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Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030

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    Report

  • 115 Pages
  • December 2022
  • Region: Global
  • GlobalData
  • ID: 5714582
The global gaming market size was valued at $197,153.8 million in 2021. The market is expected to grow at a CAGR of 10.1% during the forecast period (2022-2030). The global gaming market report provides an executive-level overview of the current gaming market worldwide, with detailed forecasts of key indicators up to 2030.

This market intelligence report offers a thorough, forward-looking analysis of the gaming market and key opportunities in a concise format to help executives build proactive and profitable growth strategies.

The introduction of 5G technology, increasing investments in cloud gaming are contributing to the growth of the gaming market worldwide. Video games, widely played on devices such computers, gaming consoles, smartphones was the largest market for gaming in 2021. On the other hand, the cloud games segment is expected to witness the fastest growth over the forecast period.

Scope

  • This report provides overview and addressable market for gaming.
  • It identifies the key drivers and challenges impacting growth of the market over the next 3 to 4 years.
  • It includes global market forecasts for the gaming industry and analysis of patents, M&A, venture financing and social media activity.
  • The detailed value chain consists of four main aspects: creation layer, monetization layer, distribution layer and device layer.

Reasons to Buy

  • This market intelligence report offers a thorough, forward-looking analysis of the gaming market and key opportunities in a concise format to help executives build proactive and profitable growth strategies.
  • Accompanying the publisher's Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in global gaming markets.
  • The report also highlights key platform segments (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), by type segments (video games and cloud games), by gamer type segments (casual gamer, avid gamers, lifestyle gamers)
  • With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
  • The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in gaming markets.
  • The broad perspective of the report coupled with comprehensive, actionable detail will help gaming vendors, service providers, and other players succeed in the growing gaming market globally.

