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Asia Pacific Artificial Intelligence in Sports Market Size, Share & Industry Trends Analysis Report By Component, By Game Type, By Application, By Deployment model, By Technology, By Country and Growth Forecast, 2021-2027

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    Report

  • 139 Pages
  • March 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5590219
The Asia Pacific Artificial Intelligence in Sports Market is expected to witness market growth of 33.1% CAGR during the forecast period (2021 2027).

In recent years, offering the best possible customer experience to fans has become more important than ever. Artificial intelligence (AI) is transforming the sports sector by assisting clubs in providing exceptional customer engagement. Fans may communicate with their favorite athletes and learn more about them using chatbots and virtual assistants. Additionally, artificial intelligence can boost fan involvement even more by providing them with an app that gives them access to their favorite teams. They can track their tickets, receive updates when new stuff becomes available, find check-in locations on game day, and keep track of the schedule.

Teams have been meticulously tracking player information and making predictions on who is expected to be the next top athlete for decades. Scouting and recruiting, on the other hand, take on a whole new meaning with AI. In addition, team staff can record and monitor sophisticated data, then compare it to historical data, rather than utilizing basic metrics like home runs and goals scored. Moreover, this allows them to assess a player's market value or determine whether or not they is expected to be a good match for their squad.

At the China Table Tennis College of Shanghai University of Sport's training centre in east China's Shanghai, a row of ping-pong robots was seen using mechanical arms to serve, while young players on the other side of the tables were engrossed with hitting the balls with distinct landing points back.

These robotic instructors are ping-pong robots created by Shanghai Pong-bot Technology on their own. They were given the moniker Pang-bot and were released in batches. Ping-pong robots from Omron, a Japanese technology company, were on show at the third China International Import Expo (CIIE) and can play table tennis with humans.

Pong-bot and Omron's robots employ high-speed cameras to measure the movement of the ball and artificial intelligence (AI) algorithms to forecast the ball's direction, expanding table tennis' possibilities.

The China market dominated the Asia Pacific Artificial Intelligence in Sports Market by Country in 2020, and is expected to continue to be a dominant market till 2027; thereby, achieving a market value of $581.6 million by 2027. The Japan market is anticipated to grow at a CAGR of 32.2% during (2021 - 2027). Additionally, The India market is expected to exhibit a CAGR of 34% during (2021 - 2027).

Based on Component, the market is segmented into Software and Services. Based on Game Type, the market is segmented into Football, Cricket, Basketball, Tennis, Baseball, and Others. Based on Application, the market is segmented into Game Planning, Game Strategies, Performance Improvement, Injury Prevention Sports Recruitment, and Others. Based on Deployment model, the market is segmented into On-premise and Cloud. Based on Technology, the market is segmented into Machine Learning, Computer Vision, Data Analytics, Natural Language Processing, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Australia, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Catapult Group International Ltd., Facebook (Meta Platforms, Inc.), IBM Corporation, Microsoft Corporation, Salesforce.com, Inc., SAP SE, SAS Institute, Inc., Sportradar AG, Stats Perform, and Trumedia Networks.

Scope of the Study


Market Segments Covered in the Report:


By Component

  • Software
  • Services

By Game Type

  • Football
  • Cricket
  • Basketball
  • Tennis
  • Baseball
  • Others

By Application

  • Game Planning
  • Game Strategies
  • Performance Improvement
  • Injury Prevention Sports Recruitment
  • Others

By Deployment Model

  • On-premise
  • Cloud

By Technology

  • Machine Learning
  • Computer Vision
  • Data Analytics
  • Natural Language Processing
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia Pacific

Key Market Players


List of Companies Profiled in the Report:

  • Catapult Group International Ltd.
  • Facebook (Meta Platforms, Inc.)
  • IBM Corporation
  • Microsoft Corporation
  • com, Inc.
  • SAP SE
  • SAS Institute, Inc.
  • Sportradar AG
  • Stats Perform
  • Trumedia Networks

