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Global Animation & Gaming Market by Product (Animation, Gaming), Application (Education & Training, Entertainment, Esports) - Forecast 2024-2030

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    Report

  • 196 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5715542
UP TO OFF until Dec 31st 2024
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The Animation & Gaming Market size was estimated at USD 195.02 billion in 2023, USD 218.84 billion in 2024, and is expected to grow at a CAGR of 12.61% to reach USD 447.89 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Animation & Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Animation & Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Creative Studios SA, Tencent Holdings Ltd., The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., Unity Software Inc., Valve Corporation, and Warner Bros. Entertainment Inc.

Market Segmentation & Coverage

This research report categorizes the Animation & Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Animation
      • 2D Animation
      • 3D Animation
      • Stop Motion
    • Gaming
      • Gaming Model
        • Free-to-Play
        • Pay-to-Play
      • Genre
        • Action
        • Adventure
        • Simulation
        • Sports
        • Strategy
      • Platform
        • Console Gaming
        • Mobile Gaming
        • PC Gaming
  • Application
    • Education & Training
    • Entertainment
    • Esports
    • Simulation & Visualization
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the Animation & Gaming Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Animation & Gaming Market?
  3. What are the technology trends and regulatory frameworks in the Animation & Gaming Market?
  4. What is the market share of the leading vendors in the Animation & Gaming Market?
  5. Which modes and strategic moves are suitable for entering the Animation & Gaming Market?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Animation & Gaming Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Surging popularity of smart televisions that support 4K content
5.1.1.2. Greater penetration and accessibility to broadband Internet
5.1.1.3. Increasing spending heavily on the production of TV series and films
5.1.2. Restraints
5.1.2.1. Requirement of huge capital investment for novel technologies
5.1.3. Opportunities
5.1.3.1. Integration of advanced technologies in animation and gaming
5.1.3.2. Deployment of 3D animation in the healthcare industry
5.1.4. Challenges
5.1.4.1. Dearth of skilled and experienced subject experts
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Animation & Gaming Market, by Product
6.1. Introduction
6.2. Animation
6.3.1. 2D Animation
6.3.2. 3D Animation
6.3.3. Stop Motion
6.3. Gaming
6.4.1. Gaming Model
6.4.2.1. Free-to-Play
6.4.2.2. Pay-to-Play
6.4.2. Genre
6.4.3.1. Action
6.4.3.2. Adventure
6.4.3.3. Simulation
6.4.3.4. Sports
6.4.3.5. Strategy
6.4.3. Platform
6.4.4.1. Console Gaming
6.4.4.2. Mobile Gaming
6.4.4.3. PC Gaming
7. Animation & Gaming Market, by Application
7.1. Introduction
7.2. Education & Training
7.3. Entertainment
7.4. Esports
7.5. Simulation & Visualization
8. Americas Animation & Gaming Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Animation & Gaming Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Animation & Gaming Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Aardman Animations Limited
12.1.2. Activision Blizzard Inc. by Microsoft Corp.
12.1.3. Adobe Inc.
12.1.4. Anibrain
12.1.5. Bandai Namco Entertainment Inc.
12.1.6. Bonfire Studios, Inc.
12.1.7. Electronic Arts Inc.
12.1.8. Epic Games, Inc.
12.1.9. Framestore Limited
12.1.10. Kevuru Games
12.1.11. NCSOFT Corporation
12.1.12. NetEase Inc.
12.1.13. Nintendo Co. Ltd.
12.1.14. Reliance Industries Ltd.
12.1.15. Sony Group Corporation
12.1.16. Take-Two Interactive Software, Inc.
12.1.17. Technicolor Creative Studios SA
12.1.18. Tencent Holdings Ltd.
12.1.19. The Foundry Visionmongers Ltd.
12.1.20. The Walt Disney Co.
12.1.21. TOEI ANIMATION Co. Ltd.
12.1.22. Toonz Animation India Pvt. Ltd.
12.1.23. Unity Software Inc.
12.1.24. Valve Corporation
12.1.25. Warner Bros. Entertainment Inc.
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
List of Figures
FIGURE 1. ANIMATION & GAMING MARKET RESEARCH PROCESS
FIGURE 2. ANIMATION & GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. ANIMATION & GAMING MARKET DYNAMICS
FIGURE 7. ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 8. ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 10. ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 12. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 14. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 20. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023

Companies Mentioned

  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Creative Studios SA
  • Tencent Holdings Ltd.
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Co.
  • TOEI ANIMATION Co. Ltd.
  • Toonz Animation India Pvt. Ltd.
  • Unity Software Inc.
  • Valve Corporation
  • Warner Bros. Entertainment Inc.

Methodology

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Table Information