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Family/Indoor Entertainment Centers Global Market Report 2024

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    Report

  • 200 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5766991
The family/indoor entertainment centers market size has grown rapidly in recent years. It will grow from $28.32 billion in 2023 to $32.55 billion in 2024 at a compound annual growth rate (CAGR) of 15.0%. The growth observed in the historical period can be attributed to factors such as changing leisure preferences, the popularity of weather-independent activities, urbanization, the rise of nuclear families, diverse entertainment offerings, and the impact of busy lifestyles on leisure choices.

The family/indoor entertainment centers market size is expected to see rapid growth in the next few years. It will grow to $55.49 billion in 2028 at a compound annual growth rate (CAGR) of 14.3%. The anticipated growth in the forecast period can be attributed to factors such as the implementation of membership and loyalty programs, participation in cultural events and festivals, emphasis on accessibility and inclusivity, community engagement initiatives, and the promotion of family-centric dining experiences. Major trends expected in the forecast period include the incorporation of virtual and augmented reality experiences, the emergence of hybrid entertainment concepts, the popularity of e-sports and gaming lounges, the offering of customized and themed birthday party packages, and the adoption of digital ticketing and reservation systems.

The family or indoor entertainment centers market is expected to experience growth driven by the increasing inclination of the young population towards mobile gaming. Mobile gaming involves playing games on portable devices with easy accessibility. Family indoor entertainment centers cater to this trend by offering a variety of mobile games, making them an attractive option for the younger demographic. For example, a report from The Journal of Pediatrics in March 2021 highlighted that children and youth spend an average of 20 hours per week playing mobile games, constituting approximately 50% of global gaming. As a result, the growing preference of the young population for mobile gaming is anticipated to contribute to the increased demand for family or indoor entertainment centers during the forecast period.

The family or indoor entertainment center market is anticipated to witness growth propelled by the increasing trend of urbanization. Urbanization involves the rising concentration of the population in urban areas, leading to the growth and expansion of cities and towns. The fast-paced and often stressful nature of urban life has created a demand for leisure activities that offer fun, engagement, and a temporary escape from daily routines. Family or indoor entertainment centers address this need by providing a variety of attractions and activities. For example, a report from the World Bank in 2022 indicated that over 50% of the world's population would reside in urban regions. The urban population is projected to reach 6 billion by 2045, representing a 1.5-fold increase. Additionally, urban land consumption is expected to expand at a rate up to 50% faster than population growth, leading to a projected increase of 1.2 million km2 in urban built-up area by 2030. Consequently, the growth of urbanization is a key driver for the expansion of the family or indoor entertainment center market.

Major players in the family or indoor entertainment centers (FEC) market are actively developing innovative products, exemplified by the introduction of family entertainment centers (FEC). An FEC is a facility, whether indoor or outdoor, specifically designed to offer a diverse range of recreational activities and entertainment suitable for families and individuals across different age groups. As an illustration, in September 2023, Spectrum Metro, a commercial project based in India, unveiled its Family Entertainment Center spanning an impressive 71,000 sq. ft. This FEC distinguishes itself through its groundbreaking approach, serving as a hub for family entertainment and recreational activities. The center seamlessly integrates features such as an amusement park, fitness options, and sports experiences, providing a unique fusion of entertainment and physical activities. Positioned as an unparalleled destination, this Family Entertainment Center caters to various events, including birthday parties, school outings, and corporate gatherings.

Major players in the family or indoor entertainment centers (FEC) market are embracing a strategic partnership approach to introduce new attractions and experiences, both in Branson and beyond. Strategic partnerships involve companies leveraging each other's strengths and resources for mutual benefits and success. For example, in June 2021, The Track Family Fun Parks, a family-friendly entertainment center based in the United States, entered into a partnership with Fruition Partners, a private investment firm also based in the US. This collaboration envisions Fruition Partners utilizing The Track's model and engaging in partnerships with or acquiring other robust FEC operators, with a focus on the southern and southeastern United States. The strategic plan for Track Family Fun Parks, in collaboration with Fruition, involves enhancing existing staff and properties while introducing new attractions and experiences, not limited to Branson but also extending their footprint beyond.

In April 2022, Dave & Buster's, a US-based family entertainment company, successfully acquired Main Event in a deal amounting to $835 million. This strategic move enhances Main Event's extensive chain of family entertainment centers, which are located in 50 different locations across the United States. The acquisition represents a significant boost for Main Event, further solidifying its presence and offerings in the family entertainment industry. Main Event, the acquired company, is also a US-based family entertainment company.

