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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030

  • Report

  • 199 Pages
  • November 2022
  • Region: Global
  • GlobalData
  • ID: 5702988
The virtual reality market size was valued at USD 6.9 billion in 2021. The market is expected to grow at a CAGR of more than 25.1% during the forecast period (2021-2030). The online food delivery market report provides an executive-level overview of the virtual reality market worldwide today, with detailed forecasts of key indicators up to 2030.

This market intelligence report offers a thorough, forward-looking analysis of the global Virtual Reality market, and key end-user types in a concise format to help executives build proactive and profitable growth strategies.

Key Highlights

The virtual reality market size was valued at US$6.9 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 25.1% during 2021-2030. Virtual Reality (VR) is a digitally created experience that simulates a 3D environment in the real world. The technology provides users with an immersive experience using VR gadgets, including gloves, headsets or glasses, and bodysuits. VR has revolutionized the gaming and entertainment sectors by allowing users to immerse themselves in a highly simulated environment. Furthermore, the growing use of this technology in instructional training, such as for teaching engineers, mechanics, pilots, field workers, defense personnel, and technicians in the manufacturing and oil and gas sectors, is aiding the market growth.

Scope

  • This report provides overview and service addressable market for virtual reality
  • It identifies the key trends impacting growth of the market over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends and media trends
  • It includes global market forecasts for the virtual reality industry and analysis of patents, company filings, and hiring trends
  • It contains details of M&A and VF deals in the virtual reality space
  • The detailed value chain consists of five main aspects: semiconductors, components, headsets, platforms and apps & content

Reasons to Buy

  • This market intelligence report offers a thorough, forward-looking analysis of the global Virtual Reality market, end-user type, key vendor outlook, and key opportunities in a concise format to help executives build proactive and profitable growth strategies
  • Accompanying the publisher's Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in virtual reality market
  • With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality
  • The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in virtual reality market
  • The broad perspective of the report coupled with comprehensive, actionable detail will help virtual reality players, investors, and other stakeholders succeed in the growing virtual reality market globally

Table of Contents

CHAPTER 01 Executive Summary
1.1 Virtual Reality Market Snapshot, 2021-30

CHAPTER 02 Research Scope & Segmentation

CHAPTER 03 Virtual Reality Market Industry Trend Analysis
3.1 Virtual Reality Market - Industry Value Chain
3.1.1 Semiconductors
3.1.2 CPUs
3.1.3 GPUs
3.1.4 VPUs
3.1.5 Image Processors
3.1.6 Communication Chips
3.1.7 MEMS
3.1.8 Memory Chips
3.1.9 Components
3.1.10 Motion Tracking
3.1.11 Batteries
3.1.12 Displays
3.1.13 Cameras and 3D Lenses
3.1.14 Audio Components
3.1.15 Machine Vision
3.1.16 Headsets
3.1.17 Platforms
3.1.18 AI
3.1.19 Applications and Content
3.2 Virtual Reality Market Structure - PORTER’s Analysis
3.3 Virtual Reality - Market Variables & Impact Analysis
3.3.1 Market Driver Analysis
3.3.1.1 Gaming and Entertainment
3.3.1.2 Immersive Virtual Events
3.3.1.3 Learning and Training
3.3.1.4 Technological Trends
3.3.2 Market Challenges/Impediments
3.3.2.1 High Manufacturing Cost
3.3.2.2 Technological Limitations with VR Devices
3.3.2.3 Technology Limitations in Consumer Electronics
3.3.2.4 Application Ecosystem
3.3.3 COVID-19 Impact Analysis
3.3.4 Trends
3.3.4.1 Technology Trends
3.3.4.2 Macroeconomic Trends
3.3.4.3 Regulatory Trends
3.3.4.4 Media Trends
3.4 Virtual Reality - Mergers & Acquisitions (M&A), 2018-2022 (YTD)
3.4.1 M&A Activity Dashboard
3.5 Virtual Reality - Patent Analysis, 2019-2021
3.5.1 Patent Analytics Dashboard
3.6 Virtual Reality - Job Analysis, 2021
3.6.1 Job Analytics Dashboard
3.7 Virtual Reality - Venture Financing Analysis, 2018-2022 (YTD)
3.7.1 Venture Financing Dashboard
3.8 Social Media Analysis, 2018-2022 (YTD)
3.8.1 Social Media Analytics Dashboard

