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LAMEA AR/VR Chip Market Size, Share & Industry Trends Analysis Report by Device Type, End-user, Chip Type, Country and Growth Forecast, 2022-2028

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    Report

  • 110 Pages
  • September 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5673717
The Latin America, Middle East and Africa AR/VR Chip Market would witness market growth of 28.5% CAGR during the forecast period (2022-2028).

Simulation-based virtual reality is one way to make virtual reality a reality. Driving simulators, for instance, give the driver the appearance that they are operating a real car by anticipating the motion of the vehicle due to the user's input and providing the driver with the appropriate visual, motion, and aural cues. People can participate in the virtual environment using both a real video feed and an avatar with avatar image-based virtual reality.

The 3D distributed virtual environment allows for participation using either a traditional avatar or a real video. Depending on the capabilities of the system, users can choose their form of participation. Many virtual reality applications, like robot navigation, building modeling, and aircraft simulation, depend on accurate representations of the real world in projector-based virtual reality.

In the computer graphics and computer vision communities, image-based virtual reality systems are becoming more and more common. Accurately registering the 3D data that has been gathered is crucial for producing realistic models; often, a camera is used to represent small objects that are close up. With desktop-based virtual reality, a 3D virtual environment is displayed on a standard desktop screen without the aid of any specialized VR positional tracking apparatus.

Activision established dedicated Call of Duty servers in Riyadh and Jeddah in association with the Saudi Telecom Company. Furthermore, in October 2020, the developers of the video game Valorant, Riot Games, who also created League of Legends, followed suit with Middle Eastern servers. The International Esports Federation (IESF) signed an MoU with the Motivate Media Group of the UAE as part of their efforts to expand Esports in the Middle East, and Dubai intends to build a specific Esports stadium as part of this expansion.

The Brazil market dominated the LAMEA AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $122.9 Million by 2028.The Argentina market is experiencing a CAGR of 29.2% during (2022-2028). Additionally, The UAE market would display a CAGR of 28.2% during (2022-2028).

Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Scope of the Study

Market Segments Covered in the Report:

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA AR/VR Chip Market, by Device Type
1.4.2 LAMEA AR/VR Chip Market, by End User
1.4.3 LAMEA AR/VR Chip Market, by Chip Type
1.4.4 LAMEA AR/VR Chip Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. LAMEA AR/VR Chip Market by Device Type
4.1 LAMEA Head Mounted Display Market by Country
4.2 LAMEA Gesture Tracking Device Market by Country
4.3 LAMEA Projector & Display Wall Market by Country
4.4 LAMEA Head Up Display Market by Country
4.5 LAMEA Handheld Device Market by Country
Chapter 5. LAMEA AR/VR Chip Market by End User
5.1 LAMEA Gaming Market by Country
5.2 LAMEA Entertainment & Media Market by Country
5.3 LAMEA Aerospace & Defense Market by Country
5.4 LAMEA Healthcare Market by Country
5.5 LAMEA Others Market by Country
Chapter 6. LAMEA AR/VR Chip Market by Chip Type
6.1 LAMEA Processor ICs Market by Country
6.2 LAMEA User Interface ICs Market by Country
6.3 LAMEA Power Management IC Market by Country
Chapter 7. LAMEA AR/VR Chip Market by Country
7.1 Brazil AR/VR Chip Market
7.1.1 Brazil AR/VR Chip Market by Device Type
7.1.2 Brazil AR/VR Chip Market by End User
7.1.3 Brazil AR/VR Chip Market by Chip Type
7.2 Argentina AR/VR Chip Market
7.2.1 Argentina AR/VR Chip Market by Device Type
7.2.2 Argentina AR/VR Chip Market by End User
7.2.3 Argentina AR/VR Chip Market by Chip Type
7.3 UAE AR/VR Chip Market
7.3.1 UAE AR/VR Chip Market by Device Type
7.3.2 UAE AR/VR Chip Market by End User
7.3.3 UAE AR/VR Chip Market by Chip Type
7.4 Saudi Arabia AR/VR Chip Market
7.4.1 Saudi Arabia AR/VR Chip Market by Device Type
7.4.2 Saudi Arabia AR/VR Chip Market by End User
7.4.3 Saudi Arabia AR/VR Chip Market by Chip Type
7.5 South Africa AR/VR Chip Market
7.5.1 South Africa AR/VR Chip Market by Device Type
7.5.2 South Africa AR/VR Chip Market by End User
7.5.3 South Africa AR/VR Chip Market by Chip Type
7.6 Nigeria AR/VR Chip Market
7.6.1 Nigeria AR/VR Chip Market by Device Type
7.6.2 Nigeria AR/VR Chip Market by End User
7.6.3 Nigeria AR/VR Chip Market by Chip Type
7.7 Rest of LAMEA AR/VR Chip Market
7.7.1 Rest of LAMEA AR/VR Chip Market by Device Type
7.7.2 Rest of LAMEA AR/VR Chip Market by End User
7.7.3 Rest of LAMEA AR/VR Chip Market by Chip Type
Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited

Methodology

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