+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Global Virtual Production Market by Component (Hardware, Services, Software), Production Stage (Post-Production, Pre-Production, Production), End-User - Forecast 2023-2030

  • PDF Icon

    Report

  • 185 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5666380
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Virtual Production Market size was estimated at USD 2.17 billion in 2022, USD 2.55 billion in 2023, and is expected to grow at a CAGR of 18.19% to reach USD 8.27 billion by 2030.

Virtual production integrates physical and virtual filmmaking techniques to create breakthrough media. Real-time 3D engines are used to create photorealistic sets and displayed on large LED walls behind physical sets using the real-time rendering capabilities of the game engines. The cameras are synced with the game engines for enhanced realism and depth of perspective. Virtual production allows studios to build bigger, innovate more, and deliver high-quality results in production. The rising popularity of enhanced graphics and the surging demand for visual effects in film production studios are accelerating the use of virtual production techniques. However, elevated cost and technical complexities of virtual production may impede their adoption by the film industry. Moreover, the introduction of technologically advanced virtual production hardware and integration of software with novel technologies such as artificial intelligence (AI) and machine learning (ML) can provide real-time insights and improve the visibility of operations and is expected to encourage their adoption by end-users worldwide.

Regional Insights

The virtual production market represents a highly evolving landscape in the Americas owing to their extensive applications in the filmmaking studios in the region. The growing demand for online videos and the rising popularity of on-demand video streaming in the APAC and EMEA countries are encouraging visual production in the region. Governments and cultural organizations worldwide are heavily investing in the film sector to support the growth of a sustainable local film industry by empowering the private sector with financing packages that support local content and promote filmmaking. For instance, in March 2023, Saudi Cultural Development Fund launched its Film Sector Financing Program, offering USD 233 million in financial support to local and international film companies involved in the country’s burgeoning cinema industry. Additionally, advances in virtual production software and hardware broaden their applications in content creation, three-dimensional texturing, and post-process motion-capturing data, which is expected to accelerate their use by film and media producers across the world.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Production Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Production Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NaturalPoint, Inc., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies, Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vu Technologies Corp, and Weta FX Ltd.

