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LAMEA Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

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    Report

  • 69 Pages
  • November 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5709615
The Latin America, Middle East and Africa Game Engines Market should witness market growth of 16.4% CAGR during the forecast period (2022-2028).

Game developers have shown a lean toward the game engines for components and tools to make solid and efficient games. As game engines are gaining popularity in the banks, automotive, fashion, and entertainment, apart from the gaming sector, developers are exploring more potential of the gaming engines. This can be seen in the generation of showroom graphics which has become a necessity in the automotive sector, and the 3D cloth simulation technology is establishing trends in the fashion and entertainment industry.

Gaming engines have become necessary as earlier video games were created with their own exclusively designed rendering engines. As a result, gaming engines have developed with time from exclusive, in-house engines to commercial machines, which are available everywhere today. With the help of commercially created gaming engines, developers who are short on time can use them to speed up and simplify their work to complete their tasks before the deadline or to extend existing games to other platforms.

Activation established dedicated call-of-duty servers in Jeddah and Riyadh, collaborating with the Saudi telecom Company. Also, in October 2020, Riot games (creators of the League of Legends) fell in line with the Middle Eastern servers for Valorant. The International Esports Federation (IESF) signed an MoU with Motivate Media group of UAE as part of an attempt to promote Esports in the Middle East. Dubai plans to create a dedicated e-sports stadium as part of this expansion. In recent years mobile gaming has gained popularity. Gamers in the United Arab Emirates spend 20 to 40 minutes playing games daily.

The Brazil market dominated the LAMEA Game Engines Market by Country in 2021; thereby, achieving a market value of $109.4 million by 2028. The Argentina market is showcasing a CAGR of 17% during (2022-2028). Additionally, The UAE market would register a CAGR of 16% during (2022-2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Game Engines Market, by Type
1.4.2 LAMEA Game Engines Market, by Component
1.4.3 LAMEA Game Engines Market, by Platform
1.4.4 LAMEA Game Engines Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies deployed in Game Engines Market
Chapter 4. LAMEA Game Engines Market by Type
4.1 LAMEA 3D Game Engines Market by Country
4.2 LAMEA 2D Game Engines Market by Country
4.3 LAMEA Others Market by Country
Chapter 5. LAMEA Game Engines Market by Component
5.1 LAMEA Solution Market by Country
5.2 LAMEA Services Market by Country
Chapter 6. LAMEA Game Engines Market by Platform
6.1 LAMEA Mobile Market by Country
6.2 LAMEA Console Market by Country
6.3 LAMEA Computer Market by Country
6.4 LAMEA Others Market by Country
Chapter 7. LAMEA Game Engines Market by Country
7.1 Brazil Game Engines Market
7.1.1 Brazil Game Engines Market by Type
7.1.2 Brazil Game Engines Market by Component
7.1.3 Brazil Game Engines Market by Platform
7.2 Argentina Game Engines Market
7.2.1 Argentina Game Engines Market by Type
7.2.2 Argentina Game Engines Market by Component
7.2.3 Argentina Game Engines Market by Platform
7.3 UAE Game Engines Market
7.3.1 UAE Game Engines Market by Type
7.3.2 UAE Game Engines Market by Component
7.3.3 UAE Game Engines Market by Platform
7.4 Saudi Arabia Game Engines Market
7.4.1 Saudi Arabia Game Engines Market by Type
7.4.2 Saudi Arabia Game Engines Market by Component
7.4.3 Saudi Arabia Game Engines Market by Platform
7.5 South Africa Game Engines Market
7.5.1 South Africa Game Engines Market by Type
7.5.2 South Africa Game Engines Market by Component
7.5.3 South Africa Game Engines Market by Platform
7.6 Nigeria Game Engines Market
7.6.1 Nigeria Game Engines Market by Type
7.6.2 Nigeria Game Engines Market by Component
7.6.3 Nigeria Game Engines Market by Platform
7.7 Rest of LAMEA Game Engines Market
7.7.1 Rest of LAMEA Game Engines Market by Type
7.7.2 Rest of LAMEA Game Engines Market by Component
7.7.3 Rest of LAMEA Game Engines Market by Platform
Chapter 8. Company Profiles
8.1 Unity Software, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent Strategies and Developments
8.1.5.1 Partnerships, Collaborations, and Agreements
8.2 Epic Games, Inc.
8.2.1 Company Overview
8.2.2 Recent Strategies and Developments
8.2.2.1 Partnerships, Collaborations, and Agreements
8.2.2.2 Product Launches and Product Expansions
8.2.2.3 Acquisitions and Mergers
8.3 Cocos
8.3.1 Company Overview
8.3.2 Recent Strategies and Developments
8.3.2.1 Product Launches and Product Expansions
8.4 Marmalade Game Studio Limited
8.4.1 Company Overview
8.5 Crytek GmbH
8.5.1 Company Overview
8.6 The Game Creators Ltd.
8.6.1 Company Overview
8.7 Buildbox (AppOnboard, Inc.)
8.7.1 Company Overview
8.7.2 Recent Strategies and Developments
8.7.2.1 Partnerships, Collaborations, and Agreements
8.8 Clickteam LLC
8.8.1 Company Overview
8.9 Stencyl, LLC
8.9.1 Company Overview
8.10. GameSalad, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.

Methodology

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