Table of Contents

  • CHAPTER 01 Executive Summary
1.1 Gaming Market Snapshot
  • CHAPTER 02 Research Scope & Segmentation
  • CHAPTER 03 Gaming Industry Trend Analysis
3.1 Gaming Market - Technology Briefing
3.2 Gaming - Industry Value Chain
3.2.1 Creation Layer
3.2.2 Monetization layer
3.2.3 Distribution layer
3.2.4 Device layer
3.3 Gaming Market Structure - PORTER's Analysis
3.4 Gaming - Market Variables & Impact Analysis
3.4.1 Market Driver Analysis
3.4.1.1 Metaverse
3.4.1.2 5G
3.4.1.3 Esports
3.4.1.4 Augmented Reality
3.4.1.5 Mobile Gaming
3.4.2 Market Challenges/Impediments
3.4.2.1 Semiconductor Shortage
3.4.2.2 Gambling
3.4.2.3 Data Privacy
3.4.2.4 Impact on Minors
3.4.3 Market Trends
3.4.3.1 Free-to-play with premium content (freemium)
3.4.3.2 Play-to-earn
3.4.3.3 Social factors
3.4.3.4 Working Conditions
3.4.4 COVID-19 Impact Analysis
3.4.5 Russia-Ukraine conflict
3.5 Gaming- Mergers & Acquisitions (M&A)
3.5.1 M&A Activity Dashboard
3.6 Gaming - Patent Analysis
3.6.1 Patent Analytics Dashboard
3.7 Gaming - Venture Financing Analysis
3.7.1 Venture Financing Dashboard
3.8 Social Media Analysis
3.8.1 Social Media Analytics Dashboard
  • CHAPTER 04 Global Gaming Revenue Opportunity
4.1 Global Market Revenue Snapshot
4.2 Global Gaming Market By Type
4.3 Global Gaming Market By Platform
4.4 Global Gaming Market By Gamer Type
  • CHAPTER 05 Gaming Regional Outlook
5.1 Gaming - Regional Deep Dive
5.2 North America Gaming Market Snapshot
5.2.1 North America Gaming Market, By Type
5.2.2 North America Gaming Market By Platform
5.2.3 North America Gaming Market By Gamer Type
5.2.4 United States of America Gaming Market
5.2.4.1 United States of America Gaming Market, By Type
5.2.5 Canada Gaming Market
5.2.5.1 Canada Gaming Market, By Type
5.3 Asia Pacific Gaming Market Snapshot
5.3.1 Asia Pacific Gaming Market, By Type
5.3.2 Asia Pacific Gaming Market By Platform
5.3.3 Asia Pacific Gaming Market By Gamer Type
5.3.4 China Gaming Market
5.3.4.1 China Gaming Market, By Type
5.3.5 Japan Gaming Market
5.3.5.1 Japan Gaming Market, By Type
5.3.6 South Korea Gaming Market
5.3.6.1 South Korea Gaming Market, By Type
5.3.7 Australia Gaming Market
5.3.7.1 Australia Gaming Market, By Type
5.3.8 India Gaming Market
5.3.8.1 India Gaming Market, By Type
5.3.9 Rest of Asia Pacific Gaming Market
5.3.9.1 Rest of Asia Pacific Gaming Market, By Type
5.4 Europe Gaming Market Snapshot
5.4.1 Europe Gaming Market, By Type
5.4.2 Europe Gaming Market By Platform
5.4.3 Europe Gaming Market By Gamer Type
5.4.4 Germany Gaming Market
5.4.4.1 Germany Gaming Market, By Type
5.4.5 United Kingdom Gaming Market
5.4.5.1 United Kingdom Gaming Market, By Type
5.4.6 France Gaming Market
5.4.6.1 France Gaming Market, By Type
5.4.7 Italy Gaming Market
5.4.7.1 Italy Gaming Market, By Type
5.4.8 Rest of Europe Gaming Market
5.4.8.1 Rest of Europe Gaming Market, By Type
5.5 South and Central America Gaming Market Snapshot
5.5.1 South and Central America Gaming Market, By Type
5.5.2 South and Central America Gaming Market By Platform
5.5.3 South and Central America Gaming Market By Gamer Type
5.5.4 Mexico Gaming Market
5.5.4.1 Mexico Gaming Market, By Type
5.5.5 Brazil Gaming Market
5.5.5.1 Brazil Gaming Market, By Type
5.5.6 Argentina Gaming Market
5.5.6.1 Argentina Gaming Market, By Type
5.5.7 Colombia Gaming Market
5.5.7.1 Colombia Gaming Market, By Type
5.5.8 Peru Gaming Market
5.5.8.1 Peru Gaming Market, By Type
5.5.9 Rest of South and Central America Gaming Market
5.5.9.1 Rest of South and Central America Gaming Market, By Type
5.6 Middle East and Africa Gaming Market Snapshot
5.6.1 Middle East and Africa Gaming Market, By Type
5.6.2 Middle East and Africa Gaming Market By Platform
5.6.3 Middle East and Africa Gaming Market By Gamer Type
5.6.4 Nigeria Gaming Market
5.6.4.1 Nigeria Gaming Market, By Type
5.6.5 Iran Gaming Market
5.6.5.1 Iran Gaming Market, By Type
5.6.6 Saudi Arabia Gaming Market
5.6.6.1 Saudi Arabia Gaming Market, By Type
5.6.7 Morocco Gaming Market
5.6.7.1 Morocco Gaming Market, By Type
5.6.8 Rest of Middle East and Africa Gaming Market
5.6.8.1 Rest of Middle East and Africa Gaming Market, By Type
  • CHAPTER 06 Global Gaming Competitive Landscape
6.1 Gaming Competitive Analysis
6.2 Key Players in the Gaming Market
6.2.1 Tencent Holdings Ltd
6.2.1.1 Company Overview and Financial Performance
6.2.1.2 Recent Developments and Innovations
6.2.2 Sony Group Corp
6.2.2.1 Company Overview and Financial Performance
