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Global Extended Reality Market, By Component (Hardware, Software and Services), By Type, By Delivery Model, By End User, By Application, By Region, Competition Forecast and Opportunities, 2017-2027

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    Report

  • 115 Pages
  • April 2022
  • Region: Global
  • TechSci Research
  • ID: 5575268
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The market growth can be attributed to the growing adoption of cloud platforms and light hardware by enterprises

FEATURED COMPANIES

  • Accenture PLC
  • Agile Lens
  • Gofind Inc.
  • Medtronic Inc.
  • Northern Digital Inc.
  • Softserve Inc.
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Speak directly to the analyst to clarify any post sales queries you may have.

10% Free customization

This report comes with 10% free customization, enabling you to add data that meets your specific business needs.

The global extended reality market is projected to grow at a significant rate during the forecast period. The market growth can be attributed to the growing adoption of cloud platforms and light hardware by enterprises. Advancements in smart eyewear technology and increasing investments in R&D activities are also fueling the global extended reality market during the forecast period. Extended reality refers to experiences that combine the virtual and physical realities through the use of computer or wearable technologies to provide enriching photorealistic visuals and enhanced digital experiences to users. Market players are increasingly investing in R&D activities to make the hardware components which are lightweight, compact, and more ergonomic and can be utilized in augmented reality. Market players are introducing new varieties of wireless headsets and controllers that can be easily integrated with mobile devices, hence further propelling the growth of the global extended reality market. Moreover, intense competition among the market players has led to more varieties of AR and VR hardware components and high-quality visual display, designed to provide more comfort to the end-users, which is expected to fuel the growth of the global extended reality market in the coming years. Additionally, the rising penetration of IoT-based devices and growing advancements in virtual reality technologies are expected to contribute to market growth. Rising applications of virtual reality technology and the rapidly expanding gaming industry are also boosting the growth of the global extended reality market. Furthermore, educational institutions and centers, aeroscope and defense sector, and other end-user industries are utilizing virtual reality to enhance user experiences, especially for simulation and training purposes, which is anticipated to boost the growth of the global extended reality market during the forecast period.

The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on component, the market is sub-divided into hardware, software, and services. The hardware segment is anticipated to dominate the global extended reality market owing to its mandatory requirement for the immersive experience provided by extended reality technology. Based on the delivery model, the market is divided into consumer-based and business-based. The business-based delivery model is expected to hold the largest share in the global extended reality market to improve sales and provide new customer engagement methods.

Major players operating in the global extended reality market are Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc., etc.

Years Considered for This Report:

  • Historical Years: 2017-2020
  • Base Year: 2021
  • Estimated Year: 2022E
  • Forecast Period: 2023F-2027F

Objective of the Study:

  • To analyze the historical growth in the market size of global extended reality market from 2017 to 2021
  • To estimate and forecast the market size of global extended reality market from 2022E to 2027F and growth rate until 2027F
  • To classify and forecast global extended reality market based on type, component, delivery model, end user, application, region, and competitive Landscape
  • To identify dominant region or segment in the global extended reality market
  • To identify drivers and challenges for global extended reality market
  • To examine competitive developments such as expansions, new services, mergers & acquisitions, etc, in global extended reality market
  • To identify and analyze the profile of leading players operating in global extended reality market
  • To identify key sustainable strategies adopted by market players in global extended reality market

Report Scope:


In this report, global extended reality market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Extended Reality Market, By Component:

  • Hardware
  • Sensors
  • Cameras
  • Transducers
  • Speakers
  • Software and Services
  • Professional Services
  • Managed Services

Extended Reality Market, By Type:

  • Mobile XR
  • PC-tethered XR

Extended Reality Market, By Delivery Model:

  • Consumer-Based
  • Business-Based

Extended Reality Market, By End User:

  • Healthcare
  • Media and Entertainment
  • Manufacturing and Industrial
  • Retail and E-Commerce
  • Transportation
  • Others

Extended Reality Market, By Application:

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Extended Reality Market, By Region:


North America

  • United States
  • Canada
  • Mexico

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Australia
  • Singapore
  • Malaysia
  • Europe
  • Germany
  • United Kingdom
  • France
  • Italy
  • Spain
  • Poland
  • Denmark

South America

  • Brazil
  • Argentina
  • Colombia
  • Peru
  • Chile

Middle East & Africa

  • Saudi Arabia
  • South Africa
  • UAE
  • Iraq
  • Turkey

The publisher performed both primary as well as exhaustive secondary research for this study. Initially, the publisher sourced a list of service providers across the globe. Subsequently, the publisher conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, the publisher could include the service providers, which could not be identified due to the limitations of secondary research. The publisher analyzed the service providers, and presence of all major players across the globe.

The publisher calculated the market size of global extended reality market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. The publisher sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these services for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by the publisher.

Key Target Audience:

  • Extended reality companies/partners and service providers
  • End-Users
  • Government bodies such as regulating authorities and policy makers
  • Organizations, industry associations, forums and alliances related to global extended reality market

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as service providers, partners, end users, etc. besides allowing them in strategizing investments and capitalizing on market opportunities.

Competitive Landscape

  • Company Profiles: Detailed analysis of the major companies present in global extended reality market

Available Customizations:


With the given market data, the publisher offers customizations according to a company’s specific needs. The following customization options are available for the report:
  • Company Information
  • Detailed analysis and profiling of additional market players (up to five)


This product will be delivered within 1-3 business days.

FEATURED COMPANIES

  • Accenture PLC
  • Agile Lens
  • Gofind Inc.
  • Medtronic Inc.
  • Northern Digital Inc.
  • Softserve Inc.

