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Global Cloud Gaming Market Size, Share & Trends Analysis Report by Type (File Streaming, Video Streaming), by Device, by Gamer Type, by Region, and Segment Forecasts, 2022-2030

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    Report

  • 120 Pages
  • June 2022
  • Region: Global
  • Grand View Research
  • ID: 5626309
The global cloud gaming market size is estimated to reach USD 20.94 billion by 2030, registering a CAGR of 45.8% from 2022 to 2030. As cloud storage has gained a more secure position over onsite storage, this has affected the gaming industry. Through cloud gaming services, gamers can access high-quality interactive games remotely without bearing the additional cost of expensive computer systems. The growing number of gamers globally has directed affected the market.



Market growth is likely to be aided by increased investments in 5G technology and affordable access to various cloud-based games. Furthermore, market participants have collaborated with telecom firms to supply cloud gaming services worldwide. AAA Games are readily available on the cloud gaming platforms, and companies are expanding gaming portfolios to have a competitive advantage. For instance, in December 2021, LG Electronics worked with Google Stadia to bring the latter's cloud gaming service to LG Smart TVs operating webOS 5.0 and 6.0.

Game studios embrace industry-wide revolution, pushing the limits of technology and producing constantly updated gaming experiences that scale to millions of players. For instance, AWS has integrated purpose-built game creation capabilities - such as AWS solutions, AWS services, and AWS Partners - with six solution areas to assist developers in developing, testing, and growing their games.

COVID-19 has proved advantageous for the market. As people around the globe began adhering to pandemic norms and restrictions, there was a need for entertainment. While cloud gaming services were available before the pandemic, they gained popularity, and many companies entered the cloud gaming industry. For instance, in October 2020, The Facebook Company, now known as Meta, launched cloud gaming services, particularly for mobile users.

Cloud Gaming Market Report Highlights

  • Asia Pacific region accounted for the largest market share of more than 40% of the global market, owing to the rise in trends towards smartphone gaming..
  • The file streaming industry is expected to increase at a roughly 46.0% percent CAGR over the forecast years. File streaming enables users to play games only after a partial download and allows game developers to cut the expense of creating media and sending out fixes to players; consequently, the file streaming segment is witnessing growth quickly..
  • In terms of gamer type, the casual gamers segment is predicted to grow at the fastest CAGR of more than 45% during the forecast period. The relevancy of smartphones and devices may be credited to the segment's growth..


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Frequently Asked Questions about the Global Cloud Gaming Market

What is the estimated value of the Global Cloud Gaming Market?

The Global Cloud Gaming Market was estimated to be valued at $1.02 Billion in 2022.

What is the growth rate of the Global Cloud Gaming Market?

The growth rate of the Global Cloud Gaming Market is 45.8%, with an estimated value of $20.94 Billion by 2030.

What is the forecasted size of the Global Cloud Gaming Market?

The Global Cloud Gaming Market is estimated to be worth $20.94 Billion by 2030.

Who are the key companies in the Global Cloud Gaming Market?

Key companies in the Global Cloud Gaming Market include Amazon.com Inc., Apple Inc., Electronic Arts, Inc., Google Inc., Intel Corporation, International Business Machines Corporation [known as IBM], Microsoft Corporation, NVIDIA Corporation and Ubitus Inc..

