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Youth Sports Subscription: Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028

  • Report

  • 270 Pages +
  • January 2024
  • Region: Global
  • Wintergreen Research, Inc
  • ID: 5680886

The subscription includes access to 7 reports on the Youth Sports industry, with access to report updates for one year.

These reports are:

  • Youth Team & League Overview, Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028 
  • Youth Team & League Software Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028 
  • Youth Team & League Coaching Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028
  • Youth Team & League Facilities Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028 
  • Youth Sports Video Streaming: Market Shares, Strategies, and Forecasts, 2022 to 2028 
  • Youth Team & League Video Coaching Market Shares, Market Strategies, and Market Forecasts, 2022 to 2028
  • Youth Sports Players, Teams, Apparel, Merch, Shoes, and Equipment: Market Shares, Strategies, and Forecasts, 2022 to 2028

Each study details market shares, strategies, and forecasts, worldwide, from 2022 to 2028. Comprehensive company descriptions are included along with competitive analysis. Each of the 2022 studies include about 275 pages, and 149 tables and figures. Worldwide markets have increased by a factor of 1 in 2022 due to the investments in the community that youth sports infrastructure involves. Youth Sports markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors. 

Worldwide youth sports markets are poised to achieve remarkable uptake in the immediate future. Next-generation video software, analytics, AI, and team management software are revolutionizing club sports to create better opportunities for all youth. The ability to experience coaching that improves impulse management, the ability to develop skills that permit making a better team year after year, and the ability to play as an effective teammate are advantages that youth sports offer youth and their parents. 

The studies are designed to give a comprehensive overview of the Youth Sports market. The research represents a selection from the mountains of data available of the most relevant and cogent market materials, with selections made by the most senior analysts. Commentary on every aspect of the market from independent analysts creates an independent perspective in the evaluation of the market. In this manner the study presents a comprehensive overview of what is going on in this market, assisting managers with designing market strategies likely to succeed. 

Key Topics Include:

  • Youth Sports Markets
  • Youth Sports Coaching
  • Youth Sports Digitalization
  • Youth Sports Software
  • Youth Sports Tournaments
  • Youth Sports Facilities
  • Youth Sports Umpiring 
  • Youth Sports Video 
  • Youth Sports Video Streaming
  • Youth Sports Video Coaching
  • Youth Sports Players
  • Youth Sports Teams 
  • Youth Sports Leagues
  • Youth Sports Community
  • Youth Sports Club Teams
  • Youth Sports Scholastic Teams
  • Youth Sports Elite Teams 
  • Youth Sports Equipment 
  • Youth Sports Airline/Travel 
  • Youth Sports Hotels
  • Youth Sports Uniforms
  • Youth Sports NCAA
  • Youth Sports Recruiting
  • Youth Sports AI Analysis
  • Youth Sports Payments

Table of Contents


Example Table of Contents: Youth Sports Software: Market Shares, Strategies, and Forecasts, Worldwide, 2022-2028
1. Youth Sports: Market Description and Market Dynamics
1.1 Participation in Sports Develops Core Values in Youth
1.2 Participation in Sports Develops Community Venues for Youth and Extended Families
1.3 Youth Sports, Users and Team Analysis
1.4 Youth Sports League Software Is Highly Specialized
1.5 Youth Sports Software Communications Functions

2. Youth Sports Market Shares and Forecasts
2.1 Youth Team, League, and Tournament Sports Market Driving Forces
2.1.1 Six in-Ten Children Ages 6-12 Regularly Participate in Team Sports in the US
2.1.2 Digitization Drives Use Of Video
2.2 Youth League Sports Software Market Shares
2.2.1 Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
2.2.2 Apps for Sports Teams Communication
2.3 Youth League Sports Software Forecast
2.4 Youth League Sports Software Segment Analysis
2.5 Youth League Sports Software Regional Market Analysis
2.5.1 U.S. Sports Profile
2.5.2 US Youth Sports Regional Analysis by MSA Region
2.5.3 Canada
2.5.4 Europe and Asia
2.6 Youth Sports Vendor Software Pricing
2.6.1 Game Changer Pricing
2.6.2 Hudl
2.6.3 Hudl Pricing
2.6.4 Stack Sports
2.6.5 TeamSnap
2.6.6 Active Network

3. Youth League Sports Software Branding Market Factors
3.1 Vendors Build Brand, Targeting Middle-Class and Upper-Middle-Class Demographics
3.1.1 Vendors Address Needs of Different Types of Teams
3.1.2 Stack Sports GoalLine
3.2 Barriers to Youth Sports Participation
3.2.1 Logistical Barriers to Youth Sports Participation
3.2.2 Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
3.2.3 Developing the Athletic and Human Potential of a Child
3.3 Youth Team Web Sites
3.3.1 Youth Sports Team Web Presence
3.4 Supervising the Money from Youth Team Sports

