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Metaverse Market By Component, By Technology, By Application, By Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2030

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    Report

  • 289 Pages
  • May 2022
  • Region: Global
  • Allied Market Research
  • ID: 5640430
Metaverse platforms are a virtual three-dimensional extension of the internet and social media platforms. Metaverse technologies provide its users with a great deal of versatility, in terms of immersive real-time interactions, as well as the ability to design whatever online environment they desire. With the help of metaverse, anybody can build a space and join a global community on an interoperable and decentralized multiplatform, where they can exchange their products or commodities with the rest of the world.

Rise in demand for work from home and remote working tools during the period of the COVID-19 pandemic led to growth of the global metaverse market. Growing popularity of cryptocurrencies and non-fungible tokens (NFTs) are positively impacting growth of the metaverse market. However, complex security and privacy challenges on the metaverse platform hamper the metaverse market. On the contrary, a positive drive toward decentralized network technology is expected to offer remunerative opportunities for expansion of the metaverse market during the forecast period.

The metaverse market is segmented on the basis of component, technology, application, industry vertical, and region. On the basis of component, the market is divided into hardware, software, and service. Depending on technology, it is classified into blockchain, virtual reality & augmented reality, mixed reality, and others. On the basis of application, it is segmented into gaming, online shopping, content creation & social media, events & conference, digital marketing, testing & inspection, and others. By industry vertical, it is divided into BFSI, retail, media and entertainment, education, aerospace & defense, automotive, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global metaverse market is dominated by key players such as Alibaba Group Holding Limited, ByteDance Ltd, Facebook, Inc., Huawei Technologies Co. Ltd., Nextech AR Solutions Inc., NVIDIA Corporation, Roblox Corporation, Shenzhen Zqgame Co., Ltd, Tencent, and Unity Technologies. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

  • The study provides an in-depth analysis of the global metaverse market forecast along with current & future trends to explain the imminent investment pockets.
  • Information about key drivers, restraints, & opportunities and their impact analysis on global Metaverse trend is provided in the report.
  • Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
  • The quantitative metaverse market analysis from 2021 to 2031 is provided to determine the market potential.

Key Market Segments


By Component

  • Hardware
  • Software
  • Service

By Technology

  • Blockchain
  • Virtual Reality and Augmented Reality
  • Mixed Reality
  • Others

By Application

  • Gaming
  • Online Shopping
  • Content Creation and Social Media
  • Events and Conference
  • Digital Marketing
  • Testing and Inspection
  • Others

By Industry Vertical

  • BFSI
  • Retail
  • Media and Entertainment
  • Education
  • Aerospace and Defense
  • Automotive
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • Italy
  • Rest of Europe
  • U.K.
  • France
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • Alibaba Group Holding Limited
  • ByteDance Ltd
  • Facebook, Inc.
  • Huawei Technologies Co. Ltd.
  • Nextech AR Solutions Inc.
  • NVIDIA Corporation
  • Roblox Corporation
  • Shenzhen Zqgame Co., Ltd
  • Tencent Holdings
  • Unity Technologies

