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Asia Pacific Connected Toys Market Size, Share & Industry Trends Analysis Report by Application, Age Group, Technology (Wi-Fi, Bluetooth), Interfacing Device, Distribution Channel, Country and Growth Forecast, 2022-2028

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    Report

  • 98 Pages
  • October 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5694529
The Asia Pacific Connected Toys Market should witness market growth of 20.3% CAGR during the forecast period (2022-2028).

Connected toys may appear to be an expensive novelty promoted by shops to increase sales, they are an indication of what is to come with technology, notably artificial intelligence (AI). AI, formerly the domain of more specialized sectors, is now present in toys.

Such toys will investigate user preferences for colors, toys, and other things and utilize these to tailor involvement. Even better, the toy develops its own personality over time. Since data is frequently exchanged over Bluetooth or Wi-Fi, some people could object that these are just toys for the digital era.

Since the term "smart" is frequently used in the technology sector, it's not surprising that there is a lot of discussion about how cleverly linked toys are, to the point that proponents claim they may play a significant role in a child's development. In the universe of products that businesses are currently attempting to promote to parents, connected toys are largely unnecessary or a novelty.

One of the largest toy marketplaces in the world is China. Its potential expansion has created a substantial opportunity for both domestic and foreign toy manufacturers. Children's preference for interactive and multipurpose toys has significantly increased, which has a favorable effect on the connected toy market. Due to the ongoing development of video games over the past few years, the video game industry has established a consistent income model. Consumer expenditure on virtual reality accessories, video content, and video game tournaments has increased significantly as technology has developed.

The China market dominated the Asia Pacific Connected Toys Market by Country in 2021; thereby, achieving a market value of $1,794.4 million by 2028. The Japan market is poised to grow at a CAGR of 19.4% during (2022-2028). Additionally, The India market would obtain a CAGR of 20.8% during (2022-2028).

Based on Application, the market is segmented into Education, Entertainment, and Other Applications. Based on Age Group, the market is segmented into Teenagers (13-19 years), 9-12 years, 6-8 years, and 1- 5 years. Based on Technology, the market is segmented into Wi-Fi, Bluetooth, and Others. Based on Interfacing Device, the market is segmented into PC/Laptop and Smartphone/Tablet. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hasbro, Inc., Mattel, Inc., LEGO Group (KIRKBI A/S), VTech Holdings Limited, ROYBI, Pillar Learning, Ubtech Robotics Corp. Ltd., PlayShifu, Sphero, Inc. and Mainbot SAS