CHAPTER 04 Virtual Reality (VR) Revenue Opportunity
4.1 Global Market Revenue Snapshot, 2020-2030 (US$ Bn)
4.2 Global Virtual Reality Market By Type, 2020-2030 (US$ Billion)
4.3 Global Virtual Reality Market By IT Infrastructure, 2020-2030 (US$ Million)

CHAPTER 05 Enterprise Virtual Reality Regional Outlook
5.1 Enterprise Virtual Reality - Regional Deep Dive, 2021
5.2 North America Enterprise Virtual Reality Market Snapshot
5.2.1 North America Enterprise Virtual Reality Market, By IT Infrastructure, 2020-2030 (US$ Mn)
5.2.2 North America Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.2.3 North America Enterprise Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
5.2.4 US Enterprise Virtual Reality Market
5.2.4.1 US Enterprise Virtual Reality Market, By IT infrastructure, 2021 & 2030 (US$ Mn)
5.2.4.2 US Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.2.4.3 US Enterprise Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
5.2.5 Canada Enterprise Virtual Reality Market
5.2.5.1 Canada Enterprise Virtual Reality Market, By infrastructure Type, 2021 & 2030 (US$ Mn)
5.2.5.2 Canada Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.2.5.3 Canada Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.2.6 Mexico Enterprise Virtual Reality Market, 2020-2030 (US$ Mn)
5.2.6.1 Mexico Enterprise Virtual Reality Market By infrastructure Type, 2021 & 2030 (US$ Mn)
5.2.6.2 Mexico Enterprise Virtual Reality Market By Hardware, 2020 - 2030 (US$ Mn)
5.2.6.3 Mexico Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3 Europe Enterprise Virtual Reality Market Snapshot
5.3.1 Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 -2030 (US$ Mn)
5.3.2 Europe Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.3 Europe Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.4 United Kingdom Enterprise Virtual Reality Market
5.3.4.1 United Kingdom Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.3.4.2 United Kingdom Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.4.3 United Kingdom Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.5 France Enterprise Virtual Reality Market
5.3.5.1 France Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.3.5.2 France Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.5.3 France Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.6 Germany Enterprise Virtual Reality Market
5.3.6.1 Germany Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.3.6.2 Germany Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.6.3 Germany Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.7 Netherlands Enterprise Virtual Reality Market
5.3.7.1 Netherlands Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.3.7.2 Netherlands Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.7.3 Netherlands Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.8 Italy Enterprise Virtual Reality Market
5.3.8.1 Italy Enterprise Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)
5.3.8.2 Italy Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.8.3 Italy Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.3.9 Rest of Europe Enterprise Virtual Reality Market
5.3.9.1 Rest of Europe Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.3.9.2 Rest of Europe Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.3.9.3 Rest of Europe Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4 Asia-Pacific Enterprise Virtual Reality Market Snapshot
5.4.1 Asia-Pacific Enterprise Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)
5.4.2 Asia-Pacific Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.4.3 Asia-Pacific Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.4 China Enterprise Virtual Reality Market
5.4.4.1 China Enterprise Virtual Reality Market Size By Infrastructure Type, 2020-2030 (US$ Mn)
5.4.4.2 China Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.4.4.3 China Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.5 Japan Enterprise Virtual Reality Market
5.4.5.1 Japan Enterprise Virtual Reality Market by Infrastructure Type, 2020-2030 (US$ Mn)
5.4.5.2 Japan Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.4.5.3 Japan Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.6 India Enterprise Virtual Reality Market
5.4.6.1 India Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.4.6.2 India Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.4.6.3 India Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.7 South Korea Enterprise Virtual Reality Market
5.4.7.1 South Korea Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.4.7.2 South Korea Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.4.7.3 South Korea Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.8 Australia Enterprise Virtual Reality Market
5.4.8.1 Australia Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.4.8.2 Australia Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.4.8.3 Australia Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.4.9 Rest of Asia-Pacific Enterprise Virtual Reality Market
5.4.9.1 Rest of Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.4.9.2 Rest of Asia-Pacific Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
5.4.9.1 Rest of Asia-Pacific Enterprise Virtual Reality Market, By Software , 2020-2030 (US$ Mn)
5.5 Middle East & Africa Enterprise Virtual Reality Market Snapshot
5.5.1 Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)
5.5.2 Middle East & Africa Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
5.5.3 Middle East & Africa Enterprise Virtual Reality Market By Software, 2020-2030 (US$ MN)
5.5.4 Turkey Enterprise Virtual Reality Market
5.5.4.1 Turkey Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.5.4.2 Turkey Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.5.4.3 Turkey Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.5.5 Saudi Arabia Enterprise Virtual Reality Market
5.5.5.1 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.5.5.2 Saudi Arabia Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.5.5.3 Saudi Arabia Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.5.6 South Africa Enterprise Virtual Reality Market
5.5.6.1 South Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.5.6.2 South Africa Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.5.6.3 South Africa Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.5.7 UAE Enterprise Virtual Reality Market
5.5.7.1 UAE Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.5.7.2 UAE Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.5.7.3 UAE Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.5.8 Rest of Middle East & Africa Enterprise Virtual Reality Market
5.5.8.1 Rest of Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, , 2020-2030 (US$ Mn)
5.5.8.2 Rest of Middle East & Africa Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.5.8.3 Rest of Middle East & Africa Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
5.6 South & Central America Enterprise Virtual Reality Market Snapshot
5.6.1 Brazil Enterprise Virtual Reality Market
5.6.1.1 Brazil Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.6.1.2 Brazil Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.6.1.3 Brazil Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.6.2 Chile Enterprise Virtual Reality Market
5.6.2.1 Chile Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.6.2.2 Chile Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.6.2.3 Chile Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.6.3 Argentina Enterprise Virtual Reality Market
5.6.3.1 Argentina Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.6.3.2 Argentina Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.6.3.3 Argentina Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)
5.6.4 Rest of South & Central America Enterprise Virtual Reality Market
5.6.4.1 Rest of South & Central America Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
5.6.4.2 Rest of South & Central America Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
5.6.4.3 Rest of South & Central America Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