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key findings of the study
2.2. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Top player positioning
3.5. Market dynamics
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
3.6. COVID-19 Impact Analysis on the market
CHAPTER 4: METAVERSE MARKET, BY COMPONENT
4.1 Overview
4.1.1 Market size and forecast
4.2 Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.3 Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 Service
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
CHAPTER 5: METAVERSE MARKET, BY TECHNOLOGY
5.1 Overview
5.1.1 Market size and forecast
5.2 Blockchain
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Virtual Reality and Augmented Reality
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
5.4 Mixed Reality
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market analysis by country
5.5 Others
5.5.1 Key market trends, growth factors and opportunities
5.5.2 Market size and forecast, by region
5.5.3 Market analysis by country
CHAPTER 6: METAVERSE MARKET, BY APPLICATION
6.1 Overview
6.1.1 Market size and forecast
6.2 Gaming
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 Online Shopping
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 Content Creation and Social Media
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
6.5 Events and Conference
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market analysis by country
6.6 Digital Marketing
6.6.1 Key market trends, growth factors and opportunities
6.6.2 Market size and forecast, by region
6.6.3 Market analysis by country
6.7 Testing and Inspection
6.7.1 Key market trends, growth factors and opportunities
6.7.2 Market size and forecast, by region
6.7.3 Market analysis by country
6.8 Others
6.8.1 Key market trends, growth factors and opportunities
6.8.2 Market size and forecast, by region
6.8.3 Market analysis by country
CHAPTER 7: METAVERSE MARKET, BY INDUSTRY VERTICAL
7.1 Overview
7.1.1 Market size and forecast
7.2 BFSI
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market analysis by country
7.3 Retail
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market analysis by country
7.4 Media and Entertainment
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market analysis by country
7.5 Education
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market size and forecast, by region
7.5.3 Market analysis by country
7.6 Aerospace and Defense
7.6.1 Key market trends, growth factors and opportunities
7.6.2 Market size and forecast, by region
7.6.3 Market analysis by country
7.7 Automotive
7.7.1 Key market trends, growth factors and opportunities
7.7.2 Market size and forecast, by region
7.7.3 Market analysis by country
7.8 Others
7.8.1 Key market trends, growth factors and opportunities
7.8.2 Market size and forecast, by region
7.8.3 Market analysis by country
CHAPTER 8: METAVERSE MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Component
8.2.3 North America Market size and forecast, by Technology
8.2.4 North America Market size and forecast, by Application
8.2.5 North America Market size and forecast, by Industry Vertical
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Market size and forecast, by Component
8.2.6.1.2 Market size and forecast, by Technology
8.2.6.1.3 Market size and forecast, by Application
8.2.6.1.4 Market size and forecast, by Industry Vertical
8.2.6.2 Canada
8.2.6.2.1 Market size and forecast, by Component
8.2.6.2.2 Market size and forecast, by Technology
8.2.6.2.3 Market size and forecast, by Application
8.2.6.2.4 Market size and forecast, by Industry Vertical
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Component
8.3.3 Europe Market size and forecast, by Technology
8.3.4 Europe Market size and forecast, by Application
8.3.5 Europe Market size and forecast, by Industry Vertical
8.3.6 Europe Market size and forecast, by country
8.3.6.1 U.K.
8.3.6.1.1 Market size and forecast, by Component
8.3.6.1.2 Market size and forecast, by Technology
8.3.6.1.3 Market size and forecast, by Application
8.3.6.1.4 Market size and forecast, by Industry Vertical
8.3.6.2 France
8.3.6.2.1 Market size and forecast, by Component
8.3.6.2.2 Market size and forecast, by Technology
8.3.6.2.3 Market size and forecast, by Application
