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North America Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

  • PDF Icon

    Report

  • 59 Pages
  • November 2022
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709333
The North America Game Engines Market should witness market growth of 14.0% CAGR during the forecast period (2022-2028).

Game engines give platform abstraction, similar to other middleware, which allows the same game to operate on different platforms (personal computers and gaming consoles included) with no or few changes to the game’s source code. Usually, programmers of the game engines design them with elements that allow specific systems in the engine to be extended or replaced with more specialized (and usually more expensive) game middleware components.

Sometimes custom engines can be created from a combination of loosely joined game middleware components, apart from the most common way of customizing or extending a flexible combined product. Despite extensibility being attained, it remains of high importance for game engines because of the wide variety of uses for which they are applied.

Although the narrowness of the name “game engine,” it is also widely used for different interactive purposes which require real-time graphics. For instance, training simulations, modelling & marketing demo, and architectural visualizations. Some game engines are only capable of providing real-time 3D rendering and lack the wide range of functionality required by the games.

During the pandemic, consumer expenditure rose 31 percent on video games and premium services. The profits from mobile gaming are expected to increase by 13.3 % to $77.2 billion by the end of 2020. Gaming organizations in the United States aim to improve their gaming sales by eighty percent. The industry is expected to grow in software and hardware, with the release of enhanced gaming consoles. E-sports is also anticipated to reach $2.5 billion by 2024. The video game sector aids America’s gaming companies with licenses, expansion efforts, and export.

The US market dominated the North America Game Engines Market by Country in 2021; thereby, achieving a market value of $1.2 billion by 2028. The Canada market is experiencing a CAGR of 16.2% during (2022-2028). Additionally, The Mexico market would exhibit a CAGR of 15.9% during (2022-2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Game Engines Market, by Type
1.4.2 North America Game Engines Market, by Component
1.4.3 North America Game Engines Market, by Platform
1.4.4 North America Game Engines Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies deployed in Game Engines Market
Chapter 4. North America Game Engines Market by Type
4.1 North America 3D Game Engines Market by Country
4.2 North America 2D Game Engines Market by Country
4.3 North America Others Market by Country
Chapter 5. North America Game Engines Market by Component
5.1 North America Solution Market by Country
5.2 North America Services Market by Country
Chapter 6. North America Game Engines Market by Platform
6.1 North America Mobile Market by Country
6.2 North America Console Market by Country
6.3 North America Computer Market by Country
6.4 North America Others Market by Country
Chapter 7. North America Game Engines Market by Country
7.1 US Game Engines Market
7.1.1 US Game Engines Market by Type
7.1.2 US Game Engines Market by Component
7.1.3 US Game Engines Market by Platform
7.2 Canada Game Engines Market
7.2.1 Canada Game Engines Market by Type
7.2.2 Canada Game Engines Market by Component
7.2.3 Canada Game Engines Market by Platform
7.3 Mexico Game Engines Market
7.3.1 Mexico Game Engines Market by Type
7.3.2 Mexico Game Engines Market by Component
7.3.3 Mexico Game Engines Market by Platform
7.4 Rest of North America Game Engines Market
7.4.1 Rest of North America Game Engines Market by Type
7.4.2 Rest of North America Game Engines Market by Component
7.4.3 Rest of North America Game Engines Market by Platform
Chapter 8. Company Profiles
8.1 Unity Software, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent Strategies and Developments
8.1.5.1 Partnerships, Collaborations, and Agreements
8.2 Epic Games, Inc.
8.2.1 Company Overview
8.2.2 Recent Strategies and Developments
8.2.2.1 Partnerships, Collaborations, and Agreements
8.2.2.2 Product Launches and Product Expansions
8.2.2.3 Acquisitions and Mergers
8.3 Cocos
8.3.1 Company Overview
8.3.2 Recent Strategies and Developments
8.3.2.1 Product Launches and Product Expansions
8.4 Marmalade Game Studio Limited
8.4.1 Company Overview
8.5 Crytek GmbH
8.5.1 Company Overview
8.6 The Game Creators Ltd.
8.6.1 Company Overview
8.7 Buildbox (AppOnboard, Inc.)
8.7.1 Company Overview
8.7.2 Recent Strategies and Developments
8.7.2.1 Partnerships, Collaborations, and Agreements
8.8 Clickteam LLC
8.8.1 Company Overview
8.9 Stencyl, LLC
8.9.1 Company Overview
8.10. GameSalad, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Methodology

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