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Global AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Forecast 2024-2030

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  • 189 Pages
  • May 2024
  • Region: Global
  • 360iResearch™
  • ID: 4995328
UP TO OFF until Dec 31st 2024
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The AR/VR Display Market size was estimated at USD 4.20 billion in 2023, USD 4.93 billion in 2024, and is expected to grow at a CAGR of 17.99% to reach USD 13.37 billion by 2030 .

Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to experience a different reality. AR overlays digital information on real-world elements, whereas VR creates a completely immersive environment that shuts out the physical world. These technologies utilize AR/VR display systems to deliver interactive and visually compelling experiences. The increasing usage of these technologies in applications ranging from gaming to e-commerce has accelerated the demand for AR/VR displays. The rise of remote work and the increased need for virtual collaboration tools, particularly in the ongoing COVID-19 pandemic situation, has spurred the demand for AR and VR display technologies. In retail and e-commerce, these technologies have allowed businesses to offer virtual trial rooms, product demos, and enhance consumer shopping experiences. However, the complex manufacturing process and high cost associated with the device impede their development. Market players are working on developing quality display technologies that are also cost-effective to address these concerns. As technology continues to evolve, we can expect more display functionality sophistication, including resolution improvements, field of view, and overall user comfort. In the coming years, AR and VR can be utilized for simulation-based training, remote surgery, patient care, and therapeutic treatment, showcasing their potential to redefine traditional medical practices.

Regional Insights

The Americas, particularly the United States and Canada, are at the forefront of the thriving AR/VR display technology industry. The region is a hub of innovation, owing to major tech companies investing heavily in AR/VR research & development. The Americas hold a major share of global market value in AR/VR displays and overlooks large-scale production of AR/VR displays, especially for the gaming, healthcare, and military sectors. Asia is the fastest-growing region in the global AR/VR display market, specifically China, Japan, and South Korea. Asian electronic companies have entered the AR/VR market, boosting the production and usage scenario of displays, and are steady contributors to the substantial growth of the industry. Particularly, Japan and South Korea are predominantly invested in using AR/VR technology in tourism, entertainment, and education. Europe is home to several key companies in the AR/VR display industry, contributing significantly to the industry's growth. The region encompasses several companies introducing high-resolution displays to cater to the demands of the AR/VR market. In the Middle East & Africa, there is an increasing level of interest and ongoing investments in AR/VR technology in countries such as the UAE and Saudi Arabia, portraying an immense need for displays.

Technology: Exponential adoption of VR technologies built with fully immersive displays

AR technology combines the physical world with digital enhancements, overlaying information or objects onto the user's real-world view. The key aspect of the AR display is that it allows users to remain aware of the physical environment while interacting with digital content. AR displays can be categorized into three types: head-up displays (HUD), handheld displays, and Spatial Displays. Each display type has a unique strength, with HUDs being used primarily in automotive and aviation industries, handheld displays on smartphones and tablets, and spatial displays on smart glasses or similar wearables. On the other hand, VR technology positions users within a completely digital environment, disconnecting them from the physical world. Unlike AR display, VR requires a fully immersive display that presents a 360-degree digital surrounding to users. Two primary types of VR displays widely used in the market are head-mounted displays (HMDs) and cave automatic virtual environments (CAVE), which provide room-sized VR experiences, popular in research and commercial contexts.

Device: Rising investments in 3D holograms to enhance AR/VR technology

Holograms embody the epitome of advanced digital reality, with potential spanning industries from retail to healthcare. Crisp, realistic AR/VR displays are intrinsic to the successful execution of 3D holographic projections. As global companies enter to offer holograms, the requirement for detailed and clear AR/VR displays continues to soar, promising immense commercial opportunities in the future. Head-up displays (HUD) lend an advantage to multiple sectors, notably defense and automotive, by enabling operators to view essential data without distraction. Consequently, the necessity for high-resolution, efficient AR/VR displays cannot be undermined. The steady increase in the utilization of HUDs, particularly in car cockpit systems and aircraft, is expected to boost their market value significantly in the coming years. In the realm of projectors, AR/VR displays impact film, events, and education industries by providing a dynamic, viewer-centric experience. Aside from visual quality, AR/VR displays for projectors must facilitate coherent distortions and illuminations, contingent on environmental conditions. This functionality is the future of projectors and is thus fostering research and development in the sector.