8.3.6.2.4 Market size and forecast, by Industry Vertical
8.3.6.3 Germany
8.3.6.3.1 Market size and forecast, by Component
8.3.6.3.2 Market size and forecast, by Technology
8.3.6.3.3 Market size and forecast, by Application
8.3.6.3.4 Market size and forecast, by Industry Vertical
8.3.6.4 Italy
8.3.6.4.1 Market size and forecast, by Component
8.3.6.4.2 Market size and forecast, by Technology
8.3.6.4.3 Market size and forecast, by Application
8.3.6.4.4 Market size and forecast, by Industry Vertical
8.3.6.5 Rest of Europe
8.3.6.5.1 Market size and forecast, by Component
8.3.6.5.2 Market size and forecast, by Technology
8.3.6.5.3 Market size and forecast, by Application
8.3.6.5.4 Market size and forecast, by Industry Vertical
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Component
8.4.3 Asia-Pacific Market size and forecast, by Technology
8.4.4 Asia-Pacific Market size and forecast, by Application
8.4.5 Asia-Pacific Market size and forecast, by Industry Vertical
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Market size and forecast, by Component
8.4.6.1.2 Market size and forecast, by Technology
8.4.6.1.3 Market size and forecast, by Application
8.4.6.1.4 Market size and forecast, by Industry Vertical
8.4.6.2 India
8.4.6.2.1 Market size and forecast, by Component
8.4.6.2.2 Market size and forecast, by Technology
8.4.6.2.3 Market size and forecast, by Application
8.4.6.2.4 Market size and forecast, by Industry Vertical
8.4.6.3 Japan
8.4.6.3.1 Market size and forecast, by Component
8.4.6.3.2 Market size and forecast, by Technology
8.4.6.3.3 Market size and forecast, by Application
8.4.6.3.4 Market size and forecast, by Industry Vertical
8.4.6.4 South Korea
8.4.6.4.1 Market size and forecast, by Component
8.4.6.4.2 Market size and forecast, by Technology
8.4.6.4.3 Market size and forecast, by Application
8.4.6.4.4 Market size and forecast, by Industry Vertical
8.4.6.5 Rest of Asia-Pacific
8.4.6.5.1 Market size and forecast, by Component
8.4.6.5.2 Market size and forecast, by Technology
8.4.6.5.3 Market size and forecast, by Application
8.4.6.5.4 Market size and forecast, by Industry Vertical
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Component
8.5.3 LAMEA Market size and forecast, by Technology
8.5.4 LAMEA Market size and forecast, by Application
8.5.5 LAMEA Market size and forecast, by Industry Vertical
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Latin America
8.5.6.1.1 Market size and forecast, by Component
8.5.6.1.2 Market size and forecast, by Technology
8.5.6.1.3 Market size and forecast, by Application
8.5.6.1.4 Market size and forecast, by Industry Vertical
8.5.6.2 Middle East
8.5.6.2.1 Market size and forecast, by Component
8.5.6.2.2 Market size and forecast, by Technology
8.5.6.2.3 Market size and forecast, by Application
8.5.6.2.4 Market size and forecast, by Industry Vertical
8.5.6.3 Africa
8.5.6.3.1 Market size and forecast, by Component
8.5.6.3.2 Market size and forecast, by Technology
8.5.6.3.3 Market size and forecast, by Application
8.5.6.3.4 Market size and forecast, by Industry Vertical
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Key developments
CHAPTER 10: COMPANY PROFILES
10.1 Alibaba Group Holding Limited
10.1.1 Company overview
10.1.2 Company snapshot
10.1.3 Operating business segments
10.1.4 Product portfolio
10.1.5 Business performance
10.1.6 Key strategic moves and developments
10.2 ByteDance Ltd
10.2.1 Company overview
10.2.2 Company snapshot
10.2.3 Operating business segments
10.2.4 Product portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 Facebook, Inc.
10.3.1 Company overview
10.3.2 Company snapshot
10.3.3 Operating business segments
10.3.4 Product portfolio
10.3.5 Business performance
10.3.6 Key strategic moves and developments
10.4 Huawei Technologies Co. Ltd.
10.4.1 Company overview
10.4.2 Company snapshot
10.4.3 Operating business segments
10.4.4 Product portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 Nextech AR Solutions Inc.
10.5.1 Company overview
10.5.2 Company snapshot
10.5.3 Operating business segments
10.5.4 Product portfolio
10.5.5 Business performance
10.5.6 Key strategic moves and developments
10.6 NVIDIA Corporation
10.6.1 Company overview
10.6.2 Company snapshot
10.6.3 Operating business segments
10.6.4 Product portfolio
