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Gaming Gadgets Market By Gadget Type, By End Use, By Age Group, By Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2021-2031

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    Report

  • 284 Pages
  • July 2022
  • Region: Global
  • Allied Market Research
  • ID: 5670767
The gaming gadgets market size was valued at $52.6 billion in 2021, and is estimated to reach $166.9 billion by 2031, registering a CAGR of 12.7% from 2022 to 2031. A gaming gadget is an electronic device which is paired with PC or a console. There exist many other gaming accessories which supports the gaming gadget like keyboards, mice, and headsets, which improve your overall gaming experience and performance. In addition, gaming keyboard and mice are diverse from standard ones as they prioritize things like agility, speed, and responsiveness.

Technological advancements are boosting the market growth. For instance, as of March 2021, the latest home video game console1 devices on the market are Microsoft's Xbox Series X/S and Sony's PlayStation 5 (PS5), both of which were introduced in November 2020. Each has a keen edition for downloading online games, as well as an edition with a traditional disk drive. This reflects the changes in lifestyles accompanying such factors as the improved speed of home internet connections. Meanwhile, Nintendo has seen a steady increase in sales of the Nintendo Switch since its 2017 launch, and has also launched the Nintendo Switch Lite in 2019, which is an inexpensive model that only supports handheld play mode and is not compatible with the Nintendo Switch dock for enabling TV output.

With the advent of cloud gaming, which allows users to play games on any device, console manufacturers will be required to find ways to emphasize the value and appeal of consoles' unique qualities. Consoles are devices that are fundamentally optimized for playing games, and console manufacturers may need to pursue directions that leverage this characteristic by creating 'experiences that amaze users'. There is also the view that the 'experiences' here are not necessarily limited to high-end technology. The creation of new experiences through the combination of peripheral devices could also be said to represent new value.

Gaming gadgets are specialized equipment that require advanced technologies and compatible hardware and software in order to function properly. Many players in the gaming gadgets market are trying to deliver top of the line, premium products and hardware components for gaming as they provide the best experience and functionality while gaming. However, the integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions. For example, a gaming laptop fitted with a graphics card that supports ray tracing technology costs more than a gaming laptop without ray tracing. Similarly, consoles with higher storage capacities and faster storage units like solid state drives cost significantly higher. These high prices of gaming devices make it difficult for consumers to purchase these devices, which negatively impacts the market.

The gaming gadgets market is segmented into gadget type, end user, age group, distribution channel, and region. By gadget type, the gaming gadgets market is classified into consoles and personal computers. Depending on age group, the market is categorized into below 20, 21-35, and 35 and above. By end user, the gaming gadgets market is classified into commercial and residential users. According to distribution channel, the market is segmented into specialty stores, multi-brand stores, independent small stores, online retailers, and others. Region-wise, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Russia and rest of Europe), Asia-Pacific (China, India, Japan, Australia, Singapore, New Zealand, South Korea, and rest of Asia-Pacific), and LAMEA (Brazil, Argentina, South Africa, Saudi Arabia, UAE and rest of LAMEA).

The players operating in the global gaming gadgets market have adopted various developmental strategies to increase their market share, gain profitability, and remain competitive in the market. The key players operating in the gaming gadgets market include- Acer Inc, ASUSTeK Computers Inc, Atari Inc, Dell, HP, Lenovo, Gigabyte, Razer, Corsair, Origin, Sony, Microsoft, Nintendo, Steam, Sega, and Atari.

KEY BENEFITS FOR STAKEHOLDERS

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming gadgets market analysis from 2021 to 2031 to identify the prevailing gaming gadgets market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the gaming gadgets market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global gaming gadgets market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Gadget Type

  • Console
  • PCs and Laptops

By End Use

  • Residential
  • Commercial

By Age Group

  • below 20
  • 21 to 35
  • 35 and above

By Distribution Channel

  • Specialty Stores
  • Independent Retailers
  • Online Sales Channels
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Italy
  • France
  • Spain
  • Russia
  • Rest of Europe
  • Germany
  • U.K.
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Singapore
  • Newzealand
  • Rest Of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of LAMEA

Key Market Players

  • Corsair
  • GIGA-BYTE Technology Co., Ltd
  • HP Inc.
  • LENOVO
  • MICROSOFT
  • Micro-Star INT'L CO., LTD
  • Nintendo
  • RAZER
  • Sega
  • SONY CORPORATION
  • Dell Technologies Inc.
  • Acer Inc
  • ASUSTeK Computers Inc.
  • Atari,Inc
  • valve corporation

