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Digital Clothing Market by Technology, Transaction, Application Area: Global Opportunity Analysis and Industry Forecast, 2021-2031

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    Report

  • 196 Pages
  • December 2022
  • Region: Global
  • Allied Market Research
  • ID: 5743641
The digital clothing market was valued at $498.7 million in 2021 and is projected to reach $4,799.47 million by 2031, registering a CAGR of 26.41% from 2022 to 2031. Digital clothing is computerized clothes that are created with the use of pixels and digital technologies. They can be created for digital purposes such as the gaming sector, social media, and online shopping sector, where one can wear them in virtual systems not physically.

The market for digital clothing is anticipated to grow significantly over the course of the forecast period due to the rising development of the metaverse, growing demand for sustainable clothing, and a surge in digitalization. However, the primary factor preventing market expansion is the high cost of digital garments, which limits consumer demand.

On the contrary, increase in trend for fast fashion trend and non-fungible tokens (NFTs) and the rapid advancement in augmented reality (AR) and virtual reality (VR) in the gaming industry are anticipated to drive the growth of the virtual people market during the forecasted period.

The global digital clothing market research is segmented into technology type, transaction type, application area, and region. On the basis of technology type, the market is categorized into 3D software, blockchain, artificial intelligence (AI), and others. On the basis of transaction type, the market is bifurcated into on-chain and off-chain. On the basis of application area, the digital clothing market is categorized into digital content creation, fashion design & technology, gaming, and others.

On the basis of region, the digital clothing market trends are analyzed across North America (the U.S. and Canada), Europe (Germany, Italy, France, Spain, UK, and the Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Singapore, and Rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa). Key players operating in the market Adidas AG, Auroboros, Dolce & Gabbana S.r.l., DRESSX, Kering (Gucci), H&M Group, LVMH, Nike, Inc., Replicant, Inc. and The Fabricant.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the digital clothing market analysis from 2021 to 2031 to identify the prevailing digital clothing market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the digital clothing market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global digital clothing market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Technology

  • 3D Software
  • Blockchain
  • Artificial Intelligence
  • Others

By Transaction

  • On Chain
  • Off Chain

By Application Area

  • Digital Content Creation
  • Fashion Design and Technology
  • Gaming
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • Italy
  • France
  • Spain
  • UK
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • The Fabricant
  • Adidas AG
  • Auroboros
  • DRESSX
  • Kerings (Gucci)
  • LVMH
  • H&M Group
  • dolce & gabbana s.r.l.
  • Replicant, Inc.
  • Nike, Inc.

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key findings of the study
2.2. CXO Perspective

CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Rise in the development of Metaverse
3.4.1.2. Growing demand for sustainable clothing
3.4.1.3. Surge in digitalization
3.4.2. Restraints
3.4.2.1. High cost of digital garments
3.4.3. Opportunities
3.4.3.1. Increase trend for fast fashion trend and NFTs
3.4.3.2. Rapid advancement in AR and VR in the gaming industry
3.5. COVID-19 Impact Analysis on the market

CHAPTER 4: DIGITAL CLOTHING MARKET, BY TECHNOLOGY
4.1 Overview
4.1.1 Market size and forecast
4.2. 3D Software
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market share analysis by country
4.3. Blockchain
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market share analysis by country
4.4. Artificial Intelligence
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market share analysis by country
4.5. Others
4.5.1 Key market trends, growth factors and opportunities
4.5.2 Market size and forecast, by region
4.5.3 Market share analysis by country

CHAPTER 5: DIGITAL CLOTHING MARKET, BY TRANSACTION
5.1 Overview
5.1.1 Market size and forecast
5.2. On Chain
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market share analysis by country
5.3. Off Chain
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market share analysis by country