10.6.5 Business performance
10.6.6 Key strategic moves and developments
10.7 Roblox Corporation
10.7.1 Company overview
10.7.2 Company snapshot
10.7.3 Operating business segments
10.7.4 Product portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 Shenzhen Zqgame Co., Ltd
10.8.1 Company overview
10.8.2 Company snapshot
10.8.3 Operating business segments
10.8.4 Product portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 Tencent Holdings
10.9.1 Company overview
10.9.2 Company snapshot
10.9.3 Operating business segments
10.9.4 Product portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 Unity Technologies
10.10.1 Company overview
10.10.2 Company snapshot
10.10.3 Operating business segments
10.10.4 Product portfolio
10.10.5 Business performance
10.10.6 Key strategic moves and developments
LIST OF TABLES
Table 1. Global Metaverse Market, by Component, 2020-2030, ($Million)
Table 2. Metaverse Market Revenue, for Hardware, by Region, 2020-2030, ($Million)
Table 3. Metaverse Market for Hardware by Country, 2020-2030, ($Million)
Table 4. Metaverse Market Revenue, for Software, by Region, 2020-2030, ($Million)
Table 5. Metaverse Market for Software by Country, 2020-2030, ($Million)
Table 6. Metaverse Market Revenue, for Service, by Region, 2020-2030, ($Million)
Table 7. Metaverse Market for Service by Country, 2020-2030, ($Million)
Table 8. Global Metaverse Market, by Technology, 2020-2030, ($Million)
Table 9. Metaverse Market Revenue, for Blockchain, by Region, 2020-2030, ($Million)
Table 10. Metaverse Market for Blockchain by Country, 2020-2030, ($Million)
Table 11. Metaverse Market Revenue, for Virtual Reality and Augmented Reality, by Region, 2020-2030, ($Million)
Table 12. Metaverse Market for Virtual Reality and Augmented Reality by Country, 2020-2030, ($Million)
Table 13. Metaverse Market Revenue, for Mixed Reality, by Region, 2020-2030, ($Million)
Table 14. Metaverse Market for Mixed Reality by Country, 2020-2030, ($Million)
Table 15. Metaverse Market Revenue, for Others, by Region, 2020-2030, ($Million)
Table 16. Metaverse Market for Others by Country, 2020-2030, ($Million)
Table 17. Global Metaverse Market, by Application, 2020-2030, ($Million)
Table 18. Metaverse Market Revenue, for Gaming, by Region, 2020-2030, ($Million)
Table 19. Metaverse Market for Gaming by Country, 2020-2030, ($Million)
Table 20. Metaverse Market Revenue, for Online Shopping, by Region, 2020-2030, ($Million)
Table 21. Metaverse Market for Online Shopping by Country, 2020-2030, ($Million)
Table 22. Metaverse Market Revenue, for Content Creation and Social Media, by Region, 2020-2030, ($Million)
Table 23. Metaverse Market for Content Creation and Social Media by Country, 2020-2030, ($Million)
Table 24. Metaverse Market Revenue, for Events and Conference, by Region, 2020-2030, ($Million)
Table 25. Metaverse Market for Events and Conference by Country, 2020-2030, ($Million)
Table 26. Metaverse Market Revenue, for Digital Marketing, by Region, 2020-2030, ($Million)
Table 27. Metaverse Market for Digital Marketing by Country, 2020-2030, ($Million)
Table 28. Metaverse Market Revenue, for Testing and Inspection, by Region, 2020-2030, ($Million)
Table 29. Metaverse Market for Testing and Inspection by Country, 2020-2030, ($Million)
Table 30. Metaverse Market Revenue, for Others, by Region, 2020-2030, ($Million)
Table 31. Metaverse Market for Others by Country, 2020-2030, ($Million)
Table 32. Global Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 33. Metaverse Market Revenue, for Bfsi, by Region, 2020-2030, ($Million)
Table 34. Metaverse Market for Bfsi by Country, 2020-2030, ($Million)
Table 35. Metaverse Market Revenue, for Retail, by Region, 2020-2030, ($Million)
Table 36. Metaverse Market for Retail by Country, 2020-2030, ($Million)
Table 37. Metaverse Market Revenue, for Media and Entertainment, by Region, 2020-2030, ($Million)
Table 38. Metaverse Market for Media and Entertainment by Country, 2020-2030, ($Million)
Table 39. Metaverse Market Revenue, for Education, by Region, 2020-2030, ($Million)
Table 40. Metaverse Market for Education by Country, 2020-2030, ($Million)
Table 41. Metaverse Market Revenue, for Aerospace and Defense, by Region, 2020-2030, ($Million)
Table 42. Metaverse Market for Aerospace and Defense by Country, 2020-2030, ($Million)