Table of Contents

CHAPTER 1: INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: GAMING GADGETS MARKET, BY GADGET TYPE
4.1 Overview
4.1.1 Market size and forecast
4.2 Console
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.3 PCs and Laptops
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
CHAPTER 5: GAMING GADGETS MARKET, BY END USE
5.1 Overview
5.1.1 Market size and forecast
5.2 Residential
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Commercial
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
CHAPTER 6: GAMING GADGETS MARKET, BY AGE GROUP
6.1 Overview
6.1.1 Market size and forecast
6.2 below 20
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 21 to 35
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 35 and above
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
CHAPTER 7: GAMING GADGETS MARKET, BY DISTRIBUTION CHANNEL
7.1 Overview
7.1.1 Market size and forecast
7.2 Specialty Stores
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market analysis by country
7.3 Independent Retailers
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market analysis by country
7.4 Online Sales Channels
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market analysis by country
7.5 Others
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market size and forecast, by region
7.5.3 Market analysis by country
CHAPTER 8: GAMING GADGETS MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Gadget Type
8.2.3 North America Market size and forecast, by End Use
8.2.4 North America Market size and forecast, by Age Group
8.2.5 North America Market size and forecast, by Distribution Channel
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Market size and forecast, by Gadget Type
8.2.6.1.2 Market size and forecast, by End Use
8.2.6.1.3 Market size and forecast, by Age Group
8.2.6.1.4 Market size and forecast, by Distribution Channel
8.2.6.2 Canada
8.2.6.2.1 Market size and forecast, by Gadget Type
8.2.6.2.2 Market size and forecast, by End Use
8.2.6.2.3 Market size and forecast, by Age Group
8.2.6.2.4 Market size and forecast, by Distribution Channel
8.2.6.3 Mexico
8.2.6.3.1 Market size and forecast, by Gadget Type
8.2.6.3.2 Market size and forecast, by End Use
8.2.6.3.3 Market size and forecast, by Age Group
8.2.6.3.4 Market size and forecast, by Distribution Channel
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Gadget Type
8.3.3 Europe Market size and forecast, by End Use
8.3.4 Europe Market size and forecast, by Age Group
8.3.5 Europe Market size and forecast, by Distribution Channel
8.3.6 Europe Market size and forecast, by country
8.3.6.1 Germany
8.3.6.1.1 Market size and forecast, by Gadget Type
8.3.6.1.2 Market size and forecast, by End Use
8.3.6.1.3 Market size and forecast, by Age Group
8.3.6.1.4 Market size and forecast, by Distribution Channel
8.3.6.2 U.K.
8.3.6.2.1 Market size and forecast, by Gadget Type
8.3.6.2.2 Market size and forecast, by End Use
8.3.6.2.3 Market size and forecast, by Age Group
8.3.6.2.4 Market size and forecast, by Distribution Channel
8.3.6.3 Italy
8.3.6.3.1 Market size and forecast, by Gadget Type
8.3.6.3.2 Market size and forecast, by End Use
8.3.6.3.3 Market size and forecast, by Age Group
8.3.6.3.4 Market size and forecast, by Distribution Channel
8.3.6.4 France
8.3.6.4.1 Market size and forecast, by Gadget Type
8.3.6.4.2 Market size and forecast, by End Use
8.3.6.4.3 Market size and forecast, by Age Group
8.3.6.4.4 Market size and forecast, by Distribution Channel
8.3.6.5 Spain
8.3.6.5.1 Market size and forecast, by Gadget Type
8.3.6.5.2 Market size and forecast, by End Use
8.3.6.5.3 Market size and forecast, by Age Group
8.3.6.5.4 Market size and forecast, by Distribution Channel
8.3.6.6 Russia
8.3.6.6.1 Market size and forecast, by Gadget Type
8.3.6.6.2 Market size and forecast, by End Use
8.3.6.6.3 Market size and forecast, by Age Group
8.3.6.6.4 Market size and forecast, by Distribution Channel
8.3.6.7 Rest of Europe
8.3.6.7.1 Market size and forecast, by Gadget Type
8.3.6.7.2 Market size and forecast, by End Use
8.3.6.7.3 Market size and forecast, by Age Group
8.3.6.7.4 Market size and forecast, by Distribution Channel
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Gadget Type
8.4.3 Asia-Pacific Market size and forecast, by End Use
8.4.4 Asia-Pacific Market size and forecast, by Age Group
8.4.5 Asia-Pacific Market size and forecast, by Distribution Channel
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Market size and forecast, by Gadget Type
8.4.6.1.2 Market size and forecast, by End Use
8.4.6.1.3 Market size and forecast, by Age Group
8.4.6.1.4 Market size and forecast, by Distribution Channel
8.4.6.2 Japan
8.4.6.2.1 Market size and forecast, by Gadget Type
8.4.6.2.2 Market size and forecast, by End Use
