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Animation & Gaming Market by Offerings, Gaming Platform, Age Group, Content Type, End-User, Distribution Channel - Global Forecast to 2030

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    Report

  • 184 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5715542
UP TO OFF until Dec 31st 2025
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The Animation & Gaming Market grew from USD 227.24 billion in 2024 to USD 255.56 billion in 2025. It is expected to continue growing at a CAGR of 12.78%, reaching USD 467.70 billion by 2030.

Unlocking Tomorrow’s Animation and Gaming Frontier

The intersection of animation and gaming has never been more dynamic. Innovations in real-time rendering, immersive technologies, and cross-platform integration are merging two creative powerhouses into a unified entertainment ecosystem. As audiences demand ever more engaging and lifelike experiences, content creators and game developers are racing to harness advanced tools such as artificial intelligence-driven asset generation, cloud compute pipelines, and next-generation physics engines.

Consequently, strategic decision-makers must understand how these trends reshape production workflows, distribution channels, and consumer expectations. This executive summary introduces the core forces at play across both industries, unveiling how emerging innovations are redefining storytelling, interactivity, and monetization models. It will frame the critical shifts that stakeholders should anticipate, from tariff changes to platform diversification, setting the stage for informed investment and product strategies.

Revolutionary Forces Redefining Creative and Interactive Experiences

Innovations in immersive experiences have disrupted traditional content paradigms. Advances in augmented reality overlays and full-scale virtual reality environments now enable creators to blend real and digital worlds seamlessly. Meanwhile, cloud gaming infrastructures are eliminating hardware barriers and allowing players to stream high-quality titles on virtually any device. These technological breakthroughs have not only accelerated time-to-market for new releases but also expanded the addressable audience beyond core enthusiasts to mainstream consumers.

Moreover, artificial intelligence is transforming animation pipelines through procedural generation and intelligent rigging, slashing manual labor and enabling real-time creativity. Developers are increasingly adopting cross-engine toolsets that facilitate asset portability between film-grade animation suites and gaming engines. As a result, a single intellectual property can manifest across immersive narrative experiences, episodic game releases, and interactive marketing campaigns, driving deeper consumer engagement and diversified revenue streams.

Navigating Tariff Turbulence in US Trade Policy for 2025

In 2025, the United States implemented a series of tariffs targeting imported hardware components and digital distribution technologies critical to animation and gaming production. These measures have reverberated through global supply chains, elevating the cost of specialized GPUs, motion-capture sensors, and high-performance processors. As equipment prices rose, studios and development teams faced tighter budgets and sought alternative procurement strategies to maintain production schedules.

Compounding the impact, digital platforms reliant on overseas servers confronted increased operational expenses, prompting many to renegotiate service level agreements or accelerate the shift toward domestic data centers. Licensing fees for proprietary software emerged as another point of friction, as vendors adjusted pricing models to offset tariff-induced cost inflation. To mitigate these challenges, industry leaders have diversified their sourcing footprint, near-shoring critical manufacturing, and forging strategic alliances with regional suppliers to ensure continuity and preserve profit margins.

Decoding Market Segmentation for Targeted Growth Strategies

The animation and gaming market encompasses multiple interlocking segments, each demanding nuanced strategies to capture consumer interest. Offerings range from classic 2D Animation and intricately modeled 3D Animation to Motion Graphics and the artisanal craft of Stop Motion, alongside a spectrum of gaming experiences from Augmented Reality Gaming to cloud-hosted libraries and state-of-the-art Virtual Reality titles. At the platform level, Console environments such as Nintendo Switch and PlayStation coexist with mobile ecosystems on Android and iOS, while PC development spans Linux, macOS, and Windows, and browser-based or HTML5 frameworks address web-centric audiences.

Age demographics reveal distinct preferences, with Less than 18 audiences gravitating toward fast-paced mobile and free-to-play models, the 18-35 cohort embracing cross-platform narratives and live service titles, and those Above 35 investing in premium, story-driven experiences. Content classification further refines market approach: Action genres-from Fighting to Shooter and Survival-contrast with Adventure formats like Platformers, Puzzle, and Role-Playing, while Simulation experiences span Construction and Management, Life Simulation, and Vehicle Simulation. Equally important is understanding end-user demand: Individual Consumers drive downloads and subscriptions, whereas Enterprises such as Advertising Agencies, Educational Institutions, and Media & Entertainment Companies leverage bespoke animation and gamified solutions for branding and training. Finally, distribution channels vary from Direct Downloads to curated Online Stores and emerging Streaming Services, each with unique monetization dynamics and customer retention models.

