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The publisher has been monitoring the electronic table games (ETG) market and it is poised to grow by $1.00 bn during 2022-2026, accelerating at a CAGR of 7.42% during the forecast period. This report on the electronic table games (ETG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
This report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing per capita income, increasing demand for recreational activities in emerging economies, and growing popularity of online casinos.
The electronic table games (ETG) market analysis includes the end-user segment and geographic landscape.
The publisher's electronic table games (ETG) market is segmented as below:
By End-user
- Casino
- Gaming parlours
- Others
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. This report on the electronic table games (ETG) market covers the following areas:
- Electronic table games (ETG) market sizing
- Electronic table games (ETG) market forecast
- Electronic table games (ETG) market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The publisher's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by End-user
6 Customer Landscape
7 Geographic Landscape
8 Drivers, Challenges, and Trends
9 Vendor Landscape
10 Vendor Analysis
11 Appendix
Exhibits:
Executive Summary
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes the publisher's platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Interblock dd
- International Game Technology plc
- IPG International
- Jackpot Digital Inc.
- PlayAGS Inc.
- Sand Hills Casino
- Scientific Games LLC
- Spintec d.o.o.
- Tableswin S.r.l
- Tangiamo Touch Technology AB
- Weike Gaming Technology
- NOVOMATIC AG
- TCSJOHNHUXLEY