8.4.6.2.3 Market size and forecast, by Age Group
8.4.6.2.4 Market size and forecast, by Distribution Channel
8.4.6.3 India
8.4.6.3.1 Market size and forecast, by Gadget Type
8.4.6.3.2 Market size and forecast, by End Use
8.4.6.3.3 Market size and forecast, by Age Group
8.4.6.3.4 Market size and forecast, by Distribution Channel
8.4.6.4 South Korea
8.4.6.4.1 Market size and forecast, by Gadget Type
8.4.6.4.2 Market size and forecast, by End Use
8.4.6.4.3 Market size and forecast, by Age Group
8.4.6.4.4 Market size and forecast, by Distribution Channel
8.4.6.5 Australia
8.4.6.5.1 Market size and forecast, by Gadget Type
8.4.6.5.2 Market size and forecast, by End Use
8.4.6.5.3 Market size and forecast, by Age Group
8.4.6.5.4 Market size and forecast, by Distribution Channel
8.4.6.6 Singapore
8.4.6.6.1 Market size and forecast, by Gadget Type
8.4.6.6.2 Market size and forecast, by End Use
8.4.6.6.3 Market size and forecast, by Age Group
8.4.6.6.4 Market size and forecast, by Distribution Channel
8.4.6.7 Newzealand
8.4.6.7.1 Market size and forecast, by Gadget Type
8.4.6.7.2 Market size and forecast, by End Use
8.4.6.7.3 Market size and forecast, by Age Group
8.4.6.7.4 Market size and forecast, by Distribution Channel
8.4.6.8 Rest Of Asia Pacific
8.4.6.8.1 Market size and forecast, by Gadget Type
8.4.6.8.2 Market size and forecast, by End Use
8.4.6.8.3 Market size and forecast, by Age Group
8.4.6.8.4 Market size and forecast, by Distribution Channel
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Gadget Type
8.5.3 LAMEA Market size and forecast, by End Use
8.5.4 LAMEA Market size and forecast, by Age Group
8.5.5 LAMEA Market size and forecast, by Distribution Channel
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Brazil
8.5.6.1.1 Market size and forecast, by Gadget Type
8.5.6.1.2 Market size and forecast, by End Use
8.5.6.1.3 Market size and forecast, by Age Group
8.5.6.1.4 Market size and forecast, by Distribution Channel
8.5.6.2 Argentina
8.5.6.2.1 Market size and forecast, by Gadget Type
8.5.6.2.2 Market size and forecast, by End Use
8.5.6.2.3 Market size and forecast, by Age Group
8.5.6.2.4 Market size and forecast, by Distribution Channel
8.5.6.3 South Africa
8.5.6.3.1 Market size and forecast, by Gadget Type
8.5.6.3.2 Market size and forecast, by End Use
8.5.6.3.3 Market size and forecast, by Age Group
8.5.6.3.4 Market size and forecast, by Distribution Channel
8.5.6.4 Saudi Arabia
8.5.6.4.1 Market size and forecast, by Gadget Type
8.5.6.4.2 Market size and forecast, by End Use
8.5.6.4.3 Market size and forecast, by Age Group
8.5.6.4.4 Market size and forecast, by Distribution Channel
8.5.6.5 UAE
8.5.6.5.1 Market size and forecast, by Gadget Type
8.5.6.5.2 Market size and forecast, by End Use
8.5.6.5.3 Market size and forecast, by Age Group
8.5.6.5.4 Market size and forecast, by Distribution Channel
8.5.6.6 Rest of LAMEA
8.5.6.6.1 Market size and forecast, by Gadget Type
8.5.6.6.2 Market size and forecast, by End Use
8.5.6.6.3 Market size and forecast, by Age Group
8.5.6.6.4 Market size and forecast, by Distribution Channel
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Key developments
CHAPTER 10: COMPANY PROFILES
10.1 Corsair
10.1.1 Company overview
10.1.2 Company snapshot
10.1.3 Operating business segments
10.1.4 Product portfolio
10.1.5 Business performance
10.1.6 Key strategic moves and developments
10.2 GIGA-BYTE Technology Co., Ltd
10.2.1 Company overview
10.2.2 Company snapshot
10.2.3 Operating business segments
10.2.4 Product portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 HP Inc.
10.3.1 Company overview
10.3.2 Company snapshot
10.3.3 Operating business segments
10.3.4 Product portfolio
10.3.5 Business performance
10.3.6 Key strategic moves and developments
10.4 LENOVO
10.4.1 Company overview
10.4.2 Company snapshot
10.4.3 Operating business segments
10.4.4 Product portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 MICROSOFT
10.5.1 Company overview
10.5.2 Company snapshot
10.5.3 Operating business segments
10.5.4 Product portfolio
10.5.5 Business performance
10.5.6 Key strategic moves and developments
10.6 Micro-Star INT'L CO., LTD
10.6.1 Company overview
10.6.2 Company snapshot
10.6.3 Operating business segments
10.6.4 Product portfolio
10.6.5 Business performance
10.6.6 Key strategic moves and developments
10.7 Nintendo
10.7.1 Company overview
10.7.2 Company snapshot
10.7.3 Operating business segments
10.7.4 Product portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 RAZER
10.8.1 Company overview
10.8.2 Company snapshot
10.8.3 Operating business segments
10.8.4 Product portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 Sega
10.9.1 Company overview
10.9.2 Company snapshot
10.9.3 Operating business segments