Regional Dynamics Shaping Global Animation and Gaming Adoption

Analyzing regional dynamics unveils how local market conditions shape content consumption and technology adoption. In the Americas, robust broadband infrastructure and gaming-friendly regulations have accelerated the uptake of cloud gaming and live service models, with Latin America emerging as a high-growth frontier for mobile titles. Meanwhile, European markets display an appetite for narrative-driven, indie-style experiences, supported by strong public funding initiatives for cultural content.

Over in the Middle East and Africa, governments are investing heavily in digital economies, fostering e-sports arenas and animation studios that reflect local stories. Conversely, the Asia-Pacific region leads in innovation, driven by massive mobile user bases in Southeast Asia and the rise of AR/VR entertainment hubs in East Asia. Content localization and platform partnerships are pivotal here, as companies tailor experiences to linguistic and cultural nuances while leveraging advanced payment ecosystems.

Leading Players Driving Innovation and Market Dominance

Industry incumbents and emerging challengers alike are deploying bold strategies to secure market share. Leading animation studios are forging partnerships with game engine providers to streamline cross-media IP development and capture new revenue streams. Global tech giants are enhancing cloud infrastructure to reduce latency and support live rendering, enticing developers to adopt their platforms. Console manufacturers are doubling down on exclusive titles and subscription bundles to reinforce ecosystem lock-in, while mobile publishers emphasize hyper-casual experiences and live ops to sustain daily user engagement.

Simultaneously, major game developers are integrating in-game economies and NFT-based collectibles, experimenting with blockchain to create new forms of digital ownership. Strategic mergers and acquisitions have reshaped the competitive landscape, as companies seek scale in production capacity and distribution reach. Collaborative ventures between entertainment conglomerates and esports organizations are elevating viewer experiences, merging cinematic storytelling with competitive gameplay to attract broad audiences.

Strategic Playbook for Capturing Emerging Opportunities

Decision-makers must act swiftly to remain at the forefront of this converging ecosystem. Prioritizing investment in scalable cloud pipelines and edge compute will ensure that production and distribution keep pace with audience expectations for seamless experiences. Cultivating partnerships across hardware, software, and creative studios can unlock integrated IP ecosystems, accelerating time-to-market and amplifying brand reach. Adopting AI tools for asset generation and quality control will optimize workflows, freeing human talent to focus on high-impact creative tasks.

Moreover, diversifying supply chains and exploring near-shoring options will mitigate risks associated with tariff volatility. Embracing flexible licensing and distribution agreements can provide agility in response to shifting regulatory landscapes. Finally, tailoring content strategies to regional preferences and demographic tastes-while leveraging data analytics for real-time consumer insights-will drive deeper engagement and sustainable monetization.

Rigorous Methodology Underpinning Actionable Market Insights

This analysis is built upon a rigorous research framework combining primary and secondary methodologies. Primary insights derive from structured interviews with senior executives, creative directors, platform operators, and supply chain specialists. These qualitative perspectives were supplemented by surveys and focus groups spanning diverse consumer segments to capture evolving preferences.

Secondary inputs include comprehensive reviews of industry white papers, financial filings, patent registries, technology roadmaps, and regulatory documents. Data triangulation ensured consistency across sources, with quantitative data points validated against multiple industry databases. An expert advisory panel reviewed interim findings and provided critical feedback to refine conclusions. Quality assurance processes, including peer review and editorial oversight, upheld the integrity and relevance of the insights presented.

Synergizing Insights for Future-Proof Competitive Advantage

The convergence of animation and gaming heralds a new era of immersive entertainment where boundaries between storytelling and interactivity dissolve. Technological forces-from AI-powered production to cloud-based distribution-are catalyzing unprecedented creative possibilities. Meanwhile, shifting trade policies and regional dynamics compel companies to adopt agile operational models.

By understanding nuanced segmentation, recognizing regional growth vectors, and monitoring leading companies’ strategic moves, stakeholders can navigate this complex ecosystem with confidence. The actionable recommendations provided herein offer a roadmap for innovation, resilience, and sustained market leadership. As the industry continues to evolve, those who leverage deep insights and strategic foresight will emerge as the architects of the next wave of entertainment experiences.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Offerings
    • Animation
      • 2D Animation
      • 3D Animation
      • Motion Graphics
      • Stop Motion
    • Gaming
      • Augmented Reality (AR) Gaming
      • Cloud Gaming
      • Console Gaming
      • Mobile Gaming
      • PC Gaming
      • Virtual Reality (VR) Gaming
  • Gaming Platform
    • Console
      • Nintendo Switch
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Linux
      • MacOS
      • Windows
    • Web
      • Browser-Based
      • HTML5 Games
  • Age Group
    • 18-35
    • Above 35
    • Less than 18
  • Content Type
    • Action
      • Fighting
      • Shooter
      • Survival
    • Adventure
      • Platformers
      • Puzzle
      • Role-Playing
    • Simulation
      • Construction and Management
      • Life Simulation
      • Vehicle Simulation
  • End-User
    • Enterprises
      • Advertising Agencies
      • Educational Institutions
      • Media & Entertainment Companies
    • Individual Consumers
  • Distribution Channel
    • Direct Downloads
    • Online Stores
    • Streaming Services
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain Digital Technologies Private Limited
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Group
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Company
  • TOEI ANIMATION Co. Ltd.
  • Toonz Media Group
  • Unity Technologies
  • Valve Corporation
  • WB Television Group