Market Segmentation & Coverage

This research report categorizes the Virtual Production Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
      • Cameras
        • 360 Cameras
        • Action Cameras
        • Compact Cameras
        • DSLR Cameras
        • Medium Format Cameras
        • Traditional Film Cameras
      • GPUs & Video Cards
      • LED Display Wall
      • Memory & Storage
      • Workstations
    • Services
    • Software
  • Production Stage
    • Post-Production
    • Pre-Production
    • Production
  • End-User
    • Film & Television
    • Gaming
    • Marketing & Advertisements
    • Social Media Content
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the Virtual Production Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Production Market?
  3. What are the technology trends and regulatory frameworks in the Virtual Production Market?
  4. What is the market share of the leading vendors in the Virtual Production Market?
  5. Which modes and strategic moves are suitable for entering the Virtual Production Market?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Virtual Production Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising popularity of movies with extensive graphics among consumers
5.1.1.2. Proliferating demand for visual effects in gaming industry
5.1.1.3. Increasing adoption of virtual production for the creation of commercial ads
5.1.2. Restraints
5.1.2.1. High cost associated with virtual production
5.1.3. Opportunities
5.1.3.1. Advancements in virtual production technologies and systems
5.1.3.2. Adoption of camera robotics for the production of movies
5.1.4. Challenges
5.1.4.1. Technical complexities of virtual production method
5.2. Market Segmentation Analysis
5.2.1. Component: Significant penetration of virtual production software
5.2.2. Production Stage: Expanding use of virtual production for post-production in media industry
5.2.3. End-User: Proliferating demand from film & television industry
5.3. Market Trend Analysis
5.3.1. Rise in film production coupled with the adoption of advanced virtual production technologies
5.3.2. Significant growth in OTT customer base coupled with high penetration of film making companies in the APAC region
5.3.3. Competent strategies by native players bolster virtual production market expansion in the EMEA region.
5.4. Cumulative Impact of COVID-19
5.5. Cumulative Impact of Russia-Ukraine Conflict
5.6. Cumulative Impact of High Inflation
5.7. Porter’s Five Forces Analysis
5.7.1. Threat of New Entrants
5.7.2. Threat of Substitutes
5.7.3. Bargaining Power of Customers
5.7.4. Bargaining Power of Suppliers
5.7.5. Industry Rivalry
5.8. Value Chain & Critical Path Analysis
5.9. Regulatory Framework
6. Virtual Production Market, by Component
6.1. Introduction
6.2. Hardware
6.3.1. Cameras
6.3.2.1. 360 Cameras
6.3.2.2. Action Cameras
6.3.2.3. Compact Cameras
6.3.2.4. DSLR Cameras
6.3.2.5. Medium Format Cameras
6.3.2.6. Traditional Film Cameras
6.3.2. GPUs & Video Cards
6.3.3. LED Display Wall
6.3.4. Memory & Storage
6.3.5. Workstations
6.3. Services
6.4. Software
7. Virtual Production Market, by Production Stage
7.1. Introduction
7.2. Post-Production
7.3. Pre-Production
7.4. Production
8. Virtual Production Market, by End-User
8.1. Introduction
8.2. Film & Television
8.3. Gaming
8.4. Marketing & Advertisements
8.5. Social Media Content
9. Americas Virtual Production Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Virtual Production Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Virtual Production Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Arctic7 Goes Into Virtual Production After Two Studio Acquisitions
12.3.1.2. The Weber Shandwick Collective Acquires Extended Reality Firm
12.3.2. Agreement, Collaboration, & Partnership
12.3.2.1. Planar and OptiTrack Present Their Most Advanced Set of Broadcast Technologies at NAB 2023
12.3.2.2. Cannes Next Partners with Film Soho to Present Global Virtual Production Summit
12.3.2.3. Media.Monks Collaborates with Epic Games to Showcase Unreal Engine 5 Use in the First Virtual Production Open House in India
12.3.2.4. Anna Valley and Garden Studios Join Forces To Provide New Large-Scale Virtual Production Studio.
12.3.2.5. Yorkshire Companies Partner On Virtual Production
12.3.3. New Product Launch & Enhancement
12.3.3.1. FTV Launching Virtual Production Revolution with Pixotope XR studio
12.3.3.2. Sony Launches VERONA LED Displays for Virtual Production
12.3.3.3. Pixotope Pocket launched to support virtual production education
12.3.3.4. LG Launches New Broadcast, Virtual Production, Extended Reality Solutions At Nab Show
12.3.3.5. Sony announces new Virtual Production Tool Set
12.3.3.6. Yuchip Launches Revolutionary XR LED Screen For Virtual Production
12.3.3.7. Amazon Studios Debuts AWS-Powered Virtual Production Mega Stage
12.3.3.8. ROE Visual’s Black Pearl BP2V2 Remains Indispensable in Virtual Production
12.3.4. Investment & Funding
12.3.4.1. LAMDA receives funding for Virtual Production technology
12.3.4.2. Hungary Takes the Lead in Film Production with €11 Million (USD 11.81 million) Virtual Studio Investment
12.3.4.3. Singapore launches fresh fund to develop capabilities in virtual production
12.3.5. Award, Recognition, & Expansion
12.3.5.1. Aptech Launches India's First Holistic end-end Virtual Production Academy in Mumbai
12.3.5.2. Sony Opens Virtual Production Studio in Shanghai, China
12.3.5.3. Vu Extends Virtual Production Studio Network To Europe
12.3.5.4. NantStudios Builds Groundbreaking Virtual Production Stages in Australia; World’s Largest LED Volume
12.3.5.5. HTC shows open Vive XR Elite and business solutions
12.3.5.6. Virtual Production Studio Expansion Advances Brand Marketing Capabilities for Tag Americas
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. 360Rize
13.1.2. 80six Ltd.
13.1.3. Adobe Inc.
13.1.4. Amazon.com, Inc.
13.1.5. Autodesk, Inc.
13.1.6. AV Stumpfl GmbH
13.1.7. Avid Technology, Inc.
13.1.8. Aximmetry Technologies Ltd.
13.1.9. Barco NV
13.1.10. Blackmagic Design Pty Ltd
13.1.11. Boris FX, Inc.
13.1.12. Brompton Technology Ltd.
13.1.13. Dimension
13.1.14. Disguise Technologies Limited
13.1.15. DNEG PLC
13.1.16. Epic Games, Inc.
13.1.17. FuseFX
13.1.18. Glassbox Technologies
13.1.19. HTC Corporation
13.1.20. HumanEyes Technologies Ltd.
13.1.21. LG Corporation
13.1.22. Mo-Sys Engineering Ltd.
13.1.23. NaturalPoint, Inc.
13.1.24. NEOM Company
13.1.25. NVIDIA Corporation
13.1.26. Panocam3d.com
13.1.27. Perforce Software, Inc.
13.1.28. Pixar Animation Studios by The Walt Disney Company
13.1.29. Pixotope Technologies
13.1.30. Planar Systems, Inc.
13.1.31. Production Resource Group, L.L.C
13.1.32. Samsung Electronics Co., Ltd.
13.1.33. SHOWRUNNER
13.1.34. Side Effects Software Inc.
13.1.35. Sony Group Corporation
13.1.36. Technicolor Creative Studios SA
13.1.37. Unilumin Group Co., Ltd.
13.1.38. Unity Technologies
13.1.39. Ventuz Technology AG
13.1.40. Vicon Motion Systems Ltd.
13.1.41. Virsabi ApS
13.1.42. Vu Technologies Corp
13.1.43. Weta FX Ltd.
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
FIGURE 2. VIRTUAL PRODUCTION MARKET SIZE, 2022 VS 2030
FIGURE 3. VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
FIGURE 4. VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
FIGURE 7. VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2022 VS 2030 (%)
FIGURE 8. VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 9. VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2022 VS 2030 (%)
FIGURE 10. VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 11. VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2022 VS 2030 (%)
FIGURE 12. VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 13. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 14. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 15. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 16. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 17. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)
FIGURE 21. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2022
FIGURE 22. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2022