10.9.4 Product portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 SONY CORPORATION
10.10.1 Company overview
10.10.2 Company snapshot
10.10.3 Operating business segments
10.10.4 Product portfolio
10.10.5 Business performance
10.10.6 Key strategic moves and developments
10.11 Dell Technologies Inc.
10.11.1 Company overview
10.11.2 Company snapshot
10.11.3 Operating business segments
10.11.4 Product portfolio
10.11.5 Business performance
10.11.6 Key strategic moves and developments
10.12 Acer Inc
10.12.1 Company overview
10.12.2 Company snapshot
10.12.3 Operating business segments
10.12.4 Product portfolio
10.12.5 Business performance
10.12.6 Key strategic moves and developments
10.13 ASUSTeK Computers Inc.
10.13.1 Company overview
10.13.2 Company snapshot
10.13.3 Operating business segments
10.13.4 Product portfolio
10.13.5 Business performance
10.13.6 Key strategic moves and developments
10.14 Atari,Inc
10.14.1 Company overview
10.14.2 Company snapshot
10.14.3 Operating business segments
10.14.4 Product portfolio
10.14.5 Business performance
10.14.6 Key strategic moves and developments
10.15 valve corporation
10.15.1 Company overview
10.15.2 Company snapshot
10.15.3 Operating business segments
10.15.4 Product portfolio
10.15.5 Business performance
10.15.6 Key strategic moves and developments
List of Tables
Table 1. Global Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 2. Global Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 3. Dolomite Mining Market Size, for Calcined Dolomite, by Region, 2021-2031 ($Million)
Table 4. Dolomite Mining Market Size, for Calcined Dolomite, by Region , 2021-2031 (Kilotons)
Table 5. Dolomite Mining Market for Calcined Dolomite by Country, 2021-2031 ($Million)
Table 6. Dolomite Mining Market for Calcined Dolomite by Country, 2021-2031 (Kilotons)
Table 7. Dolomite Mining Market Size, for Sintered Dolomite, by Region, 2021-2031 ($Million)
Table 8. Dolomite Mining Market Size, for Sintered Dolomite, by Region , 2021-2031 (Kilotons)
Table 9. Dolomite Mining Market for Sintered Dolomite by Country, 2021-2031 ($Million)
Table 10. Dolomite Mining Market for Sintered Dolomite by Country, 2021-2031 (Kilotons)
Table 11. Global Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 12. Global Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 13. Dolomite Mining Market Size, for Construction, by Region, 2021-2031 ($Million)
Table 14. Dolomite Mining Market Size, for Construction, by Region , 2021-2031 (Kilotons)
Table 15. Dolomite Mining Market for Construction by Country, 2021-2031 ($Million)
Table 16. Dolomite Mining Market for Construction by Country, 2021-2031 (Kilotons)
Table 17. Dolomite Mining Market Size, for Agriculture, by Region, 2021-2031 ($Million)
Table 18. Dolomite Mining Market Size, for Agriculture, by Region , 2021-2031 (Kilotons)
Table 19. Dolomite Mining Market for Agriculture by Country, 2021-2031 ($Million)
Table 20. Dolomite Mining Market for Agriculture by Country, 2021-2031 (Kilotons)
Table 21. Dolomite Mining Market Size, for Animal Feed, by Region, 2021-2031 ($Million)
Table 22. Dolomite Mining Market Size, for Animal Feed, by Region , 2021-2031 (Kilotons)
Table 23. Dolomite Mining Market for Animal Feed by Country, 2021-2031 ($Million)
Table 24. Dolomite Mining Market for Animal Feed by Country, 2021-2031 (Kilotons)
Table 25. Dolomite Mining Market Size, for Ceramics and Glass, by Region, 2021-2031 ($Million)
Table 26. Dolomite Mining Market Size, for Ceramics and Glass, by Region , 2021-2031 (Kilotons)
Table 27. Dolomite Mining Market for Ceramics and Glass by Country, 2021-2031 ($Million)
Table 28. Dolomite Mining Market for Ceramics and Glass by Country, 2021-2031 (Kilotons)
Table 29. Dolomite Mining Market Size, for Iron and Steel, by Region, 2021-2031 ($Million)
Table 30. Dolomite Mining Market Size, for Iron and Steel, by Region , 2021-2031 (Kilotons)
Table 31. Dolomite Mining Market for Iron and Steel by Country, 2021-2031 ($Million)
Table 32. Dolomite Mining Market for Iron and Steel by Country, 2021-2031 (Kilotons)
Table 33. Dolomite Mining Market Size, for Others, by Region, 2021-2031 ($Million)
Table 34. Dolomite Mining Market Size, for Others, by Region , 2021-2031 (Kilotons)
Table 35. Dolomite Mining Market for Others by Country, 2021-2031 ($Million)
Table 36. Dolomite Mining Market for Others by Country, 2021-2031 (Kilotons)
Table 37. Dolomite Mining Market, by Region, 2021-2031 ($Million)
Table 38. Dolomite Mining Market, by Region, 2021-2031 (Kilotons)
Table 39. North America Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 40. North America Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 41. North America Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 42. North America Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 43. North America Dolomite Mining Market, by Country, 2021-2031 ($Million)