Table 43. Metaverse Market Revenue, for Automotive, by Region, 2020-2030, ($Million)
Table 44. Metaverse Market for Automotive by Country, 2020-2030, ($Million)
Table 45. Metaverse Market Revenue, for Others, by Region, 2020-2030, ($Million)
Table 46. Metaverse Market for Others by Country, 2020-2030, ($Million)
Table 47. Metaverse Market, by Region, 2020-2030, ($Million)
Table 48. North America Metaverse Market, by Component, 2020-2030, ($Million)
Table 49. North America Metaverse Market, by Technology, 2020-2030, ($Million)
Table 50. North America Metaverse Market, by Application, 2020-2030, ($Million)
Table 51. North America Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 52. North America Metaverse Market, by Country, 2020-2030, ($Million)
Table 53. U.S. Metaverse Market, by Component, 2020-2030, ($Million)
Table 54. U.S. Metaverse Market, by Technology, 2020-2030, ($Million)
Table 55. U.S. Metaverse Market, by Application, 2020-2030, ($Million)
Table 56. U.S. Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 57. Canada Metaverse Market, by Component, 2020-2030, ($Million)
Table 58. Canada Metaverse Market, by Technology, 2020-2030, ($Million)
Table 59. Canada Metaverse Market, by Application, 2020-2030, ($Million)
Table 60. Canada Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 61. Europe Metaverse Market, by Component, 2020-2030, ($Million)
Table 62. Europe Metaverse Market, by Technology, 2020-2030, ($Million)
Table 63. Europe Metaverse Market, by Application, 2020-2030, ($Million)
Table 64. Europe Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 65. Europe Metaverse Market, by Country, 2020-2030, ($Million)
Table 66. U.K. Metaverse Market, by Component, 2020-2030, ($Million)
Table 67. U.K. Metaverse Market, by Technology, 2020-2030, ($Million)
Table 68. U.K. Metaverse Market, by Application, 2020-2030, ($Million)
Table 69. U.K. Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 70. France Metaverse Market, by Component, 2020-2030, ($Million)
Table 71. France Metaverse Market, by Technology, 2020-2030, ($Million)
Table 72. France Metaverse Market, by Application, 2020-2030, ($Million)
Table 73. France Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 74. Germany Metaverse Market, by Component, 2020-2030, ($Million)
Table 75. Germany Metaverse Market, by Technology, 2020-2030, ($Million)
Table 76. Germany Metaverse Market, by Application, 2020-2030, ($Million)
Table 77. Germany Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 78. Italy Metaverse Market, by Component, 2020-2030, ($Million)
Table 79. Italy Metaverse Market, by Technology, 2020-2030, ($Million)
Table 80. Italy Metaverse Market, by Application, 2020-2030, ($Million)
Table 81. Italy Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 82. Rest of Europe Metaverse Market, by Component, 2020-2030, ($Million)
Table 83. Rest of Europe Metaverse Market, by Technology, 2020-2030, ($Million)
Table 84. Rest of Europe Metaverse Market, by Application, 2020-2030, ($Million)
Table 85. Rest of Europe Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 86. Asia-Pacific Metaverse Market, by Component, 2020-2030, ($Million)
Table 87. Asia-Pacific Metaverse Market, by Technology, 2020-2030, ($Million)
Table 88. Asia-Pacific Metaverse Market, by Application, 2020-2030, ($Million)
Table 89. Asia-Pacific Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 90. Asia-Pacific Metaverse Market, by Country, 2020-2030, ($Million)
Table 91. China Metaverse Market, by Component, 2020-2030, ($Million)
Table 92. China Metaverse Market, by Technology, 2020-2030, ($Million)
Table 93. China Metaverse Market, by Application, 2020-2030, ($Million)
Table 94. China Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 95. India Metaverse Market, by Component, 2020-2030, ($Million)
Table 96. India Metaverse Market, by Technology, 2020-2030, ($Million)
Table 97. India Metaverse Market, by Application, 2020-2030, ($Million)
Table 98. India Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 99. Japan Metaverse Market, by Component, 2020-2030, ($Million)
Table 100. Japan Metaverse Market, by Technology, 2020-2030, ($Million)
Table 101. Japan Metaverse Market, by Application, 2020-2030, ($Million)
