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Animation & Gaming Market by Offerings (Animation, Gaming), Gaming Platform (Console, Mobile, PC), Age Group, Content Type, End-User, Distribution Channel - Global Forecast 2025-2030

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  • 183 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5715542
UP TO OFF until Jan 01st 2026
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The Animation & Gaming Market grew from USD 227.24 billion in 2024 to USD 255.56 billion in 2025. It is expected to continue growing at a CAGR of 12.78%, reaching USD 467.70 billion by 2030.

An In-Depth Exploration of the Converging Worlds of Animation and Gaming Revealing Emerging Synergies Growth Catalysts and Evolving Consumer Engagement Patterns

The animation and gaming arena has evolved into a multifaceted digital ecosystem where storytelling, technology, and interactivity converge to captivate audiences worldwide. Rapid advancement in rendering engines, real-time graphics, and immersive interfaces has expanded creative possibilities far beyond traditional boundaries. As a result, studios and developers are pioneering new narrative forms, while gamers embrace dynamic experiences that blur lines between passive consumption and active participation.

The accessibility of high-speed internet, mobile platforms, and cloud infrastructures has democratized content creation and distribution, enabling indie teams and major publishers alike to reach global communities instantly. Meanwhile, burgeoning segments such as augmented reality overlays and virtual reality simulations are redefining user engagement, fostering deeper emotional connections. This intersection of technical innovation and user-centric design has established a fertile ground for experimentation, driving sustained interest and investment.

The integration of machine learning algorithms and artificial intelligence into animation pipelines has accelerated production timelines and enriched asset creation through automated rigging, procedural generation, and advanced animation sampling. At the same time, predictive analytics applied to player behavior delivers personalized experiences that enhance retention and monetization. This synergy between data-driven methodologies and artistic ingenuity underscores a broader shift toward adaptive frameworks that respond in real time to user preferences.

Moreover, the global rise of esports and live streaming platforms has transformed gaming into a participatory spectator sport, while social features such as cross-play capabilities, in-game communities, and collaborative creation tools foster a sense of belonging among diverse demographics. These trends not only amplify revenue streams through sponsorships and microtransactions but also cultivate feedback loops that inform future content development.

In the following analysis, we delve into transformative industry catalysts, the implications of shifting trade policies, and granular segmentation perspectives. By scrutinizing supply chain impacts, regional dynamics, and leading corporate strategies, we aim to illuminate actionable pathways for stakeholders. This executive summary sets the stage for a comprehensive understanding of the forces reshaping the animation and gaming landscape and outlines strategic considerations for remaining at the forefront of an intensifying competitive field.

Pivotal Technological and Consumer Behavior Shifts Disrupting the Animation and Gaming Landscape with Immersive Platforms and Innovative Content Delivery Models

In recent years, the animation and gaming domains have witnessed monumental technological inflection points that are redefining content creation, distribution, and consumption. Cloud computing has emerged as a pivotal enabler, allowing resource-intensive rendering tasks to be offloaded to remote servers and facilitating real-time streaming of high-fidelity experiences. Concurrently, sophisticated artificial intelligence models are automating previously laborious processes such as texture mapping, physics simulations, and behavioral scripting, empowering creators to focus on higher-order design objectives. This confluence of cloud-based pipelines and AI-enhanced workflows is accelerating time-to-market for immersive titles and animated features.

Alongside these technical advancements, immersive platforms like augmented reality overlays and full-scale virtual reality experiences have entered the mainstream. These innovations are compelling storytellers and game developers to depart from conventional two-dimensional narratives, instead architecting environments that respond dynamically to user inputs, spatial movements, and biometric feedback. As a consequence, the criteria for user engagement have shifted from passive viewing to active co-creation, prompting industry players to explore mixed reality integrations and haptic interfaces.

Moreover, evolving consumer preferences are driving broad adoption of subscription-based models and digital storefronts. Gamers now expect frictionless access to extensive libraries, while animation enthusiasts seek seamless cross-platform synchronization across streaming devices. In response, distribution ecosystems are consolidating under unified services that offer both episodic animated content and expansive gaming compilations under a single subscription. These transformative shifts in technology and consumer behavior are reshaping competitive moats and compelling stakeholders to reimagine conventional monetization strategies.

