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Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to experience a different reality. AR overlays digital information on real-world elements, whereas VR creates a completely immersive environment that shuts out the physical world. These technologies utilize AR/VR display systems to deliver interactive and visually compelling experiences. The increasing usage of these technologies in applications ranging from gaming to e-commerce has accelerated the demand for AR/VR displays. The rise of remote work and the increased need for virtual collaboration tools, particularly in the ongoing COVID-19 pandemic situation, has spurred the demand for AR and VR display technologies. In retail and e-commerce, these technologies have allowed businesses to offer virtual trial rooms, product demos, and enhance consumer shopping experiences. However, the complex manufacturing process and high cost associated with the device impede their development. Market players are working on developing quality display technologies that are also cost-effective to address these concerns. As technology continues to evolve, we can expect more display functionality sophistication, including resolution improvements, field of view, and overall user comfort. In the coming years, AR and VR can be utilized for simulation-based training, remote surgery, patient care, and therapeutic treatment, showcasing their potential to redefine traditional medical practices.
Regional Insights
The Americas, particularly the United States and Canada, are at the forefront of the thriving AR/VR display technology industry. The region is a hub of innovation, owing to major tech companies investing heavily in AR/VR research & development. The Americas hold a major share of global market value in AR/VR displays and overlooks large-scale production of AR/VR displays, especially for the gaming, healthcare, and military sectors. Asia is the fastest-growing region in the global AR/VR display market, specifically China, Japan, and South Korea. Asian electronic companies have entered the AR/VR market, boosting the production and usage scenario of displays, and are steady contributors to the substantial growth of the industry. Particularly, Japan and South Korea are predominantly invested in using AR/VR technology in tourism, entertainment, and education. Europe is home to several key companies in the AR/VR display industry, contributing significantly to the industry's growth. The region encompasses several companies introducing high-resolution displays to cater to the demands of the AR/VR market. In the Middle East & Africa, there is an increasing level of interest and ongoing investments in AR/VR technology in countries such as the UAE and Saudi Arabia, portraying an immense need for displays.Technology: Exponential adoption of VR technologies built with fully immersive displays
AR technology combines the physical world with digital enhancements, overlaying information or objects onto the user's real-world view. The key aspect of the AR display is that it allows users to remain aware of the physical environment while interacting with digital content. AR displays can be categorized into three types: head-up displays (HUD), handheld displays, and Spatial Displays. Each display type has a unique strength, with HUDs being used primarily in automotive and aviation industries, handheld displays on smartphones and tablets, and spatial displays on smart glasses or similar wearables. On the other hand, VR technology positions users within a completely digital environment, disconnecting them from the physical world. Unlike AR display, VR requires a fully immersive display that presents a 360-degree digital surrounding to users. Two primary types of VR displays widely used in the market are head-mounted displays (HMDs) and cave automatic virtual environments (CAVE), which provide room-sized VR experiences, popular in research and commercial contexts.Device: Rising investments in 3D holograms to enhance AR/VR technology
Holograms embody the epitome of advanced digital reality, with potential spanning industries from retail to healthcare. Crisp, realistic AR/VR displays are intrinsic to the successful execution of 3D holographic projections. As global companies enter to offer holograms, the requirement for detailed and clear AR/VR displays continues to soar, promising immense commercial opportunities in the future. Head-up displays (HUD) lend an advantage to multiple sectors, notably defense and automotive, by enabling operators to view essential data without distraction. Consequently, the necessity for high-resolution, efficient AR/VR displays cannot be undermined. The steady increase in the utilization of HUDs, particularly in car cockpit systems and aircraft, is expected to boost their market value significantly in the coming years. In the realm of projectors, AR/VR displays impact film, events, and education industries by providing a dynamic, viewer-centric experience. Aside from visual quality, AR/VR displays for projectors must facilitate coherent distortions and illuminations, contingent on environmental conditions. This functionality is the future of projectors and is thus fostering research and development in the sector.Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