CHAPTER 06 Consumer Virtual Reality Regional Outlook
6.1 Consumer Virtual Reality - Regional Deep Dive
6.2 North America Consumer Virtual Reality Market Snapshot
6.2.1 North America Consumer Virtual Reality Market, By IT Infrastructure, 2020-2030 (US$ MN)
6.2.2 North America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
6.2.3 North America Consumer Virtual Reality Market, By Software, 2020-2030 (US$ MN)
6.2.4 US Consumer Virtual Reality Market
6.2.4.1 US Consumer Virtual Reality Market By IT infrastructure, 2020-2030 (US$ Mn)
6.2.4.2 US Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
6.2.4.3 US Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.2.5 Canada Consumer Virtual Reality Market
6.2.5.1 Canada Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)
6.2.5.2 Canada Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
6.2.5.3 Canada Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.2.6 Mexico Consumer Virtual Reality Market
6.2.6.1 Mexico Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)
6.2.6.2 Mexico Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
6.2.6.3 Mexico Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.3 Europe Consumer Virtual Reality Market Snapshot
6.3.1 Europe Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ MN)
6.3.2 Europe Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
6.3.3 Europe Consumer Virtual Reality Market, By Software, 2020-2030 (US$ MN)
6.3.4 United Kingdom Consumer Virtual Reality Market
6.3.4.1 United Kingdom Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ Mn)
6.3.4.2 United Kingdom Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)
6.3.4.3 United Kingdom Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.3.5 France Consumer Virtual Reality Market
6.3.5.1 France Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.3.5.2 France Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.3.5.3 France Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
6.3.6 Germany Consumer Virtual Reality Market
6.3.6.1 Germany Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ Mn)
6.3.6.2 Germany Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.3.6.3 Germany Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
6.3.7 Netherlands Consumer Virtual Reality Market
6.3.7.1 Netherlands Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.3.7.2 Netherlands Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.3.7.3 Netherlands Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
6.3.8 Italy Consumer Virtual Reality Market
6.3.8.1 Italy Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)
6.3.8.2 Italy Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.3.8.3 Italy Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.3.9 Rest of Europe Consumer Virtual Reality Market
6.3.9.1 Rest of Europe Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.3.9.2 Rest of Europe Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.3.9.3 Rest of Europe Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4 Asia-Pacific Consumer Virtual Reality Market Snapshot
6.4.1 Asia-Pacific Consumer Virtual Reality Market, By infrastructure Type, 2020-2030 (US$ MN)
6.4.2 Asia-Pacific Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
6.4.3 Asia-Pacific Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)
6.4.4 China Consumer Virtual Reality Market
6.4.4.1 China Consumer Virtual Reality Market Size By Infrastructure Type, 2020-2030 (US$ Mn)
6.4.4.2 China Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.4.3 China Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4.5 Japan Consumer Virtual Reality Market
6.4.5.1 Japan Consumer Virtual Reality Market by Infrastructure Type, 2020-2030 (US$ Mn)
6.4.5.2 Japan Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.5.3 Japan Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4.6 India Consumer Virtual Reality Market
6.4.6.1 India Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.4.6.2 India Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.6.3 India Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4.7 South Korea Consumer Virtual Reality Market
6.4.7.1 South Korea Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.4.7.2 South Korea Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.7.3 South Korea Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4.8 Australia Consumer Virtual Reality Market
6.4.8.1 Australia Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.4.8.2 Australia Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.8.3 Australia Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.4.9 Rest of Asia-Pacific Consumer Virtual Reality Market
6.4.9.1 Rest of Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.4.9.2 Rest of Asia-Pacific Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.4.9.3 Rest of Asia-Pacific Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
6.5 Middle East & Africa Consumer Virtual Reality Market Snapshot
6.5.1 Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)
6.5.2 Middle East & Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
6.5.3 Middle East & Africa Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)
6.5.4 Turkey Consumer Virtual Reality Market
6.5.4.1 Turkey Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.5.4.2 Turkey Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.5.4.3 Turkey Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.5.5 Saudi Arabia Consumer Virtual Reality Market
6.5.5.1 Saudi Arabia Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.5.5.2 Saudi Arabia Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.5.5.3 Saudi Arabia Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.5.6 South Africa Consumer Virtual Reality Market
6.5.6.1 South Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.5.6.2 South Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.5.6.3 South Africa Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.5.7 UAE Consumer Virtual Reality Market
6.5.7.1 UAE Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.5.7.2 UAE Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.5.7.3 UAE Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.5.8 Rest of Middle East & Africa Consumer Virtual Reality Market
6.5.8.1 Rest of Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.5.8.2 Rest of Middle East & Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.5.8.3 Rest of Middle East & Africa Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)
6.6 South & Central America Consumer Virtual Reality Market Snapshot
6.6.1 South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)
6.6.2 South & Central America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)
6.6.3 South & Central America Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)
6.6.4 Brazil Consumer Virtual Reality Market
6.6.4.1 Brazil Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.6.4.2 Brazil Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.6.4.3 Brazil Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.6.5 Chile Consumer Virtual Reality Market
6.6.5.1 Chile Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.6.5.2 Chile Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.6.5.3 Chile Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.6.6 Argentina Consumer Virtual Reality Market
6.6.6.1 Argentina Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.6.6.2 Argentina Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.6.6.3 Argentina Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)
6.6.7 Rest of South & Central America Consumer Virtual Reality Market
6.6.7.1 Rest of South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)
6.6.7.2 Rest of South & Central America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)
6.6.7.3 Rest of South & Central America Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

