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United States Esports Market: Prospects, Trends Analysis, Market Size and Forecasts up to 2027

  • Report

  • 40 Pages
  • April 2022
  • Region: United States
  • Infinium Global Research
  • ID: 5584523
The country research report on the United States esports market is a customer intelligence and competitive study of the United States market. Moreover, the report provides deep insights into demand forecasts, market trends, and, micro and macro indicators in the United States market. Also, factors that are driving and restraining the esports market are highlighted in the study. This is an in-depth business intelligence report based on qualitative and quantitative parameters of the market. Additionally, this report provides readers with market insights and a detailed analysis of market segments to possible micro levels. The companies and dealers/distributors profiled in the report include manufacturers & suppliers of the esports market in the United States.

Segments Covered

The report on the United States esports market provides a detailed analysis of segments in the market based on streaming type, revenue stream, and device type.

Segmentation Based on Streaming Type

  • On Demand
  • Live

Segmentation Based on Revenue Stream

  • Media Rights
  • Game Publisher Fee
  • Sponsorship
  • Digital Advertisement
  • Tickets and Merchandise

Segmentation Based on Device Type

  • Smart Phone
  • Smart TV
  • Desktop-laptop-tablets
  • Gaming Console

Highlights of the Report


The report provides detailed insights into:

1) Demand and supply conditions of the esports market
2) Factor affecting the esports market in the short run and the long run
3) The dynamics including drivers, restraints, opportunities, political, socioeconomic factors, and technological factors
4) Key trends and future prospects
5) Leading companies operating in the esports market and their competitive position in the United States
6) The dealers/distributors profiles provide basic information of top 10 dealers & distributors operating in (United States) the esports market
7) Matrix: to position the product types
8) Market estimates up to 2027

The report answers questions such as:

1) What is the market size of the esports market in the United States?
2) What are the factors that affect the growth in the esports market over the forecast period?
3) What is the competitive position in the United States esports market ?
4) What are the opportunities in the United States esports market ?
5) What are the modes of entering the United States esports market ?

Table of Contents

1. Report Overview
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
3. Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.2.4. Challenges
3.3. PEST-Analysis
3.4. Porter's Diamond Model for the United States Esports Market
3.5. IGR-Growth Matrix Analysis
3.6. Competitive Landscape in the United States Esports Market
4. United States Esports Market by Streaming Type
4.1. On Demand
4.2. Live
5. United States Esports Market by Revenue Stream
5.1. Media Rights
5.2. Game Publisher Fee
5.3. Sponsorship
5.4. Digital Advertisement
5.5. Tickets and Merchandise
6. United States Esports Market by Device Type
6.1. Smart Phone
6.2. Smart TV
6.3. Desktop-laptop-tablets
6.4. Gaming Console
7. Company Profiles