Table 102. Japan Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 103. South Korea Metaverse Market, by Component, 2020-2030, ($Million)
Table 104. South Korea Metaverse Market, by Technology, 2020-2030, ($Million)
Table 105. South Korea Metaverse Market, by Application, 2020-2030, ($Million)
Table 106. South Korea Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 107. Rest of Asia-Pacific Metaverse Market, by Component, 2020-2030, ($Million)
Table 108. Rest of Asia-Pacific Metaverse Market, by Technology, 2020-2030, ($Million)
Table 109. Rest of Asia-Pacific Metaverse Market, by Application, 2020-2030, ($Million)
Table 110. Rest of Asia-Pacific Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 111. LAMEA Metaverse Market, by Component, 2020-2030, ($Million)
Table 112. LAMEA Metaverse Market, by Technology, 2020-2030, ($Million)
Table 113. LAMEA Metaverse Market, by Application, 2020-2030, ($Million)
Table 114. LAMEA Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 115. LAMEA Metaverse Market, by Country, 2020-2030, ($Million)
Table 116. Latin America Metaverse Market, by Component, 2020-2030, ($Million)
Table 117. Latin America Metaverse Market, by Technology, 2020-2030, ($Million)
Table 118. Latin America Metaverse Market, by Application, 2020-2030, ($Million)
Table 119. Latin America Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 120. Middle East Metaverse Market, by Component, 2020-2030, ($Million)
Table 121. Middle East Metaverse Market, by Technology, 2020-2030, ($Million)
Table 122. Middle East Metaverse Market, by Application, 2020-2030, ($Million)
Table 123. Middle East Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 124. Africa Metaverse Market, by Component, 2020-2030, ($Million)
Table 125. Africa Metaverse Market, by Technology, 2020-2030, ($Million)
Table 126. Africa Metaverse Market, by Application, 2020-2030, ($Million)
Table 127. Africa Metaverse Market, by Industry Vertical, 2020-2030, ($Million)
Table 128. Alibaba Group Holding Limited: Company Snapshot
Table 129. Alibaba Group Holding Limited: Operating Segments
Table 130. Alibaba Group Holding Limited: Product Portfolio
Table 131. Alibaba Group Holding Limited: Net Sales
Table 132. Alibaba Group Holding Limited: Key Stratergies
Table 133. Bytedance Ltd: Company Snapshot
Table 134. Bytedance Ltd: Operating Segments
Table 135. Bytedance Ltd: Product Portfolio
Table 136. Bytedance Ltd: Net Sales
Table 137. Bytedance Ltd: Key Stratergies
Table 138. Facebook, Inc.: Company Snapshot
Table 139. Facebook, Inc.: Operating Segments
Table 140. Facebook, Inc.: Product Portfolio
Table 141. Facebook, Inc.: Net Sales
Table 142. Facebook, Inc.: Key Stratergies
Table 143. Huawei Technologies Co. Ltd.: Company Snapshot
Table 144. Huawei Technologies Co. Ltd.: Operating Segments
Table 145. Huawei Technologies Co. Ltd.: Product Portfolio
Table 146. Huawei Technologies Co. Ltd.: Net Sales
Table 147. Huawei Technologies Co. Ltd.: Key Stratergies
Table 148. Nextech Ar Solutions Inc.: Company Snapshot
Table 149. Nextech Ar Solutions Inc.: Operating Segments
Table 150. Nextech Ar Solutions Inc.: Product Portfolio
Table 151. Nextech Ar Solutions Inc.: Net Sales
Table 152. Nextech Ar Solutions Inc.: Key Stratergies
Table 153. Nvidia Corporation: Company Snapshot
Table 154. Nvidia Corporation: Operating Segments
Table 155. Nvidia Corporation: Product Portfolio
Table 156. Nvidia Corporation: Net Sales
Table 157. Nvidia Corporation: Key Stratergies
Table 158. Roblox Corporation: Company Snapshot
Table 159. Roblox Corporation: Operating Segments
Table 160. Roblox Corporation: Product Portfolio
Table 161. Roblox Corporation: Net Sales
Table 162. Roblox Corporation: Key Stratergies
Table 163. Shenzhen Zqgame Co., Ltd: Company Snapshot
Table 164. Shenzhen Zqgame Co., Ltd: Operating Segments
Table 165. Shenzhen Zqgame Co., Ltd: Product Portfolio
Table 166. Shenzhen Zqgame Co., Ltd: Net Sales
Table 167. Shenzhen Zqgame Co., Ltd: Key Stratergies
Table 168. Tencent Holdings: Company Snapshot
Table 169. Tencent Holdings: Operating Segments
Table 170. Tencent Holdings: Product Portfolio
Table 171. Tencent Holdings: Net Sales
Table 172. Tencent Holdings: Key Stratergies
Table 173. Unity Technologies: Company Snapshot
Table 174. Unity Technologies: Operating Segments
Table 175. Unity Technologies: Product Portfolio