4 Youth and Recreational League Sports Software Research and Technology
4.1 Payment Gateways
4.1.1 Payment Processing Solutions for a League
4.1.2 Recommended Merchant Broker Authorize.net Gateway
4.2 Responsive Web Design
4.2.1 Robust Website Structure
4.2.2 Tournament Types
4.3 Artificial Intelligence and Software
4.4 Nike Open-Source Software

5 Youth and Recreational League Sports Software Company Profiles
5.1 Global Payments / Active Network
5.1.1 Active Sports
5.1.2 Active Network
5.1.3 Active Network / Active Sports
5.1.4 Active Sports Strengths
5.1.5 Active Sports Challenges
5.1.6 Active Sports Transactional Revenue Model
5.2 Agile Sports Technologies / Hudl
5.2.1 Hudl
5.2.2 Hudl Acquisitions
5.2.3 Hudl Financing
5.2.4 Hudl Partnership with Nike
5.3 Aspen Institute
5.4 Comcast / NBC / Sport Engine
5.4.1 Comcast Business
5.4.2 NBC Sports Group SportsEngine
5.4.3 NBC Universal / SportsEngine
5.4.4 SportsEngine Culture
5.4.5 NBC / SportsEngine
5.4.6 NBC Sports Group / SportsEngine Inc.
5.5 Dick’s
5.5.1 GameChanger Description
5.5.2 GameChanger Easy-to-Use Scorekeeping Tools
5.5.3 Dick’s Revenue
5.5.4 Game Changer - Dick’s Core Business Impact
5.6 HorizonWebRef.com
5.6.1 HorizonWebRef.com Revenue Model
5.7 Jonas Software / EZFacility
5.7.1 EZFacility Sports Facility & League Software
5.7.2 Advertising Revenue Model
5.7.3 EZFacility Features and Functions
5.7.4 EZFacility Target Market
5.8 LeagueApps
5.8.1 LeagueApps
5.8.2 LeagueApps Revenue Model
5.8.3 LeagueApps Features and Functions
5.8.4 LeagueApps Target Market
5.9 SPay / Stack Sports
5.9.1 Stack Sports partnership with USA Elite Sports Network (USA Elite)
5.9.2 Stack Sports
5.9.3 SPay
5.9.4 Stack Sports Brand
5.9.5 Stack Pay Payment Platform
5.9.6 Stack Sports Acquisitions
5.9.7 Stack Sports Built Functionality and User Base Through Acquisition
5.9.8 Stack Sports Soccer
5.9.9 Stack Sports Goalline
5.9.10 Stack Sports / Affinity Sports
5.9.11 Affinity Sports Concussion Protocols and Product Positioning
5.9.12 Stack Sports GamePlan System
5.9.13 Stack Sports Strengths
5.9.14 Stack Sports Challenges
5.9.15 Stack Sports One-Stop Shop for Sports Registration, Payments and Management
5.9.16 Stack Team App