1. Service Overview2. Research Methodology3. Executive Summary4. Impact of COVID-19 on Global Extended Reality Market
5. Voice of Customers
5.1. Brand Awareness
5.2. Factors Considered while Selecting Vendor
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6. Global Extended Reality Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services])
6.2.2. By Type (Mobile XR and PC-tethered XR)
6.2.3. By Delivery Model (Consumer-Based and Business-Based)
6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
6.2.6. By Region
6.2.7. By Company (2021)
6.3. Market Map
7. North America Extended Reality Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Type
7.2.3. By Delivery Model
7.2.4. By End User
7.2.5. By Application
7.2.6. By Country
7.3. North America: Country Analysis
7.3.1. United States Extended Reality Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Type
7.3.1.2.3. By Delivery Model
7.3.1.2.4. By End User
7.3.1.2.5. By Application
7.3.2. Canada Extended Reality Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Type
7.3.2.2.3. By Delivery Model
7.3.2.2.4. By End User
7.3.2.2.5. By Application
7.3.3. Mexico Extended Reality Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Type
7.3.3.2.3. By Delivery Model
7.3.3.2.4. By End User
7.3.3.2.5. By Application
8. Asia-Pacific Extended Reality Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Type
8.2.3. By Delivery Model
8.2.4. By End User
8.2.5. By Application
8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Extended Reality Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Type
8.3.1.2.3. By Delivery Model
8.3.1.2.4. By End User
8.3.1.2.5. By Application
8.3.2. India Extended Reality Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Type
8.3.2.2.3. By Delivery Model
8.3.2.2.4. By End User
8.3.2.2.5. By Application
8.3.3. Japan Extended Reality Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Type
8.3.3.2.3. By Delivery Model
8.3.3.2.4. By End User
8.3.3.2.5. By Application
8.3.4. South Korea Extended Reality Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Type
8.3.4.2.3. By Delivery Model
8.3.4.2.4. By End User
8.3.4.2.5. By Application
8.3.5. Australia Extended Reality Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Type
8.3.5.2.3. By Delivery Model
8.3.5.2.4. By End User
8.3.5.2.5. By Application
8.3.6. Singapore Extended Reality Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Type
8.3.6.2.3. By Delivery Model
8.3.6.2.4. By End User
8.3.6.2.5. By Application
8.3.7. Malaysia Extended Reality Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Type
8.3.7.2.3. By Delivery Model
8.3.7.2.4. By End User
8.3.7.2.5. By Application
9. Europe Extended Reality Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Type
9.2.3. By Delivery Model
9.2.4. By End User
9.2.5. By Application
9.2.6. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Extended Reality Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Type
9.3.1.2.3. By Delivery Model
9.3.1.2.4. By End User
9.3.1.2.5. By Application
9.3.2. United Kingdom Extended Reality Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Type
9.3.2.2.3. By Delivery Model
9.3.2.2.4. By End User
9.3.2.2.5. By Application
9.3.3. France Extended Reality Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Type
9.3.3.2.3. By Delivery Model
9.3.3.2.4. By End User
9.3.3.2.5. By Application
9.3.4. Italy Extended Reality Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Component
9.3.4.2.2. By Type
9.3.4.2.3. By Delivery Model
9.3.4.2.4. By End User
9.3.4.2.5. By Application
9.3.5. Spain Extended Reality Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Component
9.3.5.2.2. By Type
9.3.5.2.3. By Delivery Model
9.3.5.2.4. By End User
9.3.5.2.5. By Application
9.3.6. Poland Extended Reality Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Component
9.3.6.2.2. By Type
9.3.6.2.3. By Delivery Model
9.3.6.2.4. By End User
9.3.6.2.5. By Application
9.3.7. Denmark Extended Reality Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Component
9.3.7.2.2. By Type
9.3.7.2.3. By Delivery Model
9.3.7.2.4. By End User
9.3.7.2.5. By Application
10. South America Extended Reality Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Type
10.2.3. By Delivery Model
10.2.4. By End User
10.2.5. By Application
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Extended Reality Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Type
10.3.1.2.3. By Delivery Model
10.3.1.2.4. By End User
10.3.1.2.5. By Application
10.3.2. Argentina Extended Reality Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Type
10.3.2.2.3. By Delivery Model
10.3.2.2.4. By End User
10.3.2.2.5. By Application
10.3.3. Colombia Extended Reality Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Type
10.3.3.2.3. By Delivery Model
10.3.3.2.4. By End User
10.3.3.2.5. By Application
10.3.4. Peru Extended Reality Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Type
10.3.4.2.3. By Delivery Model
10.3.4.2.4. By End User
10.3.4.2.5. By Application
10.3.5. Chile Extended Reality Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Type
10.3.5.2.3. By Delivery Model
10.3.5.2.4. By End User
10.3.5.2.5. By Application
11. Middle East & Africa Extended Reality Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Type
11.2.3. By Delivery Model
11.2.4. By End User
11.2.5. By Application
11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Extended Reality Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Type
11.3.1.2.3. By Delivery Model
11.3.1.2.4. By End User
11.3.1.2.5. By Application
11.3.2. South Africa Extended Reality Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Type
11.3.2.2.3. By Delivery Model
11.3.2.2.4. By End User
11.3.2.2.5. By Application
11.3.3. UAE Extended Reality Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Type
11.3.3.2.3. By Delivery Model
11.3.3.2.4. By End User
11.3.3.2.5. By Application
11.3.4. Iraq Extended Reality Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Type
11.3.4.2.3. By Delivery Model
11.3.4.2.4. By End User
11.3.4.2.5. By Application
11.3.5. Turkey Extended Reality Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Type
11.3.5.2.3. By Delivery Model
11.3.5.2.4. By End User
11.3.5.2.5. By Application
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Company Profiles
14.1. Qualcomm Technologies Inc.
14.2. Accenture PLC
14.3. Northern Digital Inc.
14.4. Softserve Inc.
14.5. SphereGen Technologies
14.6. Gofind Inc.
14.7. Dassault Systems SolidWorks Corporation
14.8. Agile Lens
14.9. Tata Exlsi
14.10. Medtronic Inc.
15. Strategic Recommendations

A selection of companies mentioned in this report includes:

  • Qualcomm Technologies Inc.
  • Accenture PLC
  • Northern Digital Inc.
  • Softserve Inc.
  • SphereGen Technologies
  • Gofind Inc.
  • Dassault Systems SolidWorks Corporation
  • Agile Lens
  • Tata Exlsi
  • Medtronic Inc.