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Animation & Gaming Market Research Report by Animation Type (2D Animation, 3D Animation, and Flipbook Animation), Gaming Device Type, Application, Region - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

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    Report

  • 246 Pages
  • January 2023
  • Region: Global
  • 360iResearch™
  • ID: 5715542
UP TO OFF until Mar 31st 2023
The Global Animation & Gaming Market size was estimated at USD 173.99 billion in 2022, USD 195.02 billion in 2023, and is projected to grow at a CAGR of 12.54% to reach USD 447.89 billion by 2030.

Cumulative Impact of COVID-19:

COVID-19 is an unprecedented global public health emergency that affected almost every industry, and the long-term impacts are projected to reflect on the growth of various end-use industries during the forecast period. This ongoing research amplifies the research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19, considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The dedicated section in the report uncovers a detailed analysis of the impact of COVID-19 and its subsequent variant outbreaks on demand, supply, price, and vendor uptake and provides recommendations for sustainable outcomes. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the Global Animation & Gaming Market.

Cumulative Impact of Russia-Ukraine Conflict:

The publisher continuously monitors and update reports considering unceasing political and economic uncertainty due to the Russia-Ukraine Conflict. Negative impacts are globally foreseen, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected people’s lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on Ukraine and reverberate harsh long-term effects on Russia. The report uncovers the implications for demand-supply balances, pressure on pricing variants, impact on import/export and trading, and short-term recommendations to the Global Animation & Gaming Market considering the current update on the conflict and its global responses.

Cumulative Impact of High Inflation:

The high inflation in developed economies globally has resulted in an overall price surge over the past two years. The cumulatively eroding overall purchasing power is expected to impact developing economies significantly and is considered helpful in numerous ways. The report uncovers the effect of high inflation on the long-term performance of the global economy and provides details on fiscal policies measuring and reducing its short-term impacts on demand/supply, cash flow, and currency exchange. The Global Animation & Gaming Market report delivers the high inflation expectation considering the related impact from cost-push and demand-pull inflation.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make better decisions. In this report, the years 2018 and 2021 are considered as historical years, 2022 as the base year, 2023 as the estimated year, and years from 2024 to 2030 are considered as the forecast period.

Market Segmentation & Coverage:

The report on the Global Animation & Gaming Market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the potential customer group's economies and geographies can help gain business acumen for better strategic decision-making. The market coverage across different industry verticals reveals the hidden truth about the players' strategies in different verticals and helps the organization decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for the market plan. This research report categorizes the Global Animation & Gaming Market in order to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Animation Type, the market is studied across 2D Animation, 3D Animation, Flipbook Animation, and Stop Motion.
  • Based on Gaming Device Type, the market is studied across Console Games, Mobile Games, Online Games, and Personal Computer Games.
  • Based on Application, the market is studied across Automotive, Media & Entertainment, and Online Education.
  • Based on Region, the market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes vendors in the Global Animation & Gaming Market. based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) and placed into four quadrants (F: Forefront, P: Pathfinder, N: Niche, and V: Vital). The Global Animation & Gaming Market FPNV Positioning Matrix representation/visualization further aids businesses in better decision-making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market, providing the idea of revenue generation into the overall market compared to other vendors in the space. This provides insights on vendors performance in terms of revenue generation and customer base compared to others. The Global Animation & Gaming Market Share Analysis offers an idea of the size and competitiveness of the vendors for the base year. The outcome reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various strategies for business growth adopted by the vendors. The news in this section covers valuable insights at various stages while keeping up with the business and engaging stakeholders in the economic debate. The Global Animation & Gaming Market Competitive Scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected helps vendors understand the gaps in the marketplace and competitor’s strengths and weaknesses, providing insights to enhance products and services.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Animation & Gaming Market, including Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Corus Entertainment Inc., Framestore Limited, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corp., Technicolor Creative Studios SA, The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., and Warner Bros. Entertainment Inc..

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation
5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Animation & Gaming Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Animation & Gaming Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Animation & Gaming Market?
4. What is the competitive strategic window for opportunities in the Global Animation & Gaming Market?
5. What are the technology trends and regulatory frameworks in the Global Animation & Gaming Market?
6. What is the market share of the leading vendors in the Global Animation & Gaming Market?
7. What modes and strategic moves are considered suitable for entering the Global Animation & Gaming Market?
Frequently Asked Questions about the Global Animation & Gaming Market

What is the estimated value of the Global Animation & Gaming Market?

The Global Animation & Gaming Market was estimated to be valued at $173.99 Billion in 2022.

What is the growth rate of the Global Animation & Gaming Market?

The growth rate of the Global Animation & Gaming Market is 12.5%, with an estimated value of $447.89 Billion by 2030.

What is the forecasted size of the Global Animation & Gaming Market?

The Global Animation & Gaming Market is estimated to be worth $447.89 Billion by 2030.