Table 176. Unity Technologies: Net Sales
Table 177. Unity Technologies: Key Stratergies
LIST OF FIGURES
Figure 1. Metaverse Market Segmentation
Figure 2. Metaverse Market, 2020-2030
Figure 3. Metaverse Market, 2020-2030
Figure 4. Top Investment Pockets, by Region
Figure 5. Porter Five-1
Figure 6. Porter Five-2
Figure 7. Porter Five-3
Figure 8. Porter Five-4
Figure 9. Porter Five-5
Figure 10. Top Player Positioning
Figure 11. Metaverse Market:Drivers, Restraints and Opportunities
Figure 12. Metaverse Market, by Component, 2020 (%)
Figure 13. Comparative Share Analysis of Hardware Metaverse Market, 2020-2030 (%)
Figure 14. Comparative Share Analysis of Software Metaverse Market, 2020-2030 (%)
Figure 15. Comparative Share Analysis of Service Metaverse Market, 2020-2030 (%)
Figure 16. Metaverse Market, by Technology, 2020 (%)
Figure 17. Comparative Share Analysis of Blockchain Metaverse Market, 2020-2030 (%)
Figure 18. Comparative Share Analysis of Virtual Reality and Augmented Reality Metaverse Market, 2020-2030 (%)
Figure 19. Comparative Share Analysis of Mixed Reality Metaverse Market, 2020-2030 (%)
Figure 20. Comparative Share Analysis of Others Metaverse Market, 2020-2030 (%)
Figure 21. Metaverse Market, by Application, 2020 (%)
Figure 22. Comparative Share Analysis of Gaming Metaverse Market, 2020-2030 (%)
Figure 23. Comparative Share Analysis of Online Shopping Metaverse Market, 2020-2030 (%)
Figure 24. Comparative Share Analysis of Content Creation and Social Media Metaverse Market, 2020-2030 (%)
Figure 25. Comparative Share Analysis of Events and Conference Metaverse Market, 2020-2030 (%)
Figure 26. Comparative Share Analysis of Digital Marketing Metaverse Market, 2020-2030 (%)
Figure 27. Comparative Share Analysis of Testing and Inspection Metaverse Market, 2020-2030 (%)
Figure 28. Comparative Share Analysis of Others Metaverse Market, 2020-2030 (%)
Figure 29. Metaverse Market, by Industry Vertical, 2020 (%)
Figure 30. Comparative Share Analysis of Bfsi Metaverse Market, 2020-2030 (%)
Figure 31. Comparative Share Analysis of Retail Metaverse Market, 2020-2030 (%)
Figure 32. Comparative Share Analysis of Media and Entertainment Metaverse Market, 2020-2030 (%)
Figure 33. Comparative Share Analysis of Education Metaverse Market, 2020-2030 (%)
Figure 34. Comparative Share Analysis of Aerospace and Defense Metaverse Market, 2020-2030 (%)
Figure 35. Comparative Share Analysis of Automotive Metaverse Market, 2020-2030 (%)
Figure 36. Comparative Share Analysis of Others Metaverse Market, 2020-2030 (%)
Figure 37. Metaverse Market by Region, 2020
Figure 38. U.S. Metaverse Market, 2020-2030 ($Million)
Figure 39. Canada Metaverse Market, 2020-2030 ($Million)
Figure 40. U.K. Metaverse Market, 2020-2030 ($Million)
Figure 41. France Metaverse Market, 2020-2030 ($Million)
Figure 42. Germany Metaverse Market, 2020-2030 ($Million)
Figure 43. Italy Metaverse Market, 2020-2030 ($Million)
Figure 44. Rest of Europe Metaverse Market, 2020-2030 ($Million)
Figure 45. China Metaverse Market, 2020-2030 ($Million)
Figure 46. India Metaverse Market, 2020-2030 ($Million)
Figure 47. Japan Metaverse Market, 2020-2030 ($Million)
Figure 48. South Korea Metaverse Market, 2020-2030 ($Million)
Figure 49. Rest of Asia-Pacific Metaverse Market, 2020-2030 ($Million)
Figure 50. Latin America Metaverse Market, 2020-2030 ($Million)
Figure 51. Middle East Metaverse Market, 2020-2030 ($Million)
Figure 52. Africa Metaverse Market, 2020-2030 ($Million)
Figure 53. Top Winning Strategies, by Year
Figure 54. Top Winning Strategies, by Development
Figure 55. Top Winning Strategies, by Company
Figure 56. Product Mapping of Top 10 Players
Figure 57. Competitive Dashboard
Figure 58. Competitive Heatmap of Top 10 Key Players
Figure 59. Alibaba Group Holding Limited.: Net Sales, ($Million)
Figure 60. Bytedance Ltd.: Net Sales, ($Million)
Figure 61. Facebook, Inc. Net Sales, ($Million)
Figure 62. Huawei Technologies Co. Ltd. Net Sales, ($Million)
Figure 63. Nextech Ar Solutions Inc. Net Sales, ($Million)
Figure 64. Nvidia Corporation.: Net Sales, ($Million)
Figure 65. Roblox Corporation.: Net Sales, ($Million)
Figure 66. Shenzhen Zqgame Co. Ltd.: Net Sales, ($Million)
Figure 67. Tencent Holdings.: Net Sales, ($Million)
Figure 68. Unity Technologies.: Net Sales, ($Million)

