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Virtual Reality Software and Services Global Market Report 2023

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    Report

  • 175 Pages
  • February 2023
  • Region: Global
  • The Business Research Company
  • ID: 5735104
The global virtual reality software and services market is expected to grow from $15.17 billion in 2021 to $22.22 billion in 2022 at a compound annual growth rate (CAGR) of 46.5%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, surge in commodity prices, and supply chain disruptions, causing inflation across goods and services effecting many markets across the globe. The virtual reality software and services market is expected to reach $92.85 billion in 2026 at a CAGR of 43.0%.

The virtual reality software and services market includes revenues earned by entities by providing VR visualization, VR game engine and VR training simulator. This also includes companies solely involved in designing and developing or publishing only. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The virtual reality software and services refer to software and services used to create an artificial simulated environment. Some examples of products and services in this market include Google VR services and 3D Modelling Software's like AutoCAD, Zbrush and 3DS Max.

The Asia Pacific was the largest region in the virtual reality software and services market in 2022. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual reality software and services report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

The main types of virtual reality software and services are 3D modelling software, 360-degree custom VR software and real time simulation software. VR 3D modeling software utilizes technologies such as dynamic mesh-based polygon technology to provide artists and users with powerful and efficient virtual reality tools to create high-quality models and designs. The different modes of deployment include cloud-based, on-premise and are used in various applications such as entertainment, gaming, tourism, hospitals, and others.

Growth in the gaming industry is driving the virtual reality software and services market. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Gaming companies are increasingly using VR technology for a more immersive and realistic experience for gamers. Therefore, to improve and enhance the entire gaming experience, companies are redesigning consoles to include technology that enables the gamer to get a 360-degree view. For example, in 2021, the gaming sector generated total revenues of $180.3 billion, a significant increase from 2020. Therefore, such expansion of gaming industry is increasing the demand for VR software and services, thus driving the market.

Inadequate storage capacity is a major restraint on the virtual reality software and services market. The volume of data files created by VR platforms is increasing at a rapid rate, resulting in storage problems for VR companies. Cloud storage is not a feasible solution for storing VR generated data, since there is a constant necessity to make changes to the files. As the applications of virtual reality are increasing, the amount of data to be stored is also increasing with some applications generating up to one terabyte of data per hour. For example, the total multimedia VR based data reached 230 exabytes in 2021. Thus, such storage problem is resulting in additional costs for VR companies in terms of storage devices and also preventing many companies from investing in virtual reality software and services industry.

Companies in the virtual reality software and services market are increasingly seeking partnership opportunities to share knowledge and expertise in order to gain a competitive advantage over other players. For example, in 2021, ArborXR, and Matts Digital announced a partnership to provide frictionless extended reality solutions at scale in Europe and beyond. Similarly, in July 2022, HTC Corporation, a Taiwan-based manufacturer of consumer electronics partnered with VRdirect GmbH, a Germany-based virtual reality solution. With the partnership, the companies aims to open up the B2B metaverse to a variety of business types. In order to do this, HTC's VIVE Business AppStore now offers the VRdirect software for the HTC Vive Focus 3.

The countries covered in the virtual reality software and services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The market value is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography through sales, grants, or donations in terms of currency (in USD (cash) unless otherwise specified).

The revenues for a specified geography are consumption values - that is, they are revenues generated by organizations in the specified geography within the specified market, irrespective of where they are produced. It does not include revenues from resales either further along the supply chain or as part of other products.

The virtual reality software and services market research report is one of a series of new reports that provides virtual reality software and services market statistics, including virtual reality software and services industry global market size, regional shares, competitors with a virtual reality software and services market share, detailed virtual reality software and services market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality software and services industry. This virtual reality software and services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Major players in virtual reality software and services market are Google Inc, Facebook, Microsoft Corporation, Zappar, Pixar, Mozilla, Amazon, Apple, Razer, FOVE, BAE Systems, Qualcomm Inc, High Fidelity, Starbreeze Studios, Oculus VR, Metaio Gmbh, Sony, Briovr, Pixologic Inc., HTC, Vuzix Corporation, DAQRI.



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Table of Contents

1. Executive Summary

2. Virtual Reality Software and Services Market Characteristics

3. Virtual Reality Software and Services Market - Macro Economic Scenario
3.1 COVID-19 Impact On Virtual Reality Software and Services Market
3.2 Ukraine-Russia War Impact On Virtual Reality Software and Services Market
3.4 Impact Of High Inflation On Virtual Reality Software and Services Market

4. Virtual Reality Software and Services Market Size And Growth
4.1. Global Virtual Reality Software and Services Historic Market, 2017 - 2022, $ Billion
4.1.1. Drivers Of The Market
4.1.2. Restraints On The Market
4.2. Global Virtual Reality Software and Services Forecast Market, 2022-2027F, 2032F, $ Billion
4.2.1. Drivers Of The Market
4.2.2. Restraints On the Market

5. Virtual Reality Software and Services Market Segmentation
5.1. Global Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • 3D Modelling Software
360 degree Custom VR Software
  • Real Time Simulation Software
5.2. Global Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Entertainment
  • Gaming
  • Tourism
  • Hospitals
  • Other Applications
5.3. Global Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • On-Premise
  • Cloud
6. Virtual Reality Software and Services Market Regional And Country Analysis
6.1. Global Virtual Reality Software and Services Market, Split By Region, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
6.2. Global Virtual Reality Software and Services Market, Split By Country, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

7. Asia-Pacific Virtual Reality Software and Services Market
7.1. Asia-Pacific Virtual Reality Software and Services Market Overview
7.2. Asia-Pacific Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
7.3. Asia-Pacific Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
7.4. Asia-Pacific Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

