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Global Direct Carrier Billing Market (2023-2028) Competitive Analysis, Impact of Economic Slowdown & Impending Recession, Ansoff Analysis.

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    Report

  • 149 Pages
  • February 2024
  • Region: Global
  • Infogence Global Research
  • ID: 5749020

Hundreds of mobile operators and telcos worldwide enable over-the-top (OTT) purchases from third-party merchants to be placed on their customers’ bills

The Global Direct Carrier Billing Market is estimated to be USD 116.63 Bn in 2023 and is expected to reach USD 232.95 Bn by 2028 growing at a CAGR of 14.84%.

Market Dynamics

Market dynamics are forces that impact the prices and behaviors of the stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors. There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals.

As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Market Segmentations

  • The Global Direct Carrier Billing Market is segmented based on Component, End User, and Geography.
  • By Component, the market is classified into Hardware and Software.
  • By End User, the market is classified into App Stores, Apps & Games, Game Developers, Mobile Parking, Online Media, Social Networks, and Streaming Services.
  • By Geography, the market is classified into Americas, Europe, Middle-East & Africa and Asia-Pacific.

Company Profiles

The report provides a detailed analysis of the competitors in the market. It covers the financial performance analysis for the publicly listed companies in the market. The report also offers detailed information on the companies' recent development and competitive scenario. Some of the companies covered in this report are AT&T Inc., Bango.net Ltd., and Boku, Inc. , etc.

Countries Studied

  • America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)
  • Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)
  • Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)
  • Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

  • The report presents a detailed Ansoff matrix analysis for the Global Direct Carrier Billing Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz. Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach.
  • The publisher analyses the Global Direct Carrier Billing Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.
  • Based on the SWOT analysis conducted on the industry and industry players, the publisher has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Direct Carrier Billing Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter’s 5 forces model, PESTLE Analysis, and the Ansoff Matrix. In addition, Impact of COVID-19 and the impact of economic slowdown & impending recession on the Market are also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the Proprietary competitive positioning tool.

Report Highlights:

  • A complete analysis of the market, including parent industry
  • Important market dynamics and trends
  • Market segmentation
  • Historical, current, and projected size of the market based on value and volume
  • Market shares and strategies of key players
  • Recommendations to companies for strengthening their foothold in the market

Table of Contents

1 Report Description
1.1 Study Objectives
1.2 Market Definition
1.3 Currency
1.4 Years Considered
1.5 Language
1.6 Key Stakeholders
2 Research Methodology
2.1 Research Process
2.2 Data Collection and Validation
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Models
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Assumptions of the Study
2.5 Limitations of the Study
3 Executive Summary
3.1 Introduction
3.2 Market Size, Segmentations, and Outlook
4 Market Dynamics
4.1 Drivers
4.1.1 Rise in Demand for Over-The-Top (OTT) Content
4.1.2 High Smartphone Penetration and Rise in Popularity of Mobile Gaming
4.2 Restraints
4.2.1 Complexity in Direct Carrier Billing Ecosystem
4.3 Opportunities
4.3.1 Increased Use of Subscription-Based Digital Contents
4.3.2 Emergence of 5G Cloud Gaming Worldwide
4.4 Challenges
4.4.1 Potential to Fraud & Security Risk
5 Market Analysis
5.1 Regulatory Scenario
5.2 Porter's Five Forces Analysis
5.3 PESTEL Analysis
5.4 SWOT Analysis
5.5 Impact of COVID-19
5.6 Impact of Economic Slowdown & Impending Recession
5.7 Ansoff Matrix Analysis
6 Global Direct Carrier Billing Market, By Component
6.1 Introduction
6.2 Hardware
6.3 Services
6.3.1 Managed Services
6.3.2 Professional Services
6.4 Software
7 Global Direct Carrier Billing Market, By End-User
7.1 Introduction
7.2 App Stores
7.3 Apps & Games
7.4 Game Developers
7.5 Mobile Parking
7.6 Online Media
7.7 Social Networks
7.8 Streaming Services
8 Americas' Direct Carrier Billing Market
8.1 Introduction
8.2 Argentina
8.3 Brazil
8.4 Canada
8.5 Chile
8.6 Colombia
8.7 Mexico
8.8 Peru
8.9 United States
8.10 Rest of Americas
9 Europe's Direct Carrier Billing Market
9.1 Introduction
9.2 Austria
9.3 Belgium
9.4 Denmark
9.5 Finland
9.6 France
9.7 Germany
9.8 Italy
9.9 Netherlands
9.10 Norway
9.11 Poland
9.12 Russia
9.13 Spain
9.14 Sweden
9.15 Switzerland
9.16 United Kingdom
9.17 Rest of Europe
10 Middle East and Africa's Direct Carrier Billing Market
10.1 Introduction
10.2 Egypt
10.3 Israel
10.4 Qatar
10.5 Saudi Arabia
10.6 South Africa
10.7 United Arab Emirates
10.8 Rest of MEA
11 APAC's Direct Carrier Billing Market
11.1 Introduction
11.2 Australia
11.3 Bangladesh
11.4 China
11.5 India
11.6 Indonesia
11.7 Japan
11.8 Malaysia
11.9 Philippines
11.10 Singapore
11.11 South Korea
11.12 Sri Lanka
11.13 Thailand
11.14 Taiwan
11.15 Rest of Asia-Pacific
12 Competitive Landscape
12.1 Competitive Quadrant
12.2 Market Share Analysis
12.3 Strategic Initiatives
12.3.1 M&A and Investments
12.3.2 Partnerships and Collaborations
12.3.3 Product Developments and Improvements
13 Company Profiles
13.1 AT&T Inc.
13.2 Bango.net Ltd.
13.3 Boku, Inc.
13.4 Centili Ltd.
13.5 Comviva Technologies Ltd.
13.6 DIMOCO Payments GmbH
13.7 Infomedia
13.8 Mobiyo SAS
13.9 NTH Ag
13.10 NTT Docomo, Inc.
13.11 Orange SA
13.12 Singapore Telecommunications Ltd.
13.13 Swisscom Ag
13.14 T-Mobile US, Inc.
13.15 Telenor ASA
13.16 txtNation Ltd.
14 Appendix
14.1 Questionnaire

Companies Mentioned

  • AT&T Inc.
  • Bango.net Ltd.
  • Boku, Inc.
  • Centili Ltd.
  • Comviva Technologies Ltd.
  • DIMOCO Payments GmbH
  • Infomedia
  • Mobiyo SAS
  • NTH Ag
  • NTT Docomo, Inc.
  • Orange SA
  • Singapore Telecommunications Ltd.
  • Swisscom Ag
  • T-Mobile US, Inc.
  • Telenor ASA
  • txtNation Ltd.