Table 44. North America Dolomite Mining Market, by Country, 2021-2031 (Kilotons)
Table 45. U.S. Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 46. U.S. Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 47. U.S. Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 48. U.S. Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 49. Canada Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 50. Canada Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 51. Canada Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 52. Canada Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 53. Mexico Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 54. Mexico Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 55. Mexico Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 56. Mexico Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 57. Europe Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 58. Europe Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 59. Europe Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 60. Europe Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 61. Europe Dolomite Mining Market, by Country, 2021-2031 ($Million)
Table 62. Europe Dolomite Mining Market, by Country, 2021-2031 (Kilotons)
Table 63. Germany Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 64. Germany Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 65. Germany Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 66. Germany Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 67. France Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 68. France Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 69. France Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 70. France Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 71. U.K. Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 72. U.K. Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 73. U.K. Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 74. U.K. Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 75. Sapin Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 76. Sapin Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 77. Sapin Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 78. Sapin Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 79. Italy Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 80. Italy Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 81. Italy Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 82. Italy Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 83. Rest of Europe Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 84. Rest of Europe Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 85. Rest of Europe Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 86. Rest of Europe Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 87. Asia-Pacific Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 88. Asia-Pacific Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 89. Asia-Pacific Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 90. Asia-Pacific Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 91. Asia-Pacific Dolomite Mining Market, by Country, 2021-2031 ($Million)
Table 92. Asia-Pacific Dolomite Mining Market, by Country, 2021-2031 (Kilotons)
Table 93. China Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 94. China Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 95. China Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 96. China Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 97. Japan Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 98. Japan Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 99. Japan Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 100. Japan Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 101. India Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 102. India Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 103. India Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 104. India Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 105. South Korea Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 106. South Korea Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 107. South Korea Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 108. South Korea Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 109. Australia Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 110. Australia Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 111. Australia Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 112. Australia Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 113. Rest of Asia-Pacific Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 114. Rest of Asia-Pacific Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 115. Rest of Asia-Pacific Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 116. Rest of Asia-Pacific Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 117. LAMEA Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 118. LAMEA Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 119. LAMEA Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 120. LAMEA Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 121. LAMEA Dolomite Mining Market, by Country, 2021-2031 ($Million)