8. China Virtual Reality Software and Services Market
8.1. China Virtual Reality Software and Services Market Overview
8.2. China Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F,$ Billion
8.3. China Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F,$ Billion
8.4. China Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F,$ Billion

9. India Virtual Reality Software and Services Market
9.1. India Virtual Reality Software and Services Market Overview
9.2. India Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
9.3. India Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
9.4. India Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

10. Japan Virtual Reality Software and Services Market
10.1. Japan Virtual Reality Software and Services Market Overview
10.2. Japan Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
10.3. Japan Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
10.4. Japan Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

11. Australia Virtual Reality Software and Services Market
11.1. Australia Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
11.2. Australia Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
11.3. Australia Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

12. Indonesia Virtual Reality Software and Services Market
12.1. Indonesia Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
12.2. Indonesia Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
12.3. Indonesia Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

13. South Korea Virtual Reality Software and Services Market
13.1. South Korea Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
13.2. South Korea Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
13.3. South Korea Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

14. Western Europe Virtual Reality Software and Services Market
14.1. Western Europe Virtual Reality Software and Services Market Overview
14.2. Western Europe Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
14.3. Western Europe Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
14.4. Western Europe Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

15. UK Virtual Reality Software and Services Market
15.1. UK Virtual Reality Software and Services Market Overview
15.2. UK Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
15.3. UK Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
15.4. UK Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

16. Germany Virtual Reality Software and Services Market
16.1. Germany Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
16.2. Germany Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
16.3. Germany Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

17. France Virtual Reality Software and Services Market
17.5. France Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
17.6. France Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
17.7. France Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

18. Eastern Europe Virtual Reality Software and Services Market
18.1. Eastern Europe Virtual Reality Software and Services Market Overview
18.2. Eastern Europe Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
18.3. Eastern Europe Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
18.4. Eastern Europe Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

19. Russia Virtual Reality Software and Services Market
19.1. Russia Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
19.2. Russia Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
19.3. Russia Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

20. North America Virtual Reality Software and Services Market
20.1. North America Virtual Reality Software and Services Market Overview
20.2. North America Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
20.3. North America Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
20.4. North America Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

21. USA Virtual Reality Software and Services Market
21.1. USA Virtual Reality Software and Services Market Overview
21.2. USA Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
21.3. USA Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
21.4. USA Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

22. South America Virtual Reality Software and Services Market
22.1. South America Virtual Reality Software and Services Market Overview
22.2. South America Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
22.3. South America Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
22.4. South America Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

23. Brazil Virtual Reality Software and Services Market
23.1. Brazil Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
23.2. Brazil Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
23.3. Brazil Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

24. Middle East Virtual Reality Software and Services Market
24.1. Middle East Virtual Reality Software and Services Market Overview
24.2. Middle East Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
24.3. Middle East Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
24.4. Middle East Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

25. Africa Virtual Reality Software and Services Market
25.1. Africa Virtual Reality Software and Services Market Overview
25.2. Africa Virtual Reality Software and Services Market, Segmentation By Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
25.3. Africa Virtual Reality Software and Services Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
25.4. Africa Virtual Reality Software and Services Market, Segmentation By Deployment, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

26. Virtual Reality Software and Services Market Competitive Landscape And Company Profiles
26.1. Virtual Reality Software and Services Market Competitive Landscape
26.2. Virtual Reality Software and Services Market Company Profiles
26.2.1. Google Inc
26.2.1.1. Overview
26.2.1.2. Products and Services
26.2.1.3. Strategy
26.2.1.4. Financial Performance
26.2.2. Facebook
26.2.2.1. Overview
26.2.2.2. Products and Services
26.2.2.3. Strategy
26.2.2.4. Financial Performance
26.2.3. Microsoft Corporation
26.2.3.1. Overview
26.2.3.2. Products and Services
26.2.3.3. Strategy
26.2.3.4. Financial Performance
26.2.4. Zappar
26.2.4.1. Overview
26.2.4.2. Products and Services
26.2.4.3. Strategy
26.2.4.4. Financial Performance
26.2.5. Pixar
26.2.5.1. Overview
26.2.5.2. Products and Services
26.2.5.3. Strategy
26.2.5.4. Financial Performance

27. Key Mergers And Acquisitions In The Virtual Reality Software and Services Market

28. Virtual Reality Software and Services Market Trends And Strategies

29. Virtual Reality Software and Services Market Future Outlook and Potential Analysis

30. Appendix
30.1. Abbreviations
30.2. Currencies
30.3. Historic And Forecast Inflation Rates
30.4. Research Inquiries
30.5. About the Publisher
30.6. Copyright And Disclaimer

Executive Summary

Virtual Reality Software and Services Global Market Report 2023 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality software and services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Where is the largest and fastest growing market for virtual reality software and services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality software and services market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

Scope

Markets Covered

1) By Type: 3D Modelling Software; 360 degree Custom VR Software; Real Time Simulation Software
2) By Application: Entertainment; Gaming; Tourism; Hospitals; Other Applications
3) By Deployment: On-Premise; Cloud

Companies Mentioned: Google Inc.; Facebook; Microsoft Corporation; Zappar; Pixar

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Google Inc.
  • Facebook
  • Microsoft Corporation
  • Zappar
  • Pixar
  • Mozilla
  • Amazon
  • Apple
  • Razer
  • FOVE
  • BAE Systems
  • Qualcomm Inc.
  • High Fidelity
  • Starbreeze Studios
  • Oculus VR
  • Metaio Gmbh
  • Sony
  • Briovr
  • Pixologic Inc.
  • HTC
  • Vuzix Corporation
  • DAQRI.

Methodology

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