Major companies operating in the family/indoor entertainment centers market report are The Walt Disney Company, Bandai Namco Entertainment, Merlin Entertainments, Dave & Buster’s Inc., Bowlmor AMF Corporation, Main Event Entertainment, KidZania, Amoeba Services, Scene75 Entertainment Centers, Gatti’s Pizza Corporation, Round1 Entertainment, Cinergy Entertainment Group, Sky Zone, Fun Spot America Theme Parks, Tenpin, Timezone Global, Andretti Indoor Karting & Games, iPlay America, Billy Beez, Legoland Discovery Center, Lucky Strike Entertainment, Nickelodeon Universe, Fun City, Funriders Leisure & Amusement, Toy Town, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt. Ltd., Safari Nation, CEC Entertainment Inc.

North America was the largest region in the family or indoor entertainment centers market in 2023. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the family/indoor entertainment centers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Family/indoor entertainment centers encompass various activity areas, including arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and other entertainment spaces. Arcade studios are venues where individuals can pay to play games on machines. These entertainment centers come in different sizes, ranging from up to 5,000 sq ft to over 30 acres, offering diverse spaces for recreational activities. The revenue sources for family/indoor entertainment centers include entry fees and ticket sales, food and beverages, merchandising, advertising, and other avenues. These centers cater to different demographics, such as families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (aged 25+).

