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US Human Augmentation Market (2023-2028) by Type, Functionality, and Applications, Competitive Analysis, Impact of Covid-19, Impact of Economic Slowdown & Impending Recession with Ansoff Analysis

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    Report

  • 148 Pages
  • January 2023
  • Region: United States
  • Infogence Global Research
  • ID: 5585506

On May 9th, 2022; DASA launched a new innovation focus area to explore Generation-After-Next (GAN) human augmentation technologies for use in defense and security

US Human Augmentation Market is estimated to be USD 34.67 Bn in 2023 and is expected to reach USD 92 Bn by 2028, growing at a CAGR of 21.55%.

Market Dynamics

Market dynamics are forces that impact the prices and behaviors of the stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals.

As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

The US Human Augmentation Market is segmented based on Type, Functionality, and Applications.
  • By Type, the market is classified into Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, and Intelligent Virtual Assistants.
  • By Functionality, the market is classified into Body-Worn Products and Non-Body-Worn Products.
  • By Applications, the market is classified into Consumer, Commercial, Medical, Aerospace & Defense, and Industrial.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are B-Temia, Inc., Casio Computer, Co. Ltd., Google LLC, Polar Electro, Rex Bionics Pty. Ltd., Samsung Electronics Co., Ltd., etc.

Competitive Quadrant

The report includes a Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

The report presents a detailed Ansoff matrix analysis for the US Human Augmentation Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development, and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.

The analyst analyses the US Human Augmentation Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.

Based on the SWOT analysis conducted on the industry and industry players, The analyst has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the US Human Augmentation Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter's 5 forces model, PESTLE Analysis, and the Ansoff Matrix. In addition, the impact of COVID-19 and the impact of economic slowdown & impending recession on the market are also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst's competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders

2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study

3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations, and Outlook

4 Market Dynamics
4.1 Drivers
4.1.1 High Demand For Wearable Augmentation Devices In Healthcare Sector
4.1.2 Recent Advent Of AI-Powered Wearable Devices For Restoring Vision And Hearing
4.1.3 Relaxing Brainwaves To Reduce Anxiety And Reviving Mixed Reality
4.2 Restraints
4.2.1 High Cost of Human Augmentation Devices
4.2.2 Health Concerns Related to AR and VR Technologies
4.3 Opportunities
4.3.1 Rising Use of Human Augmentation Technologies to Ensure Safety and Improve Strength of Military Personnel
4.3.2 Growing Implementation of Human Augmentation Technologies in Industrial Applications
4.4 Challenges
4.4.1 Risk of Data Breach and Identity Theft
4.4.2 Dearth of Skilled Personnel for Constant Modifications in Devices

5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 PESTLE Analysis
5.4 SWOT Analysis
5.5 Impact of COVID-19
5.6 Impact of Economic Slowdown & Impending Recession
5.7 Ansoff Matrix Analysis

6 US’ Human Augmentation Market, By Type
6.1 Introduction
6.2 Wearable Devices
6.3 Virtual Reality Devices
6.4 Augmented Reality Devices
6.5 Exoskeletons
6.6 Intelligent Virtual Assistants

7 US’ Human Augmentation Market, By Functionality
7.1 Introduction
7.2 Body-Worn Products
7.3 Non-Body-Worn Products

8 US’ Human Augmentation Market, By Applications
8.1 Introduction
8.2 Consumer
8.3 Commercial
8.4 Medical
8.5 Aerospace & Defense
8.6 Industrial

9 Competitive Landscape
9.1 Competitive Quadrant
9.2 Market Share Analysis
9.3 Strategic Initiatives
9.3.1 M&A and Investments
9.3.2 Partnerships and Collaborations
9.3.3 Product Developments and Improvements

10 Company Profiles
10.1 Atheer, Inc.
10.2 B-Temia, Inc.
10.3 Casio Computer, Co. Ltd.
10.4 Cyberglove Systems LLC
10.5 Ekso Bionics Holdings, Inc.
10.6 Fossil Group
10.7 Google LLC
10.8 GOQII
10.9 Inbenta Holdings, Inc.
10.10 Lifesense Group
10.11 Magic Leap
10.12 Merge Labs, Inc.
10.13 Mobvoi
10.14 Mycroft AI, Inc.
10.15 Polar Electro
10.16 Raytheon Technologies
10.17 Rex Bionics Pty. Ltd.
10.18 Samsung Electronics Co.,Ltd
10.19 Scope AR
10.20 Second Sight Medical Products
10.21 Vuzix Corp.

11 Appendix
11.1 Questionnaire

Companies Mentioned

  • Atheer, Inc.
  • B-Temia, Inc.
  • Casio Computer, Co. Ltd.
  • Cyberglove Systems LLC
  • Ekso Bionics Holdings, Inc.
  • Fossil Group
  • Google LLC
  • GOQII
  • Inbenta Holdings, Inc.
  • Lifesense Group
  • Magic Leap
  • Merge Labs, Inc.
  • Mobvoi
  • Mycroft AI, Inc.
  • Polar Electro
  • Raytheon Technologies
  • Rex Bionics Pty. Ltd.
  • Samsung Electronics Co.,Ltd
  • Scope AR
  • Second Sight Medical Products
  • Vuzix Corp.

Table Information