Table 122. LAMEA Dolomite Mining Market, by Country, 2021-2031 (Kilotons)
Table 123. Brazil Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 124. Brazil Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 125. Brazil Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 126. Brazil Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 127. Saudi Arabia Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 128. Saudi Arabia Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 129. Saudi Arabia Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 130. Saudi Arabia Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 131. South Africa Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 132. South Africa Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 133. South Africa Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 134. South Africa Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 135. Rest of LAMEA Dolomite Mining Market, by Mineral Type, 2021-2031 ($Million)
Table 136. Rest of LAMEA Dolomite Mining Market, by Mineral Type, 2021-2031 (Kilotons)
Table 137. Rest of LAMEA Dolomite Mining Market, by Application, 2021-2031 ($Million)
Table 138. Rest of LAMEA Dolomite Mining Market, by Application, 2021-2031 (Kilotons)
Table 139. Arihant Min Chem: Company Snapshot
Table 140. Arihant Min Chem: Operating Segments
Table 141. Arihant Min Chem: Product Portfolio
Table 142. Arihant Min Chem: Net Sales
Table 143. Arihant Min Chem: Key Stratergies
Table 144. Calcinor S.A.: Company Snapshot
Table 145. Calcinor S.A.: Operating Segments
Table 146. Calcinor S.A.: Product Portfolio
Table 147. Calcinor S.A.: Net Sales
Table 148. Calcinor S.A.: Key Stratergies
Table 149. Carmeuse Group: Company Snapshot
Table 150. Carmeuse Group: Operating Segments
Table 151. Carmeuse Group: Product Portfolio
Table 152. Carmeuse Group: Net Sales
Table 153. Carmeuse Group: Key Stratergies
Table 154. E. Dillon & Company: Company Snapshot
Table 155. E. Dillon & Company: Operating Segments
Table 156. E. Dillon & Company: Product Portfolio
Table 157. E. Dillon & Company: Net Sales
Table 158. E. Dillon & Company: Key Stratergies
Table 159. Essel Mining & Industries Limited: Company Snapshot
Table 160. Essel Mining & Industries Limited: Operating Segments
Table 161. Essel Mining & Industries Limited: Product Portfolio
Table 162. Essel Mining & Industries Limited: Net Sales
Table 163. Essel Mining & Industries Limited: Key Stratergies
Table 164. Imerys: Company Snapshot
Table 165. Imerys: Operating Segments
Table 166. Imerys: Product Portfolio
Table 167. Imerys: Net Sales
Table 168. Imerys: Key Stratergies
Table 169. Jfe Mineral Co., Ltd.: Company Snapshot
Table 170. Jfe Mineral Co., Ltd.: Operating Segments
Table 171. Jfe Mineral Co., Ltd.: Product Portfolio
Table 172. Jfe Mineral Co., Ltd.: Net Sales
Table 173. Jfe Mineral Co., Ltd.: Key Stratergies
Table 174. Lhoist: Company Snapshot
Table 175. Lhoist: Operating Segments
Table 176. Lhoist: Product Portfolio
Table 177. Lhoist: Net Sales
Table 178. Lhoist: Key Stratergies
Table 179. Liaoning Beihai Industry (Group) Co., Ltd.: Company Snapshot
Table 180. Liaoning Beihai Industry (Group) Co., Ltd.: Operating Segments
Table 181. Liaoning Beihai Industry (Group) Co., Ltd.: Product Portfolio
Table 182. Liaoning Beihai Industry (Group) Co., Ltd.: Net Sales
Table 183. Liaoning Beihai Industry (Group) Co., Ltd.: Key Stratergies
Table 184. Longcliffe Group Limited: Company Snapshot
Table 185. Longcliffe Group Limited: Operating Segments
Table 186. Longcliffe Group Limited: Product Portfolio
Table 187. Longcliffe Group Limited: Net Sales
Table 188. Longcliffe Group Limited: Key Stratergies
Table 189. Nittetsu Mining Co. Ltd.: Company Snapshot
Table 190. Nittetsu Mining Co. Ltd.: Operating Segments
Table 191. Nittetsu Mining Co. Ltd.: Product Portfolio
Table 192. Nittetsu Mining Co. Ltd.: Net Sales
Table 193. Nittetsu Mining Co. Ltd.: Key Stratergies
Table 194. Nordkalk Corporation: Company Snapshot
Table 195. Nordkalk Corporation: Operating Segments
Table 196. Nordkalk Corporation: Product Portfolio
Table 197. Nordkalk Corporation: Net Sales
Table 198. Nordkalk Corporation: Key Stratergies
Table 199. Omya Ag: Company Snapshot