6.2.2.2 Recent Developments and Innovations
6.2.3 Microsoft Corp
6.2.3.1 Company Overview and Financial Performance
6.2.3.2 Recent Developments and Innovations
6.2.4 NetEase Inc
6.2.4.1 Company Overview and Financial Performance
6.2.4.2 Recent Developments and Innovations
6.2.5 Activision Blizzard Inc
6.2.5.1 Company Overview and Financial Performance
6.2.5.2 Recent Developments and Innovations
6.2.6 Nintendo Co Ltd
6.2.6.1 Company Overview and Financial Performance
6.2.6.2 Recent Developments and Innovations
6.2.7 Electronic Arts Inc
6.2.7.1 Company Overview and Financial Performance
6.2.7.2 Recent Developments and Innovations
6.2.8 Sea Ltd
6.2.8.1 Company Overview and Financial Performance
6.2.8.2 Recent Developments and Innovations
6.2.9 Bandai Namco Holdings Inc
6.2.9.1 Company Overview and Financial Performance
6.2.9.2 Recent Developments and Innovations
6.2.10 Take-Two Interactive Software Inc
6.2.10.1 Company Overview and Financial Performance
6.2.10.2 Recent Developments and Innovations
6.3 Other Participants in the Gaming Market
6.3.1 Apple Inc
6.3.2 Alphabet Inc
6.3.3 Nexon Co Ltd
6.3.4 NCsoft Corp
6.3.5 ROBLOX Corp
6.3.6 Ubisoft Entertainment SA
6.3.7 Netmarble Corp
6.3.8 Square Enix Holdings Co Ltd
6.3.9 Konami Group Corp
6.3.10 Embracer Group AB
6.3.11 Vivendi SA
6.3.12 Sega Sammy Holdings Inc
  • CHAPTER 07 Methodology and Scope
7.1 Research Elements
7.2 Information Procurement
7.3 Gaming Analysis
7.4 Market Opportunity Forecast - Research Methodology & Formulation
7.5 Competitive Index - Research Methodology & Formulation
7.6 Additional Resources
7.6.1 Market Definitions - Product/Service Segments
  • Contact the Publisher
List of Tables
Table 1 Key Trends Overview
Table 2 Global Gaming Market By Type, 2021 - 2030 ($Mn)
Table 3 Global Gaming Market By Platform, 2021 - 2030 ($Mn)
Table 4 Global Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 5 North America Gaming Market By Type, 2021 - 2030 ($Mn)
Table 6 North America Gaming Market By Platform Share, 2021 - 2030 ($Mn)
Table 7 North America Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 8 United States of America Gaming Market By Type, 2021 - 2030 ($Mn)
Table 9 Canada Gaming Market By Type, 2021 - 2030 ($Mn)
Table 10 Asia Pacific Gaming Market By Type, 2021 - 2030 ($Mn)
Table 11 Asia Pacific Gaming Market By Platform Share, 2021 - 2030 ($Mn)
Table 12 Asia Pacific Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 13 China Gaming Market By Type, 2021 - 2030 ($Mn)
Table 14 Japan Gaming Market By Type, 2021 - 2030 ($Mn)
Table 15 South Korea Gaming Market By Type, 2021 - 2030 ($Mn)
Table 16 Australia Gaming Market By Type, 2021 - 2030 ($Mn)
Table 17 India Gaming Market By Type, 2021 - 2030 ($Mn)
Table 18 Rest of Asia Pacific Gaming Market By Type, 2021 - 2030 ($Mn)
Table 19 Europe Gaming Market By Type, 2021 - 2030 ($Mn)
Table 20 Europe Gaming Market By Platform Share, 2021 - 2030 ($Mn)
Table 21 Europe Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 22 Germany Gaming Market By Type, 2021 - 2030 ($Mn)
Table 23 United Kingdom Gaming Market By Type, 2021 - 2030 ($Mn)
Table 24 France Gaming Market By Type, 2021 - 2030 ($Mn)
Table 25 Italy Gaming Market By Type, 2021 - 2030 ($Mn)
Table 26 Rest of Europe Gaming Market By Type, 2021 - 2030 ($Mn)
Table 27 South and Central America Gaming Market By Type, 2021 - 2030 ($Mn)
Table 28 South and Central America Gaming Market By Platform Share, 2021 - 2030 ($Mn)
Table 29 South and Central America Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 30 Mexico Gaming Market By Type, 2021 - 2030 ($Mn)
Table 31 Brazil Gaming Market By Type, 2021 - 2030 ($Mn)
Table 32 Argentina Gaming Market By Type, 2021 - 2030 ($Mn)
Table 33 Colombia Gaming Market By Type, 2021 - 2030 ($Mn)
Table 34 Peru Gaming Market By Type, 2021 - 2030 ($Mn)
Table 35 Rest of South and Central America Gaming Market By Type, 2021 - 2030 ($Mn)
Table 36 Middle East and Africa Gaming Market By Type, 2021 - 2030 ($Mn)
Table 37 Middle East and Africa Gaming Market By Platform Share, 2021 - 2030 ($Mn)
Table 38 Middle East and Africa Gaming Market By Gamer Type, 2021 - 2030 ($Mn)
Table 39 Nigeria Gaming Market By Type, 2021 - 2030 ($Mn)
Table 40 Iran Gaming Market By Type, 2021 - 2030 ($Mn)
Table 41 Saudi Arabia Gaming Market By Type, 2021 - 2030 ($Mn)
Table 42 Morocco Gaming Market By Type, 2021 - 2030 ($Mn)
Table 43 Rest of Middle East and Africa Gaming Market By Type, 2021 - 2030 ($Mn)