Assessing the Cumulative Impact of 2025 United States Tariffs on Animation and Gaming Supply Chains Distribution Costs and Competitive Dynamics

The introduction of cumulative United States tariffs in 2025 has exerted pronounced pressure on global supply chains serving the animation and gaming industries. Tariffs imposed on imported semiconductor components, display panels, and specialized hardware have amplified production costs, compelling hardware manufacturers and console producers to revisit sourcing strategies. This material cost inflation has, in turn, affected input pricing for devices that underpin immersive experiences, ranging from high-end graphics cards used in advanced rendering studios to motion sensors integral to virtual reality controllers.

As costs ascend, developers and studios face the dual challenge of maintaining device affordability for consumers while preserving margins on proprietary hardware accessories. In response, several key players have begun diversifying manufacturing footprints, relocating assembly operations to tariff-exempt zones or leveraging trade agreements with allied markets. This strategic reallocation underscores a broader trend of supply chain decentralization and resilience-building, as businesses seek to mitigate single-point dependencies and currency volatility.

Furthermore, the ripple effects of these import levies extend to distribution networks, where digital storefronts and cloud gaming platforms absorb incremental charges to circumvent potential price hikes at the consumer level. The net result has been a recalibration of cost-sharing models across development, publishing, and distribution tiers. Collectively, these adaptations highlight the industry’s capacity for structural flexibility, even as trade policy uncertainties persist. Stakeholders are now prioritizing long-term agreements and exploring alternative material compositions to safeguard innovation pipelines against further fiscal disruptions.

In addition to tangible supply considerations, the tariff landscape has influenced budget allocations for content development and localization. With a larger share of capital earmarked for logistics and component procurement, studios are optimizing creative workflows through modular asset reuse and cross-project standardization. By adopting open-source technologies and collaborative development frameworks, they can offset financial pressures while sustaining a robust pipeline of animated and interactive offerings.

Decoding Market Segmentation Insights Revealing Distinct Opportunities across Offerings Platforms Age Groups Content Types and User Profiles

A nuanced understanding of market segmentation reveals targeted avenues for value creation across diverse subdomains within animation and gaming. When examining offerings, the industry divides into animation, encompassing traditional two-dimensional illustration efforts alongside three-dimensional rendering, motion graphics sequences, and stop motion craftsmanship, and gaming, which spans emerging augmented reality experiences, scalable cloud gaming services, dedicated console environments, mobile gaming at scale, personal computer titles, and fully immersive virtual reality simulations. This bifurcation underscores distinct production methodologies and monetization schemas inherent to each creative discipline.

Shifting focus to gaming platforms illuminates further granularity, as dedicated consoles such as the Nintendo Switch, PlayStation, and Xbox each cultivate proprietary user ecosystems. Concurrently, mobile platforms driven by Android and iOS facilitate rapid user acquisition through app stores, while PC gaming leverages operating environments spanning Windows, macOS, and Linux distributions. Additionally, the web gaming segment, characterized by browser-based architectures and HTML5 applications, offers frictionless access without local installations.

Demographic segmentation based on age groups highlights behavioral nuances among audiences under 18, those aged 18 to 35, and consumers beyond 35 years, each cohort demonstrating unique content preferences and engagement rhythms. Content type analysis further dissects genre affinities, with action-oriented experiences involving fighting sequences, shooter mechanics, and survival scenarios coexisting alongside adventure genres defined by platformers, puzzles, and role-playing narratives, as well as simulation categories encompassing construction and management, life simulation, and vehicle operation.

User profiling differentiates enterprise clients such as advertising agencies, educational institutions, and media and entertainment corporations from individual consumers pursuing personalized interactive journeys. Finally, distribution channel segmentation spans direct digital downloads, curated online storefronts, and real-time streaming services delivering content via cloud infrastructures. By synthesizing these dimensions, stakeholders can tailor development roadmaps, marketing initiatives, and partnership strategies to align with the distinct demands of each market segment.