Display Technology: Improved image quality of liquid crystal displays for AR/VR applications

Digital light processing (DLP) technology utilizes a complex system of small mirrors to project images onto a screen. These mirrors correspond to pixels and can rapidly tilt to produce either light or dark shades, yielding an excellent contrast ratio. This technology has been widely used in cinema projection and home theater systems. In AR/VR space, DLP has the potential to provide high-speed, high-resolution, and efficient optical solutions due to its robust color accuracy and fast refresh speeds. Liquid crystal display (LCD) is a pervasive display technology that employs liquid crystals sandwiched between two sheets of polarizing material. The crystals' alignment is controlled electronically, which determines the amount of light that passes through and creates the image. While being less expensive than other solutions, LCDs may struggle with response speed and deep black levels, factors that are critical to immersion in the AR/VR realm. Liquid crystal on silicon (LCOS) is a reflective technology that modulates light using liquid crystals layered over a silicon chip. It merges the high resolution of LCD with the high contrast and smooth image quality of DLP. However, LCOS can be more expensive, limiting its consumer application in the AR/VR market. Micro-LED displays involve the use of tiny LEDs, thousands of times smaller than conventional LEDs, to create the individual pixel elements. This technology is valued for its potential to deliver superior brightness, lower energy consumption, and increased longevity. Organic light-emitting diodes (OLED) are a revolutionary display technology that uses a thin film of organic material to produce light when subjected to an electric current. OLEDs offer superior contrast ratios, vibrant colors, and fast refresh rates. With the ability to be flexible and thin, they have found extensive use in AR/VR displays.

End-User: Extensive utility of AR/VR displays in aerospace & defense industries

In aerospace and defense industries, AR/VR displays are used for advanced simulation training, maintenance, planning for missions, and crisis management. High-quality, ultra-realistic displays are needed to accommodate the complexities inherent in these operations. AR/VR displays in automotive industries comprise the development and testing of new designs, recreating on-road scenarios for safe driving practices, and improving the customer experience in showrooms by presenting a complete digital view of cars. Businesses leverage AR/VR displays for meetings, 3D visualizations for architectural designs, and interactive advertising. They require high-definition, interactive displays that can deliver a seamless user experience. High consumer demand exists for AR/VR displays in gaming, entertainment, online shopping, and social interactions. Displays that excel in response time and visual fidelity can significantly improve the user's immersive experience in these applications. AR/VR displays are beneficial in education for conducting virtual field trips, in-depth learning of complex subjects, and enhancing student engagement. Displays for educational use prioritize interactivity, ease of use, and safety measures. In the energy sector, AR/VR displays assist in simulations for risky operations, disaster management, and training workers in remote locations. The need here centers on robustness, accuracy, and provision for real-time updates and collaboration. For enterprises, AR/VR displays play a crucial role in product design, personnel training, data visualization, and virtual collaboration spaces. Displays necessitate advanced features allowing multiple user interactions and secure data sharing. In the healthcare industry, AR/VR displays for surgical simulations, patient education, pain management, and rehabilitation. The demand for these displays is primarily for precise high-resolution images, haptic feedback, and adherence to stringent medical compliance standards.

Market Dynamics

The market dynamics represent an ever-changing landscape of the AR/VR Display Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Disruption Analysis

The market disruption analysis delves into the core elements associated with market-influencing changes, including breakthrough technological advancements that introduce novel features, integration capabilities, regulatory shifts that could drive or restrain market growth, and the emergence of innovative market players challenging traditional paradigms. This analysis facilitates a competitive advantage by preparing players in the AR/VR Display Market to pre-emptively adapt to these market-influencing changes, enhances risk management by early identification of threats, informs calculated investment decisions, and drives innovation toward areas with the highest demand in the AR/VR Display Market.

