+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Global Extended Reality Display Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Solution, Application, End-User, Region

  • PDF Icon

    Report

  • 150 Pages
  • November 2022
  • Region: Global
  • Ken Research Private Limited
  • ID: 5695663
Extended Reality (XR) is the combination of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Augmented Reality is a user-based experience that combines the real world with digitally generated content for real-time user interaction. While augmented reality changes the user’s perception of real-world the Virtual Reality provides the artificial digital world to the user with the help of different wearables devices such as VR Headsets, haptic gloves, and more. Mixed reality is the further combination of both VR and AR that use physical and virtual devices to interact with mixed reality environments.

According to this analysis, the Global Extended Reality Display Market was valued at ~US$ 8 billion in 2017. It is estimated to be ~US$ 25 billion in 2022 and is expected to reach a market size of ~US$ 100 billion by 2028 growing with a CAGR of ~25% during 2022 to 2028. The adoption of extended reality display in the healthcare sector is likely to drive market growth.

The adoption of extended reality devices in the healthcare sector is driving the growth of the global extended reality display market.

Extended reality devices are widely used in the healthcare sector by surgeons to detect every aspect of the human body, which helps them to see complex body structures easily during surgeries.

Extended reality technology also helps medical practitioners to memorize information regarding human body parts such as the brain and heart more easily.

The Multiple Health Issues Due to Extreme Usage of Extended Reality Devices Are Major Challenges Faced by The Global Extended Reality Display Market.

The excessive use of extended reality devices has many health issues as many users have reported that they have experienced several issues like headaches, eyestrain, dizziness, and nausea after using extended reality devices.

Since Covid-19 Pandemic, the use of XR Technology is widely increasing such as for Learning, Training, and Treatment purposes as it encourages students, teachers, and professors to learn and educate using augmented reality, virtual reality, and mixed reality labs due to the lack of offline interaction due to government norms and lockdowns worldwide.

Scope of the Report

The Global Extended Reality Display Market is segmented by Solution, Application, and End-User. In addition, the report also covers market size and forecasts for the four major regions for the global Extended Reality Display market. The revenue used to size and forecast the market for each segment is US$ billion.

By Solution

  • Consumer Engagement
  • Business Engagement

By Application

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By End-User

  • Retail
  • Education
  • Industrial & Manufacturing
  • Healthcare
  • Media & Entertainment
  • Gaming
  • Aerospace & Defense
  • Others

By Region

  • North America (USA, Canada, and Mexico)
  • Europe (France, Italy, Germany, Spain, UK, and Rest of Europe)
  • Asia Pacific (China, India, Japan, South Korea, Indonesia, and Rest of Asia Pacific)
  • LAMEA (Latin America, Middle East, and Africa)

Key Players

  • Qualcomm Technologies Inc
  • Magic Leap
  • Google
  • Meta
  • HP Development Company, LP
  • SoftServe Inc
  • Sony Interactive Entertainment LLC
  • Accenture
  • Apple Inc
  • Northern Digital Inc

Key Trends by Market Segment

  • By Solution: The consumer engagement segment by solution held the largest market share in 2021 in the global extended reality display market
  • Customer engagement is the process of interacting with customers through different channels to develop and strengthen a relationship with them It is a strategy used by companies to add value throughout every client encounter and boost loyalty
In February 2019, Warby Parker, which is an American online retailer of prescription glasses, contact lenses, and sunglasses, offers an augmented reality (AR) try-on under which customers are able to test Glasses virtually using their mobile phones. Furthermore, there are going to be no delivery charges on multiple orders for new customers.

By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.

Virtual Reality is creating a digital world using computer technology to access that digital world users use various VR devices such as VR headsets, haptic gloves, feedback controllers, and more.

In addition, teachers in a variety of educational centers are now focusing on virtual reality technology for providing better teaching such as 3D teaching models. VR, technology is less expensive, also more engaging, and visually appealing for students.

By End-User: The Gaming segment is projected to be the fastest growing market during the forecast period owing to the increasing adoption of immersive technologies in the gaming industry, along with the rising investment by key players.

In January 2022, Microsoft acquired Activision Blizzard, which is the leader in gaming development and interactive entertainment content publisher. The acquisition will help the company to accelerate growth in the gaming business such as more games for the Microsoft Xbox series (Xbox is a gaming console launched by Microsoft).

In In January 2022, Qualcomm Technologies, Inc. announced that gamers are now able to download and play the survival-horror game Resident Evil 4 VR exclusively on their Quest 2 VR headset, which is powered by the Snapdragon XR2 5G Platform.

By Geography: North America is estimated to be the dominant among all regions within the total global extended reality display market, however Asia Pacific is likely to be the fastest growing region during the forecast period.

The extended reality market in North America is expected to dominate for the forecast period, mostly because of the existence of several suppliers that have made considerable investments in market innovations. The marketplaces for augmented reality (AR), virtual reality (VR), and mixed reality (MR) have been among the most inventive in nations like the US.

