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Asia Pacific Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

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    Report

  • 69 Pages
  • November 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709330
The Asia Pacific Game Engines Market should witness market growth of 14.9% CAGR during the forecast period (2022-2028).

RAD game Tools’ Blink, Scaleform GFx, Firelight FMOD, and Havok are four of the most used middleware packages that provide subsystem functions. RAD game tools, Granny 3D rendering, and Miles audio develop the bank for basic video rendering. Firelight FMOD is a cost-effective, powerful audio library and toolset. Havok provides a robust physics simulation system with numerous applications for behavior and animation.

Finally, Scaleform gives GFx for high-quality video playback, an input method editor (IME) add-on for in-game Asian chat support, and a high-performance flash UI. The rising game community is making a need for developers to enhance gamers' overall experience by using gaming engines. With players of different backgrounds and ages using gaming as entertainment, the gaming industry has become a multi-billion-dollar industry.

The gaming industry is changing due to the origin of cloud gaming, improvements in gaming hardware, and mobile gaming. With this transformation, the creation of games is becoming more complex. And also, with the rising complexity, the production cost of mobile games and games for the console have also increased. Therefore, the demand for game engines has also been boosted as they are less costly than traditional development ways and easy to use for the creation of high-quality images quickly.

Hong Kong is responsible for many multinational gaming titles in Asia. Because the general public has a big gaming community, who are big-time spenders and mobile enthusiasts. Hong Kong has developed as a commercial hub where e-sports and video gaming companies can sell their goods build partnerships, raise funds, manage finances for overseas expansion and organize tournaments. With approximately $1.1 billion in sales by 2024, Hong Kong has a vast and ever-growing industry. The popularity of PC, Console, and mobile games is ringing in the area.

The China market dominated the Asia Pacific Game Engines Market by Country in 2021; thereby, achieving a market value of $687.6 million by 2028. The Japan market is registering a CAGR of 14.2% during (2022-2028). Additionally, The India market would showcase a CAGR of 15.6% during (2022-2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Game Engines Market, by Type
1.4.2 Asia Pacific Game Engines Market, by Component
1.4.3 Asia Pacific Game Engines Market, by Platform
1.4.4 Asia Pacific Game Engines Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies deployed in Game Engines Market
Chapter 4. Asia Pacific Game Engines Market by Type
4.1 Asia Pacific 3D Game Engines Market by Country
4.2 Asia Pacific 2D Game Engines Market by Country
4.3 Asia Pacific Others Market by Country
Chapter 5. Asia Pacific Game Engines Market by Component
5.1 Asia Pacific Solution Market by Country
5.2 Asia Pacific Services Market by Country
Chapter 6. Asia Pacific Game Engines Market by Platform
6.1 Asia Pacific Mobile Market by Country
6.2 Asia Pacific Console Market by Country
6.3 Asia Pacific Computer Market by Country
6.4 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Game Engines Market by Country
7.1 China Game Engines Market
7.1.1 China Game Engines Market by Type
7.1.2 China Game Engines Market by Component
7.1.3 China Game Engines Market by Platform
7.2 Japan Game Engines Market
7.2.1 Japan Game Engines Market by Type
7.2.2 Japan Game Engines Market by Component
7.2.3 Japan Game Engines Market by Platform
7.3 India Game Engines Market
7.3.1 India Game Engines Market by Type
7.3.2 India Game Engines Market by Component
7.3.3 India Game Engines Market by Platform
7.4 South Korea Game Engines Market
7.4.1 South Korea Game Engines Market by Type
7.4.2 South Korea Game Engines Market by Component
7.4.3 South Korea Game Engines Market by Platform
7.5 Singapore Game Engines Market
7.5.1 Singapore Game Engines Market by Type
7.5.2 Singapore Game Engines Market by Component
7.5.3 Singapore Game Engines Market by Platform
7.6 Malaysia Game Engines Market
7.6.1 Malaysia Game Engines Market by Type
7.6.2 Malaysia Game Engines Market by Component
7.6.3 Malaysia Game Engines Market by Platform
7.7 Rest of Asia Pacific Game Engines Market
7.7.1 Rest of Asia Pacific Game Engines Market by Type
7.7.2 Rest of Asia Pacific Game Engines Market by Component
7.7.3 Rest of Asia Pacific Game Engines Market by Platform
Chapter 8. Company Profiles
8.1 Unity Software, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent Strategies and Developments
8.1.5.1 Partnerships, Collaborations, and Agreements
8.2 Epic Games, Inc.
8.2.1 Company Overview
8.2.2 Recent Strategies and Developments
8.2.2.1 Partnerships, Collaborations, and Agreements
8.2.2.2 Product Launches and Product Expansions
8.2.2.3 Acquisitions and Mergers
8.3 Cocos
8.3.1 Company Overview
8.3.2 Recent Strategies and Developments
8.3.2.1 Product Launches and Product Expansions
8.4 Marmalade Game Studio Limited
8.4.1 Company Overview
8.5 Crytek GmbH
8.5.1 Company Overview
8.6 The Game Creators Ltd.
8.6.1 Company Overview
8.7 Buildbox (AppOnboard, Inc.)
8.7.1 Company Overview
8.7.2 Recent Strategies and Developments
8.7.2.1 Partnerships, Collaborations, and Agreements
8.8 Clickteam LLC
8.8.1 Company Overview
8.9 Stencyl, LLC
8.9.1 Company Overview
8.10. GameSalad, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Methodology

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