Who are the key companies in the Global Animation & Gaming Market?

Key companies in the Global Animation & Gaming Market include Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Corus Entertainment Inc., Framestore Limited, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd. and Technicolor Creative Studios SA.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising sophistication in animation and gaming
5.1.1.2. Greater penetration and accessibility to broadband Internet
5.1.1.3. Increasing spending heavily on the production of TV series and films
5.1.2. Restraints
5.1.2.1. Insignificant investment in technology
5.1.3. Opportunities
5.1.3.1. Growing popularity of smart televisions that support 4K content
5.1.3.2. Deployment of 3D animation in the healthcare industry
5.1.4. Challenges
5.1.4.1. Dearth of skilled personnel
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of Russia-Ukraine Conflict
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Threat of Substitutes
5.5.4. Threat of Substitutes
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
5.8. Client Customization

6. Animation & Gaming Market, by Animation Type
6.1. Introduction
6.2. 2D Animation
6.3. 3D Animation
6.4. Flipbook Animation
6.5. Stop Motion

7. Animation & Gaming Market, by Gaming Device Type
7.1. Introduction
7.2. Console Games
7.3. Mobile Games
7.4. Online Games
7.5. Personal Computer Games

8. Animation & Gaming Market, by Application
8.1. Introduction
8.2. Automotive
8.3. Media & Entertainment
8.4. Online Education

9. Americas Animation & Gaming Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Animation & Gaming Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa Animation & Gaming Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Product Portfolio Analysis, By Key Player
12.5. Competitive Scenario
12.5.1. Merger & Acquisition
12.5.2. Agreement, Collaboration, & Partnership
12.5.3. New Product Launch & Enhancement
12.5.4. Investment & Funding
12.5.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Activision Blizzard Inc. by Microsoft Corp.
13.2. Adobe Inc.
13.3. Anibrain
13.4. Corus Entertainment Inc.
13.5. Framestore Limited
13.6. NetEase Inc.
13.7. Nintendo Co. Ltd.
13.8. Reliance Industries Ltd.
13.9. Sony Group Corp.
13.10. Technicolor Creative Studios SA
13.11. The Foundry Visionmongers Ltd.
13.12. The Walt Disney Co.
13.13. TOEI ANIMATION Co. Ltd.
13.14. Toonz Animation India Pvt. Ltd.
13.15. Warner Bros. Entertainment Inc.

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing


List of Figures
FIGURE 1. GLOBAL ANIMATION & GAMING MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL ANIMATION & GAMING MARKET SIZE, 2022 VS 2030
FIGURE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY REGION, 2030
FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 10. GLOBAL ANIMATION & GAMING MARKET DYNAMICS
FIGURE 11. GLOBAL ANIMATION & GAMING MARKET PORTER’S FIVE FORCES ANALYSIS
FIGURE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2022 VS 2030 (%)
FIGURE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY ANIMATION TYPE, 2030
FIGURE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, 2018-2030 (USD MILLION)
FIGURE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
FIGURE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FLIPBOOK ANIMATION, 2018-2030 (USD MILLION)
FIGURE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, 2018-2030 (USD MILLION)
FIGURE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2022 VS 2030 (%)
FIGURE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 21. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY GAMING DEVICE TYPE, 2030
FIGURE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMES, 2018-2030 (USD MILLION)
FIGURE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
FIGURE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE GAMES, 2018-2030 (USD MILLION)
FIGURE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PERSONAL COMPUTER GAMES, 2018-2030 (USD MILLION)
FIGURE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2022 VS 2030 (%)
FIGURE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 28. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY APPLICATION, 2030
FIGURE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
FIGURE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT, 2018-2030 (USD MILLION)
FIGURE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE EDUCATION, 2018-2030 (USD MILLION)
FIGURE 32. AMERICAS ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 33. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 34. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 35. AMERICAS ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 36. ARGENTINA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 37. BRAZIL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 38. CANADA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 39. MEXICO ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 40. UNITED STATES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 41. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 42. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 43. UNITED STATES ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY STATE, 2030
FIGURE 44. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 45. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 46. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 47. ASIA-PACIFIC ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 48. AUSTRALIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 49. CHINA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 50. INDIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 51. INDONESIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 52. JAPAN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 53. MALAYSIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 54. PHILIPPINES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 55. SINGAPORE ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 56. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 57. TAIWAN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 58. THAILAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 59. VIETNAM ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 60. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 61. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 62. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 63. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 64. DENMARK ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 65. EGYPT ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 66. FINLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 67. FRANCE ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 68. GERMANY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 69. ISRAEL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 70. ITALY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 71. NETHERLANDS ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 72. NIGERIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 73. NORWAY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 74. POLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 75. QATAR ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 76. RUSSIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 77. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 78. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 79. SPAIN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 80. SWEDEN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 81. SWITZERLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 82. TURKEY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 83. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 84. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 85. GLOBAL ANIMATION & GAMING MARKET: FPNV POSITIONING MATRIX, 2022
FIGURE 86. GLOBAL ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2022
FIGURE 87. GLOBAL ANIMATION & GAMING MARKET COMPETITIVE SCENARIO, BY KEY TYPE, 2022