Table 200. Omya Ag: Operating Segments
Table 201. Omya Ag: Product Portfolio
Table 202. Omya Ag: Net Sales
Table 203. Omya Ag: Key Stratergies
Table 204. Rhi Magnesita GmbH: Company Snapshot
Table 205. Rhi Magnesita GmbH: Operating Segments
Table 206. Rhi Magnesita GmbH: Product Portfolio
Table 207. Rhi Magnesita GmbH: Net Sales
Table 208. Rhi Magnesita GmbH: Key Stratergies
Table 209. Sibelco Group: Company Snapshot
Table 210. Sibelco Group: Operating Segments
Table 211. Sibelco Group: Product Portfolio
Table 212. Sibelco Group: Net Sales
Table 213. Sibelco Group: Key Stratergies
List of Figures
Figure 1. Gaming Gadgets Market Segmentation
Figure 2. Gaming Gadgets Market,2021-2031
Figure 3. Gaming Gadgets Market,2021-2031
Figure 4. Top Investment Pockets, by Region
Figure 5. Porter Five-1
Figure 6. Porter Five-2
Figure 7. Porter Five-3
Figure 8. Porter Five-4
Figure 9. Porter Five-5
Figure 10. Top Player Positioning
Figure 11. Gaming Gadgets Market:Drivers, Restraints and Opportunities
Figure 12. Gaming Gadgets Market,By Gadget Type,2021(%)
Figure 13. Comparative Share Analysis of Console Gaming Gadgets Market,2021-2031(%)
Figure 14. Comparative Share Analysis of Pcs and Laptops Gaming Gadgets Market,2021-2031(%)
Figure 15. Gaming Gadgets Market,By End Use,2021(%)
Figure 16. Comparative Share Analysis of Residential Gaming Gadgets Market,2021-2031(%)
Figure 17. Comparative Share Analysis of Commercial Gaming Gadgets Market,2021-2031(%)
Figure 18. Gaming Gadgets Market,By Age Group,2021(%)
Figure 19. Comparative Share Analysis of Below 20 Gaming Gadgets Market,2021-2031(%)
Figure 20. Comparative Share Analysis of 21 to 35 Gaming Gadgets Market,2021-2031(%)
Figure 21. Comparative Share Analysis of 35 and Above Gaming Gadgets Market,2021-2031(%)
Figure 22. Gaming Gadgets Market,By Distribution Channel,2021(%)
Figure 23. Comparative Share Analysis of Specialty Stores Gaming Gadgets Market,2021-2031(%)
Figure 24. Comparative Share Analysis of Independent Retailers Gaming Gadgets Market,2021-2031(%)
Figure 25. Comparative Share Analysis of Online Sales Channels Gaming Gadgets Market,2021-2031(%)
Figure 26. Comparative Share Analysis of Others Gaming Gadgets Market,2021-2031(%)
Figure 27. Gaming Gadgets Market by Region,2021
Figure 28. U.S. Gaming Gadgets Market,2021-2031($Million)
Figure 29. Canada Gaming Gadgets Market,2021-2031($Million)
Figure 30. Mexico Gaming Gadgets Market,2021-2031($Million)
Figure 31. Germany Gaming Gadgets Market,2021-2031($Million)
Figure 32. U.K. Gaming Gadgets Market,2021-2031($Million)
Figure 33. Italy Gaming Gadgets Market,2021-2031($Million)
Figure 34. France Gaming Gadgets Market,2021-2031($Million)
Figure 35. Spain Gaming Gadgets Market,2021-2031($Million)
Figure 36. Russia Gaming Gadgets Market,2021-2031($Million)
Figure 37. Rest of Europe Gaming Gadgets Market,2021-2031($Million)
Figure 38. China Gaming Gadgets Market,2021-2031($Million)
Figure 39. Japan Gaming Gadgets Market,2021-2031($Million)
Figure 40. India Gaming Gadgets Market,2021-2031($Million)
Figure 41. South Korea Gaming Gadgets Market,2021-2031($Million)
Figure 42. Australia Gaming Gadgets Market,2021-2031($Million)
Figure 43. Singapore Gaming Gadgets Market,2021-2031($Million)
Figure 44. Newzealand Gaming Gadgets Market,2021-2031($Million)
Figure 45. Rest of Asia-Pacific Gaming Gadgets Market,2021-2031($Million)
Figure 46. Brazil Gaming Gadgets Market,2021-2031($Million)
Figure 47. Argentina Gaming Gadgets Market,2021-2031($Million)
Figure 48. South Africa Gaming Gadgets Market,2021-2031($Million)
Figure 49. Saudi Arabia Gaming Gadgets Market,2021-2031($Million)
Figure 50. Uae Gaming Gadgets Market,2021-2031($Million)
Figure 51. Rest of LAMEA Gaming Gadgets Market,2021-2031($Million)
Figure 52. Top Winning Strategies, by Year
Figure 53. Top Winning Strategies, by Development
Figure 54. Top Winning Strategies, by Company
Figure 55. Product Mapping of Top 10 Players
Figure 56. Competitive Dashboard
Figure 57. Competitive Heatmap of Top 10 Key Players
Figure 58. Corsair.: Net Sales ,($Million)
Figure 59. Giga-Byte Technology Co. Ltd.: Net Sales ,($Million)
Figure 60. Hp Inc..: Net Sales ,($Million)
Figure 61. Lenovo.: Net Sales ,($Million)
Figure 62. Microsoft.: Net Sales ,($Million)
Figure 63. Micro-Star Int'l Co. Ltd.: Net Sales ,($Million)
Figure 64. Nintendo.: Net Sales ,($Million)
Figure 65. Razer.: Net Sales ,($Million)
Figure 66. Sega.: Net Sales ,($Million)
Figure 67. Sony Corporation.: Net Sales ,($Million)
Figure 68. Dell Technologies Inc..: Net Sales ,($Million)
Figure 69. Acer Inc.: Net Sales ,($Million)
Figure 70. Asustek Computers Inc..: Net Sales ,($Million)
Figure 71. Atari,Inc.: Net Sales ,($Million)
Figure 72. Valve Corporation.: Net Sales ,($Million)