CHAPTER 6: DIGITAL CLOTHING MARKET, BY APPLICATION AREA
6.1 Overview
6.1.1 Market size and forecast
6.2. Digital Content Creation
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market share analysis by country
6.3. Fashion Design and Technology
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market share analysis by country
6.4. Gaming
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market share analysis by country
6.5. Others
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market share analysis by country

CHAPTER 7: DIGITAL CLOTHING MARKET, BY REGION
7.1 Overview
7.1.1 Market size and forecast
7.2 North America
7.2.1 Key trends and opportunities
7.2.2 North America Market size and forecast, by Technology
7.2.3 North America Market size and forecast, by Transaction
7.2.4 North America Market size and forecast, by Application Area
7.2.5 North America Market size and forecast, by country
7.2.5.1 U.S.
7.2.5.1.1 Key market trends, growth factors and opportunities
7.2.5.1.2 Market size and forecast, by Technology
7.2.5.1.3 Market size and forecast, by Transaction
7.2.5.1.4 Market size and forecast, by Application Area
7.2.5.2 Canada
7.2.5.2.1 Key market trends, growth factors and opportunities
7.2.5.2.2 Market size and forecast, by Technology
7.2.5.2.3 Market size and forecast, by Transaction
7.2.5.2.4 Market size and forecast, by Application Area
7.3 Europe
7.3.1 Key trends and opportunities
7.3.2 Europe Market size and forecast, by Technology
7.3.3 Europe Market size and forecast, by Transaction
7.3.4 Europe Market size and forecast, by Application Area
7.3.5 Europe Market size and forecast, by country
7.3.5.1 Germany
7.3.5.1.1 Key market trends, growth factors and opportunities
7.3.5.1.2 Market size and forecast, by Technology
7.3.5.1.3 Market size and forecast, by Transaction
7.3.5.1.4 Market size and forecast, by Application Area
7.3.5.2 Italy
7.3.5.2.1 Key market trends, growth factors and opportunities
7.3.5.2.2 Market size and forecast, by Technology
7.3.5.2.3 Market size and forecast, by Transaction
7.3.5.2.4 Market size and forecast, by Application Area
7.3.5.3 France
7.3.5.3.1 Key market trends, growth factors and opportunities
7.3.5.3.2 Market size and forecast, by Technology
7.3.5.3.3 Market size and forecast, by Transaction
7.3.5.3.4 Market size and forecast, by Application Area
7.3.5.4 Spain
7.3.5.4.1 Key market trends, growth factors and opportunities
7.3.5.4.2 Market size and forecast, by Technology
7.3.5.4.3 Market size and forecast, by Transaction
7.3.5.4.4 Market size and forecast, by Application Area
7.3.5.5 UK
7.3.5.5.1 Key market trends, growth factors and opportunities
7.3.5.5.2 Market size and forecast, by Technology
7.3.5.5.3 Market size and forecast, by Transaction
7.3.5.5.4 Market size and forecast, by Application Area
7.3.5.6 Rest of Europe
7.3.5.6.1 Key market trends, growth factors and opportunities