Unique Offerings from the publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Artificial Intelligence in Sports Market, by Component
1.4.2 Asia Pacific Artificial Intelligence in Sports Market, by Game Type
1.4.3 Asia Pacific Artificial Intelligence in Sports Market, by Application
1.4.4 Asia Pacific Artificial Intelligence in Sports Market, by Deployment Model
1.4.5 Asia Pacific Artificial Intelligence in Sports Market, by Technology
1.4.6 Asia Pacific Artificial Intelligence in Sports Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Publisher Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Mar - 2021, Dec) Leading Players
Chapter 4. Asia Pacific Artificial Intelligence in Sports Market by Component
4.1 Asia Pacific Software Market by Country
4.2 Asia Pacific Services Market by Country
Chapter 5. Asia Pacific Artificial Intelligence in Sports Market by Game Type
5.1 Asia Pacific Football Market by Country
5.2 Asia Pacific Cricket Market by Country
5.3 Asia Pacific Basketball Market by Country
5.4 Asia Pacific Tennis Market by Country
5.5 Asia Pacific Baseball Market by Country
5.6 Asia Pacific Others Market by Country
Chapter 6. Asia Pacific Artificial Intelligence in Sports Market by Application
6.1 Asia Pacific Game Planning Market by Country
6.2 Asia Pacific Game Strategies Market by Country
6.3 Asia Pacific Performance Improvement Market by Country
6.4 Asia Pacific Injury Prevention Sports Recruitment Market by Country
6.5 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Artificial Intelligence in Sports Market by Deployment Model
7.1 Asia Pacific On-premise Market by Country
7.2 Asia Pacific Cloud Market by Country
Chapter 8. Asia Pacific Artificial Intelligence in Sports Market by Technology
8.1 Asia Pacific Machine Learning Market by Country
8.2 Asia Pacific Computer Vision Market by Country
8.3 Asia Pacific Data Analytics Market by Country
8.4 Asia Pacific Natural Language Processing Market by Country
8.5 Asia Pacific Others Market by Country
Chapter 9. Asia Pacific Artificial Intelligence in Sports Market by Country
9.1 China Artificial Intelligence in Sports Market
9.1.1 China Artificial Intelligence in Sports Market by Component
9.1.2 China Artificial Intelligence in Sports Market by Game Type
9.1.3 China Artificial Intelligence in Sports Market by Application
9.1.4 China Artificial Intelligence in Sports Market by Deployment Model
9.1.5 China Artificial Intelligence in Sports Market by Technology
9.2 Japan Artificial Intelligence in Sports Market
9.2.1 Japan Artificial Intelligence in Sports Market by Component
9.2.2 Japan Artificial Intelligence in Sports Market by Game Type
9.2.3 Japan Artificial Intelligence in Sports Market by Application
9.2.4 Japan Artificial Intelligence in Sports Market by Deployment Model
9.2.5 Japan Artificial Intelligence in Sports Market by Technology
9.3 India Artificial Intelligence in Sports Market
9.3.1 India Artificial Intelligence in Sports Market by Component
9.3.2 India Artificial Intelligence in Sports Market by Game Type
9.3.3 India Artificial Intelligence in Sports Market by Application
9.3.4 India Artificial Intelligence in Sports Market by Deployment Model
9.3.5 India Artificial Intelligence in Sports Market by Technology
9.4 South Korea Artificial Intelligence in Sports Market
9.4.1 South Korea Artificial Intelligence in Sports Market by Component
9.4.2 South Korea Artificial Intelligence in Sports Market by Game Type
9.4.3 South Korea Artificial Intelligence in Sports Market by Application
9.4.4 South Korea Artificial Intelligence in Sports Market by Deployment Model
9.4.5 South Korea Artificial Intelligence in Sports Market by Technology
9.5 Australia Artificial Intelligence in Sports Market
