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Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

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    Report

  • 143 Pages
  • October 2023
  • Region: Global
  • IMARC Group
  • ID: 5700781
The global mobile gaming market size reached US$ 82.5 Billion in 2022. Looking forward, the analyst expects the market to reach US$ 149.3 Billion by 2028, exhibiting a growth rate (CAGR) of 9.8% during 2023-2028.

Mobile gaming refers to the games that are played in mobile devices, including smartphones, feature phones, smartwatches, pocket PCs, or tablets. Mobile gaming features 2D or 3D graphics that are usually written using royalty-free, cross-platform application programming devices. Gaming on mobile devices usually requires fast central processing units (CPUs), dedicated graphics processing units (GPUs), large random-access memory (RAM), and high-resolution displays. Modern mobile phones are now equipped with infrared, Bluetooth, Wi-Fi, and 4G connectivity, thus enabling users to access mobile gaming online. With these technologies, wireless multiplayer games can be played in live synchronous tournaments and turn-based asynchronous tournaments. Mobile gaming ranges from simple and basic games to more sophisticated games (3D and augmented reality games). Nowadays, mobile games can usually be downloaded from an app store or from a mobile operator's portal.

Mobile Gaming Market Trends:

The market is majorly driven by the increasing utilization of innovative technologies for developing augmented reality (AR) and virtual reality (VR) games and 3D gaming. This can be attributed to the widespread adoption of mobile devices among the masses. In addition to this, the escalating demand for gaming phones with an immersive real-world experience in AR- and VR-enabled games is providing an impetus to the market. Moreover, the rising number of esports leagues and mobile gamers is acting as another significant growth-inducing factor for the market. The market is further propelled by the advent of high-speed 5G internet resulting in faster data speeds and improved real-time control. Apart from this, a considerable rise in leveraging immersive mobile gaming and advertisements by popular social media platforms to improve their advertising tactics is further fueling the market. Some of the other factors contributing to the market include the inflating disposable income levels, the augmenting adoption of the freemium business model by the key players, and extensive research and development (R&D) activities.

Key Market Segmentation

The report provides an analysis of the key trends in each sub-segment of the global mobile gaming market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, device type, platform and business model.

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Breakup by Platform:

  • Android
  • iOS
  • Others

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape

The competitive landscape of the industry has also been examined along with the profiles of the key players being Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc. and Ubisoft Entertainment SA.

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global mobile gaming market?
  • What are the key regional markets?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the platform?
  • What is the breakup of the market based on the business model?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global mobile gaming market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Mobile Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Type
6.1 Action or Adventure
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Casino
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Sports and Role Playing
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Strategy and Brain
6.4.1 Market Trends
6.4.2 Market Forecast
7 Market Breakup by Device Type
7.1 Smartphone
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Smartwatch
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 PDA
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Tablet
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast
8 Market Breakup by Platform
8.1 Android
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 iOS
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Others
8.3.1 Market Trends
8.3.2 Market Forecast
9 Market Breakup by Business Model
9.1 Freemium
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Paid
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Free
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Paymium
9.4.1 Market Trends
9.4.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia-Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Activision Blizzard Inc.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.1.3 Financials
15.3.1.4 SWOT Analysis
15.3.2 Electronic Arts Inc.
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.2.3 Financials
15.3.2.4 SWOT Analysis
15.3.3 Gameloft SE (Vivendi SE)
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 GungHo Online Entertainment Inc.
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.4.3 Financials
15.3.5 Kabam Games Inc
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 Nintendo Co. Ltd
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.6.3 Financials
15.3.6.4 SWOT Analysis
15.3.7 Rovio Entertainment Oyj
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.7.3 Financials
15.3.8 Supercell Oy (Tencent Holdings Ltd)
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.9 Take-Two Interactive Software Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.9.3 Financials
15.3.9.4 SWOT Analysis
15.3.10 Ubisoft Entertainment SA
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
List of Figures
Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges
Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2022
Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2022
Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2022
Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2022
Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2022
Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million US$), 2017 & 2022
Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million US$), 2017 & 2022
Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million US$), 2017 & 2022
Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million US$), 2017 & 2022
Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million US$), 2017 & 2022
Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million US$), 2017 & 2022
Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million US$), 2017 & 2022
Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million US$), 2017 & 2022
Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million US$), 2017 & 2022
Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million US$), 2017 & 2022
Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million US$), 2017 & 2022
Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million US$), 2017 & 2022
Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million US$), 2017 & 2022
Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million US$), 2017 & 2022
Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million US$), 2017 & 2022
Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million US$), 2017 & 2022
Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 41: North America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 43: United States: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 49: China: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 53: India: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 61: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 67: France: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 77: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 85: Others: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2022
Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 90: Global: Mobile Gaming Industry: SWOT Analysis
Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis
Figure 92: Global: Mobile Gaming Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million US$), 2023-2028
Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million US$), 2023-2028
Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million US$), 2023-2028
Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 7: Global: Mobile Gaming Market: Competitive Structure
Table 8: Global: Mobile Gaming Market: Key Players

Companies Mentioned

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Methodology

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Table Information