In August 2022, Microsoft Inc. launched its wrist-mounted VR controller, which has haptic technology. The controller will be synced with the pointer in the screen thus the user is able to feel the actions on the screen.

Competitive Landscape

The global Extended Reality Display market is highly competitive with ~500+ players, which include globally diversified players, regional players as well as a large number of country-niche players each with their niche in Extended Reality Display Solutions. Large global players constitute ~5% of competitors, while regional players represent ~40% of competitors and country-niche players represent the largest share of ~55% of Competitors. Some of the major players in the market include Qualcomm Technologies Inc., Magic Leap, Google, Meta, HP Development Company, L.P, SoftServe Inc., Sony Interactive Entertainment LLC, Accenture, Apple Inc., Northern Digital In, and among others.

Recent Developments Related to Major Players

In September 2022, Meta announced that they are collaborating with Qualcomm for designing a customized chipset for extended reality platforms, which delivers the next-generation platforms and core technologies in the metaverse.

In September 2022, Sony Interactive Entertainment formed a partnership with USC Games. Under this, USC Games will provide students with studying game development and designing courses that include VR Gaming.

Conclusion

The Global Extended Reality Display Market is forecasted to grow significantly with a CAGR of ~25% during the forecast period primarily driven by the adoption of Extended Reality Display devices in the Healthcare sector. Though the market is highly competitive with ~ 500+ participants, country-niche players comprise the largest share of ~55% among total competitors followed by regional players at ~40% by number of competitors by type. North America is the dominant region for Extended Reality Display Market.

Note:This is an On-Demand/Planned report, so the figures quoted here for a market size estimate, forecast, growth, segment share, and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients, and the report delivered within a maximum of two working weeks.

Key Topics Covered in the Report

  • Snapshot of the Global Extended Reality Display Market
  • Industry Value Chain and Ecosystem Analysis
  • Market size and Segmentation of the Global Extended Reality Display Market
  • Historic Growth of the Overall Global Extended Reality Display Market and Segments
  • Competition Scenario of the Market and Key Developments of Competitors
  • Porter’s 5 Forces Analysis of the Global Extended Reality Display Industry
  • Overview, Solution Offerings, and Strengths & Weaknesses
  • COVID-19 Impact on the Overall Global Extended Reality Display Market
  • Future Market Forecast and Growth Rates of the Total Global Extended Reality Display Market and by Segments
  • Market Size of End-user Segments with Historical CAGR and Future Forecasts
  • Analysis of the Global Extended Reality Display Market
  • Major Production/Supply and Consumption/Demand Hubs within Each Major Country
  • Major Country-wise Historic and Future Market Growth Rates of the Total Market and Segments
  • Overview of Notable Emerging Competitor Companies within Each Region

Notable Key Players Mentioned in the Report

  • Qualcomm Technologies Inc
  • Magic Leap
  • Google
  • Meta
  • HP Development Company, LP
  • SoftServe Inc
  • Sony Interactive Entertainment LLC
  • Accenture
  • Apple Inc
  • Northern Digital Inc
  • QuaQua
  • CXR
  • TreeView
  • Lucid Reality Labs
  • FFFACEME

Key Target Audience - Organizations and Entities Who Can Benefit by Subscribing This Report

  • Extended Reality Display Manufacturers
  • Government Ministries of Health and Family Welfare
  • Extended Reality Display Industry Association
  • Extended Reality Display Companies
  • Financial Institutions Targeting Extended Reality Display Industry
  • Government Ministries and Departments of Information Technology
  • Investors and financial community professionals
  • PE and VC Firms focused on Information Technology Sector

Time Period Captured in the Report

  • Historical Period: 2017-202
  • Forecast Period: 2022E-2028F

Frequently Asked Questions

What is the Study Period of this Market Report?
  • The global extended reality display market is covered from 2017-2028 in this report, which includes a forecast for the period 2022-2028
What is the Future Growth Rate of the Global Extended Reality Display Market?
  • The global extended reality display market is expected to witness a CAGR of about ~25% over the next six years
What are the Key Factors Driving the Global Extended Reality Display Market?
  • The adoption of extended reality displays in the healthcare sector is driving the growth of the global extended reality display market
Which is the Largest Application Segment within the Global Extended Reality Display Market?
  • The Virtual Reality (VR) segment accounted for the largest share of the global Extended Reality Display market in 2021
Who are the Key Players in the Global Extended Reality Display Market?
  • Qualcomm Technologies Inc., Magic Leap, Google, Meta, HP Development Company, L.P, SoftServe Inc., Sony Interactive Entertainment LLC, Accenture, Apple Inc., Northern Digital Inc. and among others are the major companies operating in the Global Extended Reality Display Market


This product will be delivered within 5-7 business days.