Table of Contents

Chapter 1. Methodology and Scope
1.1 Research Methodology
1.2 Research Scope and Assumptions
1.3 List of Data Sources
Chapter 2. Executive Summary
2.1 Market Outlook
2.2 Segment Outlook
Chapter 3. Market Variables, Trends & Scope
3.1 Market Introduction
3.2 Market Size and Growth Prospects
3.3 Cloud Gaming Market-Value Chain Analysis
3.4 Market Dynamics
3.5 Technology Trends
3.6 Regulatory Trends
3.7 Vendor Trends
3.8 Buyer/ End User Trends
3.8.1 Market driver analysis
3.8.1.1 Increasing number of gamers globally
3.8.1.2 Burgeoning demand for competitive gaming
3.8.2 Market restraint/challenges analysis
3.8.2.1 Server allocation issues and fluctuating internet speed
3.9 Penetration & Growth Prospect Mapping
3.10 Porter’s Five Forces Analysis
3.11 PEST Analysis
3.11.1 Political
3.11.2 Economic
3.11.3 Social
3.11.4 Technological
3.12 COVID-19 Impact on Cloud Gaming Market
3.12.1 Cloud Computing Market-COVID-19 Regional Analysis
3.12.1.1 North America
3.12.1.2 Europe
3.12.1.3 Asia Pacific
3.12.1.4 Latin America
3.12.1.5 MEA
3.13 Data Generation and Storage Analysis
3.14 Network Traffic Trend Analysis
Chapter 4. Cloud Gaming Market: Type Estimates & Trend Analysis
4.1 Market Size Estimates & Forecasts and Trend Analysis, 2018-2030 (USD Million)
4.2 Type Movement Analysis & Market Share, 2021 & 2030
4.3 File Streaming
4.3.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
4.4 Video Streaming
4.4.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
Chapter 5. Cloud Gaming Market: Device Estimates & Trend Analysis
5.1 Market Size Estimates & Forecasts and Trend Analysis, 2018-2030 (USD Million)
5.2 Device Movement Analysis & Market Share, 2021 & 2030
5.3 Smartphones
5.3.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
5.4 Tablets
5.4.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
5.5 Gaming Consoles
5.5.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
5.6 PCs & Laptops
5.6.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
5.7 Smart TVs
5.7.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
5.8 Head-Mounted Displays
5.8.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
Chapter 6. Cloud Gaming Market: Gamer Type Estimates & Trend Analysis
6.1 Market Size Estimates & Forecasts and Trend Analysis, 2018-2030 (USD Million)
6.2 Gamer Type Movement Analysis & Market Share, 2021 & 2030
6.3 Casual Gamers
6.3.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
6.4 Avid Gamers
6.4.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
6.5 Lifestyle Gamers
6.5.1 Market size estimates and forecasts by region, 2018-2030 (USD Million)
Chapter 7. Cloud Gaming Market: Regional Estimates & Trend Analysis
7.1 Cloud Gaming Market by Region, 2021 & 2030
7.2 Regional Movement Analysis & Market Share, 2021 & 2030
7.3 North America
7.3.1 North America Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.3.2 North America Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.3.3 North America Cloud Gaming Market, by gamer type, 2018-2030 (USD Million)
7.3.4 U.S
7.3.4.1 U.S. Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.3.4.2 U.S. Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.3.4.3 U.S. Cloud Gaming Market, by gamer type, 2018-2030 (USD Million)
7.3.5 Canada
7.3.5.1 Canada Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.3.5.2 Canada Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.3.5.3 Canada Cloud Gaming Market, by gamer type, 2018-2030 (USD Million)
7.4 Europe
7.4.1 Europe Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.4.2 Europe Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.4.3 Europe Cloud Gaming Market, by gamer type, 2018-2030 (USD Million)
7.4.4 U.K.
7.4.4.1 U.K. Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.4.4.2 U.K. Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.4.4.3 U.K. Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.4.5 Germany
7.4.5.1 Germany Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.4.5.2 Germany Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.4.5.3 Germany Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.5 Asia Pacific
7.5.1 Asia Pacific Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.5.2 Asia Pacific Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.5.3 Asia Pacific Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.5.4 China
7.5.4.1 China Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.5.4.2 China Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.5.4.3 China Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.5.5 India