List of Tables
TABLE 1. GLOBAL ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FLIPBOOK ANIMATION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FLIPBOOK ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FLIPBOOK ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMES, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMES, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE GAMES, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PERSONAL COMPUTER GAMES, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PERSONAL COMPUTER GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PERSONAL COMPUTER GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE EDUCATION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ONLINE EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 47. ARGENTINA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 48. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 49. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 50. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 51. BRAZIL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 52. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 53. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 54. BRAZIL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 55. CANADA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 56. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 57. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 58. CANADA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. MEXICO ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 60. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 61. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 62. MEXICO ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 63. UNITED STATES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 64. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 65. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 66. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 67. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 68. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 69. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 70. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 71. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 72. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 73. AUSTRALIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 74. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 75. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 76. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 77. CHINA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 78. CHINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 79. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 80. CHINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 81. INDIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 82. INDIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 83. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 84. INDIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 85. INDONESIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 86. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 87. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 88. INDONESIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 89. JAPAN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 90. JAPAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 91. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 92. JAPAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 93. MALAYSIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 94. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 95. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 96. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 97. PHILIPPINES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 98. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 99. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 100. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 101. SINGAPORE ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 102. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 103. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 104. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 106. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 107. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 108. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 109. TAIWAN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 110. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 111. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 112. TAIWAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 113. THAILAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 114. THAILAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 115. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 116. THAILAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 117. VIETNAM ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 118. VIETNAM ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 119. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 120. VIETNAM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 121. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 122. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 123. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 124. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 125. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. DENMARK ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 127. DENMARK ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 128. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 129. DENMARK ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 130. EGYPT ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 131. EGYPT ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 132. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 133. EGYPT ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 134. FINLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 135. FINLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 136. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 137. FINLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 138. FRANCE ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 139. FRANCE ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 140. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 141. FRANCE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 142. GERMANY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 143. GERMANY ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 144. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 145. GERMANY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 146. ISRAEL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 147. ISRAEL ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 148. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 149. ISRAEL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 150. ITALY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 151. ITALY ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 152. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 153. ITALY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 154. NETHERLANDS ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 155. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 156. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 157. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 158. NIGERIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 159. NIGERIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 160. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 161. NIGERIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 162. NORWAY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 163. NORWAY ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 164. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 165. NORWAY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 166. POLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 167. POLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 168. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 169. POLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 170. QATAR ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 171. QATAR ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 172. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 173. QATAR ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 174. RUSSIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 175. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 176. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 177. RUSSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 178. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 179. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 180. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 181. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 182. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 183. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 184. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 185. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 186. SPAIN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 187. SPAIN ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 188. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 189. SPAIN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 190. SWEDEN ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 191. SWEDEN ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 192. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 193. SWEDEN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 194. SWITZERLAND ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 195. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 196. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 197. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 198. TURKEY ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 199. TURKEY ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 200. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 201. TURKEY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 202. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 203. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 204. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 205. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 206. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 207. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ANIMATION TYPE, 2018-2030 (USD MILLION)
TABLE 208. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 209. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 210. GLOBAL ANIMATION & GAMING MARKET: FPNV POSITIONING MATRIX - SCORES, 2022
TABLE 211. GLOBAL ANIMATION & GAMING MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2022
TABLE 212. GLOBAL ANIMATION & GAMING MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2022
TABLE 213. GLOBAL ANIMATION & GAMING MARKET RANKING, BY KEY PLAYER, 2022
TABLE 214. GLOBAL ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2022
TABLE 215. GLOBAL ANIMATION & GAMING MARKET PRODUCT PORTFOLIO ANALYSIS, BY KEY PLAYER, 2022
TABLE 216. GLOBAL ANIMATION & GAMING MARKET MERGER & ACQUISITION
TABLE 217. GLOBAL ANIMATION & GAMING MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 218. GLOBAL ANIMATION & GAMING MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 219. GLOBAL ANIMATION & GAMING MARKET INVESTMENT & FUNDING
TABLE 220. GLOBAL ANIMATION & GAMING MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 221. GLOBAL ANIMATION & GAMING MARKET: LICENSE & PRICING

Companies Mentioned

  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain
  • Corus Entertainment Inc.
  • Framestore Limited
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corp.
  • Technicolor Creative Studios SA
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Co.
  • TOEI ANIMATION Co. Ltd.
  • Toonz Animation India Pvt. Ltd.
  • Warner Bros. Entertainment Inc.

Methodology

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