7.3.5.6.2 Market size and forecast, by Technology
7.3.5.6.3 Market size and forecast, by Transaction
7.3.5.6.4 Market size and forecast, by Application Area
7.4 Asia-Pacific
7.4.1 Key trends and opportunities
7.4.2 Asia-Pacific Market size and forecast, by Technology
7.4.3 Asia-Pacific Market size and forecast, by Transaction
7.4.4 Asia-Pacific Market size and forecast, by Application Area
7.4.5 Asia-Pacific Market size and forecast, by country
7.4.5.1 China
7.4.5.1.1 Key market trends, growth factors and opportunities
7.4.5.1.2 Market size and forecast, by Technology
7.4.5.1.3 Market size and forecast, by Transaction
7.4.5.1.4 Market size and forecast, by Application Area
7.4.5.2 Japan
7.4.5.2.1 Key market trends, growth factors and opportunities
7.4.5.2.2 Market size and forecast, by Technology
7.4.5.2.3 Market size and forecast, by Transaction
7.4.5.2.4 Market size and forecast, by Application Area
7.4.5.3 India
7.4.5.3.1 Key market trends, growth factors and opportunities
7.4.5.3.2 Market size and forecast, by Technology
7.4.5.3.3 Market size and forecast, by Transaction
7.4.5.3.4 Market size and forecast, by Application Area
7.4.5.4 South Korea
7.4.5.4.1 Key market trends, growth factors and opportunities
7.4.5.4.2 Market size and forecast, by Technology
7.4.5.4.3 Market size and forecast, by Transaction
7.4.5.4.4 Market size and forecast, by Application Area
7.4.5.5 Singapore
7.4.5.5.1 Key market trends, growth factors and opportunities
7.4.5.5.2 Market size and forecast, by Technology
7.4.5.5.3 Market size and forecast, by Transaction
7.4.5.5.4 Market size and forecast, by Application Area
7.4.5.6 Rest of Asia-Pacific
7.4.5.6.1 Key market trends, growth factors and opportunities
7.4.5.6.2 Market size and forecast, by Technology
7.4.5.6.3 Market size and forecast, by Transaction
7.4.5.6.4 Market size and forecast, by Application Area
7.5 LAMEA
7.5.1 Key trends and opportunities
7.5.2 LAMEA Market size and forecast, by Technology
7.5.3 LAMEA Market size and forecast, by Transaction
7.5.4 LAMEA Market size and forecast, by Application Area
7.5.5 LAMEA Market size and forecast, by country
7.5.5.1 Latin America
7.5.5.1.1 Key market trends, growth factors and opportunities
7.5.5.1.2 Market size and forecast, by Technology
7.5.5.1.3 Market size and forecast, by Transaction
7.5.5.1.4 Market size and forecast, by Application Area
7.5.5.2 Middle East
7.5.5.2.1 Key market trends, growth factors and opportunities
7.5.5.2.2 Market size and forecast, by Technology
7.5.5.2.3 Market size and forecast, by Transaction
7.5.5.2.4 Market size and forecast, by Application Area
7.5.5.3 Africa
7.5.5.3.1 Key market trends, growth factors and opportunities
7.5.5.3.2 Market size and forecast, by Technology
7.5.5.3.3 Market size and forecast, by Transaction
7.5.5.3.4 Market size and forecast, by Application Area

CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product Mapping of Top 10 Player
8.4. Competitive Dashboard
8.5. Competitive Heatmap
8.6. Top player positioning, 2021

CHAPTER 9: COMPANY PROFILES
9.1 The Fabricant
9.1.1 Company overview
9.1.2 Key Executives
9.1.3 Company snapshot
9.1.4 Operating business segments
9.1.5 Product portfolio
9.1.6 Business performance
9.1.7 Key strategic moves and developments
9.2 Adidas AG
9.2.1 Company overview
9.2.2 Key Executives
9.2.3 Company snapshot
9.2.4 Operating business segments
9.2.5 Product portfolio
9.2.6 Business performance
9.2.7 Key strategic moves and developments
9.3 Auroboros
9.3.1 Company overview
9.3.2 Key Executives
9.3.3 Company snapshot
9.3.4 Operating business segments
9.3.5 Product portfolio
9.3.6 Business performance
9.3.7 Key strategic moves and developments
9.4 DRESSX
9.4.1 Company overview
9.4.2 Key Executives
9.4.3 Company snapshot
9.4.4 Operating business segments
9.4.5 Product portfolio
9.4.6 Business performance
9.4.7 Key strategic moves and developments
9.5 Kerings (Gucci)
9.5.1 Company overview
9.5.2 Key Executives
9.5.3 Company snapshot
9.5.4 Operating business segments
9.5.5 Product portfolio
9.5.6 Business performance
9.5.7 Key strategic moves and developments
9.6 LVMH
9.6.1 Company overview
9.6.2 Key Executives
9.6.3 Company snapshot
9.6.4 Operating business segments
9.6.5 Product portfolio
9.6.6 Business performance
9.6.7 Key strategic moves and developments
9.7 H&M Group
9.7.1 Company overview
9.7.2 Key Executives
9.7.3 Company snapshot
9.7.4 Operating business segments
9.7.5 Product portfolio
9.7.6 Business performance
9.7.7 Key strategic moves and developments
9.8 dolce & gabbana s.r.l.
9.8.1 Company overview
9.8.2 Key Executives
9.8.3 Company snapshot
9.8.4 Operating business segments
9.8.5 Product portfolio
9.8.6 Business performance
9.8.7 Key strategic moves and developments
9.9 Replicant, Inc.
9.9.1 Company overview
9.9.2 Key Executives
9.9.3 Company snapshot
9.9.4 Operating business segments
9.9.5 Product portfolio
9.9.6 Business performance
9.9.7 Key strategic moves and developments
9.10 Nike, Inc.
9.10.1 Company overview
9.10.2 Key Executives
9.10.3 Company snapshot
9.10.4 Operating business segments
9.10.5 Product portfolio
9.10.6 Business performance
9.10.7 Key strategic moves and developments