List of Figures
Figure 1 Gaming Market Snapshot
Figure 2 Gaming Market Regional Overview
Figure 3 Gaming Market Segmentation
Figure 4 Approaches to Cloud Gaming
Figure 5 Conventional Gaming vs Cloud Gaming
Figure 6 Gaming Market Value Chain Analysis
Figure 7 Creation Layer: Game Developers and Publishers
Figure 8 Creation Layer: Game Engines
Figure 9 Monetization Layer: Ad Networks
Figure 10 Monetization Layer: Payment Platforms
Figure 11 Monetization Layer: Esports Organizers
Figure 12 Monetization Layer: Brand Sponsorship
Figure 13 Monetization Layer: Media Rights
Figure 14 Distribution Layer: Cloud Services
Figure 15 Distribution Layer: Telecom Networks
Figure 16 Distribution Layer: App Stores and Online Platforms
Figure 17 Distribution Layer: Social Media
Figure 18 Distribution Layer: Streaming Services
Figure 19 Distribution Layer: Smartphones and Tablets
Figure 20 Device Layer: Personal Computers
Figure 21 Device Layer: Gaming Consoles
Figure 22 Device Layer: VR Headsets
Figure 23 Device Layer: Smart TVs (including media streaming devices)
Figure 24 Device Layer: Peripherals
Figure 25 Global Gaming PORTER's Five Force Analysis
Figure 26 Gaming Market - Key Drivers Impact Analysis
Figure 27 Gaming- Key Market Challenges/Impediments Impact Analysis
Figure 28 Gaming - M&A Activity Dashboard
Figure 29 Gaming - Patent Activity Dashboard
Figure 30 Gaming - Venture Financing Dashboard
Figure 31 Gaming - Social Media Analytics Dashboard
Figure 32 Global Gaming Market - Revenue Opportunity Forecast, 2021-2030 (US$ Million)
Figure 33 Global Gaming Market By Type, 2021-2030 (US$ Million)
Figure 34 Global Gaming Market By Platform, 2021-2030 (US$ Million)
Figure 35 Global Gaming Market By Gamer Type, 2021-2030 (US$ Million)
Figure 36 Gaming- Market Overview
Figure 37 Gaming Market Percentage Share Breakdown of Revenue Opportunity by Regin, 2021-2030
Figure 38 North America Gaming Market Snapshot
Figure 39 North America Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 40 North America Gaming Market By Platform Share - 2021 & 2030 ($Mn)
Figure 41 North America Gaming Market By Gamer Type - 2021 & 2030 ($Mn)
Figure 42 United States of America Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 43 Canada Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 44 Asia Pacific Gaming Market Snapshot
Figure 45 Asia Pacific Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 46 Asia Pacific Gaming Market By Platform Share - 2021 & 2030 ($Mn)
Figure 47 Asia Pacific Gaming Market By Gamer Type - 2021 & 2030 ($Mn)
Figure 48 China Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 49 Japan Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 50 South Korea Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 51 Australia Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 52 India Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 53 Rest of Asia Pacific Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 54 Europe Gaming Market Snapshot
Figure 55 Europe Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 56 Europe Gaming Market By Platform Share - 2021 & 2030 ($Mn)
Figure 57 Europe Gaming Market By Gamer Type - 2021 & 2030 ($Mn)
Figure 58 Germany Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 59 United Kingdom Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 60 France Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 61 Italy Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 62 Rest of Europe Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 63 South and Central America Gaming Market Snapshot
Figure 64 South and Central America Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 65 South and Central America Gaming Market By Platform Share - 2021 & 2030 ($Mn)
Figure 66 South and Central America Gaming Market By Gamer Type - 2021 & 2030 ($Mn)
Figure 67 Mexico Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 68 Brazil Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 69 Argentina Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 70 Colombia Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 71 Peru Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 72 Rest of South and Central America Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 73 Middle East and Africa Gaming Market Snapshot
Figure 74 Middle East and Africa Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 75 Middle East and Africa Gaming Market By Platform Share - 2021 & 2030 ($Mn)
Figure 76 Middle East and Africa Gaming Market By Gamer Type - 2021 & 2030 ($Mn)
Figure 77 Nigeria Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 78 Iran Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 79 Saudi Arabia Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 80 Morocco Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 81 Rest of Middle East and Africa Gaming Market By Type Share - 2021 & 2030 ($Mn)
Figure 82 Leaders and Challengers in the Gaming Market
Figure 83 Gaming - Growth-Innovation Matrix
Figure 84 Research Elements
Figure 85 Information Procurement
Figure 86 Data Analysis Model
Figure 87 ICT Survey Process
Figure 88 Research Methodology
Figure 89 Market Definitions

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Tencent Holdings Ltd
  • Sony Group Corp
  • Microsoft Corp
  • Nintendo Co Ltd
  • NetEase Inc
  • Sea Ltd
  • Activision Blizzard Inc
  • Bandai Namco Holdings Inc
  • Electronic Arts Inc
  • Take-Two Interactive Software Inc