CHAPTER 07 Global Virtual Reality Competitive Landscape
7.1 Virtual Reality Market Revenue Growth Matrix
7.2 Key Virtual Reality Vendor Profiles
7.2.1 Meta Platforms Inc.
7.2.1.1 Company Overview and Financial Performance
7.2.1.1 Recent Developments and Innovations
7.2.2 GoerTek Inc.
7.2.2.1 Company Overview and Financial Performance
7.2.2.2 Recent Developments and Innovations
7.2.3 Google LLC
7.2.3.1 Company Overview and Financial Performance
7.2.3.2 Recent Developments and Innovations
7.2.4 Samsung Electronics Co Ltd.
7.2.4.1 Company Overview and Financial Performance
7.2.4.2 Recent Developments and Innovations
7.2.5 NVIDIA Corp
7.2.5.1 Company Overview and Financial Performance
7.2.5.2 Recent Developments and Innovations
7.2.6 Microsoft Corp.
7.2.6.1 Company Overview and Financial Performance
7.2.6.2 Recent Developments and Innovations
7.2.7 Spectra7 Microsystems Inc.
7.2.7.1 Company Overview and Financial Performance
7.2.7.2 Recent Developments and Innovations
7.2.8 Unity Technologies Inc.
7.2.8.1 Company Overview and Financial Performance
7.2.8.2 Recent Developments and Innovations
7.2.9 HTC Corp.
7.2.9.1 Company Overview and Financial Performance
7.2.9.2 Recent Developments and Innovations
7.2.10 Sunny Optical Technology Co Ltd.
7.2.10.1 Company Overview and Financial Performance
7.3 Other Major Players in the Virtual Reality Market
7.3.1 WiMi Hologram Cloud Inc
7.3.2 One Digital Nation
7.3.3 Immersion Medical
7.3.4 Viotek
7.3.5 VironIt
7.3.6 Ninehertz
7.3.7 iTechArt
7.3.8 Oculus VR
7.3.9 Groove Jones
7.3.10 WorldViz LLC
7.3.11 ScienceSoft USA Corporation
7.3.12 VRmagic, Inc.
7.3.13 PocketCake
7.3.14 Bricks & Goggles
7.3.15 Retinad Analytics
7.3.16 Owlchemy Labs
7.3.17 Apple Inc
7.3.18 Bosch
7.3.19 Huawei Technologies Co Ltd
7.3.20 MediaTek Inc