Porter’s Five Forces Analysis

The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the AR/VR Display Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.

Value Chain & Critical Path Analysis

The value chain of the AR/VR Display Market encompasses all intermediate value addition activities, including raw materials used, product inception, and final delivery, aiding in identifying competitive advantages and improvement areas. Critical path analysis of the <> market identifies task sequences crucial for timely project completion, aiding resource allocation and bottleneck identification. Value chain and critical path analysis methods optimize efficiency, improve quality, enhance competitiveness, and increase profitability. Value chain analysis targets production inefficiencies, and critical path analysis ensures project timeliness. These analyses facilitate businesses in making informed decisions, responding to market demands swiftly, and achieving sustainable growth by optimizing operations and maximizing resource utilization.

Pricing Analysis

The pricing analysis comprehensively evaluates how a product or service is priced within the AR/VR Display Market. This evaluation encompasses various factors that impact the price of a product, including production costs, competition, demand, customer value perception, and changing margins. An essential aspect of this analysis is understanding price elasticity, which measures how sensitive the market for a product is to its price change. It provides insight into competitive pricing strategies, enabling businesses to position their products advantageously in the AR/VR Display Market.

Technology Analysis

The technology analysis involves evaluating the current and emerging technologies relevant to a specific industry or market. This analysis includes breakthrough trends across the value chain that directly define the future course of long-term profitability and overall advancement in the AR/VR Display Market.

Patent Analysis

The patent analysis involves evaluating patent filing trends, assessing patent ownership, analyzing the legal status and compliance, and collecting competitive intelligence from patents within the AR/VR Display Market and its parent industry. Analyzing the ownership of patents, assessing their legal status, and interpreting the patents to gather insights into competitors' technology strategies assist businesses in strategizing and optimizing product positioning and investment decisions.

Trade Analysis

The trade analysis of the AR/VR Display Market explores the complex interplay of import and export activities, emphasizing the critical role played by key trading nations. This analysis identifies geographical discrepancies in trade flows, offering a deep insight into regional disparities to identify geographic areas suitable for market expansion. A detailed analysis of the regulatory landscape focuses on tariffs, taxes, and customs procedures that significantly determine international trade flows. This analysis is crucial for understanding the overarching legal framework that businesses must navigate.

Regulatory Framework Analysis

The regulatory framework analysis for the AR/VR Display Market is essential for ensuring legal compliance, managing risks, shaping business strategies, fostering innovation, protecting consumers, accessing markets, maintaining reputation, and managing stakeholder relations. Regulatory frameworks shape business strategies and expansion initiatives, guiding informed decision-making processes. Furthermore, this analysis uncovers avenues for innovation within existing regulations or by advocating for regulatory changes to foster innovation.

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the AR/VR Display Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the AR/VR Display Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Samsung Display Acquires Technology for Next-gen VR Displays

Samsung Display has acquired eMagin, a display company valued at USD 218 million. One of the key highlights of eMagin's OLED microdisplays is their potential to replace current LCD VR displays. With the acquisition, the company planned to bring this cutting-edge display technology to the market and potentially supply it to various companies that are involved in producing mixed reality headsets.

VoxelSensors, OQmented Announce AR/VR Partnership

VoxelSensors, a 3D perception technology firm, has partnered with OQmented, a leading AR/VR display and 3D sensing firm. This partnership aims to leverage VoxelSensors' proprietary sensor architecture along with OQmented's Lissajous scan pattern.

Google Acquires MicroLED Display Startup for Future AR Headsets

Google LLC by Alphabet Inc. has acquired Raxium, a startup specializing in single panel MicroLED display technologies. This acquisition is part of Google's effort to build next-generation augmented/virtual and mixed reality headsets.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the AR/VR Display Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., AU Optronics Corp., Augmedics, Barco N.V., BOE Technology Group Co., Ltd., eMagin Corporation, Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Jasper Display Corp., Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Niantic, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Technology
    • AR
    • VR
  • Device
    • HMD
    • Hologram
    • HUD
    • Projectors
  • Display Technology
    • DLP
    • LCD
    • LCOS
    • Micro-LED
    • OLED
  • End User
    • Aerospace & Defense
    • Automotive
    • Commercial
    • Consumer
    • Education
    • Energy
    • Enterprise
    • Healthcare
  • Application
    • Advertising & Marketing
    • Gaming
    • Maintenance
    • Manufacturing
    • Simulation & Training
    • Sports & Entertainment
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