Companies Mentioned

  • 360Rize
  • 80six Ltd.
  • Adobe Inc.
  • Amazon.com, Inc.
  • Autodesk, Inc.
  • AV Stumpfl GmbH
  • Avid Technology, Inc.
  • Aximmetry Technologies Ltd.
  • Barco NV
  • Blackmagic Design Pty Ltd
  • Boris FX, Inc.
  • Brompton Technology Ltd.
  • Dimension
  • Disguise Technologies Limited
  • DNEG PLC
  • Epic Games, Inc.
  • FuseFX
  • Glassbox Technologies
  • HTC Corporation
  • HumanEyes Technologies Ltd.
  • LG Corporation
  • Mo-Sys Engineering Ltd.
  • NaturalPoint, Inc.
  • NEOM Company
  • NVIDIA Corporation
  • Panocam3d.com
  • Perforce Software, Inc.
  • Pixar Animation Studios by The Walt Disney Company
  • Pixotope Technologies
  • Planar Systems, Inc.
  • Production Resource Group, L.L.C
  • Samsung Electronics Co., Ltd.
  • SHOWRUNNER
  • Side Effects Software Inc.
  • Sony Group Corporation
  • Technicolor Creative Studios SA
  • Unilumin Group Co., Ltd.
  • Unity Technologies
  • Ventuz Technology AG
  • Vicon Motion Systems Ltd.
  • Virsabi ApS
  • Vū Technologies Corp
  • Wētā FX Ltd.

Methodology

Loading
LOADING...

Table Information