CHAPTER 08 Methodology and Scope
8.1 Information Procurement
8.2 Virtual Reality Analysis
8.3 Market Opportunity Forecast - Research Methodology & Formulation
8.4 Additional Resources
8.4.1 Market Definitions - Product/Service Segments
  • Contact the Publisher
List of Tables
Table 1 Key Trends Overview
Table 2 Global Virtual Reality Market By Type, 2020 - 2030 ($Bn)
Table 3 North America Virtual Reality Market By IT Infrastructure, 2020 - 2030 ($Mn)
Table 4 US Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 5 Canada Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 6 Mexico Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 7 Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 8 United Kingdom Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 9 France Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 10 Germany Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 11 Netherlands Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 12 Italy Enterprise Virtual Reality Market By infrastructure Type, 2020 - 2030 ($ Mn)
Table 13 Rest of Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 14 Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 15 China Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 16 Japan Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 17 India Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 18 South Korea Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 19 Australia Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 20 Rest of Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 21 Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 22 Turkey Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 23 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 24 South Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 25 UAE Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 26 Rest of Middle East & Africa Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 27 Brazil Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 28 Chile Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 29 Argentina Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 30 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 31 North America Consumer Virtual Reality Market By IT Infrastructure, 2020 - 2030 ($Mn)
Table 32 North America Consumer Virtual Reality Market By Software, 2020 - 2030 ($Mn)
Table 33 US Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 34 US Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 35 Canada Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 36 Canada Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 37 Mexico Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 38 Mexico Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 39 Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 40 Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 41 United Kingdom Consumer Virtual Reality Market, By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 42 United Kingdom Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 43 France Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 44 France Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 45 Germany Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($Mn)
Table 46 Germany Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 47 Netherlands Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 48 Netherlands Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 49 Italy Consumer Virtual Reality Market By infrastructure Type, 2020 - 2030 ($ Mn)
Table 50 Italy Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 51 Rest of Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 52 Rest of Europe Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 53 Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 54 Asia-Pacific Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 55 China Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 56 China Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 57 Japan Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 58 Japan Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 59 India Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 60 India Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 61 South Korea Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 62 South Korea Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 63 Australia Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 64 Australia Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 65 Rest of Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 66 Rest of Asia-Pacific Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 67 Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 68 Middle East & Africa Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 69 Turkey Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 70 Turkey Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 71 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 72 Saudi Arabia Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 73 South Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 74 South Africa Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 75 UAE Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 76 UAE Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 77 Rest of Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 78 Rest of Middle East & Africa Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 79 South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 80 South & Central America Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 81 Brazil Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 82 Brazil Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 83 Chile Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 84 Chile Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 85 Argentina Consumer Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 86 Argentina Consumer Virtual Reality Market By Software, 2020 - 2030 ($ Mn)
Table 87 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)
Table 88 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 - 2030 ($ Mn)