The family or indoor entertainment centers market research report is one of a series of new reports that provides family or indoor entertainment centers market statistics, including family or indoor entertainment centers industry global market size, regional shares, competitors with an family or indoor entertainment centers market share, detailed family or indoor entertainment centers market segments, market trends and opportunities, and any further data you may need to thrive in the family or indoor entertainment centers industry. This family or indoor entertainment centers market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The family or indoor entertainment centers market includes revenues earned by entities by providing services such as arcade games, competitive activities, thrill rides, gaming zones, and bowling alleys. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary2. Family/Indoor Entertainment Centers Market Characteristics3. Family/Indoor Entertainment Centers Market Trends and Strategies
4. Family/Indoor Entertainment Centers Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Family/Indoor Entertainment Centers Market Size and Growth
5.1. Global Family/Indoor Entertainment Centers Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Family/Indoor Entertainment Centers Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Family/Indoor Entertainment Centers Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Family/Indoor Entertainment Centers Market Segmentation
6.1. Global Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Other Activity Areas
6.2. Global Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Up to 5,000 sq ft
  • 5,001 to 10,000 sq ft
  • 10,001 to 20,000 sq ft
  • 20,001 to 40,000 sq ft
1 to 10 Acres
10 to 30 Acres
  • Over 30 Acres
6.3. Global Family/Indoor Entertainment Centers Market, Segmentation by Revenue Source, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Other Sources
6.4. Global Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)
7. Family/Indoor Entertainment Centers Market Regional and Country Analysis
7.1. Global Family/Indoor Entertainment Centers Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Family/Indoor Entertainment Centers Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Family/Indoor Entertainment Centers Market
8.1. Asia-Pacific Family/Indoor Entertainment Centers Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Family/Indoor Entertainment Centers Market
9.1. China Family/Indoor Entertainment Centers Market Overview
9.2. China Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Family/Indoor Entertainment Centers Market
10.1. India Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Family/Indoor Entertainment Centers Market
11.1. Japan Family/Indoor Entertainment Centers Market Overview
11.2. Japan Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Family/Indoor Entertainment Centers Market
12.1. Australia Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Family/Indoor Entertainment Centers Market
13.1. Indonesia Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Family/Indoor Entertainment Centers Market
14.1. South Korea Family/Indoor Entertainment Centers Market Overview
14.2. South Korea Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Family/Indoor Entertainment Centers Market
15.1. Western Europe Family/Indoor Entertainment Centers Market Overview
15.2. Western Europe Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Family/Indoor Entertainment Centers Market
16.1. UK Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Family/Indoor Entertainment Centers Market
17.1. Germany Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Family/Indoor Entertainment Centers Market
18.1. France Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Family/Indoor Entertainment Centers Market
19.1. Italy Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Family/Indoor Entertainment Centers Market
20.1. Spain Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Family/Indoor Entertainment Centers Market
21.1. Eastern Europe Family/Indoor Entertainment Centers Market Overview
21.2. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Family/Indoor Entertainment Centers Market
22.1. Russia Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Family/Indoor Entertainment Centers Market
23.1. North America Family/Indoor Entertainment Centers Market Overview
23.2. North America Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Family/Indoor Entertainment Centers Market
24.1. USA Family/Indoor Entertainment Centers Market Overview
24.2. USA Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Family/Indoor Entertainment Centers Market
25.1. Canada Family/Indoor Entertainment Centers Market Overview
25.2. Canada Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Family/Indoor Entertainment Centers Market
26.1. South America Family/Indoor Entertainment Centers Market Overview
26.2. South America Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Family/Indoor Entertainment Centers Market
27.1. Brazil Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Family/Indoor Entertainment Centers Market
28.1. Middle East Family/Indoor Entertainment Centers Market Overview
28.2. Middle East Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Family/Indoor Entertainment Centers Market
29.1. Africa Family/Indoor Entertainment Centers Market Overview
29.2. Africa Family/Indoor Entertainment Centers Market, Segmentation by Activity area, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Family/Indoor Entertainment Centers Market, Segmentation by Facility Size, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Family/Indoor Entertainment Centers Market, Segmentation by Visitor, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Family/Indoor Entertainment Centers Market Competitive Landscape and Company Profiles
30.1. Family/Indoor Entertainment Centers Market Competitive Landscape
30.2. Family/Indoor Entertainment Centers Market Company Profiles
30.2.1. The Walt Disney Company
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Bandai Namco Entertainment
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Merlin Entertainments
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Dave & Buster’s Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Bowlmor AMF Corporation
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Family/Indoor Entertainment Centers Market Other Major and Innovative Companies
31.1. Main Event Entertainment
31.2. KidZania
31.3. Amoeba Services
31.4. Scene75 Entertainment Centers
31.5. Gatti’s Pizza Corporation
31.6. Round1 Entertainment
31.7. Cinergy Entertainment Group
31.8. Sky Zone
31.9. Fun Spot America Theme Parks
31.10. Tenpin
31.11. Timezone Global
31.12. Andretti Indoor Karting & Games
31.13. iPlay America
31.14. Billy Beez
31.15. Legoland Discovery Center
32. Global Family/Indoor Entertainment Centers Market Competitive Benchmarking33. Global Family/Indoor Entertainment Centers Market Competitive Dashboard34. Key Mergers and Acquisitions in the Family/Indoor Entertainment Centers Market
35. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis
35.1 Family/Indoor Entertainment Centers Market in 2028 - Countries Offering Most New Opportunities
35.2 Family/Indoor Entertainment Centers Market in 2028 - Segments Offering Most New Opportunities
35.3 Family/Indoor Entertainment Centers Market in 2028 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Family/Indoor Entertainment Centers Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on family/indoor entertainment centers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for family/indoor entertainment centers? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Activity area: Arcade Studios; AR and VR Gaming Zones; Physical Play Activities; Skill/Competition Games; Other Activity Areas
2) By Facility Size: Up To 5,000 Sq ft; 5,001 To 10,000 Sq ft; 10,001 To 20,000 Sq ft; 20,001 To 40,000 Sq ft; 1 To 10 Acres; 10 To 30 Acres; Over 30 Acres
3) By Revenue Source: Entry Fees and Ticket Sales; Food and Beverages; Merchandising; Advertisement; Other Sources
4) By Visitor: Families With Children (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+)

Key Companies Mentioned: The Walt Disney Company; Bandai Namco Entertainment; Merlin Entertainments; Dave & Buster’s Inc.; Bowlmor AMF Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • The Walt Disney Company
  • Bandai Namco Entertainment
  • Merlin Entertainments
  • Dave & Buster’s Inc.
  • Bowlmor AMF Corporation
  • Main Event Entertainment
  • KidZania
  • Amoeba Services
  • Scene75 Entertainment Centers
  • Gatti’s Pizza Corporation
  • Round1 Entertainment
  • Cinergy Entertainment Group
  • Sky Zone
  • Fun Spot America Theme Parks
  • Tenpin
  • Timezone Global
  • Andretti Indoor Karting & Games
  • iPlay America
  • Billy Beez
  • Legoland Discovery Center
  • Lucky Strike Entertainment
  • Nickelodeon Universe
  • Fun City
  • Funriders Leisure & Amusement
  • Toy Town
  • Apex Entertainment
  • Urban Air Adventure Park
  • Smaash Entertainment Pvt. Ltd.
  • Safari Nation
  • CEC Entertainment Inc.

Methodology

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