Table of Contents

1. Executive Summary
1.1 Highlights of Global Extended Reality Display Market Historic Growth & Forecast
1.2 Highlights of Market Trends, Challenges, and Competition
1.3 Highlights of Market Revenue Share by Segments
2. Market Overview and Key Trends Impacting Growth
2.1 Global Extended Reality Display Market Taxonomy
2.2 Industry Value Chain
2.3 The Ecosystem of Major Entities in the Global Extended Reality Display Market
2.4 Government Regulations & Developments
2.5 Key Growth Drivers & Challenges Impacting the Market
2.6 COVID-19 Impact on the Global Extended Reality Display Market
2.7 Total Global Extended Reality Display Market Historic Growth by Segment Type, 2017-2021
2.7.1 By Solution
2.7.2 By Application
2.7.3 By End-User
2.7.4 By Region
2.8 Total Global Extended Reality Display Market Historic Growth and Forecast, 2017-2028
2.9 Key Takeaways
3. Global - Market Segmentation by Solution, Historic Growth, Outlook & Forecasts
3.1 Market Definition - Segmentation by Solution
3.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
3.2.1 Consumer Engagement
3.2.2 Business Engagement
3.3 Key Takeaways from Market Segmentation by Solution
4. Global- Market Segmentation by Application, Historic Growth, Outlook & Forecasts
4.1 Market Definition - Segmentation by Application
4.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
4.2.1 Virtual Reality (VR)
4.2.2 Augmented Reality (AR)
4.2.3 Mixed Reality (MR)
4.3 Key Takeaways from Market Segmentation by Application
5. Global- Market Segmentation by End-User, Historic Growth, Outlook & Forecasts
5.1 Market Definition - Segmentation by End-User
5.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
5.2.1 Retail
5.2.2 Education
5.2.3 Industrial & Manufacturing
5.2.4 Healthcare
5.2.5 Media & Entertainment
5.2.6 Gaming
5.2.7 Aerospace & Defense
5.2.8 Others
5.3 Key Takeaways from Market Segmentation by End-User
6. Industry/Competition Analysis - Competitive Landscape
6.1 Types of Players (Competitors) & Share of Competition
6.2 Porter’s 5 Forces Analysis of Global Extended Reality Display Market Competitors
6.3 Key Developments in the Global Extended Reality Display Sector Impacting Market Growth
6.4 Comparison of Leading Competitors within the Global Extended Reality Display Market, 2021
6.5 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Solution, 2021
6.6 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Application, 2021
6.7 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of End-User, 2021
6.8 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Region, 2021
6.9 Key Takeaways from Competitive Landscape
7. Key Competitor Profiles (Company Overview, Solution Offerings, and Strength & Weakness)
7.1 Qualcomm Technologies Inc.
7.2 Magic Leap
7.3 Google
7.4 Meta
7.5 HP Development Company, L.P
7.6 SoftServe Inc.
7.7 Sony Interactive Entertainment LLC
7.8 Accenture
7.9 Apple Inc.
7.10 Northern Digital Inc.
8. Geographic Analysis & Major Region Market Historic Growth, Outlook, and Forecasts
8.1 Major Region Comparison of Macroeconomic Factors
8.2 Global- Market Revenue Share, Historic Growth, Outlook, and Forecasts by Region, 2017-2028
8.3 Major Region Market Analysis, Historic Growth, Outlook & Forecasts
8.4 North America - Global Extended Reality Display Market Analysis
8.4.1 Major Production and Consumption Hubs in North America
8.4.2 Notable Emerging Extended Reality Display Companies in North America
8.4.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.4.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.4.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.4.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
  • USA
  • Canada
  • Mexico
8.5 Europe - Global Extended Reality Display Market Analysis
8.5.1 Major Production and Consumption Hubs in Europe
8.5.2 Notable Emerging Extended Reality Display Companies in Europe
8.5.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.5.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.5.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.5.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
  • Germany
  • UK
  • Italy
  • France
  • Spain
  • Rest of Europe
8.6 Asia Pacific - Global Extended Reality Display Market Analysis
8.6.1 Major Production and Consumption Hubs in the Asia Pacific
8.6.2 Notable Emerging Extended Reality Display Companies in the Asia Pacific
8.6.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.6.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.6.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.6.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Rest of Asia Pacific
8.7 LAMEA- Global Extended Reality Display Market Analysis
8.7.1 Major Production and Consumption Hubs in LAMEA
8.7.2 Notable Emerging Extended Reality Display Companies in LAMEA
8.7.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.7.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.7.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.7.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Sub- Region, 2017-2028
  • Latin America
  • Middle East
  • Africa
9. Industry Expert’s Opinions/Perspectives
9.1 Notable Statements/Quotes from Industry Experts and C-Level Executives on Current Status and Future Outlook of the Market
10. Analyst Recommendation
10.1 Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities
11. Appendix
11.1 Research Methodology - Market Size Estimation, Forecast, and Sanity Check Approach
11.2 Sample Discussion Guide
  • Disclaimer

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Qualcomm Technologies Inc.
  • Magic Leap
  • Google
  • Meta
  • HP Development Company, L.P
  • SoftServe Inc.
  • Sony Interactive Entertainment LLC
  • Accenture
  • Apple Inc.
  • Northern Digital Inc.
  • QuaQua
  • CXR
  • TreeView
  • Lucid Reality Labs
  • FFFACE.ME