Illuminating Key Regional Dynamics Driving Growth across the Americas Europe Middle East Africa and Asia Pacific Animation and Gaming Ecosystems

Regional dynamics within the animation and gaming sphere manifest through differentiated growth drivers and adoption velocities. In the Americas, robust consumer spending power, widespread broadband penetration, and an established culture of console gaming converge to reinforce a mature ecosystem. This region’s focus on franchise expansion and e-sports sponsorships has fostered high visibility tournaments and live events, solidifying its leadership in competitive gaming and blockbuster animated productions.

Europe, the Middle East, and Africa collectively present a tapestry of regulatory landscapes and cultural affinities that shape content preferences differently. European markets prioritize intellectual property protections and sustainability considerations, often favoring narrative-driven titles and independent animation projects. Meanwhile, emerging economies within the Middle East and Africa are witnessing increased mobile gaming uptake driven by accelerating smartphone penetration and localized content initiatives, with regional studios leveraging localized storytelling to engage audiences.

The Asia-Pacific region continues to be a powerhouse of innovation and volume-driven consumption. Mobile-first economies in Southeast Asia and South Asia exhibit voracious demand for casual gaming and animated shorts distributed via social media channels. In East Asia, entrenched console and PC gaming traditions coexist with rapid advancements in cloud gaming and live-service animation platforms. Government support for digital infrastructure and creative clusters in markets such as China, Japan, and South Korea bolsters production capacities and encourages cross-border collaborations.

Taken together, these regional distinctions underline the importance of adaptive strategies, from regulatory compliance to cultural localization and technological infrastructure alignment, enabling stakeholders to capitalize on each region’s unique momentum.

Strategic Profiles and Competitive Strategies of Leading Animation and Gaming Companies Shaping Innovation Partnerships and Market Positioning Worldwide

Leading companies in the animation and gaming landscape justify their market dominance through strategic investments in proprietary technologies, intellectual property acquisitions, and ecosystem integrations. Major console manufacturers have deepened partnerships with game studios to secure exclusive content rights, fostering loyal user bases and recurring revenue streams. At the same time, software providers specializing in animation pipelines have integrated machine learning modules directly into their toolsets, reducing manual overhead and streamlining cross-studio collaboration.

Key platform holders continue to expand cloud gaming capabilities, enabling minimal-latency streaming and cross-device synchronization. These initiatives are frequently supported by large-scale data center investments and multi-year agreements with telecommunications carriers to ensure end-to-end performance. Additionally, middleware developers offering real-time engines and asset marketplaces have diversified monetization through subscription services, microtransaction marketplaces, and revenue-sharing models with independent creators.

Furthermore, several prominent IP holders have embarked on transmedia strategies, extending their franchises across feature films, animated series, merchandise, and interactive experiences. This ecosystemic approach not only maximizes audience engagement but also mitigates single-channel revenue risks. Collaborative ventures between multinational publishing giants and regional content studios have emerged to co-develop culturally resonant titles, while venture capital injections into indie incubators have stimulated grassroots innovation and diversified the content pipeline.

Taken together, these strategic maneuvers underscore a competitive environment where technological prowess, exclusive content portfolios, and integrated service offerings define leadership. For companies aspiring to scale, forging strategic alliances and cultivating proprietary assets remain critical to sustaining a differentiated market position.

Practical Strategic Recommendations for Industry Leaders to Harness Emerging Trends Maximize Innovation and Drive Sustainable Growth in Animation and Gaming

Industry leaders seeking to capitalize on the evolving animation and gaming frontier must adopt a forward-looking posture that embraces emerging technologies and market fluidity. Prioritizing investments in artificial intelligence and cloud-native architectures will enable studios to expedite production timelines, optimize asset management, and deliver personalized user experiences at scale. Concurrently, cultivating cross-sector partnerships with technology vendors and network operators can secure low-latency distribution channels for immersive content, enhancing quality of service and user retention.

In parallel, leaders should diversify supply chains to mitigate geopolitical and tariff-related disruptions by establishing redundant manufacturing nodes across tariff-exempt regions. This approach safeguards hardware affordability and ensures continuity of component availability. Moreover, localizing content through culturally attuned storytelling and multilingual voiceovers can amplify market acceptance in diverse geographies, thereby unlocking new revenue streams.

