Application
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Extended Reality Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Type
9.3.1.2.3. By Delivery Model
9.3.1.2.4. By End User
9.3.1.2.5. By Application
9.3.2. United Kingdom Extended Reality Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Type
9.3.2.2.3. By Delivery Model
9.3.2.2.4. By End User
9.3.2.2.5. By Application
9.3.3. France Extended Reality Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Type
9.3.3.2.3. By Delivery Model
9.3.3.2.4. By End User
9.3.3.2.5. By Application
9.3.4. Italy Extended Reality Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Type
9.3.4.2.3. By Delivery Model
9.3.4.2.4. By End User
9.3.4.2.5. By Application
9.3.5. Spain Extended Reality Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Type
9.3.5.2.3. By Delivery Model
9.3.5.2.4. By End User
9.3.5.2.5. By Application
9.3.6. Poland Extended Reality Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Type
9.3.6.2.3. By Delivery Model
9.3.6.2.4. By End User
9.3.6.2.5. By Application
9.3.7. Denmark Extended Reality Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Type
9.3.7.2.3. By Delivery Model
9.3.7.2.4. By End User
9.3.7.2.5. By Application
10. South America Extended Reality Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Type
10.2.3. By Delivery Model
10.2.4. By End User
10.2.5. By Application
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Extended Reality Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Type
10.3.1.2.3. By Delivery Model
10.3.1.2.4. By End User
10.3.1.2.5. By Application
10.3.2. Argentina Extended Reality Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Type
10.3.2.2.3. By Delivery Model
10.3.2.2.4. By End User
10.3.2.2.5. By Application
10.3.3. Colombia Extended Reality Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Type
10.3.3.2.3. By Delivery Model
10.3.3.2.4. By End User
10.3.3.2.5. By Application
10.3.4. Peru Extended Reality Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Type
10.3.4.2.3. By Delivery Model
10.3.4.2.4. By End User
10.3.4.2.5. By Application
10.3.5. Chile Extended Reality Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Type
10.3.5.2.3. By Delivery Model
10.3.5.2.4. By End User
10.3.5.2.5. By Application
11. Middle East & Africa Extended Reality Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Type
11.2.3. By Delivery Model
11.2.4. By End User
11.2.5. By Application
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Extended Reality Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Type
11.3.1.2.3. By Delivery Model
11.3.1.2.4. By End User
11.3.1.2.5. By Application
11.3.2. South Africa Extended Reality Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Type
11.3.2.2.3. By Delivery Model
11.3.2.2.4. By End User
11.3.2.2.5. By Application
11.3.3. UAE Extended Reality Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Type
11.3.3.2.3. By Delivery Model
11.3.3.2.4. By End User
11.3.3.2.5. By Application
11.3.4. Iraq Extended Reality Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Type
11.3.4.2.3. By Delivery Model
11.3.4.2.4. By End User
11.3.4.2.5. By Application
11.3.5. Turkey Extended Reality Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Type
11.3.5.2.3. By Delivery Model
11.3.5.2.4. By End User
11.3.5.2.5. By Application
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Qualcomm Technologies Inc.
14.2. Accenture PLC
14.3. Northern Digital Inc.
14.4. Softserve Inc.
14.5. SphereGen Technologies
14.6. Gofind Inc.
14.7. Dassault Systems SolidWorks Corporation
14.8. Agile Lens
14.9. Tata Exlsi
14.10. Medtronic Inc.
15. Strategic Recommendations

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Qualcomm Technologies Inc.
  • Accenture PLC
  • Northern Digital Inc.
  • Softserve Inc.
  • SphereGen Technologies
  • Gofind Inc.
  • Dassault Systems SolidWorks Corporation
  • Agile Lens
  • Tata Exlsi
  • Medtronic Inc.