9.5.1 Australia Artificial Intelligence in Sports Market by Component
9.5.2 Australia Artificial Intelligence in Sports Market by Game Type
9.5.3 Australia Artificial Intelligence in Sports Market by Application
9.5.4 Australia Artificial Intelligence in Sports Market by Deployment Model
9.5.5 Australia Artificial Intelligence in Sports Market by Technology
9.6 Malaysia Artificial Intelligence in Sports Market
9.6.1 Malaysia Artificial Intelligence in Sports Market by Component
9.6.2 Malaysia Artificial Intelligence in Sports Market by Game Type
9.6.3 Malaysia Artificial Intelligence in Sports Market by Application
9.6.4 Malaysia Artificial Intelligence in Sports Market by Deployment Model
9.6.5 Malaysia Artificial Intelligence in Sports Market by Technology
9.7 Rest of Asia Pacific Artificial Intelligence in Sports Market
9.7.1 Rest of Asia Pacific Artificial Intelligence in Sports Market by Component
9.7.2 Rest of Asia Pacific Artificial Intelligence in Sports Market by Game Type
9.7.3 Rest of Asia Pacific Artificial Intelligence in Sports Market by Application
9.7.4 Rest of Asia Pacific Artificial Intelligence in Sports Market by Deployment Model
9.7.5 Rest of Asia Pacific Artificial Intelligence in Sports Market by Technology
Chapter 10. Company Profiles
10.1 Facebook (Meta Platforms, Inc.)
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segment and Regional Analysis
10.1.4 Research & Development Expense
10.1.5 Recent strategies and developments:
10.1.5.1 Partnerships, Collaborations, and Agreements:
10.1.6 SWOT Analysis
10.2 IBM Corporation
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional & Segmental Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent Strategies and developments:
10.2.5.1 Partnerships, Collaborations and Agreements:
10.2.6 SWOT Analysis
10.3 Microsoft Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Research & Development Expenses
10.3.5 Recent strategies and developments:
10.3.5.1 Partnerships, Collaborations, and Agreements:
10.3.5.2 Acquisition and Mergers:
10.3.6 SWOT Analysis
10.4 Trumedia Networks, Inc.
10.4.1 Company Overview
10.5 SAP SE
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expense
10.5.5 Recent strategies and developments:
10.5.5.1 Partnerships, Collaborations, and Agreements:
10.5.6 SWOT Analysis
10.6 Salesforce.com, Inc.
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent Strategies and developments:
10.6.5.1 Partnerships, Collaborations and Agreements:
10.6.6 SWOT Analysis
10.7 SAS Institute, Inc.
10.7.1 Company Overview
10.7.2 Recent strategies and developments:
10.7.2.1 Partnerships, Collaborations, and Agreements:
10.7.2.2 Acquisition and Mergers:
10.8 Stats Perform Group
10.8.1 Company Overview
10.8.2 Recent strategies and developments:
10.8.2.1 Partnerships, Collaborations, and Agreements:
10.8.2.2 Product Launches and Product Expansions:
10.8.2.3 Acquisition and Mergers:
10.9 Sportradar AG
10.9.1 Company Overview
10.9.2 Recent strategies and developments:
10.9.2.1 Partnerships, Collaborations, and Agreements:
10.9.2.2 Product Launches and Product Expansions:
10.9.2.3 Acquisition and Mergers:
10.10. Catapult Group International Limited
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 Recent strategies and developments:
10.10.4.1 Partnerships, Collaborations, and Agreements:
10.10.4.2 Product Launches and Product Expansions:
10.10.4.3 Acquisition and Mergers:

Companies Mentioned

  • Catapult Group International Ltd.
  • Facebook (Meta Platforms, Inc.)
  • IBM Corporation
  • Microsoft Corporation
  • Salesforce.com, Inc.
  • SAP SE
  • SAS Institute, Inc.
  • Sportradar AG
  • Stats Perform
  • Trumedia Networks

Methodology

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