7.5.5.1 India Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.5.5.2 India Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.5.5.3 India Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.5.6 Japan
7.5.6.1 Japan Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.5.6.2 Japan Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.5.6.3 Japan Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.6 Latin America
7.6.1 Latin America Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.6.2 Latin America Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.6.3 Latin America Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.6.4 Brazil
7.6.4.1 Brazil Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.6.4.2 Brazil Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.6.4.3 Brazil Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
7.7 Middle East & Africa (MEA)
7.7.2 Middle East & Africa (MEA) Cloud Gaming Market, by type, 2018-2030 (USD Million)
7.7.3 Middle East & Africa (MEA) Cloud Gaming Market, by device, 2018-2030 (USD Million)
7.7.4 Middle East & Africa (MEA) Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
Chapter 8. Competitive Landscape
8.1 Global Key Players, Recent Developments & Their Impact On the Industry
8.1.1 Company: Microsoft Corporation
8.1.2 Company: Google Inc (Alphabet Inc.)
8.1.3 Company: Amazon Inc.
8.1.4 Company: International Business Machines Corporation (IBM)
8.2 Key Company/Competition Categorization (Key Innovators, Market Leaders, Emerging Players)
8.3 Market Share Analysis, 2021
8.4 List of Other Market Players
Chapter 9. Competitive Landscape
9.1 Amazon.com Inc.
9.1.1 Company Overview
9.1.2 Financial Performance
9.1.3 Recent Developments
9.2 Apple Inc.
9.2.1 Company Overview
9.2.2 Financial Performance
9.2.3 Product benchmarking
9.2.4 Recent Developments
9.3 Electronic Arts, Inc.
9.3.1 Company Overview
9.3.2 Financial Performance
9.3.3 Product benchmarking
9.3.4 Recent Developments
9.4 Google Inc.
9.4.1 Company Overview
9.4.2 Financial Performance
9.4.3 Product benchmarking
9.4.4 Recent Developments
9.5 Intel Corporation
9.5.1 Company Overview
9.5.2 Financial Performance
9.5.3 Product benchmarking
9.5.4 Recent Developments
9.6 International Business Machines Corporation [known as IBM]
9.6.1 Company Overview
9.6.2 Financial Performance
9.6.3 Product benchmarking
9.6.4 Recent Developments
9.7 Microsoft Corporation
9.7.1 Company Overview
9.7.2 Financial Performance
9.7.3 Product benchmarking
9.7.4 Recent Developments
9.8 NVIDIA Corporation
9.8.1 Company Overview
9.8.2 Financial Performance
9.8.3 Product benchmarking
9.8.4 Recent Developments
9.9 Sony Interactive Entertainment LLC
9.9.1 Company Overview
9.9.2 Financial Performance
9.9.3 Product benchmarking
9.9.4 Recent Developments
9.10 Ubitus Inc.
9.10.1 Company Overview
9.10.2 Product benchmarking
9.10.3 Recent Developments
9.11 Tencent Holdings Ltd.
9.11.1 Company Overview
9.11.2 Financial Performance
9.11.3 Product benchmarking
9.11.4 Recent Developments
List of Tables
Table 1 Cloud gaming market size estimates & forecasts, 2018-2030 (USD Million)
Table 2 Cloud gaming market, by region, 2018-2030 (USD Million)
Table 3 Cloud Gaming Market, by type, 2018-2030 (USD Million)
Table 4 Cloud Gaming Market, by device, 2018-2030 (USD Million)
Table 5 Cloud Gaming Market, by Gamer type, 2018-2030 (USD Million)
Table 6 Key market driver impact
Table 7 Key market restraint/challenges impact
Table 8 Minimum speed requirements for some of the most popular gaming platforms
Table 9 Gaming Network Requirements by Category
Table 10 Gaming QoE Requirements by Type
Table 11 Poor Network Performance Impact on Gaming Quality of Experience
Table 12 Cloud gaming market for file streaming, by region, 2018-2030 (USD Million)
Table 13 Cloud gaming market for video streaming, by region, 2018-2030 (USD Million)
Table 14 Cloud gaming market for smartphones, by region, 2018-2030 (USD Million)
Table 15 Cloud gaming market for Tablets, by region, 2018-2030 (USD Million)
Table 16 Cloud gaming market for gaming consoles, by region, 2018-2030 (USD Million)
Table 17 Cloud gaming market for PCs & laptops, by region, 2018-2030 (USD Million)
Table 18 Cloud gaming market for smart TVs, by region, 2018-2030 (USD Million)
Table 19 Cloud gaming market for head-mounted displays, by region, 2018-2030 (USD Million)
Table 20 Cloud gaming market for casual gamers, by region, 2018-2030 (USD Million)
Table 21 Cloud gaming market for avid gamers, by region, 2018-2030 (USD Million)
Table 22 Cloud gaming market for lifestyle gamers, by region, 2018-2030 (USD Million)