Data-driven decision making is equally essential; integrating advanced analytics into performance monitoring frameworks will surface actionable insights into user behavior, monetization levers, and content iteration priorities. By balancing creative ambition with empirical rigor, organizations can fine-tune development roadmaps and marketing strategies. Finally, instilling an agile operating model that supports iterative testing cycles and rapid prototyping fosters a culture of innovation, enabling teams to respond swiftly to shifting consumer preferences and competitive moves.

Comprehensive Research Methodology Detailing Qualitative and Quantitative Approaches Data Sources Analytical Framework and Validation Processes for Accuracy

A rigorous research methodology underpins this analysis, combining qualitative and quantitative techniques to ensure comprehensive coverage and validity. Primary data collection involved structured interviews with industry executives, developers, and creative directors, supplemented by expert consultations with supply chain specialists and technology providers. These insights were cross-validated through secondary research leveraging financial reports, public filings, patent databases, and industry association publications.

Quantitative analysis entailed statistical modeling of content distribution metrics, user engagement data, and tariff impact scenarios. Data triangulation techniques were applied to reconcile discrepancies across multiple sources, ensuring consistency and reliability. The research framework also incorporated scenario planning to anticipate potential regulatory shifts and technological inflection points over a multi-year horizon.

Model validation was achieved through peer review sessions with advisory panels comprising veteran practitioners and subject-matter experts. Feedback loops were established to refine assumptions, adjust interpretive frameworks, and corroborate key findings. Finally, ethical considerations and data privacy protocols were maintained throughout the process, reinforcing the integrity and confidentiality of proprietary inputs. This robust methodological approach affords stakeholders confidence in the insights and strategic imperatives presented herein.

Synthesis of Key Findings and Future Outlook Highlighting Strategic Imperatives and Technological Trajectories Shaping the Animation and Gaming Sector

This executive summary synthesizes core insights into the dynamic interplay of technology, consumer behavior, and policy forces shaping the animation and gaming industries. Strategic imperatives emerge clearly: fostering flexible production pipelines, embracing data-driven personalization, and securing resilient supply chains in the face of trade uncertainties. Technological trajectories centered on artificial intelligence, cloud rendering, and immersive interfaces will continue to unlock new creative frontiers, while subscription models and live-service paradigms redefine revenue architectures.

The path forward demands a balanced emphasis on innovation agility and strategic partnerships. Companies that adeptly navigate regional nuances, align with evolving consumer preferences, and invest in sustainable operational infrastructures will be best positioned to capture growth opportunities. As the sector advances, maintaining a holistic view of ecosystem synergies-spanning hardware, software, content, and distribution-will be vital to sustaining competitive differentiation and long-term value creation.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Offerings
    • Animation
      • 2D Animation
      • 3D Animation
      • Motion Graphics
      • Stop Motion
    • Gaming
      • Augmented Reality (AR) Gaming
      • Cloud Gaming
      • Console Gaming
      • Mobile Gaming
      • PC Gaming
      • Virtual Reality (VR) Gaming
  • Gaming Platform
    • Console
      • Nintendo Switch
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Linux
      • MacOS
      • Windows
    • Web
      • Browser-Based
      • HTML5 Games
  • Age Group
    • 18-35
    • Above 35
    • Less than 18
  • Content Type
    • Action
      • Fighting
      • Shooter
      • Survival
    • Adventure
      • Platformers
      • Puzzle
      • Role-Playing
    • Simulation
      • Construction and Management
      • Life Simulation
      • Vehicle Simulation
  • End-User
    • Enterprises
      • Advertising Agencies
      • Educational Institutions
      • Media & Entertainment Companies
    • Individual Consumers
  • Distribution Channel
    • Direct Downloads
    • Online Stores
    • Streaming Services
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain Digital Technologies Private Limited
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Group
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Company
  • TOEI ANIMATION Co. Ltd.
  • Toonz Media Group
  • Unity Technologies
  • Valve Corporation
  • WB Television Group