Digital light processing (DLP) technology utilizes a complex system of small mirrors to project images onto a screen. These mirrors correspond to pixels and can rapidly tilt to produce either light or dark shades, yielding an excellent contrast ratio. This technology has been widely used in cinema projection and home theater systems. In AR/VR space, DLP has the potential to provide high-speed, high-resolution, and efficient optical solutions due to its robust color accuracy and fast refresh speeds. Liquid crystal display (LCD) is a pervasive display technology that employs liquid crystals sandwiched between two sheets of polarizing material. The crystals' alignment is controlled electronically, which determines the amount of light that passes through and creates the image. While being less expensive than other solutions, LCDs may struggle with response speed and deep black levels, factors that are critical to immersion in the AR/VR realm. Liquid crystal on silicon (LCOS) is a reflective technology that modulates light using liquid crystals layered over a silicon chip. It merges the high resolution of LCD with the high contrast and smooth image quality of DLP. However, LCOS can be more expensive, limiting its consumer application in the AR/VR market. Micro-LED displays involve the use of tiny LEDs, thousands of times smaller than conventional LEDs, to create the individual pixel elements. This technology is valued for its potential to deliver superior brightness, lower energy consumption, and increased longevity. Organic light-emitting diodes (OLED) are a revolutionary display technology that uses a thin film of organic material to produce light when subjected to an electric current. OLEDs offer superior contrast ratios, vibrant colors, and fast refresh rates. With the ability to be flexible and thin, they have found extensive use in AR/VR displays.End-User: Extensive utility of AR/VR displays in aerospace & defense industries
In aerospace and defense industries, AR/VR displays are used for advanced simulation training, maintenance, planning for missions, and crisis management. High-quality, ultra-realistic displays are needed to accommodate the complexities inherent in these operations. AR/VR displays in automotive industries comprise the development and testing of new designs, recreating on-road scenarios for safe driving practices, and improving the customer experience in showrooms by presenting a complete digital view of cars. Businesses leverage AR/VR displays for meetings, 3D visualizations for architectural designs, and interactive advertising. They require high-definition, interactive displays that can deliver a seamless user experience. High consumer demand exists for AR/VR displays in gaming, entertainment, online shopping, and social interactions. Displays that excel in response time and visual fidelity can significantly improve the user's immersive experience in these applications. AR/VR displays are beneficial in education for conducting virtual field trips, in-depth learning of complex subjects, and enhancing student engagement. Displays for educational use prioritize interactivity, ease of use, and safety measures. In the energy sector, AR/VR displays assist in simulations for risky operations, disaster management, and training workers in remote locations. The need here centers on robustness, accuracy, and provision for real-time updates and collaboration. For enterprises, AR/VR displays play a crucial role in product design, personnel training, data visualization, and virtual collaboration spaces. Displays necessitate advanced features allowing multiple user interactions and secure data sharing. In the healthcare industry, AR/VR displays for surgical simulations, patient education, pain management, and rehabilitation. The demand for these displays is primarily for precise high-resolution images, haptic feedback, and adherence to stringent medical compliance standards.Market Dynamics
The market dynamics represent an ever-changing landscape of the AR/VR Display Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.Market Disruption Analysis
The market disruption analysis delves into the core elements associated with market-influencing changes, including breakthrough technological advancements that introduce novel features, integration capabilities, regulatory shifts that could drive or restrain market growth, and the emergence of innovative market players challenging traditional paradigms. This analysis facilitates a competitive advantage by preparing players in the AR/VR Display Market to pre-emptively adapt to these market-influencing changes, enhances risk management by early identification of threats, informs calculated investment decisions, and drives innovation toward areas with the highest demand in the AR/VR Display Market.Porter’s Five Forces Analysis
The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the AR/VR Display Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.Value Chain & Critical Path Analysis
The value chain of the AR/VR Display Market encompasses all intermediate value addition activities, including raw materials used, product inception, and final delivery, aiding in identifying competitive advantages and improvement areas. Critical path analysis of the <> market identifies task sequences crucial for timely project completion, aiding resource allocation and bottleneck identification. Value chain and critical path analysis methods optimize efficiency, improve quality, enhance competitiveness, and increase profitability. Value chain analysis targets production inefficiencies, and critical path analysis ensures project timeliness. These analyses facilitate businesses in making informed decisions, responding to market demands swiftly, and achieving sustainable growth by optimizing operations and maximizing resource utilization.Pricing Analysis
The pricing analysis comprehensively evaluates how a product or service is priced within the AR/VR Display Market. This evaluation encompasses various factors that impact the price of a product, including production costs, competition, demand, customer value perception, and changing margins. An essential aspect of this analysis is understanding price elasticity, which measures how sensitive the market for a product is to its price change. It provides insight into competitive pricing strategies, enabling businesses to position their products advantageously in the AR/VR Display Market.Technology Analysis
The technology analysis involves evaluating the current and emerging technologies relevant to a specific industry or market. This analysis includes breakthrough trends across the value chain that directly define the future course of long-term profitability and overall advancement in the AR/VR Display Market.Patent Analysis