List of Tables
Table 1. Global Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 2. Digital Clothing Market for 3D Software, by Region, 2021-2031 (Revenue, $Million)
Table 3. Digital Clothing Market for Blockchain, by Region, 2021-2031 (Revenue, $Million)
Table 4. Digital Clothing Market for Artificial Intelligence, by Region, 2021-2031 (Revenue, $Million)
Table 5. Digital Clothing Market for Others, by Region, 2021-2031 (Revenue, $Million)
Table 6. Global Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 7. Digital Clothing Market for on Chain, by Region, 2021-2031 (Revenue, $Million)
Table 8. Digital Clothing Market for Off Chain, by Region, 2021-2031 (Revenue, $Million)
Table 9. Global Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 10. Digital Clothing Market for Digital Content Creation, by Region, 2021-2031 (Revenue, $Million)
Table 11. Digital Clothing Market for Fashion Design and Technology, by Region, 2021-2031 (Revenue, $Million)
Table 12. Digital Clothing Market for Gaming, by Region, 2021-2031 (Revenue, $Million)
Table 13. Digital Clothing Market for Others, by Region, 2021-2031 (Revenue, $Million)
Table 14. Digital Clothing Market, by Region, 2021-2031 (Revenue, $Million)
Table 15. North America Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 16. North America Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 17. North America Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 18. North America Digital Clothing Market, by Country, 2021-2031 (Revenue, $Million)
Table 19. U.S. Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 20. U.S. Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 21. U.S. Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 22. Canada Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 23. Canada Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 24. Canada Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 25. Europe Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 26. Europe Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 27. Europe Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 28. Europe Digital Clothing Market, by Country, 2021-2031 (Revenue, $Million)
Table 29. Germany Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 30. Germany Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 31. Germany Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 32. Italy Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 33. Italy Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 34. Italy Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 35. France Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 36. France Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 37. France Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 38. Spain Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 39. Spain Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 40. Spain Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 41. UK Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 42. UK Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 43. UK Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 44. Rest of Europe Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 45. Rest of Europe Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 46. Rest of Europe Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 47. Asia-Pacific Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 48. Asia-Pacific Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 49. Asia-Pacific Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 50. Asia-Pacific Digital Clothing Market, by Country, 2021-2031 (Revenue, $Million)
Table 51. China Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 52. China Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 53. China Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 54. Japan Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 55. Japan Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 56. Japan Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 57. India Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 58. India Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 59. India Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 60. South Korea Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 61. South Korea Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 62. South Korea Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 63. Singapore Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 64. Singapore Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 65. Singapore Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 66. Rest of Asia-Pacific Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 67. Rest of Asia-Pacific Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 68. Rest of Asia-Pacific Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 69. LAMEA Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 70. LAMEA Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 71. LAMEA Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 72. LAMEA Digital Clothing Market, by Country, 2021-2031 (Revenue, $Million)
Table 73. Latin America Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 74. Latin America Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 75. Latin America Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 76. Middle East Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 77. Middle East Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 78. Middle East Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 79. Africa Digital Clothing Market, by Technology, 2021-2031 (Revenue, $Million)
Table 80. Africa Digital Clothing Market, by Transaction, 2021-2031 (Revenue, $Million)
Table 81. Africa Digital Clothing Market, by Application Area, 2021-2031 (Revenue, $Million)
Table 82. The Fabricant: Key Executives
Table 83. The Fabricant: Company Snapshot
Table 84. The Fabricant: Operating Segments
Table 85. The Fabricant: Product Portfolio
Table 86. The Fabricant: Net Sales
Table 87. The Fabricant: Key Stratergies
Table 88. Adidas Ag: Key Executives
Table 89. Adidas Ag: Company Snapshot
Table 90. Adidas Ag: Operating Segments
Table 91. Adidas Ag: Product Portfolio
Table 92. Adidas Ag: Net Sales
Table 93. Adidas Ag: Key Stratergies
Table 94. Auroboros: Key Executives
Table 95. Auroboros: Company Snapshot
Table 96. Auroboros: Operating Segments
Table 97. Auroboros: Product Portfolio
Table 98. Auroboros: Net Sales
Table 99. Auroboros: Key Stratergies
Table 100. Dressx: Key Executives
Table 101. Dressx: Company Snapshot
Table 102. Dressx: Operating Segments
Table 103. Dressx: Product Portfolio
Table 104. Dressx: Net Sales
Table 105. Dressx: Key Stratergies
Table 106. Kerings (Gucci): Key Executives
Table 107. Kerings (Gucci): Company Snapshot
Table 108. Kerings (Gucci): Operating Segments
Table 109. Kerings (Gucci): Product Portfolio
Table 110. Kerings (Gucci): Net Sales
Table 111. Kerings (Gucci): Key Stratergies
Table 112. Lvmh: Key Executives
Table 113. Lvmh: Company Snapshot
Table 114. Lvmh: Operating Segments
Table 115. Lvmh: Product Portfolio
Table 116. Lvmh: Net Sales
Table 117. Lvmh: Key Stratergies
Table 118. H&M Group: Key Executives
Table 119. H&M Group: Company Snapshot
Table 120. H&M Group: Operating Segments
Table 121. H&M Group: Product Portfolio
Table 122. H&M Group: Net Sales
Table 123. H&M Group: Key Stratergies
Table 124. Dolce & Gabbana S.R.L.: Key Executives
Table 125. Dolce & Gabbana S.R.L.: Company Snapshot
Table 126. Dolce & Gabbana S.R.L.: Operating Segments
Table 127. Dolce & Gabbana S.R.L.: Product Portfolio
Table 128. Dolce & Gabbana S.R.L.: Net Sales
Table 129. Dolce & Gabbana S.R.L.: Key Stratergies
Table 130. Replicant, Inc.: Key Executives
Table 131. Replicant, Inc.: Company Snapshot
Table 132. Replicant, Inc.: Operating Segments
Table 133. Replicant, Inc.: Product Portfolio
Table 134. Replicant, Inc.: Net Sales
Table 135. Replicant, Inc.: Key Stratergies
Table 136. Nike, Inc.: Key Executives
Table 137. Nike, Inc.: Company Snapshot
Table 138. Nike, Inc.: Operating Segments
Table 139. Nike, Inc.: Product Portfolio
Table 140. Nike, Inc.: Net Sales
Table 141. Nike, Inc.: Key Stratergies