List of Figures:
Figure 1. Market Growth Factors in Youth Sports Software
Figure 2. Youth Sports Software Market Shares, Dollars, Worldwide, 2021
Figure 3. Youth Sports Software Market Forecast, Dollars, Worldwide, 2021-2028
Figure 4. LakePoint Sports Youth Sports Destination
Figure 5. Lakepoint Sports Metrics
Figure 6. Youth Sports Venues
Figure 7. Youth Sports Team, League, and Tournament Software Market Shares, Users and Team Analysis, Worldwide, 2021
Figure 8. Youth Sports Software Communications Functions
Figure 9. Market Growth in Youth Sports Driving Forces
Figure 10. Market Growth in Youth Sports Driving Factors
Figure 11. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 12. Youth Sports Driving Forces for Community Development
Figure 13. Youth League Sports Market Driving Forces
Figure 14. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
Figure 15. Youth Sports Team, League, and Tournament Software Market Segments, Dollars, Worldwide, 2021
Figure 16. Youth Sports Company Descriptions, Software Markets, Worldwide, 2021
Figure 17. Youth Sports Software
Figure 18. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
Figure 19. Youth Team, League, and Tournament Sports Software Market Forecast, Dollars, Worldwide, 2021-2028
Figure 20. Youth Team, League, and Tournament Sports Software Market Forecast, Dollars, Worldwide, 2021-2028
Figure 21. Youth Team, League, and Tournament Sports Software Market Segments, In Dollars Worldwide, 2021-2028
Figure 22. Youth Team, League, and Tournament Sports Software Market Segments, In Percent, Worldwide, 2021-2028
Figure 23. Youth Sports Team, League, and Tournament Software, Regional Market Segments, Dollars, 2021
Figure 24. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2021
Figure 25. U.S. Census Bureau Regional Office Boundaries
Figure 26. US MSA Region Definitions
Figure 27. Canadian Youth Sports Market
Figure 28. Game Changer
Figure 29. TeamSnap Software Pricing:
Figure 95. Stack Sports GoalLine Customers
Figure 30. Barriers to Youth Sports Participation
Figure 31. Challenges to Youth Sports Participation
Figure 32. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
Figure 33. Youth Team Sports Organization Aspects
Figure 34. Youth League Sports Software Market Driving Forces
Figure 35. Youth League Sports Software Development Mapping
Figure 36. Youth League Sports Market Factors
Figure 37. Youth League Sports Software Functions
Figure 38. Responsive Web Design (RWD) Illustrated
Figure 39. Robust Website Structure
Figure 40. Division of Tournament Types
Figure 41. Active Sports Partners
Figure 42. Active Network Markets Served
Figure 43. Active Network Software Modules
Figure 44. Active Network Metrics 2021
Figure 45. Global Payments Revenue
Figure 46. Active Network Product Positioning
Figure 47. Active Network Solutions:
Figure 48. Active Network Management Software Solutions:
Figure 49. Active Network Platform Features
Figure 50. Selected Active Network Customers
Figure 51. Comcast Focus on Technology Initiatives:
Figure 52. NBC Sports SportsEngine Partners
Figure 53. Partners for NBC Sports Engine
Figure 54. Sports Engine Functions
Figure 55. Sports Engine Team Modules
Figure 56. NBC Sports SportsEngine Metrics
Figure 57. SportsEngine HQ Collects, Reports, & Confirms, and Gathers Accurate, Complete, And Detailed Information Online
Figure 58. Dick’s GameChanger Sports Supported
Figure 59. GameChanger App Staff Portal Features
Figure 60. GameChanger App Functions
Figure 61. GameChanger Videos by Sport
Figure 62. GameChanger Easy-to-Use Scorekeeping Tools
Figure 63. GameChanger Scorekeeping Sheet
Figure 64. GameChanger Live video Streaming Features
Figure 65. GameChanger Plus & Premium Plans for In-Depth Access
Figure 66. GameChanger Spray Chart
Figure 67. GameChanger Scoreboard Integration
Figure 68. GameChanger Live Streaming Camera Gear
Figure 69. Streaming Camera Tech Specs
Figure 70. GameChanger Streaming Platforms
Figure 71. Dick’s Revenue from Operations, 2021 and 2020
Figure 72. Dick's Stores Net Sales Attributable To Hardlines, Apparel And Footwear 2021, 2020, 2019
Figure 73. Dick’s Revenue, Percent and Total 2018
Figure 74. Dick’s Locations by State
Figure 75. Game Changer Revenue
Figure 76. Dick’s Sporting Goods GameChanger
Figure 77. GameChanger App
Figure 78. GameChanger Sports Available Scorekeeping, Assigning Missed Shots And Goals to Players
Figure 79. GameChanger Software Functions
Figure 80. HorizonWebRef Pricing per Official
Figure 96. EZ Facility Key Features
Figure 81. EZFacility Target Markets
Figure 82. EZFacility Target Markets
Figure 83. Stack Sports 2021 Metrics
Figure 84. Stack Sports Client Base
Figure 85. Stack Sports Positioning
Figure 86. Stack Sports Target Markets
Figure 87. Stack Sports Brands
Figure 88. Stack Sports Customers
Figure 89. Stack Sports Software Competitive Advantage
Figure 90. Stack Sports Soccer
Figure 91. Affinity Sports Software Functions
Figure 92. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
Figure 93. Stack Sports Recruiting
Figure 94. Stack Sports Partnerships
Figure 95. Stack Sports Solutions
Figure 96. SportsEngine Partnership with DQ
Figure 97. TeamSnap League Management Metrics
Figure 98. Team Snap Sports Club Features
Figure 99. Team Snap Sports Team Management
Figure 100. TeamSnap Average Number User Touches per Month
Figure 101. TeamSnap Targets Coaches and Parents Easy-To-Use Tool for Organizing and Communicating Team Life
Figure 102. TeamSnap Coaching Platform Toolset Tasks
Figure 103. TeamSnap Platforms Supported
Figure 104. TeamSnap Target Market
Figure 105. TeamSnap Online Sports Team Management Application
Figure 106. TeamSnap Online Features
Figure 107. Teamsnap Benefits
Figure 108. TeamSnap Team Management Sports Targeted
Figure 109. TeamSnap Integration Features
Figure 110. TeamSnap Smartphone App Functions

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Active Network
  • Adias
  • Affinity Sports
  • Agile Sports Technologies
  • Ameri Sports
  • Aspen Institute
  • Bauer
  • BoxCast
  • Comcast
  • Dick’s Sporting Goods
  • Disney Hotels
  • EZFacility
  • GameChanger
  • Global Payments
  • Google
  • HorizonWebRef
  • Hudl
  • InterContinental Hotels Group
  • Jonas Software
  • League Apps
  • LiveBarn
  • Marriott
  • NBC Universal
  • Nike
  • SPay
  • Sport Engine
  • Sports Facilities Advisory
  • Stack Sports
  • Steel Sports
  • TeamSnap
  • Twitch
  • Underarmor
  • Wilson
  • YouTube

Table Information