The patent analysis involves evaluating patent filing trends, assessing patent ownership, analyzing the legal status and compliance, and collecting competitive intelligence from patents within the AR/VR Display Market and its parent industry. Analyzing the ownership of patents, assessing their legal status, and interpreting the patents to gather insights into competitors' technology strategies assist businesses in strategizing and optimizing product positioning and investment decisions.Trade Analysis
The trade analysis of the AR/VR Display Market explores the complex interplay of import and export activities, emphasizing the critical role played by key trading nations. This analysis identifies geographical discrepancies in trade flows, offering a deep insight into regional disparities to identify geographic areas suitable for market expansion. A detailed analysis of the regulatory landscape focuses on tariffs, taxes, and customs procedures that significantly determine international trade flows. This analysis is crucial for understanding the overarching legal framework that businesses must navigate.Regulatory Framework Analysis
The regulatory framework analysis for the AR/VR Display Market is essential for ensuring legal compliance, managing risks, shaping business strategies, fostering innovation, protecting consumers, accessing markets, maintaining reputation, and managing stakeholder relations. Regulatory frameworks shape business strategies and expansion initiatives, guiding informed decision-making processes. Furthermore, this analysis uncovers avenues for innovation within existing regulations or by advocating for regulatory changes to foster innovation.FPNV Positioning Matrix
The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the AR/VR Display Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).Market Share Analysis
The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the AR/VR Display Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.Recent Developments
Samsung Display Acquires Technology for Next-gen VR Displays
Samsung Display has acquired eMagin, a display company valued at USD 218 million. One of the key highlights of eMagin's OLED microdisplays is their potential to replace current LCD VR displays. With the acquisition, the company planned to bring this cutting-edge display technology to the market and potentially supply it to various companies that are involved in producing mixed reality headsets.VoxelSensors, OQmented Announce AR/VR Partnership
VoxelSensors, a 3D perception technology firm, has partnered with OQmented, a leading AR/VR display and 3D sensing firm. This partnership aims to leverage VoxelSensors' proprietary sensor architecture along with OQmented's Lissajous scan pattern.Google Acquires MicroLED Display Startup for Future AR Headsets
Google LLC by Alphabet Inc. has acquired Raxium, a startup specializing in single panel MicroLED display technologies. This acquisition is part of Google's effort to build next-generation augmented/virtual and mixed reality headsets.Strategy Analysis & Recommendation
The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the AR/VR Display Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.Key Company Profiles
The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., AU Optronics Corp., Augmedics, Barco N.V., BOE Technology Group Co., Ltd., eMagin Corporation, Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Jasper Display Corp., Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Niantic, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.Market Segmentation & Coverage
This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:- Technology
- AR
- VR
- Device
- HMD
- Hologram
- HUD
- Projectors
- Display Technology
- DLP
- LCD
- LCOS
- Micro-LED
- OLED
- End User
- Aerospace & Defense
- Automotive
- Commercial
- Consumer
- Education
- Energy
- Enterprise
- Healthcare
- Application
- Advertising & Marketing
- Gaming
- Maintenance
- Manufacturing
- Simulation & Training
- Sports & Entertainment
- Region
- Americas
- Argentina
- Brazil
- Canada
- Mexico
- United States
- California
- Florida
- Illinois
- New York
- Ohio
- Pennsylvania
- Texas
- Asia-Pacific
- Australia
- China
- India
- Indonesia
- Japan
- Malaysia
- Philippines
- Singapore
- South Korea
- Taiwan
- Thailand
- Vietnam
- Europe, Middle East & Africa
- Denmark
- Egypt
- Finland
- France
- Germany
- Israel
- Italy
- Netherlands
- Nigeria
- Norway
- Poland
- Qatar
- Russia
- Saudi Arabia
- South Africa
- Spain
- Sweden
- Switzerland
- Turkey
- United Arab Emirates
- United Kingdom
- Americas
This research report offers invaluable insights into various crucial aspects of the AR/VR Display Market:
- Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
- Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
- Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
- Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
- Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.
Additionally, the report addresses key questions to assist stakeholders in making informed decisions:
- What is the current market size and projected growth?
- Which products, segments, applications, and regions offer promising investment opportunities?
- What are the prevailing technology trends and regulatory frameworks?
- What is the market share and positioning of the leading vendors?
- What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?
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Table of Contents
Companies Mentioned
- Apple Inc.
- AU Optronics Corp.
- Augmedics
- Barco N.V.
- BOE Technology Group Co., Ltd.
- eMagin Corporation
- Google LLC by Alphabet Inc.
- Holoeye Photonics AG
- Innolux Corporation
- Jasper Display Corp.
- Kopin Corporation
- Kura Technologies
- Lenovo Group Limited
- LG Display Co., Ltd.
- Magic Leap, Inc.
- Meta Platforms, Inc.
- Mojo Vision
- Niantic
- Raontech
- Samsung Electronics Co., Ltd.
- Seiko Epson Corporation
- Sony Group Corporation
- STMicroelectronics N.V.
- TCL Technology Group Corporation
- TeamViewer
- Virtual Realities, LLC
- Vuzix Corporation
- Wave Optics Limited by Snap
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 189 |
Published | May 2024 |
Forecast Period | 2024 - 2030 |
Estimated Market Value ( USD | $ 4.93 Billion |
Forecasted Market Value ( USD | $ 13.37 Billion |
Compound Annual Growth Rate | 17.9% |
Regions Covered | Global |
No. of Companies Mentioned | 28 |