Table 23 North America cloud gaming market, by type, 2018-2030 (USD Million)
Table 24 North America cloud gaming market, by device, 2018-2030 (USD Million)
Table 25 North America cloud gaming market, by gamer type, 2018-2030 (USD Million)
Table 26 U.S. cloud gaming market, by type, 2018-2030 (USD Million)
Table 27 U.S. cloud gaming market, by device, 2018-2030 (USD Million)
Table 28 U.S. cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 29 Canada cloud gaming market, by type, 2018-2030 (USD Million)
Table 30 Canada cloud gaming market, by device, 2018-2030 (USD Million)
Table 31 Canada cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 32 Europe cloud gaming market, by type, 2018-2030 (USD Million)
Table 33 Europe cloud gaming market, by device, 2018-2030 (USD Million)
Table 34 Europe cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 35 U.K. cloud gaming market, by type, 2018-2030 (USD Million)
Table 36 U.K. Cloud gaming market, by device, 2018-2030 (USD Million)
Table 37 U.K. Cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 38 Germany cloud gaming market, by type, 2018-2030 (USD Million)
Table 39 Germany cloud gaming market, by device, 2018-2030 (USD Million)
Table 40 Germany cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 41 Asia Pacific cloud gaming market, by type, 2018-2030 (USD Million)
Table 42 Asia Pacific cloud gaming market, by device, 2018-2030 (USD Million)
Table 43 Asia Pacific cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 44 China cloud gaming market, by type, 2018-2030 (USD Million)
Table 45 China cloud gaming market, by device, 2018-2030 (USD Million)
Table 46 China cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 47 India cloud gaming market, by type, 2018-2030 (USD Million)
Table 48 India cloud gaming market, by device, 2018-2030 (USD Million)
Table 49 India cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 50 Japan cloud gaming market, by type, 2018-2030 (USD Million)
Table 51 Japan cloud gaming market, by device, 2018-2030 (USD Million)
Table 52 Japan Cloud Gaming Market, by gamers type, 2018-2030 (USD Million)
Table 53 Latin America cloud gaming market, by type, 2018-2030 (USD Million)
Table 54 Latin America cloud gaming market, by device, 2018-2030 (USD Million)
Table 55 Latin America cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 56 Brazil cloud gaming market, by type, 2018-2030 (USD Million)
Table 57 Brazil cloud gaming market, by device, 2018-2030 (USD Million)
Table 58 Brazil cloud gaming market, by gamers type, 2018-2030 (USD Million)
Table 59 Middle East & Africa (MEA) cloud gaming market, by type, 2018-2030 (USD Million)
Table 60 Middle East & Africa (MEA) cloud gaming market, by device, 2018-2030 (USD Million)
Table 61 Middle East & Africa (MEA) cloud gaming market, by gamers type, 2018-2030 (USD Million)
List of Figures
Fig. 1 Industry snapshot
Fig. 2 Cloud Gaming Market-Market size and growth prospects
Fig. 3 Cloud Gaming Market-Value Chain Analysis
Fig. 4 Market dynamics
Fig. 5 Penetration & growth prospects mapping
Fig. 6 Penetration & growth prospects mapping
Fig. 7 PEST analysis
Fig. 8 Cloud Gaming Market, by type, key takeaways, 2018-2030 Revenue (USD Million)
Fig. 9 Type movement analysis & market share, 2021 & 2030 Revenue (USD Million)
Fig. 10 Cloud gaming market, by device, key takeaways, 2018-2030 Revenue (USD Million)
Fig. 11 Device movement analysis & market share, 2021 & 2030 Revenue (USD Million)
Fig. 12 Cloud gaming market, by gamer type, key takeaways, 2018-2030 Revenue (USD Million)
Fig. 13 Gamer type movement analysis & market share, 2021 & 2030 Revenue (USD Million)
Fig. 14 Cloud Gaming Market by region, 2021 & 2030 Revenue (USD Million)
Fig. 15 Regional movement analysis & market share, 2021 & 2030 Revenue (USD Million)
Fig. 16 North America cloud gaming market, 2021 & 2030 Revenue (USD Million)
Fig. 17 Europe cloud gaming market, 2021 & 2030 Revenue (USD Million)
Fig. 18 Asia Pacific cloud gaming market, 2021 & 2030 Revenue (USD Million)
Fig. 19 Latin America cloud gaming market, 2021 & 2030 Revenue (USD Million)
Fig. 20 MEA cloud gaming market, 2021 & 2030 Revenue (USD Million)

Companies Mentioned

  • Amazon.com Inc.
  • Apple Inc.
  • Electronic Arts, Inc.
  • Google Inc.
  • Intel Corporation
  • International Business Machines Corporation [known as IBM]
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Ubitus Inc.
  • Tencent Holdings Ltd.

Methodology

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