List of Figures
Figure 1. Segmentation of Digital Clothing Market, 2021-2031
Figure 2. Digital Clothing Market, 2021-2031
Figure 3. Top Investment Pockets, by Region
Figure 4. Porter Five-1
Figure 5. Porter Five-2
Figure 6. Porter Five-3
Figure 7. Porter Five-4
Figure 8. Porter Five-5
Figure 9. Digital Clothing Market: Drivers, Restraints and Opportunities
Figure 10. Digital Clothing Market, by Technology, 2021 (%)
Figure 11. Comparative Share Analysis of 3D Software Digital Clothing Market, 2021 and 2031 (%)
Figure 12. Comparative Share Analysis of Blockchain Digital Clothing Market, 2021 and 2031 (%)
Figure 13. Comparative Share Analysis of Artificial Intelligence Digital Clothing Market, 2021 and 2031 (%)
Figure 14. Comparative Share Analysis of Others Digital Clothing Market, 2021 and 2031 (%)
Figure 15. Digital Clothing Market, by Transaction, 2021 (%)
Figure 16. Comparative Share Analysis of on Chain Digital Clothing Market, 2021 and 2031 (%)
Figure 17. Comparative Share Analysis of Off Chain Digital Clothing Market, 2021 and 2031 (%)
Figure 18. Digital Clothing Market, by Application Area, 2021 (%)
Figure 19. Comparative Share Analysis of Digital Content Creation Digital Clothing Market, 2021 and 2031 (%)
Figure 20. Comparative Share Analysis of Fashion Design and Technology Digital Clothing Market, 2021 and 2031 (%)
Figure 21. Comparative Share Analysis of Gaming Digital Clothing Market, 2021 and 2031 (%)
Figure 22. Comparative Share Analysis of Others Digital Clothing Market, 2021 and 2031 (%)
Figure 23. Digital Clothing Market by Region, 2021
Figure 24. U.S. Digital Clothing Market, 2021-2031 ($Million)
Figure 25. Canada Digital Clothing Market, 2021-2031 ($Million)
Figure 26. Germany Digital Clothing Market, 2021-2031 ($Million)
Figure 27. Italy Digital Clothing Market, 2021-2031 ($Million)
Figure 28. France Digital Clothing Market, 2021-2031 ($Million)
Figure 29. Spain Digital Clothing Market, 2021-2031 ($Million)
Figure 30. UK Digital Clothing Market, 2021-2031 ($Million)
Figure 31. Rest of Europe Digital Clothing Market, 2021-2031 ($Million)
Figure 32. China Digital Clothing Market, 2021-2031 ($Million)
Figure 33. Japan Digital Clothing Market, 2021-2031 ($Million)
Figure 34. India Digital Clothing Market, 2021-2031 ($Million)
Figure 35. South Korea Digital Clothing Market, 2021-2031 ($Million)
Figure 36. Singapore Digital Clothing Market, 2021-2031 ($Million)
Figure 37. Rest of Asia-Pacific Digital Clothing Market, 2021-2031 ($Million)
Figure 38. Latin America Digital Clothing Market, 2021-2031 ($Million)
Figure 39. Middle East Digital Clothing Market, 2021-2031 ($Million)
Figure 40. Africa Digital Clothing Market, 2021-2031 ($Million)
Figure 41. Top Winning Strategies, by Year
Figure 42. Top Winning Strategies, by Development
Figure 43. Top Winning Strategies, by Company
Figure 44. Product Mapping of Top 10 Players
Figure 45. Competitive Dashboard
Figure 46. Competitive Heatmap of Top 10 Key Players
Figure 47. Top Player Positioning, 2021
Figure 48. The Fabricant.: Net Sales ($Million)
Figure 49. Adidas Ag.: Net Sales ($Million)
Figure 50. Auroboros.: Net Sales ($Million)
Figure 51. Dressx.: Net Sales ($Million)
Figure 52. Kerings (Gucci).: Net Sales ($Million)
Figure 53. Lvmh.: Net Sales ($Million)
Figure 54. H&M Group.: Net Sales ($Million)
Figure 55. Dolce & Gabbana S.R.L..: Net Sales ($Million)
Figure 56. Replicant, Inc..: Net Sales ($Million)
Figure 57. Nike, Inc..: Net Sales ($Million)