Executive Summary

According to the report, titled, “Gaming Gadgets Market," the gaming gadgets market size was valued at $52.70 billion in 2021, and is estimated to reach $166.96 billion by 2031, growing at a CAGR of 12.7% from 2022 to 2031.

Gaming has become one of the biggest forms of entertainment in the world in the last couple of decades. Many consumers, especially smaller children and teenagers, are turning to gaming as their primary source of fun and entertainment. Games like Fortnite, Minecraft, World of Warcraft, and PlayerUnknown's Battlegrounds are becoming prominent in households across the world. Due to the rise of gaming as a trend, the sales of gaming devices are going up, as these types of devices are required to play games with the highest performance outputs and optimum graphical settings.

Gaming as content and media has become very popular in recent years. Many lets players, Youtubers, and streamers are actively engaged in creating content based on gaming and gaming devices. Furthermore, many of these content creators and entrepreneurs have come together in order to create organizations called e-sports orgs that are solely dedicated to gaming. This has led to a severe increase in the number of people that are entering into gaming content creation and e-sports, which has led to an increase in the sales of gaming devices, as gaming devices are required to produce such type of content. Many content creators especially purchase many gaming PCs and consoles in order to create all types of gaming related content that might be exclusive to certain platforms, which is further boosting the sales of gaming devices.

Gaming gadgets are specialized equipment that require advanced technologies and compatible hardware and software in order to function properly. Many players in the gaming gadgets market are trying to deliver top of the line, premium products and hardware components for gaming as they provide the best experience and functionality while gaming. However, the integration of newer technologies into these gadgets also substantially raises the price of the devices, which may hamper customer purchase decisions. For example, a gaming laptop fitted with a graphics card that supports ray tracing technology costs more than a gaming laptop without ray tracing. Similarly, consoles with higher storage capacities and faster storage units like solid state drives cost significantly higher. These high prices of gaming devices make it difficult for consumers to purchase these devices, which negatively impacts the Gaming Gadgets Industry. Moreover, surge in Gaming Gadgets Market Demand, inclination of businesses toward cost-effective gadgets, strong growth in research & planning, and emerging technological infrastructure are expected to offer significant growth opportunities for the market in Asia-Pacific
Gaming and gaming devices are very technology heavy and technology driven market. Newer developments of gaming have converted small, pixelated and boxy games into smooth, hyper realistic looking and feeling games. A lot of innovations are taking place in the gaming and gaming device industries, which is making them better every day. Integration of cloud gaming and cross platform gaming into devices which enable gamers to leave a game on the console and continue from the same place on a PC and vice versa is promoting the purchase of both types of gaming devices. Furthermore, innovations like the Steam Deck by Valve, Inc., which is a console-PC hybrid, is helping provide gamers the experience of playing on a PC in a hand held console format, which is attracting a lot of customers to such kind of gaming devices.

The gaming gadgets market is segmented into gadget type, end user, age group, distribution channel, and region. By gadget type, the gaming gadgets market is classified into consoles and personal computers. Depending on age group, the market is categorized into below 20, 21-35, and 35 and above. By end user, the gaming gadgets market is classified into commercial and residential users. According to distribution channel, the market is segmented into specialty stores, multi-brand stores, independent small stores, online retailers, and others. Region-wise, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Russia and rest of Europe), Asia-Pacific (China, India, Japan, Australia, Singapore, New Zealand, South Korea, and rest of Asia-Pacific), and LAMEA (Brazil, Argentina, South Africa, Saudi Arabia, UAE and rest of LAMEA).

Key Findings of the Study

  • On the basis of gadget type, console segment dominated the global market is likely to remain dominant during the Gaming Gadgets Market Forecast period.
  • On the basis of end use, residential segment has numerous Gaming Gadgets Market Opportunity and is likely to be the fastest growing segment during the forecast period.
  • On the basis of age group, below 20 years is expected to be the fastest growing segment during the forecast period.
  • On the basis of distribution channel, Online sales channel is expected to be the fastest growing segment during the forecast period.
  • Based on region, Asia-Pacific is the dominating region and is likely to remain dominant during the forecast period.
The players operating in the global gaming gadgets market have adopted various developmental strategies to increase their Gaming Gadgets Market Share, gain profitability, and remain competitive in the market. The key players included in the Gaming Gadgets Market Analysis are Acer Inc, ASUSTeK Computers Inc, Atari Inc, Dell, HP, Lenovo, Gigabyte, Razer, Corsair, Origin, Sony, Microsoft, Nintendo, Steam, Sega, and Atari.

Companies Mentioned

  • Corsair
  • Giga-Byte Technology Co. Ltd
  • Hp Inc.
  • Lenovo
  • Microsoft
  • Micro-Star Int'l Co. Ltd
  • Nintendo
  • Razer
  • Sega
  • Sony Corporation
  • Dell Technologies Inc.
  • Acer Inc
  • Asustek Computers Inc.
  • Atari,Inc
  • Valve Corporation

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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