List of Figures
Figure 1 Virtual Reality Market Snapshot
Figure 2 Virtual Reality Market Segmentation
Figure 3 Virtual Reality Industry value chain analysis
Figure 4 Global Virtual Reality PORTER’s Five Force Analysis
Figure 5 Virtual Reality Market - Key Drivers Impact Analysis
Figure 6 Virtual Reality- Key Market Challenges/Impediments Impact Analysis
Figure 7 Virtual Reality- M&A Activity Dashboard
Figure 8 Virtual Reality- Patent Activity Dashboard
Figure 9 Virtual Reality- Job Analytics Dashboard
Figure 10 Virtual Reality - Venture Financing Dashboard
Figure 11 Virtual Reality- Social Media Analytics Dashboard
Figure 12 Global Virtual Reality (VR) Market - Revenue Opportunity Forecast, 2020-2030 (US$ Billion)
Figure 13 Global Virtual Reality Market By Type, 2020-2030 (US$ Billion)
Figure 14 Virtual Reality Market By IT Infrastructure, 2020-2030 (US$ Million)
Figure 15 Enterprise Virtual Reality- Market Overview
Figure 16 North America Enterprise Virtual Reality Market Snapshot
Figure 17 North America Enterprise Virtual Reality By Hardware - 2020 - 2030 ($ Mn)
Figure 18 North America Enterprise Virtual Reality Market By Software - 2020 - 2030 ($ Mn)
Figure 19 US Virtual Reality Market by IT Infrastructure - 2021 & 2030 ($ Mn)
Figure 20 US Enterprise Virtual Reality Market by Hardware - 2020 - 2030 ($ Mn)
Figure 21 US Enterprise Virtual Reality Market by Software - 2020 - 2030 ($ Mn)
Figure 22 Canada Enterprise Virtual Reality Market by Infrastructure Type - 2021 & 2030 ($ Mn)
Figure 23 Canada Enterprise Virtual Reality Market by Hardware - 2020 - 2030 ($ Mn)
Figure 24 Canada Enterprise Virtual Reality Market by Software - 2020 - 2030 ($ Mn)
Figure 25 Mexico Enterprise Virtual Reality Market by Infrastructure Type - 2021 & 2030 ($ Mn)
Figure 26 Mexico Enterprise Virtual Reality Market by Hardware - 2020 - 2030 ($ Mn)
Figure 27 Mexico Enterprise Virtual Reality Market by Software - 2020 - 2030 ($ Mn)
Figure 28 Europe Enterprise Virtual Reality Market Snapshot
Figure 29 Europe Enterprise Virtual Reality Market By Hardware - 2020 - 2030 ($ Mn)
Figure 30 Europe Virtual Reality Market By Software - 2021 & 2030 ($ Mn)
Figure 31 United Kingdom Enterprise Virtual Reality By Infrastructure Type - 2021 & 2030 ($ Mn)
Figure 32 United Kingdom Enterprise Virtual Reality Market By Hardware - 2020 - 2030 ($ Mn)
Figure 33 United Kingdom Enterprise Virtual Reality Market By Software - 2020 - 2030 ($ Mn)

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Meta Platforms Inc
  • GoerTek Inc
  • Google LLC
  • Samsung Electronics Co Ltd
  • NVIDIA Corp
  • Microsoft Corp
  • Spectra7 Microsystems Inc.
  • Unity Software Inc
  • HTC Corp
  • Sunny Optical Technology (Group) Company Limited