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North America Connected Toys Market Size, Share & Industry Trends Analysis Report by Application, Age Group, Technology (Wi-Fi, Bluetooth), Interfacing Device, Distribution Channel, Country and Growth Forecast, 2022-2028

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    Report

  • 82 Pages
  • October 2022
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5694359
The North America Connected Toys Market should witness market growth of 19.1% CAGR during the forecast period (2022-2028).

Consumer protection and online security are facing new difficulties as a result of the growing digital trend of internet connectivity for common goods. The majority of "connected toys" have a speaker, a microphone, and an app to process the data. The way these toys are produced needs to be reviewed, especially those that use cameras and microphones to record what children do.

They differ from a smart speaker or other common voice-activated gadgets since they are designed exclusively for children and must adhere to considerably higher privacy standards. The Internet of Things (IoT) is not some abstract idea about how technology will be integrated into homes in the future. IoT, or the idea that ordinary physical objects connect to the internet and communicate with one another, has already come to pass.

In fact, according to analysts, there will be 38.5 billion connected gadgets worldwide in 2020. Maybe someone already have one of these cutting-edge devices. They include anything from automobiles to coffee makers, home security systems, washing machines, and even toys for kids.

The increasing demand for these toys from industrialized countries in the region, particularly the US and Canada, is a result of growing public awareness of the advantages of educational toys. The necessity for these toys has grown as a result of the lockdown, which kept kids inside their homes and may have had an impact on their growth. As a result, there is a huge increase in demand for education and learning toys in this region. Additionally, the rising popularity of online purchasing portals has made it easier for customers to contact businesses to purchase their preferred game to kill boredom.

The US market dominated the North America Connected Toys Market by Country in 2021; thereby, achieving a market value of $6,167.9 million by 2028. The Canada market is experiencing a CAGR of 21.8% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 20.7% during (2022-2028).

Based on Application, the market is segmented into Education, Entertainment, and Other Applications. Based on Age Group, the market is segmented into Teenagers (13-19 years), 9-12 years, 6-8 years, and 1- 5 years. Based on Technology, the market is segmented into Wi-Fi, Bluetooth, and Others. Based on Interfacing Device, the market is segmented into PC/Laptop and Smartphone/Tablet. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hasbro, Inc., Mattel, Inc., LEGO Group (KIRKBI A/S), VTech Holdings Limited, ROYBI, Pillar Learning, Ubtech Robotics Corp. Ltd., PlayShifu, Sphero, Inc. and Mainbot SAS

Scope of the Study

By Application

  • Education
  • Entertainment
  • Other Applications

By Age Group

  • Teenagers (13-19 years)
  • 9-12 years
  • 6-8 years
  • 1- 5 years

By Technology

  • Wi-Fi
  • Bluetooth
  • Others

By Interfacing Device

  • PC/Laptop
  • Smartphone/Tablet

By Distribution Channel

  • Offline
  • Online

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Connected Toys Market, by Application
1.4.2 North America Connected Toys Market, by Age Group
1.4.3 North America Connected Toys Market, by Technology
1.4.4 North America Connected Toys Market, by Interfacing Device
1.4.5 North America Connected Toys Market, by Distribution Channel
1.4.6 North America Connected Toys Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. North America Connected Toys Market by Application
4.1 North America Education Market by Country
4.2 North America Entertainment Market by Country
4.3 North America Other Applications Market by Country
Chapter 5. North America Connected Toys Market by Age Group
5.1 North America Teenagers (13-19 years) Market by Country
5.2 North America 9-12 years Market by Country
5.3 North America 6-8 years Market by Country
5.4 North America 1- 5 years Market by Country
Chapter 6. North America Connected Toys Market by Technology
6.1 North America Wi-Fi Market by Country
6.2 North America Bluetooth Market by Country
6.3 North America Others Market by Country
Chapter 7. North America Connected Toys Market by Interfacing Device
7.1 North America PC/Laptop Market by Country
7.2 North America Smartphone/Tablet Market by Country
Chapter 8. North America Connected Toys Market by Distribution Channel
8.1 North America Offline Market by Country
8.2 North America Online Market by Country
Chapter 9. North America Connected Toys Market by Country
9.1 US Connected Toys Market
9.1.1 US Connected Toys Market by Application
9.1.2 US Connected Toys Market by Age Group
9.1.3 US Connected Toys Market by Technology
9.1.4 US Connected Toys Market by Interfacing Device
9.1.5 US Connected Toys Market by Distribution Channel
9.2 Canada Connected Toys Market
9.2.1 Canada Connected Toys Market by Application
9.2.2 Canada Connected Toys Market by Age Group
9.2.3 Canada Connected Toys Market by Technology
9.2.4 Canada Connected Toys Market by Interfacing Device
9.2.5 Canada Connected Toys Market by Distribution Channel
9.3 Mexico Connected Toys Market
9.3.1 Mexico Connected Toys Market by Application
9.3.2 Mexico Connected Toys Market by Age Group
9.3.3 Mexico Connected Toys Market by Technology
9.3.4 Mexico Connected Toys Market by Interfacing Device
9.3.5 Mexico Connected Toys Market by Distribution Channel
9.4 Rest of North America Connected Toys Market
9.4.1 Rest of North America Connected Toys Market by Application
9.4.2 Rest of North America Connected Toys Market by Age Group
9.4.3 Rest of North America Connected Toys Market by Technology
9.4.4 Rest of North America Connected Toys Market by Interfacing Device
9.4.5 Rest of North America Connected Toys Market by Distribution Channel
Chapter 10. Company Profiles
10.1 Hasbro, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent Strategies and Developments
10.1.4.1 Partnerships, Collaborations, and Agreements
10.2 Mattel, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.3 LEGO Group (KIRKBI A/S)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.4 VTech Holdings Limited
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Product Launches and Product Expansions
10.5 ROYBI
10.5.1 Company Overview
10.5.2 Recent Strategies and Developments
10.5.2.1 Partnerships, Collaborations, and Agreements
10.5.2.2 Acquisition and Mergers
10.6 Pillar Learning
10.6.1 Company Overview
10.6.2 Recent Strategies and Developments
10.6.2.1 Product Launches and Product Expansions
10.7 Ubtech Robotics Corp. Ltd.
10.7.1 Company Overview
10.7.2 Recent Strategies and Developments
10.7.2.1 Product Launches and Product Expansions
10.8 PlayShifu
10.8.1 Company Overview
10.8.2 Recent Strategies and Developments
10.8.2.1 Partnerships, Collaborations, and Agreements
10.9 Sphero, Inc.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Acquisition and Mergers
10.10. Mainbot SAS
10.10.1 Company Overview

Companies Mentioned

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Methodology

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