Executive Summary

According to the report titled, “Digital Clothing Market," The digital clothing market was valued at $498.70 million in 2021, and is estimated to reach $4.8 billion by 2031, growing at a CAGR of 26.4% from 2022 to 2031.

Digital clothing refers to items that, as the name implies, are only available online. They were formerly only employed for product demonstrations, game creation, and visual effects in film and television. Digital clothing offers limitless possibilities for self-expression and invention for people who wear digital clothing as well as for all designers and companies. The most amazing textiles are used to create virtual clothing, which occasionally defies the rules of physics. A digital garment may be made without using any raw materials. Ecology and the environment are important to digital fashion, which is creating a new commercial potential.

Key factors which drive the growth of the digital clothing market include the growth in demand for sustainable clothing, the rise in the development of the metaverse, and the surge in digitalization. The world moved towards greater digitalization across all industries as technology such as the metaverse transformed the online world as it is enabling its users to meet others by erasing physical distances and using virtual space, during the pandemic. Virtual reality technology has been successful in delivering a platform with an immersive experience to the user improving online social interactions and much more beyond social media. Newer commercial and financial growth opportunities are available in the social media advancements as it improves online content creation, gaming, and the use of crypto-currencies, non-fungible tokens (NFTs), and the working environment in numerous ways, which in turn speeds the digital clothing market growth.

The market also offers growth opportunities to the key players in the market. Many key players adopted various strategies such as partnership, product development, product launch, and more. For instance, Puma partnered with The Fabricant to create a capsule collection, ‘Day Zero,’ that had a low environmental impact. Puma created a digital proof of concept that eliminated the need for sampling, handling, traveling, and other logistics. Puma was able to reduce water usage as well as the cost and time invested in traditional cloth production, with the aid of this technology. Such factors are expected to enhance the adoption of the global digital clothing market. It can be accessed over mobile, desktop, VR, and AR technologies for users to use the product. All these factors play a major role in driving the growth of the digital clothing market.

The digital clothing market research is segmented into technology type, transaction type, application area, and region. On the basis of technology type, the market is bifurcated into 3D software, blockchain, artificial intelligence (AI), and others. On the basis of the transaction type, the market is segmented on-chain and off-chain. On the basis of the application area, the digital clothing market is categorized into digital content creation, fashion design & technology, gaming, and others. On the basis of region, it is analyzed across North America (the U.S. and Canada), Europe (Germany, Italy, France, Spain, UK, and the Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Singapore, and the Rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The key players profiled in the study include Adidas AG, Auroboros, Dolce & Gabbana S.r.l., DRESSX, Kering (Gucci), H&M Group, LVMH, Nike, Inc., Replicant, Inc. and The Fabricant. The players in the market have been actively engaged in the adoption of various strategies such as partnerships, product launches, and acquisitions to remain competitive and gain an advantage over the competitors in the market.

Key Market Insights

  • By technology type, the 3D software segment is estimated to create $1,200 million in revenue by 2031. However, the blockchain segment is expected to continue its dominance, during the forecast period.
  • By transaction type, on-chain is the dominating segment, to create $3,850 by 2031. It was reported as a consequence that the on-chain transaction has been utilized in the digital clothing market more frequently, which is enabling the digital clothing market to expand.
  • Based on the application area, digital content creation is the fastest-growing segment, with an impressive CAGR of 28% during the forecast period.
  • Based on region, North America is the dominating segment and is expected to continue its dominance with a significant CAGR of 26%, during the forecast period.

Companies Mentioned

  • The Fabricant
  • Adidas AG
  • Auroboros
  • DRESSX
  • Kerings (Gucci)
  • LVMH
  • H&M Group
  • dolce & gabbana s.r.l.
  • Replicant, Inc.
  • Nike, Inc.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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