Scope of the Study

By Application

  • Education
  • Entertainment
  • Other Applications

By Age Group

  • Teenagers (13-19 years)
  • 9-12 years
  • 6-8 years
  • 1- 5 years

By Technology

  • Wi-Fi
  • Bluetooth
  • Others

By Interfacing Device

  • PC/Laptop
  • Smartphone/Tablet

By Distribution Channel

  • Offline
  • Online

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Connected Toys Market, by Application
1.4.2 Asia Pacific Connected Toys Market, by Age Group
1.4.3 Asia Pacific Connected Toys Market, by Technology
1.4.4 Asia Pacific Connected Toys Market, by Interfacing Device
1.4.5 Asia Pacific Connected Toys Market, by Distribution Channel
1.4.6 Asia Pacific Connected Toys Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. Asia Pacific Connected Toys Market by Application
4.1 Asia Pacific Education Market by Country
4.2 Asia Pacific Entertainment Market by Country
4.3 Asia Pacific Other Applications Market by Country
Chapter 5. Asia Pacific Connected Toys Market by Age Group
5.1 Asia Pacific Teenagers (13-19 years) Market by Country
5.2 Asia Pacific 9-12 years Market by Country
5.3 Asia Pacific 6-8 years Market by Country
5.4 Asia Pacific 1- 5 years Market by Country
Chapter 6. Asia Pacific Connected Toys Market by Technology
6.1 Asia Pacific Wi-Fi Market by Country
6.2 Asia Pacific Bluetooth Market by Country
6.3 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Connected Toys Market by Interfacing Device
7.1 Asia Pacific PC/Laptop Market by Country
7.2 Asia Pacific Smartphone/Tablet Market by Country
Chapter 8. Asia Pacific Connected Toys Market by Distribution Channel
8.1 Asia Pacific Offline Market by Country
8.2 Asia Pacific Online Market by Country
Chapter 9. Asia Pacific Connected Toys Market by Country
9.1 China Connected Toys Market
9.1.1 China Connected Toys Market by Application
9.1.2 China Connected Toys Market by Age Group
9.1.3 China Connected Toys Market by Technology
9.1.4 China Connected Toys Market by Interfacing Device
9.1.5 China Connected Toys Market by Distribution Channel
9.2 Japan Connected Toys Market
9.2.1 Japan Connected Toys Market by Application
9.2.2 Japan Connected Toys Market by Age Group
9.2.3 Japan Connected Toys Market by Technology
9.2.4 Japan Connected Toys Market by Interfacing Device
9.2.5 Japan Connected Toys Market by Distribution Channel
9.3 India Connected Toys Market
9.3.1 India Connected Toys Market by Application
9.3.2 India Connected Toys Market by Age Group
9.3.3 India Connected Toys Market by Technology
9.3.4 India Connected Toys Market by Interfacing Device
9.3.5 India Connected Toys Market by Distribution Channel
9.4 South Korea Connected Toys Market
9.4.1 South Korea Connected Toys Market by Application
9.4.2 South Korea Connected Toys Market by Age Group
9.4.3 South Korea Connected Toys Market by Technology
9.4.4 South Korea Connected Toys Market by Interfacing Device
9.4.5 South Korea Connected Toys Market by Distribution Channel
9.5 Singapore Connected Toys Market
9.5.1 Singapore Connected Toys Market by Application
9.5.2 Singapore Connected Toys Market by Age Group
9.5.3 Singapore Connected Toys Market by Technology
9.5.4 Singapore Connected Toys Market by Interfacing Device
9.5.5 Singapore Connected Toys Market by Distribution Channel
9.6 Malaysia Connected Toys Market
9.6.1 Malaysia Connected Toys Market by Application
9.6.2 Malaysia Connected Toys Market by Age Group
9.6.3 Malaysia Connected Toys Market by Technology
9.6.4 Malaysia Connected Toys Market by Interfacing Device
9.6.5 Malaysia Connected Toys Market by Distribution Channel
9.7 Rest of Asia Pacific Connected Toys Market
9.7.1 Rest of Asia Pacific Connected Toys Market by Application
9.7.2 Rest of Asia Pacific Connected Toys Market by Age Group
9.7.3 Rest of Asia Pacific Connected Toys Market by Technology
9.7.4 Rest of Asia Pacific Connected Toys Market by Interfacing Device
9.7.5 Rest of Asia Pacific Connected Toys Market by Distribution Channel
Chapter 10. Company Profiles
10.1 Hasbro, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent Strategies and Developments
10.1.4.1 Partnerships, Collaborations, and Agreements
10.2 Mattel, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.3 LEGO Group (KIRKBI A/S)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.4 VTech Holdings Limited
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Product Launches and Product Expansions
10.5 ROYBI
10.5.1 Company Overview
10.5.2 Recent Strategies and Developments
10.5.2.1 Partnerships, Collaborations, and Agreements
10.5.2.2 Acquisition and Mergers
10.6 Pillar Learning
10.6.1 Company Overview
10.6.2 Recent Strategies and Developments
10.6.2.1 Product Launches and Product Expansions
10.7 Ubtech Robotics Corp. Ltd.
10.7.1 Company Overview
10.7.2 Recent Strategies and Developments
10.7.2.1 Product Launches and Product Expansions
10.8 PlayShifu
10.8.1 Company Overview
10.8.2 Recent Strategies and Developments
10.8.2.1 Partnerships, Collaborations, and Agreements
10.9 Sphero, Inc.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Acquisition and Mergers
10.10. Mainbot SAS
10.10.1 Company Overview

Companies Mentioned

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Methodology

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