This research report offers invaluable insights into various crucial aspects of the AR/VR Display Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing Adoption of AR/VR Devices
5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
5.1.2. Restraints
5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
5.1.3. Opportunities
5.1.3.1. Advancements and Transformation of the Gaming Industry
5.1.3.2. Noticeable Investments in AR and VR Ecosystem
5.1.4. Challenges
5.1.4.1. Health Risks Associated With the use of AR/VR Devices
5.2. Market Segmentation Analysis
5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
5.3. Market Trend Analysis
5.4. Cumulative Impact of Russia-Ukraine Conflict
5.5. Cumulative Impact of High Inflation
5.6. Porter’s Five Forces Analysis
5.6.1. Threat of New Entrants
5.6.2. Threat of Substitutes
5.6.3. Bargaining Power of Customers
5.6.4. Bargaining Power of Suppliers
5.6.5. Industry Rivalry
5.7. Value Chain & Critical Path Analysis
5.8. Regulatory Framework Analysis
5.9. Client Customization
6. AR/VR Display Market, by Technology
6.1. Introduction
6.2. AR
6.3. VR
7. AR/VR Display Market, by Device
7.1. Introduction
7.2. HMD
7.3. Hologram
7.4. HUD
7.5. Projectors
8. AR/VR Display Market, by Display Technology
8.1. Introduction
8.2. DLP
8.3. LCD
8.4. LCOS
8.5. Micro-LED
8.6. OLED
9. AR/VR Display Market, by End User
9.1. Introduction
9.2. Aerospace & Defense
9.3. Automotive
9.4. Commercial
9.5. Consumer
9.6. Education
9.7. Energy
9.8. Enterprise
9.9. Healthcare
10. AR/VR Display Market, by Application
10.1. Introduction
10.2. Advertising & Marketing
10.3. Gaming
10.4. Maintenance
10.5. Manufacturing
10.6. Simulation & Training
10.7. Sports & Entertainment
11. Americas AR/VR Display Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific AR/VR Display Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa AR/VR Display Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. Samsung Display Acquires Technology for Next-gen VR Displays
14.3.2. VoxelSensors, OQmented Announce AR/VR Partnership
14.3.3. Google Acquires MicroLED Display Startup for Future AR Headsets
15. Competitive Portfolio
15.1. Key Company Profiles
15.2. Key Product Portfolio
List of Figures
FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. AR/VR DISPLAY MARKET DYNAMICS
FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 26. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2023 (USD MILLION)
TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, 2024-2030 (USD MILLION)
TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
TABLE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2023 (USD MILLION)
TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2024-2030 (USD MILLION)
TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2023 (USD MILLION)
TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2024-2030 (USD MILLION)
TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2023 (USD MILLION)
TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2024-2030 (USD MILLION)
TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2023 (USD MILLION)
TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2024-2030 (USD MILLION)
TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2023 (USD MILLION)
TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2024-2030 (USD MILLION)
TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2023 (USD MILLION)
TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2024-2030 (USD MILLION)
TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2023 (USD MILLION)
TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2024-2030 (USD MILLION)
TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2023 (USD MILLION)
TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2024-2030 (USD MILLION)
TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2023 (USD MILLION)
TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2024-2030 (USD MILLION)
TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2023 (USD MILLION)
TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2024-2030 (USD MILLION)
TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 37. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
TABLE 38. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
TABLE 39. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
TABLE 40. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
TABLE 41. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
TABLE 42. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
TABLE 43. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
TABLE 44. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
TABLE 45. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 46. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 47. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2023 (USD MILLION)
TABLE 48. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2024-2030 (USD MILLION)
TABLE 49. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2023 (USD MILLION)
TABLE 50. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2024-2030 (USD MILLION)
TABLE 51. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
TABLE 52. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
TABLE 53. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 54. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 55. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2023 (USD MILLION)
TABLE 56. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2024-2030 (USD MILLION)
TABLE 57. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2023 (USD MILLION)
TABLE 58. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2024-2030 (USD MILLION)
TABLE 59. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2023 (USD MILLION)
TABLE 60. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2024-2030 (USD MILLION)
TABLE 61. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
TABLE 62. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
TABLE 63. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
TABLE 64. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
TABLE 65. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
TABLE 66. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
TABLE 67. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 68. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 69. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 70. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 71. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 72. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 73. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 74. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 75. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 76. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 77. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 78. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 79. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 80. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 81. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 82. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 83. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 84. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 85. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 86. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 87. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 88. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 89. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 90. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 91. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 92. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 93. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 94. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 95. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 96. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 97. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 98. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 99. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 100. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 101. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 102. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 103. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 104. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 105. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 106. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 107. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 108. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 109. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 110. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 111. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 112. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 113. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 114. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 115. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 116. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 117. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 118. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 119. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 120. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 121. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 122. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 123. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 124. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 125. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 126. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 127. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 128. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 129. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
TABLE 130. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
TABLE 131. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 132. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 133. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 134. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 135. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 136. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 137. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 138. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 139. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 140. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 141. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 142. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 143. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 144. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 145. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 146. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 147. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 148. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 149. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 150. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 151. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 152. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 153. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 154. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 155. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 156. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 157. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 158. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 159. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 160. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 161. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 162. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 163. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 164. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 165. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 166. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 167. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 168. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 169. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 170. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 171. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 172. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 173. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 174. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 175. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 176. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 177. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 178. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 179. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 180. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 181. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 182. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 183. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 184. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 185. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 186. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 187. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 188. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 189. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 190. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 191. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 192. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 193. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 194. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 195. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 196. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 197. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 198. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 199. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 200. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 201. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 202. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 203. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 204. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 205. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 206. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 207. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 208. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 209. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 210. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 211. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 212. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 213. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 214. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 215. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 216. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 217. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 218. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 219. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 220. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 221. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 222. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 223. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 224. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 225. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 226. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 227. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 228. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 229. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 230. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 231. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 232. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 233. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 234. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 235. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 236. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 237. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 238. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 239. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 240. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 241. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 242. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 243. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 244. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 245. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 246. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 247. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 248. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 249. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 250. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 251. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 252. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 253. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 254. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 255. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 256. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 257. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 258. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 259. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 260. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 261. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 262. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 275. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 276. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 277. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 278. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 279. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 280. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 281. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 282. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 283. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 284. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 285. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 286. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 287. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 288. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 289. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 290. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 291. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 292. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 293. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 294. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 295. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 296. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 297. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 298. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 299. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 300. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 301. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 302. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 303. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 304. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 305. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 306. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 307. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 308. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 309. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 310. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 311. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 312. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 313. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 314. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 315. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 316. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 317. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 318. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 319. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 320. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 321. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 322. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 323. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 324. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 325. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 326. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 327. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 328. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 329. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 330. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 331. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 332. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 333. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 334. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 335. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 336. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 337. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 338. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 339. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 340. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 341. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 342. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 343. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 344. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 345. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 346. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 347. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 348. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 349. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 350. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 351. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 352. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 353. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 354. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 355. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 356. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 357. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 358. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 359. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 360. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 361. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 362. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 363. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 364. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 365. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 366. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 367. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
TABLE 368. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
TABLE 369. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 370. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 371. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
TABLE 372. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
TABLE 373. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 374. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 375. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 376. POLAND AR/VR DISPLAY MARKET SIZE, B

Companies Mentioned

  • Apple Inc.
  • AU Optronics Corp.
  • Augmedics
  • Barco N.V.
  • BOE Technology Group Co., Ltd.
  • eMagin Corporation
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Jasper Display Corp.
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Niantic
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics N.V.
  • TCL Technology Group Corporation
  • TeamViewer
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap

Methodology

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Table Information