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Animation & Gaming Market, by Offerings
8.1. Introduction
8.2. Animation
8.2.1. 2D Animation
8.2.2. 3D Animation
8.2.3. Motion Graphics
8.2.4. Stop Motion
8.3. Gaming
8.3.1. Augmented Reality (AR) Gaming
8.3.2. Cloud Gaming
8.3.3. Console Gaming
8.3.4. Mobile Gaming
8.3.5. PC Gaming
8.3.6. Virtual Reality (VR) Gaming
9. Animation & Gaming Market, by Gaming Platform
9.1. Introduction
9.2. Console
9.2.1. Nintendo Switch
9.2.2. PlayStation
9.2.3. Xbox
9.3. Mobile
9.3.1. Android
9.3.2. iOS
9.4. PC
9.4.1. Linux
9.4.2. MacOS
9.4.3. Windows
9.5. Web
9.5.1. Browser-Based
9.5.2. HTML5 Games
10. Animation & Gaming Market, by Age Group
10.1. Introduction
10.2. 18-35
10.3. Above 35
10.4. Less than 18
11. Animation & Gaming Market, by Content Type
11.1. Introduction
11.2. Action
11.2.1. Fighting
11.2.2. Shooter
11.2.3. Survival
11.3. Adventure
11.3.1. Platformers
11.3.2. Puzzle
11.3.3. Role-Playing
11.4. Simulation
11.4.1. Construction and Management
11.4.2. Life Simulation
11.4.3. Vehicle Simulation
12. Animation & Gaming Market, by End-User
12.1. Introduction
12.2. Enterprises
12.2.1. Advertising Agencies
12.2.2. Educational Institutions
12.2.3. Media & Entertainment Companies
12.3. Individual Consumers
13. Animation & Gaming Market, by Distribution Channel
13.1. Introduction
13.2. Direct Downloads
13.3. Online Stores
13.4. Streaming Services
14. Americas Animation & Gaming Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Animation & Gaming Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Animation & Gaming Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Aardman Animations Limited
17.3.2. Activision Blizzard Inc. by Microsoft Corp.
17.3.3. Adobe Inc.
17.3.4. Anibrain Digital Technologies Private Limited
17.3.5. Bandai Namco Entertainment Inc.
17.3.6. Bonfire Studios, Inc.
17.3.7. Electronic Arts Inc.
17.3.8. Epic Games, Inc.
17.3.9. Framestore Limited
17.3.10. Kevuru Games
17.3.11. NCSOFT Corporation
17.3.12. NetEase Inc.
17.3.13. Nintendo Co. Ltd.
17.3.14. Reliance Industries Ltd.
17.3.15. Sony Group Corporation
17.3.16. Take-Two Interactive Software, Inc.
17.3.17. Technicolor Group
17.3.18. The Foundry Visionmongers Ltd.
17.3.19. The Walt Disney Company
17.3.20. TOEI ANIMATION Co. Ltd.
17.3.21. Toonz Media Group
17.3.22. Unity Technologies
17.3.23. Valve Corporation
17.3.24. WB Television Group
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. ANIMATION & GAMING MARKET MULTI-CURRENCY
FIGURE 2. ANIMATION & GAMING MARKET MULTI-LANGUAGE
FIGURE 3. ANIMATION & GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOTION GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VIRTUAL REALITY (VR) GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL ANIMATION & GAMING MARKET SIZE, BY BROWSER-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL ANIMATION & GAMING MARKET SIZE, BY HTML5 GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 18-35, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ABOVE 35, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LESS THAN 18, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSTRUCTION AND MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL ANIMATION & GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL ANIMATION & GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVERTISING AGENCIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT COMPANIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL ANIMATION & GAMING MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL ANIMATION & GAMING MARKET SIZE, BY DIRECT DOWNLOADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STREAMING SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 88. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 91. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 92. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 93. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 94. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 95. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 96. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 98. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 99. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 100. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 101. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 102. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 103. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 104. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 105. CANADA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 106. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 107. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 108. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 109. CANADA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 110. CANADA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 111. CANADA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 112. CANADA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 113. CANADA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 114. CANADA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 115. CANADA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 116. CANADA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 117. CANADA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 118. CANADA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 119. CANADA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 120. CANADA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 121. MEXICO ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 122. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 123. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 124. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 125. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 126. MEXICO ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 127. MEXICO ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 128. MEXICO ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 129. MEXICO ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 130. MEXICO ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 131. MEXICO ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 132. MEXICO ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 133. MEXICO ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 134. MEXICO ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 135. MEXICO ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 136. MEXICO ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 137. BRAZIL ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 138. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 139. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 140. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 141. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 142. BRAZIL ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 143. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 144. BRAZIL ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 145. BRAZIL ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 146. BRAZIL ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 147. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 148. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 149. BRAZIL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 150. BRAZIL ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 151. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 152. BRAZIL ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 153. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 163. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 164. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 165. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 166. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 167. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 168. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 169. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 170. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 171. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 172. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 173. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 174. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 176. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 177. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 178. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 179. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 180. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 181. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 182. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 183. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 184. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 185. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 186. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 187. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 188. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 189. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 190. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 191. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 192. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 193. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 194. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 195. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 196. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 197. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 198. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 199. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 200. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 201. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 202. GERMANY ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 203. GERMANY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 204. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 205. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 206. GERMANY ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 207. GERMANY ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 208. GERMANY ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 209. GERMANY ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 210. GERMANY ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 211. GERMANY ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 212. GERMANY ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 213. GERMANY ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 214. GERMANY ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 215. GERMANY ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 216. GERMANY ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 217. GERMANY ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 218. FRANCE ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 219. FRANCE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 220. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 221. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 222. FRANCE ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 223. FRANCE ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 224. FRANCE ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 225. FRANCE ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 226. FRANCE ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 227. FRANCE ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 228. FRANCE ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 229. FRANCE ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 230. FRANCE ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 231. FRANCE ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 232. FRANCE ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 233. FRANCE ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 234. RUSSIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 235. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 236. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 237. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 238. RUSSIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 239. RUSSIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 240. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 241. RUSSIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 242. RUSSIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 243. RUSSIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 244. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 245. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 246. RUSSIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 247. RUSSIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 248. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 249. RUSSIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 250. ITALY ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 251. ITALY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 252. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 253. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 254. ITALY ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 255. ITALY ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 256. ITALY ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 257. ITALY ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 258. ITALY ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 259. ITALY ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 260. ITALY ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 261. ITALY ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 262. ITALY ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 263. ITALY ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 264. ITALY ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 265. ITALY ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 266. SPAIN ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 267. SPAIN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 268. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 269. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 270. SPAIN ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 271. SPAIN ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 272. SPAIN ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 273. SPAIN ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 274. SPAIN ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 275. SPAIN ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 276. SPAIN ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 277. SPAIN ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 278. SPAIN ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 279. SPAIN ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 280. SPAIN ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 281. SPAIN ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 282. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 283. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 284. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 285. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 286. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 287. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 288. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 289. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 290. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 291. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 292. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 293. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 294. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 295. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 296. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 297. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 298. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 299. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 300. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 301. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 302. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 303. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 304. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 305. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 306. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 307. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 308. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 309. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 310. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 311. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 312. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 313. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 314. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 315. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 316. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 317. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 318. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 319. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 320. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 321. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 322. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 323. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 324. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 325. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 326. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 327. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 328. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 329. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 330. DENMARK ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 331. DENMARK ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 332. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 333. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 334. DENMARK ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 335. DENMARK ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 336. DENMARK ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 337. DENMARK ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 338. DENMARK ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 339. DENMARK ANIMATION & GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 340. DENMARK ANIMATION & GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 341. DENMARK ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 342. DENMARK ANIMATION & GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 343. DENMARK ANIMATION & GAMING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 344. DENMARK ANIMATION & GAMING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 345. DENMARK ANIMATION & GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 346. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY OFFERINGS, 2018-2030 (USD MILLION)
TABLE 347. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
TABLE 348. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 349. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
TABLE 350. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 351. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 352. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 353. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY WEB, 2018-2030 (USD MILLION)
TABLE 354. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 355. N

Companies Mentioned

The companies profiled in this Animation & Gaming market report include:
  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain Digital Technologies Private Limited
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Group
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Company
  • TOEI ANIMATION Co. Ltd.
  • Toonz Media Group
  • Unity Technologies
  • Valve Corporation
  • WB Television Group

Methodology

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Table Information