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Adoption of AI-driven procedural animation pipelines for scalable content production
5.2. Integration of real-time ray tracing capabilities in consumer gaming hardware architectures
5.3. Explosion of cloud gaming services driving cross-device play with minimal latency experiences
5.4. Emergence of blockchain-based digital asset ownership models transforming virtual economies
5.5. Rapid growth of immersive location-based AR gaming experiences leveraging 5G connectivity
5.6. Proliferation of influencer-driven content shaping user engagement in live streaming platforms
5.7. Expansion of subscription-based gaming libraries bundling AAA titles for recurring revenue streams
5.8. Evolution of procedural narrative AI generating dynamic storylines tailored to individual players
5.9. Adoption of volumetric video capture techniques enhancing realism in animated virtual production
5.10. Development of modular game engines supporting low-code visual scripting for indie developers
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Animation & Gaming Market, by Offerings
8.1. Introduction
8.2. Animation
8.2.1. 2D Animation
8.2.2. 3D Animation
8.2.3. Motion Graphics
8.2.4. Stop Motion
8.3. Gaming
8.3.1. Augmented Reality (AR) Gaming
8.3.2. Cloud Gaming
8.3.3. Console Gaming
8.3.4. Mobile Gaming
8.3.5. PC Gaming
8.3.6. Virtual Reality (VR) Gaming
9. Animation & Gaming Market, by Gaming Platform
9.1. Introduction
9.2. Console
9.2.1. Nintendo Switch
9.2.2. PlayStation
9.2.3. Xbox
9.3. Mobile
9.3.1. Android
9.3.2. iOS
9.4. PC
9.4.1. Linux
9.4.2. MacOS
9.4.3. Windows
9.5. Web
9.5.1. Browser-Based
9.5.2. HTML5 Games
10. Animation & Gaming Market, by Age Group
10.1. Introduction
10.2. 18-35
10.3. Above 35
10.4. Less than 18
11. Animation & Gaming Market, by Content Type
11.1. Introduction
11.2. Action
11.2.1. Fighting
11.2.2. Shooter
11.2.3. Survival
11.3. Adventure
11.3.1. Platformers
11.3.2. Puzzle
11.3.3. Role-Playing
11.4. Simulation
11.4.1. Construction and Management
11.4.2. Life Simulation
11.4.3. Vehicle Simulation
12. Animation & Gaming Market, by End-User
12.1. Introduction
12.2. Enterprises
12.2.1. Advertising Agencies
12.2.2. Educational Institutions
12.2.3. Media & Entertainment Companies
12.3. Individual Consumers
13. Animation & Gaming Market, by Distribution Channel
13.1. Introduction
13.2. Direct Downloads
13.3. Online Stores
13.4. Streaming Services
14. Americas Animation & Gaming Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Animation & Gaming Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Animation & Gaming Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Aardman Animations Limited
17.3.2. Activision Blizzard Inc. by Microsoft Corp.
17.3.3. Adobe Inc.
17.3.4. Anibrain Digital Technologies Private Limited
17.3.5. Bandai Namco Entertainment Inc.
17.3.6. Bonfire Studios, Inc.
17.3.7. Electronic Arts Inc.
17.3.8. Epic Games, Inc.
17.3.9. Framestore Limited
17.3.10. Kevuru Games
17.3.11. NCSOFT Corporation
17.3.12. NetEase Inc.
17.3.13. Nintendo Co. Ltd.
17.3.14. Reliance Industries Ltd.
17.3.15. Sony Group Corporation
17.3.16. Take-Two Interactive Software, Inc.
17.3.17. Technicolor Group
17.3.18. The Foundry Visionmongers Ltd.
17.3.19. The Walt Disney Company
17.3.20. TOEI ANIMATION Co. Ltd.
17.3.21. Toonz Media Group
17.3.22. Unity Technologies
17.3.23. Valve Corporation
17.3.24. WB Television Group
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. ANIMATION & GAMING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2030 (%)
FIGURE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. ANIMATION & GAMING MARKET: RESEARCHAI
FIGURE 28. ANIMATION & GAMING MARKET: RESEARCHSTATISTICS
FIGURE 29. ANIMATION & GAMING MARKET: RESEARCHCONTACTS
FIGURE 30. ANIMATION & GAMING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOTION GRAPHICS, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOTION GRAPHICS, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VIRTUAL REALITY (VR) GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VIRTUAL REALITY (VR) GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL ANIMATION & GAMING MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL ANIMATION & GAMING MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL ANIMATION & GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL ANIMATION & GAMING MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL ANIMATION & GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL ANIMATION & GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LINUX, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MACOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL ANIMATION & GAMING MARKET SIZE, BY BROWSER-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL ANIMATION & GAMING MARKET SIZE, BY BROWSER-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL ANIMATION & GAMING MARKET SIZE, BY HTML5 GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL ANIMATION & GAMING MARKET SIZE, BY HTML5 GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 18-35, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 18-35, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ABOVE 35, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ABOVE 35, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LESS THAN 18, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LESS THAN 18, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSTRUCTION AND MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSTRUCTION AND MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVERTISING AGENCIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVERTISING AGENCIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT COMPANIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT COMPANIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL ANIMATION & GAMING MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL ANIMATION & GAMING MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DIRECT DOWNLOADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DIRECT DOWNLOADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STREAMING SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STREAMING SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 159. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 160. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 161. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 162. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 163. AMERICAS ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 164. AMERICAS ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 165. AMERICAS ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 166. AMERICAS ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 167. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 168. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 169. AMERICAS ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 170. AMERICAS ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 171. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 172. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 191. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 192. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 193. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 194. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 195. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 196. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 197. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 198. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 199. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 200. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 201. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 202. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 203. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 204. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 205. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 206. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 207. CANADA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 208. CANADA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 209. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 210. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 211. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 212. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 213. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 214. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 215. CANADA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 216. CANADA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 217. CANADA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 218. CANADA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 219. CANADA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 220. CANADA ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 221. CANADA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 222. CANADA ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 223. CANADA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 224. CANADA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 225. CANADA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 226. CANADA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 227. CANADA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 228. CANADA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 229. CANADA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 230. CANADA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 231. CANADA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 232. CANADA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 233. CANADA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 234. CANADA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 235. CANADA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 236. CANADA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 237. CANADA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 238. CANADA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 239. MEXICO ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 240. MEXICO ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 241. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 242. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 243. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 244. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 245. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 246. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 247. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 248. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 249. MEXICO ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 250. MEXICO ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 251. MEXICO ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 252. MEXICO ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 253. MEXICO ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 254. MEXICO ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 255. MEXICO ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 256. MEXICO ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 257. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 258. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 259. MEXICO ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 260. MEXICO ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 261. MEXICO ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 262. MEXICO ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 263. MEXICO ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 264. MEXICO ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 265. MEXICO ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 266. MEXICO ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 267. MEXICO ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 268. MEXICO ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 269. MEXICO ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 270. MEXICO ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 271. BRAZIL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 272. BRAZIL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 273. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 274. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 275. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 276. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 277. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 278. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 279. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 280. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 281. BRAZIL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 282. BRAZIL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 283. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 284. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 285. BRAZIL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 286. BRAZIL ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 287. BRAZIL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 288. BRAZIL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 289. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 290. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 291. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 292. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 293. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 294. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 295. BRAZIL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 296. BRAZIL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 297. BRAZIL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 298. BRAZIL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 299. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 300. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 301. BRAZIL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 302. BRAZIL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 303. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 304. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 305. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 306. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 307. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 308. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 309. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 310. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 311. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 312. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 313. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 314. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 315. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 316. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 317. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 318. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 319. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 320. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 321. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
TABLE 322. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2025-2030 (USD MILLION)
TABLE 323. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 324. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 325. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 326. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 327. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 328. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 329. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
TABLE 330. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2025-2030 (USD MILLION)
TABLE 331. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 332. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 333. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 334. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 335. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2024 (USD MILLION)
TABLE 336. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2025-2030 (USD MILLION)
TABLE 337. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2024 (USD MILLION)
TABLE 338. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2025-2030 (USD MILLION)
TABLE 339. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
TABLE 340. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2025-2030 (USD MILLION)
TABLE 341. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2024 (USD MILLION)
TABLE 342. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2025-2030 (USD MILLION)
TABLE 343. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 344. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 345. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 346. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 347. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 348. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 349. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2024 (USD MILLION)
TABLE 350. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY WEB, 2025-2030 (USD MILLION)
TABLE 351. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 352. EU

Samples

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Companies Mentioned

The companies profiled in this Animation & Gaming market report include:
  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain Digital Technologies Private Limited
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Group
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Company
  • TOEI ANIMATION Co. Ltd.
  • Toonz Media Group
  • Unity Technologies
  • Valve Corporation
  • WB Television Group

Table Information