Executive Summary

According to this report titled, 'Metaverse Market,' the metaverse market was valued at $41.9 billion in 2020, and is estimated to reach $1,237.0 billion by 2030, growing at a CAGR of 40.4% from 2021 to 2030.

Metaverse platform provides a virtual world that can incorporate elements of social networking, online gaming, augmented reality (AR), virtual reality (VR), and cryptocurrency. Augmented reality (AR) and virtual reality (VR) enhances user experience by superimposing visual components, music, and other sensory input into real-world environments, which enables them to provide users with a more engaging and immersive experience. Such applications enable growth of the global metaverse market. Furthermore, key factors that drive growth of the metaverse market size include rise in demand for work from home and remote working tools during the period of the COVID-19 pandemic. Moreover, growth in popularity of cryptocurrencies and non-fungible tokens (NFTs) positively impact growth of the metaverse market size. However, complex security and privacy challenges on the metaverse platform hamper the metaverse market forecast. On the contrary, a positive drive toward decentralized network technology is expected to offer remunerative opportunities for expansion of the metaverse market during the forecast period.

On the basis of application, the gaming segment dominated the overall metaverse market share in 2020, and is expected to continue this trend during the forecast period. This is attributed to rise in demand for advanced video games that offer next-level immersion. However, the content creation & social media segments is expected to witness highest growth as demand for non-conventional social media platforms is anticipated to grow in the coming years, which is expected to further fuel growth of the global metaverse industry.

Region wise, the metaverse market size was dominated by North America in 2020, and is expected to retain its position during the forecast period, owing to high concentration of metaverse technology vendors in the region. However, Asia-Pacific is expected to witness significant growth during the forecast period, owing to its ongoing rapid digital transformation trends that are expected to increase the scope for the metaverse industry in the region.

The COVID-19 pandemic had an overall positive impact on the global metaverse market and its opportunities. According to a report published by SAGE Journals in May 2021, the average time spent on playing video games went up by more than 71% during the period of COVID-19 lockdowns. This influenced many popular game companies to expand their offerings portfolio to fictional world and virtual worlds during the period. For instance, in July 2020, Epic Games partnered with American rap artist, Travis Scott to host their Astronomical Tour in Fortnite. This concert stacked up 45.8 million live audiences in-game and over 120 million views through live streams on YouTube and Twitch. Such instances are promising great opportunities for the future of metaverse platforms and technologies which are anticipated to grow in the coming years.

Key findings of the Study

  • By technology, the virtual reality & augmented reality segment accounted for the largest metaverse market share in 2020.
  • By region, North America generated the highest revenue in 2020.
  • By industry vertical, the media and entertainment segment generated the highest revenue in 2020.
The key players profiled in the metaverse market analysis are Alibaba Group Holding Limited, ByteDance Ltd, Facebook, Inc., Huawei Technologies Co. Ltd., Nextech AR Solutions Inc., NVIDIA Corporation, Roblox Corporation, Shenzhen Zqgame Co., Ltd, Tencent, and Unity Technologies. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Companies Mentioned

  • Alibaba Group Holding Limited
  • ByteDance Ltd
  • Facebook, Inc.
  • Huawei Technologies Co. Ltd.
  • Nextech AR Solutions Inc.
  • NVIDIA Corporation
  • Roblox Corporation
  • Shenzhen Zqgame Co., Ltd
  • Tencent Holdings
  • Unity Technologies

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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